Software:UFC: Throwdown
| UFC: Throwdown | |
|---|---|
North American PlayStation 2 cover art | |
| Developer(s) | Opus |
| Publisher(s) |
|
| Producer(s) | Taka Suzuki Takeshi Shimizu |
| Designer(s) | Koji Ishizeki |
| Programmer(s) | Shoichi Iwasaki |
| Composer(s) | Jun Enoki |
| Platform(s) | PlayStation 2, GameCube |
| Release | PlayStation 2 GameCube |
| Genre(s) | Fighting, Sports |
| Mode(s) | Single-player multiplayer |
UFC: Throwdown (full title: Ultimate Fighting Championship: Throwdown), known in Japan as UFC 2: Tapout (UFC2 タップアウト UFC2 Tappuauto) on the PlayStation 2 and UFC 2 Tapout Final Spec. (UFC2 タップアウト ファイナルスペック UFC2 Tappuauto Fainaru Supekku) on the GameCube, is a video game of the fighting game genre released in 2002 by Opus. The game is based on the Ultimate Fighting Championship.
Overview
There are five different game modes; "Career", "UFC Mode", "Arcade", "Tournament" and "Exhibition". Career mode involves creating a fighter, giving him a fighting style, completing a number of "skill challenges" to build up his attributes, then winning five sparring matches before you can enter an eight-man tournament. After the tournament is over, the player picks a new fighting style to learn, and completes the same process until it has been done five times.
In UFC Mode, the player picks a heavyweight or light-heavyweight fighter and must win four fights before having a title match. On winning, the player receives a silver belt, which can later become a gold belt if UFC Mode is completed again with the same fighter. There is also an open-weight division, where the player can face fighters from outside their weight class.
In arcade mode the player selects a fighter and must win ten consecutive fights. Up to eight people can compete in the Tournament mode. Exhibition mode consists of single 1 vs. 1 fights.
The game cover features UFC fighter, Tito Ortiz and the late Charles Lewis Jr., better known as Mask, the founder of the TapouT brand. The full roster includes 28 fighters.
Reception
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The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[17][18]
See also
References
- ↑ I. G. N. Staff (2002-06-05). "UFC Throwdown Hits the Trucks" (in en). https://www.ign.com/articles/2002/06/05/ufc-throwdown-hits-the-trucks.
- ↑ Shelling, Michael (July 30, 2002). "CRAVE ENTERTAINMENT SHIPS UFC: THROWDOWN FOR GAMECUBE". Crave Entertainment: pp. 1. http://www.cravegames.com/corp/news/UFCThrowdown_GC_Ships.doc.
- ↑ Marriott, Scott Alan. "UFC: Throwdown (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=35070&tab=review.
- ↑ EGM staff (July 2002). "Ultimate Fighting Championship: Throwdown (PS2)". Electronic Gaming Monthly (Ziff Davis) (156): 120.
- ↑ "Ultimate Fighting Championship: Throwdown (PS2)". Game Informer (FuncoLand) (110): 78. June 2002.
- ↑ Gee, Brian (July 2002). "UFC: Throwdown Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33530-ufc-throwdown-review.
- ↑ Four-Eyed Dragon (June 10, 2002). "UFC: Throwdown Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/24081.shtml. Retrieved September 13, 2019.
- ↑ Gerstmann, Jeff (August 6, 2002). "Ultimate Fighting Championship: Throwdown Review (GC) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/ultimate-fighting-championship-throwdown-review/1900-2876655/.
- ↑ Villoria, Gerald (June 4, 2002). "Ultimate Fighting Championship: Throwdown (PS2) Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/ultimate-fighting-championship-throwdown-ps2/1900-2869200/.
- ↑ Satterfield, Shane (August 2, 2002). "UFC: Throwdown (GCN)". IGN Entertainment. http://archive.gamespy.com/reviews/august02/ufcgcn/.
- ↑ Steinberg, Steve (June 24, 2002). "UFC: Throwdown (PS2)". IGN Entertainment. http://archive.gamespy.com/reviews/june02/ufctdps2/.
- ↑ Lafferty, Michael (June 27, 2002). "UFC: Throwdown Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r18637.htm.
- ↑ Mirabella III, Fran (July 30, 2002). "UFC: Throwdown (GCN)". Ziff Davis. https://www.ign.com/articles/2002/07/30/ufc-throwdown.
- ↑ Dunham, Jeremy (June 5, 2002). "UFC Throwdown (PS2)". Ziff Davis. https://www.ign.com/articles/2002/06/05/ufc-throwdown-2.
- ↑ "UFC: Throwdown". Nintendo Power (Nintendo of America) 158: 148. July 2002.
- ↑ "Ultimate Fighting Championship: Throwdown". Official U.S. PlayStation Magazine (Ziff Davis): 102. July 2002.
- ↑ 17.0 17.1 "Ultimate Fighting Championship: Throwdown for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/ultimate-fighting-championship-throwdown/critic-reviews/?platform=gamecube.
- ↑ 18.0 18.1 "Ultimate Fighting Championship: Throwdown for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/ultimate-fighting-championship-throwdown/critic-reviews/?platform=playstation-2.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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