Software:UFC: Tapout
| UFC: Tapout | |
|---|---|
| Developer(s) | DreamFactory |
| Publisher(s) |
|
| Platform(s) | Xbox |
| Release | |
| Genre(s) | Versus fighting, Sports |
| Mode(s) | Single-player, multiplayer |
UFC: Tapout, also known as Ultimate Fighting Championship: Tapout, is a video game in the fighting genre based upon the Ultimate Fighting Championship. The game was released in 2002 for the Xbox console.
Tapout was published by Crave Entertainment and developed by DreamFactory. The subtitle Tapout refers to a fighter tapping his hand indicating that he has submitted to a submission hold. A tapout, along with a knockout, judge's decision, and referee stoppage, is one of the ways of ending a UFC bout.
The game features many of UFC's top stars including Matt Hughes, Chuck Liddell, Mark Coleman, Frank Shamrock, and Tito Ortiz. Competitions can take place in several modes such as exhibition, tournament, arcade, and championship mode. Several fighters throughout the game are unlockable such as two female competitors and celebrity Ice-T.
A sequel to this game entitled UFC was released in 2003. Other than an updated roster, the game is very similar to the first Tapout and received similar reviews. Tapout 2 was published by TDK Mediactive. Both games have an ESRB rating of T for Teen.
Reception
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UFC: Tapout received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, where the game was ported for release under the name UFC 2: Tapout (UFC2 タップアウト UFC2 Tappuauto) and published by Capcom on April 18, 2002, Famitsu gave it a score of 30 out of 40.[4]
GameSpot named it the third-best video game of February 2002.[13]
See also
References
- ↑ Fleischer, Kirk (February 19, 2002). ""Ultimate Fighting Championship: Tapout" Arrives on Xbox". Crave Entertainment: pp. 1. http://cravegames.com/corp/news/68UFC+Tapout+Ships.doc.
- ↑ 2.0 2.1 "Ultimate Fighting Championship: Tapout for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/ultimate-fighting-championship-tapout/critic-reviews/?platform=xbox.
- ↑ EGM staff (April 2002). "UFC: Tapout". Electronic Gaming Monthly (Ziff Davis) (153): 144.
- ↑ 4.0 4.1 "Xbox - Ultimate Fighting Championship 2 TAP OUT" (in ja). Famitsu (Enterbrain) 915: 107. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14198&redirect=no. Retrieved September 12, 2019.
- ↑ "UFC: Tapout". Game Informer (FuncoLand) (107): 84. March 2002.
- ↑ Four-Eyed Dragon (March 7, 2002). "UFC: Tapout Review for Xbox on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox/games/reviews/21401.shtml. Retrieved September 12, 2019.
- ↑ Villoria, Gerald (February 22, 2002). "UFC: Tapout Review [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/ufc-tapout-review/1900-2849948/.
- ↑ Sabine, Mike (March 19, 2002). "UFC Tapout". IGN Entertainment. http://archive.gamespy.com/reviews/february02/ufctapoutxbox/.
- ↑ Lafferty, Michael (February 13, 2002). "UFC - Ultimate Fighting Championship: Tapout Review". http://xbox.gamezone.com/gzreviews/r18290.htm.
- ↑ Goldstein, Hilary (February 21, 2002). "UFC: Tapout". Ziff Davis. https://www.ign.com/articles/2002/02/21/ufc-tapout.
- ↑ "UFC: Tapout". Official Xbox Magazine (Imagine Media): 68. April 2002.
- ↑ Kolsky, Patrick (February 26, 2002). "UFC: Tapout". IGN Entertainment. http://reviews.teamxbox.com/xbox/313/UFC-Tapout/p1.
- ↑ GameSpot staff (2002). "Video Game of the Month, February 2002 (Runner-Up, Third Place (Silver))". CNET. http://www.gamespot.com/gamespot/features/video/gotm/030102/p2_01.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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