Software:Wing Commander: Prophecy

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Wing Commander: Prophecy
Cover art
Developer(s)Origin Systems
Raylight Studios (GBA)
Publisher(s)Electronic Arts
Destination Software (GBA)
Director(s)Frank Roan
Producer(s)David Downing
Mark Day
Designer(s)Billy Joe Cain
Programmer(s)Peter Shelus
Artist(s)Mark Vearrier
Writer(s)David Carren
J. Larry Carroll
Composer(s)George Oldziey
Bill Munyon
Platform(s)Windows, Game Boy Advance
ReleaseWindows
Game Boy Advance
  • NA: May 23, 2003[2]
  • EU: July 17, 2003
Genre(s)Space combat simulation
Mode(s)Single-player
multiplayer (GBA only)

Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was originally released in 1997 for Windows, produced by Origin Systems and distributed by Electronic Arts, and in 2003, a GBA conversion was produced by Italy-based Raylight Studios and distributed by Destination Software.

The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.

A standalone expansion pack, Secret Ops, was released by Origin in 1998 solely over the Internet and for no charge. The large initial file challenged the dial-up connections of that day. Secret Ops was later released for sale in combination with Prophecy in the Wing Commander: Prophecy – Gold package. A Game Boy Advance port of Prophecy with added multiplayer was released in 2003.[3]

Gameplay

Controls are available in two modes: basic, catering to new and casual players, and advanced, aiming to give a more realistic feeling of space combat. The two modes leverage the same flight dynamics engine, but in basic mode turning the ship around is assisting the player by coupling pitch, yaw, and roll (emulating airplane flight dynamics), while in advanced mode each axis is made independent for more complex but increased control, especially when using a HOTAS setup. There is also the possibility to temporarily disable the coupling system that assists the player in keeping thrust forward as the player pivots along the axes as if the spacecraft was an airplane: when this assisting system is disabled it is therefore possible to tilt the spacecraft using thrusters while keeping movement constant through inertia, as is realistic in space, and allowing for advanced offensive and defensive maneuvers, such as drifting sideways alongside a capital ship while shooting at it or quickly pivoting 180 degrees around and shooting at a chasing fighter.

Missions are played in sequence, and while the core scenario is constant, it is possible to fail missions and keep going forward in the game. Subsequent missions may become increasingly harder as the enemy gains an upper hand on the operational theater. As is traditional for the Wing Commander franchise, the player is placed in command of a flight of fighters, piloted by various non-player characters. Some of them may be killed during missions, resulting in a KIA in the leaderboard; however, others are plot-critical and will make use of their ejection seat to escape an exploding craft.

In between missions, the player may explore the TCS Midway, the carrier vehicle upon which they are stationed, and engage various characters in conversation.

Plot

Twelve years after the destruction of the Kilrathi homeworld, the Terran Confederation is building several Midway-class megacarriers, brainchild of Navy Commodore Christopher 'Maverick' Blair. The first one, the Midway herself, is undergoing her shakedown cruise, with Blair along for the ride.

The player takes the role of 2nd Lieutenant Lance Casey, son of the venerable Major Michael "Iceman" Casey from Wing Commander I. He and his best friend Max "Maestro" Garrett have been assigned to the Midway as members of the ship's junior Diamondback Squadron, led by Lieutenant Jean "Stiletto" Talvert. Blair, Colonel Jacob "Hawk" Manley and Major Todd "Maniac" Marshall compete for control of the Black Widow Squadron. In charge of the Midway's two squadrons is CAG Patricia Drake, while Captain Eugene Wilford serves as her skipper. Commander Aurora Finley heads up the "Sciences Division", while Colonel John "Gash" Dekker leads the ship's contingent of Marines. Finally, Blair's old love interest Rachel Coriolis has returned as the ship's Chief Technician.

The Midway receives a distress call from a Kilrathi cruiser in the H'rekkah system, and Marshall, Manley, Casey, Talvert and Garrett are sent to investigate. Casey is placed in command of his flight; Stiletto intends to test the rookie pilot's reputation. They find the cruiser has been destroyed, and attackers come out of the nearby asteroids. In order to alert Confed HQ of the invaders, who have been codenamed Nephilim, Casey, Blair and Dekker fly out to an abandoned Confed relay station. The Nephilim have been lying in wait, and Blair is captured. Casey defends the station from attackers until reinforcements arrive.

The Midway is tasked with defending Kilrathi colonists in the T'lan Meth system. Casey finds himself on Hawk's wing several times, and learns more about his father. Once, when still a rookie aboard the TCS Tiger's Claw, Manley lost a wingman, and was a complete wreck for some time. Only one pilot volunteered to fly on his wing, and had to fight off nearly an entire squadron of Kilrathi until Hawk could get his act together. That pilot, Major Michael "Iceman" Casey, eventually ejected from his damaged fighter and was scooped up by the Kilrathi; the family was told instead that he was killed during a Kilrathi ambush. While Casey and Manley are assisting a wing of Kilrathi fighters, Hawk advises that they turn on them in revenge for old grievances. If Casey agrees, both he and Hawk will become hostile to the Kilrathi; if he declines, Casey and Hawk are temporarily on bad terms. The Kilrathi also withhold assistance at a later juncture if Casey attacks them. Finally, the Marines retake a captured Kilrathi starbase, on which the Nephilim held a number of human prisoners, though only one remains: Commodore Blair.

Reports filter in of a Nephilim superweapon: a plasma cannon that can destroy an entire fleet with one blast. Casey leads a raid to steal the weapon, which is subsequently grafted onto the Midway. Because of incompatibilities between Nephilim and Terran technology, the plasma gun does not work as intended, and Casey assists in its firing by delivering a primer charge to an enemy ship. This results in the complete annihilation of the hostile fleet. If Midway attempts to charge the weapon again, she runs a two-thirds risk of a fatal backfire.

The Midway moves on to the Kilrah system, where the Nephilim's wormhole gate is still pumping out ships. Casey leads an attack on the gate, which is controlled by seven shielded towers. Casey and Talvert escort Dekker's Marines in and then combat waves of Nephilim fighters, while the Marines land and deactivate the shields on the towers so that Casey can destroy them one by one. Blair, flying in on his own shuttle, lands at the last remaining tower and deactivates its shields. The Nephilim Warlord who kidnapped Blair is within the tower; Blair, distracted by this higher priority, does not escape before the explosion. Casey returns to the Midway and the Confederation as a hero. Blair is declared missing in action.

Development

Wing Commander: Prophecy was the first Wing Commander game made after series creator Chris Roberts left Origin, though the game engine was taken from Roberts' last project with Origin, the unfinished game "Silverheart".[4]

The Nephilium were designed by Syd Mead.[5]

Character conversations were filmed in full motion video, with Mark Hamill, Tom Wilson, and Ginger Lynn Allen reprising their roles from prior games.[5]

Reception

Reception
Review scores
PublicationScore
GBAPC
CGSPN/AStarStarStarStar[10]
CGWN/AStarStarStarStarHalf star[11]
(GE) StarStarStarStar[12]
EdgeN/A6/10[13]
Eurogamer6/10[14]N/A
Game Informer7/10[15]8.5/10[16]
GameRevolutionN/AB+[17]
GameSpot7.4/10[18]8.6/10[19]
IGN7/10[20]N/A
Next GenerationN/AStarStarStarStar[21]
PC Gamer (US)N/A89%[22]
Aggregate scores
GameRankings63%[6]81%[7]
Metacritic70/100[8]N/A

The Game Boy Advance version received above-average reviews according to the review aggregation website Metacritic.[8] Next Generation said that the PC version "offers enough solid gameplay and eye-catching graphics to satisfy even the most demanding space combat fan."[21] GamePro criticized that due to the hyped multiplayer feature having been dropped before release, the game has little to differentiate it from previous Wing Commander games apart from its stunning graphics when using a 3D accelerator, though they said the series's familiar story and gameplay remain solid.[23][lower-alpha 1]

PC Data, which tracked computer game sales in the U.S., reported that the PC version earned $6.7 million and sold roughly 195,000 units by October 1999. Its revenue in the country represented a drop from Wing Commander IV.[24]

The PC version was nominated at the AIAS' inaugural Interactive Achievement Awards in the categories of "PC Action Game of the Year" and "Computer Entertainment Title of the Year",[25] but lost to Quake II and StarCraft, respectively.[26] The same PC version was also nominated for the "Best Sci-Fi Sim" award at the CNET Gamecenter Awards for 1997, which went to Star Wars.[27] The staff of Computer Games Strategy Plus named said PC version the best "Sci-Fi Simulation" of 1997.[28] The game also won the awards for "Best Action/Simulation" and "Best Graphics" in GameSpot's Best & Worst Awards for 1997;[29][30] and for "Space Sim Game of the Year" in Computer Gaming World's 1998 Premier Awards.[31]

Notes

  1. GamePro gave the PC version a perfect 5/5 for graphics, two 4/5 scores for sound and fun factor, and 3.5/5 for control.

References

  1. PC Gamer staff (December 11, 1997). "Now Shipping". Imagine Media. http://www.pcgamer.com/news/news-1997-12-08.html. "Origin's Wing Commander Prophecy is now officially in stores..." 
  2. "Destination Software Inc. | Game Developer and Distributor - Wing Commander(TM) Prophecy shipped to stores May 23, 2003". May 23, 2003. http://www.dsigames.com/modules.php?name=News&file=article&sid=24. 
  3. "Wing Commander: Prophecy for Game Boy Advance - Series Background". https://www.wcnews.com/background/wing-commander-prophecy-gba.shtml. 
  4. "NG Alphas: Wing Commander Prophecy". Next Generation (34): 129. October 1997. https://archive.org/details/NEXT_Generation_34/page/n131/mode/2up. Retrieved November 21, 2021. 
  5. 5.0 5.1 Dan Elektro (December 1997). "PC GamePro Previews: Wing Commander: Prophecy". GamePro (IDG) (111): 116. https://archive.org/details/GamePro_Issue_111_Volume_09_Number_12_1997-12_IDG_Publishing_US/page/n117/mode/2up. Retrieved November 21, 2021. 
  6. "Wing Commander: Prophecy for Game Boy Advance". CBS Interactive. https://www.gamerankings.com/gba/583421-wing-commander-prophecy/index.html. 
  7. "Wing Commander: Prophecy for PC". CBS Interactive. https://www.gamerankings.com/pc/43354-wing-commander-prophecy/index.html. 
  8. 8.0 8.1 "Wing Commander: Prophecy for Game Boy Advance Reviews". Red Ventures. https://www.metacritic.com/game/wing-commander-prophecy/critic-reviews/?platform=game-boy-advance. 
  9. Chick, Tom (December 23, 1997). "Wing Commander: Prophecy". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-1388,00.html. 
  10. Ocampo, Jason (1997). "Wing Commander: Prophecy". Strategy Plus, Inc.. http://www.cdmag.com/articles/009/045/wc_prophecy_review.html. 
  11. May, Scott A. (April 1998). "Ship Shape (Wing Commander: Prophecy Review)". Computer Gaming World (Ziff Davis) (165): 158–59. http://www.cgwmuseum.org/galleries/issues/cgw_165.pdf. Retrieved November 21, 2021. 
  12. Dahl, Chase (February 1999). "Wing Commander: Prophecy Gold Edition". Computer Gaming World (Ziff Davis) (175): 201. http://www.cgwmuseum.org/galleries/issues/cgw_175.pdf. Retrieved November 21, 2021. 
  13. Edge staff (February 1998). "Wing Commander Prophecy (PC)". Edge (Future Publishing) (55): 94. https://retrocdn.net/images/a/a4/Edge_UK_055.pdf. Retrieved November 21, 2021. 
  14. Taylor, Martin (July 11, 2003). "Wing Commander Prophecy (GBA)". Gamer Network. https://www.eurogamer.net/articles/r_wcommander_gba. 
  15. Reiner, Andrew (August 2003). "Wing Commander [Prophecy (GBA)"]. Game Informer (GameStop) (124): 104. http://www.gameinformer.com/Games/Review/200308/R03.0807.1717.37315.htm. Retrieved November 21, 2021. 
  16. Bergren, Paul (March 1998). "Wing Commander: Prophecy (PC)". Game Informer (FuncoLand) (59). 
  17. Anderson, Tom (December 1997). "Wing Commander: Prophecy Review (PC)". CraveOnline. http://www.game-revolution.com/games/pc/prophecy.htm. 
  18. Provo, Frank (June 12, 2003). "Wing Commander: Prophecy Review (GBA)". Red Ventures. https://www.gamespot.com/reviews/wing-commander-prophecy-review/1900-6029892/. 
  19. Dulin, Ron (December 16, 1997). "Wing Commander: Prophecy Review (PC) [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/wing-commander-prophecy-review/1900-2545907/. 
  20. Harris, Craig (June 9, 2003). "Wing Commander Prophecy (GBA)". Ziff Davis. https://www.ign.com/articles/2003/06/09/wing-commander-prophecy. 
  21. 21.0 21.1 "Profitable (Wing Commander: Prophecy Review)". Next Generation (Imagine Media) (40): 106. April 1998. https://archive.org/details/NEXT_Generation_40/page/n107/mode/2up. Retrieved November 21, 2021. 
  22. Wolf, Michael (March 1998). "Wing Commander Prophecy". PC Gamer (Imagine Media) 5 (3). http://www.pcgamer.com/reviews/1166.html. 
  23. The Player (March 1998). "Wing Commander: Prophecy (PC)". GamePro (IDG) (114): 69. https://retrocdn.net/images/2/22/GamePro_US_114.pdf. Retrieved November 21, 2021. 
  24. Asher, Mark (October 29, 1999). "Game Spin: Crunching Numbers". CNET. http://www.gamecenter.com/News/Item/0,3,0-3354,00.html. 
  25. "The Award - Updates". http://www.interactive.org/html/award/awardupdate.htm. 
  26. "The Award - Winners". http://www.interactive.org/html/award/awardwin98.htm. 
  27. Gamecenter staff (January 28, 1998). "The Gamecenter Awards for 1997 (Sci-Fi Sims)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards97/Off/ss08.html. 
  28. GGSP staff. "The Winners of the 1997 Computer Games Awards". Strategy Plus, Inc.. http://www.cdmag.com/articles/009/194/1997_cgsp_awards.html. 
  29. GameSpot staff (1998). "GameSpot's Best & Worst Awards for 1997 (Best Action/Simulation)". Ziff Davis. http://gamespot.com/features/awards97/act_sim.html. 
  30. GameSpot staff (1998). "GameSpot's Best & Worst Awards for 1997 (Best Graphics)". Ziff Davis. http://gamespot.com/features/awards97/graphic.html. 
  31. CGW staff (March 1998). "CGW 1998 Premier Awards (Space Sim Game of the Year)". Computer Gaming World (Ziff Davis) (164): 80. http://www.cgwmuseum.org/galleries/issues/cgw_164.pdf. Retrieved November 21, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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