Software:Omega (video game)
| Omega | |
|---|---|
| Developer(s) | Origin Systems |
| Publisher(s) | Origin Systems |
| Director(s) | Stuart B. Marks |
| Platform(s) | Apple II, Apple IIGS, Commodore 64, MS-DOS, Amiga, Atari ST, Mac OS, PC-98 |
| Release | |
| Genre(s) | Programming |
| Mode(s) | Single-player |
Omega is a video game developed and published by Origin Systems in 1989. It was directed by Stuart B. Marks.
The player assumes the role of a cyber-tank designer and programmer, with the objective of creating tanks to defeat increasingly difficult opponents. The game emphasizes programming the tank, using a built-in text editor with artificial intelligence script commands similar to BASIC. Tanks can communicate and coordinate actions, and successful designs tend to be automated. Code is cross-platform, allowing Apple, Commodore, and IBM users to compete against each other.
The game received positive reviews, with Compute! praising its ease of use for newcomers to programming. Computer Gaming World acknowledged its similarities to RobotWar, while noting its improvements. Games International magazine awarded it 4 stars out of 5, highlighting its unique gameplay and requirement for strategic thinking.
Gameplay
The game puts the player in the role of a cyber-tank designer and programmer. Given a limited budget, the player must design a tank that can defeat a series of ever more challenging opponent tanks. Each successful design yields a higher security clearance and a larger budget, ultimately resulting in an OMEGA clearance and an unlimited budget. The focus of the game is not on the combat but on game programming the tank itself.
Tanks are programmed using a built-in text editor that allows the player to use various artificial intelligence script commands, similar in structure to BASIC. These commands permit control of various aspects of the tank, and also allows teams of tanks to communicate and coordinate actions. While commands exist that enable a range of control over the tank, successful designs tend to be automated. Decision making is an important part of the design process, as the programming must reflect the equipment placed on the tank.
Code was cross-platform, so Apple, Commodore, and IBM users could compete against each other. Origin operated a bulletin board system for Omega owners.[1]
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
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Compute! praised Omega, stating that it made writing code for tanks easy and fun for those new to programming.[1] Russell Sipe of Computer Gaming World in 1989 gave the game a positive review, noting its similarities and improvements over RobotWar.[3] In a 1992 survey of science fiction games the magazine gave the title two of five stars, stating that "Programmers loved this 'simulation' [but] it's all Geek to me".[4][2]
John Inglis reviewed Omega for Games International magazine, and gave it 4 stars out of 5, and stated that "In summary I would say that Omega is a unique game that has had a considerable amount of thought lavished on it. It is not a game for the shoot-em-up enthusiast, as you must put considerable though in before you get anywhere."[5]
References
- ↑ 1.0 1.1 Scisco, Peter; Ferrell, Keith (October 1989). "Omega". Compute!: pp. 100. https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct#page/n101/mode/2up.
- ↑ 2.0 2.1 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World: 52. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118.
- ↑ Sipe, Russell (November 1989), "The Ploys of Thunder: Cybernetic Combat in Origin's "Omega"", Computer Gaming World (65): 86, 90, https://www.cgwmuseum.org/galleries/index.php?year=1989&pub=2&id=65
- ↑ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World: pp. 99. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100.
- ↑ Inglis, John (December 1989). "Computer Games". Games International (11): 49–50.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Omega can be played for free in the browser at the Internet Archive
- Omega Game Documentation
Warning: Default sort key "Omega (1989 Computer Game)" overrides earlier default sort key "Mobygames".
