Category:Computer graphics
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Revision as of 10:21, 24 January 2021 by imported>WikiEditor (fix)
Here is a list of articles in the Computer graphics category of the Computing portal that unifies foundations of mathematics and computations using computers.
Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Subcategories
This category has the following 26 subcategories, out of 26 total.
3
A
- Computer graphic artifacts (19 P)
D
- Digital geometry (46 P)
G
- Geometry processing (22 P)
H
I
- Intel graphics (22 P)
O
- Computer graphics organizations (15 P)
P
R
- Ray tracing (graphics) (12 P)
S
- SGI graphics (12 P)
T
- Computer graphic techniques (26 P)
- Texture filtering (6 P)
- Texture mapping (16 P)
V
- Visualization (graphic) (28 P)
Pages in category "Computer graphics"
The following 51 pages are in this category, out of 251 total.
(previous page) (next page)S
T
- T-pose
- T-vertices
- Tellagraf
- Tensor glyph
- Terrain rendering
- Tessellation (computer graphics)
- Text-to-image personalization
- Texture artist
- Texture atlas
- Texture compression
- Texture filtering
- Texture mapping
- Texture splatting
- Texture synthesis
- Thumbnail
- Tone mapping
- Transformation matrix
- Transparency (graphic)
- Triangle fan
- Triangle strip
- Tupper's self-referential formula
- Turtle graphics