Company:Argonaut Games
Formerly | Argonaut Software Limited (1982–1999) |
---|---|
Type | Public limited company |
Industry | Video games |
Fate | Liquidated |
Founded | 23 February 1982 | in Colindale, London
Founder | Jez San |
Defunct | 1 October 2004 |
Headquarters | Edgware, London, UK |
Divisions | Argonaut Sheffield (2002–2004) |
Subsidiaries |
|
Website | argonaut.com (archived) |
Argonaut Games PLC was a British video game developer founded in 1982. It was known for the Super NES video game Star Fox and its supporting Super FX chip, and for Croc and the Starglider series. The company was liquidated in late 2004, and ceased to exist in early 2007.
History
—Argonaut founder and Super FX codesigner, Jez San[3]
Founded as Argonaut Software by teenager Jez San in 1982,[4] the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts.
Its head offices were in Colindale, London,[5] and later in the Argonaut House in Edgware, London.[6] Its U.S. head office was in Woodside, California in the San Francisco Bay Area.[5]
In 1990, Argonaut collaborated with Nintendo during the early years of the NES and SNES, a notable incident being when Argonaut submitted a proof-of-concept method of defeating the Game Boy's copyright protection mechanism to Nintendo.[7] The combined efforts from Argonaut and Nintendo yielded a prototype of the game Star Fox, initially codenamed "SnesGlider" and inspired by their earlier Atari ST and Amiga game Starglider, that they had running on the NES and then some weeks later on a prototype SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or "MARIO", as is printed on the chip's surface.[3][8] So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip.[9]
After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. These include machines codenamed GreenPiece and CD-I 2 for Philips, the platform codenamed VeggieMagic for Apple and Toshiba, and Hasbro's "virtual reality" game system codenamed MatriArc.[10]
In 1995, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained "BRender", Argonaut's proprietary software 3D engine. They won a chip design project with LSI Logic for a potential PlayStation 2 design. LSI Logic became a minor investor in Argonaut.
In 1996, John Edelson was hired as the company General Manager. John Edelson ran the group for two years. Capital was raised in 1996–1998 from Tom Teichman and Apax Partners. According to Jez San, Argonaut remained an independent developer by choice, and had turned down several buyout offers.[11]
In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware. In September 1997, Croc was released by Fox Interactive for the PlayStation and Sega Saturn. A PC version of the game was also later released in 1998.
In 1998, ATL was rebranded ARC after the name of their main product, the Argonaut RISC Core, and became an independent company spun off to the same shareholders. ARC was an embedded IP provider. Bob Terwilliger was engaged as the President.
Argonaut Software Limited became Argonaut Games and was floated in 1999.
In early October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale.[12] Many former employees would join newly established developer Rocksteady Studios. A lack of a consistent stream of publishing deals had led to cash-flow issues and a profit warning earlier that year. In 2005, the company entered liquidation and was dissolved in early 2007.
BRender
BRender (abbreviation of "Blazing Renderer") is a development toolkit and a realtime 3D graphics engine for computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software.[13] The engine supports Intel's MMX instruction set and Windows, MS-DOS, and PlayStation platforms. Support for 3D hardware graphics accelerator cards was added.[14] Software made with BRender includes Carmageddon,[15] Croc, FX Fighter,[16] I-War,[17] and 3D Movie Maker. It was released as free and open-source software under the MIT License on May 3, 2022.[18][19]
Games developed
Title | Original release | Platform |
---|---|---|
Skyline Attack | 1984 | Commodore 64 |
Starglider | 1986 | ST, Amiga |
Starglider 2 | 1988 | ST, Amiga |
Days of Thunder | 1990 | DOS, Game Boy |
Race Drivin'[lower-alpha 1] | 1992 | Game Boy |
A.T.A.C. | 1992 | PC |
Birds of Prey | 1992 | Amiga |
X | 1992 | Game Boy |
Star Fox | 1993 | SNES[lower-alpha 2] |
King Arthur's World | 1993 | SNES |
Vortex | 1994 | SNES |
Stunt Race FX | 1994 | SNES[lower-alpha 2] |
Creature Shock | 1994 | PC |
The Ren & Stimpy Show: Fire Dogs | 1994 | SNES |
FX Fighter | 1995 | PC |
Alien Odyssey | 1995 | PC |
Scooby-Doo Mystery | 1995 | SNES |
FX Fighter Turbo | 1996 | PC |
Croc | 1997 | PC, PS1, SAT |
Buck Bumble | 1998 | N64 |
Croc 2 | 1999 | PC, PS1 |
Croc | 2000 | GBC[20] |
The Emperor's New Groove | 2000 | PC, PS1 |
Alien Resurrection | 2000 | PS1 |
Red Dog | 2000 | DC |
Disney's Aladdin in Nasira's Revenge | 2000 | PC, PS1 |
Harry Potter and the Philosopher's Stone[lower-alpha 3] | 2001 | PS1 |
Harry Potter and the Chamber of Secrets | 2002 | PS1 |
Bionicle | 2002 | GBA |
Bionicle | 2003 | GameCube, PC, PS2, Xbox |
I-Ninja | 2003 | GameCube, PC, PS2, Xbox |
SWAT | 2003 | PS2, Xbox |
Carve | 2004 | Xbox |
Malice | 2004 | PS2, Xbox |
Power Drome | 2004 | PS2, Xbox |
Catwoman: The Game[21] | 2004 | GameCube, PC, PS2, Xbox |
Star Fox 2 | 2017[lower-alpha 4] | SNES |
- ↑ Race Drivin' was ported from the arcade.
- ↑ 2.0 2.1 Argonaut Games provided assistance in programming with the FX Chip.
- ↑ The game was titled Harry Potter and the Sorcerer's Stone in the United States.
- ↑ Star Fox 2 was planned in 1996 (build date: September 12, 1995) but wasn't released until 2017 when it was included in the Super NES Classic Edition.
Cancelled games
Title | Development period | Platform |
---|---|---|
8-Kings[22] | N/A | N-Gage |
Crash vs. Spyro Racing[23] | 2004 | Xbox |
Orchid[24][25][26] | 2003 | GameCube, PS2, and Xbox |
Bionicle: City of Legends[27][28] | 2004 | Xbox, PS2 |
I-Ninja 2[29] | 2004 | PS2, Xbox, GameCube |
Zero Hour[30] | 2004 | PS2, PSP |
Cash on Delivery[31] | PS2 | |
Kanaan[32] | PC | |
Unnamed Yoshi Game | 1995 | N64 |
Transformers: Generation 2[33] | 1994 | SNES |
References
- ↑ McFerran, Damien (September 13, 2022). "Jez San On Argonaut, Star Fox And Working With Nintendo". Time Extension. https://www.timeextension.com/features/jez-san-on-argonaut-star-fox-and-working-with-nintendo?page=2.
- ↑ Troughton, James (2023-09-25). "An Unreleased Crash Vs Spyro Racing Game Has Been Found" (in en). https://www.thegamer.com/crash-bandicoot-vs-spyro-the-dragon-cancelled-racing-game-found/.
- ↑ 3.0 3.1 Bolton, Syd. "Interview with Jez San, OBE". Armchair Empire. http://www.armchairempire.com/Interviews/jez-san-interview.htm.
- ↑ Brookes, Jason; Bielby, Matt (May 1993). "Superplay interview: Jez San, Argonaut". Super Play (United Kingdom: Future Publishing). https://archive.org/details/Superplay_Issue_07_1993-05_Future_Publishing_GB/page/n25/mode/2up.
- ↑ 5.0 5.1 "Company Summary" (Archive). Argonaut Games. 29 October 1996. Retrieved on 21 May 2016. "Argonaut Technologies Limited Capitol House, Capitol Way, Colindale, London, NW9 ODZ, United Kingdom" and "Argonaut USA Rich Seidner – Head of US Operations 210 Grandview Drive, Woodside, California, 94062, USA"
- ↑ "Argonaut Contact information". Argonaut Games. 13 January 1998. http://www.argonaut.com/html/body_argonaut_has_moved_.htm. () "Argonaut House 369 Burnt Oak Broadway Edgware Middlesex HA8 5XZ"
- ↑ McFerran, Damien (22 June 2014). "Born slippy: the making of Star Fox". Eurogamer. http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox.
- ↑ "Of argonauts, vectors, and flying foxes: The rise of 3D on Nintendo consoles". http://blamethecontrolpad.com/argonaut/argonaut2.htm.
- ↑ "Interview with Jez San". arwinglanding.net. http://www.arwinglanding.net/articles.php?page=writeups/jezsan.
- ↑ "Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly". Nintendo Life. https://www.nintendolife.com/news/2019/12/feature_jez_san_on_star_fox_super_fx_and_teaching_nintendo_how_to_fly.
- ↑ Rider, David; Semrad, Ed (December 1997). "British Invasion". Electronic Gaming Monthly (Ziff Davis) (101): 170. https://retrocdn.net/images/1/15/EGM_US_101.pdf.
- ↑ Jenkins, David (3 November 2004). "Remaining Argonaut Development Staff Laid Off". https://www.gamasutra.com/view/news/95463/Remaining_Argonaut_Development_Staff_Laid_Off.php.
- ↑ "BRender Web page". Argonaut Software. http://www.argonaut.com/brender/index.html.
- ↑ "The Wave Report on Digital Media Issue 606 8/16/96". 4th WAVE, Inc.. http://www.3dlinks.com/waveissue.cfm?issue=606#voodoo.
- ↑ "NG Alphas: Carmaggedon". Next Generation (25): 125–6. January 1997. https://archive.org/details/NEXT_Generation_25/page/n125/mode/2up.
- ↑ "3D Graphics Help". GamePro (IDG) (80): 139. May 1995. https://archive.org/details/GamePro_Issue_070_May_1995/page/n139/mode/2up.
- ↑ "NG Alphas: I-War". Next Generation (34): 104. October 1997. https://archive.org/details/NEXT_Generation_34/page/n107/mode/2up.
- ↑ Turing, Foone [@Foone] (2022-05-03). "I just got approval from Jez San, former CEO of Argonaut Games, to open source the BRender engine.". https://twitter.com/Foone/status/1521574394761383936.
- ↑ Wright, Steven (2022-05-04). "At last, Microsoft 3D Movie Maker is now open-source... Wait, what?" (in en). https://www.inputmag.com/gaming/microsoft-3d-movie-maker-croc-carmageddon-open-source.
- ↑ "Argonaut Games plc 2000". 2000-11-01. http://www.argonaut.com/crocgb.htm.
- ↑ Bramwell, Tom (30 January 2004). "EA bags Catwoman". https://www.eurogamer.net/articles/news300104catwoman.
- ↑ Gasking, Frank (9 November 2020). "8-Kings". Games That Weren't. https://www.gamesthatwerent.com/2020/11/8-kings/.
- ↑ Bailey, Dustin (25 September 2023). "A prototype for the unreleased and unannounced Crash vs Spyro Racing has been found and preserved online". https://www.gamesradar.com/a-prototype-for-the-unreleased-and-unannounced-crash-vs-spyro-racing-has-been-found-and-preserved-online/.
- ↑ "Argonaut unveils Orchid". https://www.gamespot.com/articles/argonaut-unveils-orchid/1100-2836766/.
- ↑ Fahey, Rob (30 May 2003). "Blow for Argonaut as Malice and Orchid are canned". https://www.gamesindustry.biz/blow-for-argonaut-as-malice-and-orchid-are-canned.
- ↑ I. G. N. Staff (8 January 2002). "Orchid". https://www.ign.com/articles/2002/01/08/orchid.
- ↑ "Bionicle 2 tech demo discovered" , ptponline.com, 30 October 2012
- ↑ "BIONICLE 2: City of Legends (Xbox Beta) ISO Release", biomediaproject.com, 1 February 2014
- ↑ "I-Ninja 2: PS2/XBOX/GameCube – Cancelled", Unseen64, 12 March 2009
- ↑ "Zero Hour, PSP – Cancelled", Unseen64, 26 November 2009
- ↑ "Cash on Delivery, PSP – Cancelled", Unseen64, 27 July 2009
- ↑ Unseen64 (2016-05-11). "Kanaan (Argonaut) [PC - Cancelled - Unseen64"] (in en-US). https://www.unseen64.net/2016/05/11/kanaan-argonaut-pc-cancelled/.
- ↑ McFerran, Damien (November 3, 2015). "No, SNES Super FX Title Vortex Was Never A Transformers Game". https://www.nintendolife.com/news/2015/11/no_snes_super_fx_title_vortex_was_never_a_transformers_game.
External links
Original source: https://en.wikipedia.org/wiki/Argonaut Games.
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