Company:Argonaut Games
| Formerly | Argonaut Software Limited (1982–1999) |
|---|---|
| Type | Public limited company |
| Industry | Video games |
| Fate | Liquidated (original incarnation) |
| Founded |
|
| Founder | Jez San |
| Defunct | 1 October 2004 (original) |
| Headquarters |
|
Key people |
|
| Divisions | Argonaut Sheffield (2002–2004) |
| Website | argonautgames |
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game Star Fox and its supporting Super FX chip, and for Software:Croc: Legend of the Gobbos and the Starglider series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024.
History
—Argonaut founder and Super FX codesigner, Jez San[4]
Argonaut Software was founded by teenager Jez San in September 1982,[5] though his first game, Skyline Attack for the Commodore 64,[6] was released before the company was officially formed.[7] the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts.[8] Its head offices were in Colindale, London and a U.S. branch was located in Woodside, California in the San Francisco Bay Area.[9]
In 1986, the company released Starglider for the Atari ST and Amiga.[10] It is widely considered to be the first 3D video game.[11]
In 1990, Argonaut collaborated with Nintendo during the early years of the NES and SNES, a notable incident being when Argonaut submitted a proof-of-concept method of defeating the Game Boy's copyright protection mechanism to Nintendo.[12] Argonaut's star programmer Dylan Cuthbert, alongside Nintendo, developed the Japan-only space combat simulation game X for the Game Boy in 1992.[13] The game was notable for being one of the few 3D games on the console.[14] An English version called Lunar Chase was developed but ultimately cancelled.[15]
The combined efforts from Argonaut and Nintendo yielded a prototype of the game Star Fox, initially codenamed "nesGlider" and inspired by Starglider. The demo was then ported to the SNES.[12][4] This ultimately became Star Fox, with Nintendo EAD handling design and Argonaut in charge of programming. Three programmers, including Cuthbert, were assigned to work on the game in Japan.[12][16]
In order to improve performance from the demo, Nintendo commissioned Argonaut to design custom hardware to give the SNES true 3D capability. San hired chip designers and made the Super FX RISC processor. They originally codenamed it the Mathematical Argonaut Rotation I/O, or "MARIO", as is printed on the chip's surface.[12][4][17] The chip was so powerful that Argonaut developers joked the Super NES was just a box to hold the chip.[18]
After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. These include machines codenamed GreenPiece and CD-I 2 for Philips, the platform codenamed VeggieMagic for Apple and Toshiba, and Hasbro's "virtual reality" game system codenamed MatriArc.[7][19][20][21] Additionally, Argonaut built a full-color virtual reality headset for Nintendo, called Super Visor, before the Virtual Boy was developed.[12] After receiving an investment from LSI Logic, Argonaut was commissioned to design a chip for a potential PlayStation 2 design.[22]
Argonaut had a three-game deal with Nintendo, leading to the creation of Stunt Race FX. Cuthbert also worked on Star Fox 2, which would have introduced more open gameplay and multiple playable characters. The game was mostly completed by 1995, and an updated Super FX chip was designed, but Nintendo ultimately cancelled it due to the emergence of 32-bit consoles.[16][23][24] The game was finally released in 2017 on the Super NES Classic Edition.[25]
In 1996, John Edelson was hired as the company General Manager. He ran the group for two years, reorganizing the company, cutting costs, and streamlining operations.[26] Capital was raised in 1996–1998 from Tom Teichman and Apax Partners.[21] According to Jez San, Argonaut remained an independent developer by choice, and had turned down several buyout offers.[27]

In 1997, the company was moved to a new building in Edgware.[11][28] It had about 120 employees at this time. In September 1997, Software:Croc: Legend of the Gobbos was released by Fox Interactive for the PlayStation and Sega Saturn. A PC version of the game was also later released in 1998.[29] The game had previously been pitched to Nintendo as a 3D Yoshi game.[6][12]
In 1998, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL).[19] With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, it continued the design of CPU and GPU products and maintained "BRender", Argonaut's proprietary software 3D engine.
In 1998, ATL was rebranded ARC after the name of its main product, the Argonaut RISC Core, and became an independent company under founder Rob Clucas and CEO Bob Terwilliger.[21]
Argonaut Software Limited became Argonaut Games and was listed on the London Stock Exchange in 2000.[30] Intended to be a tie-in game for the 1997 movie, Alien Resurrection spent four years in development before it was released in 2000. The game had been a top-down shooter and third-person shooter before ultimately being released as a first-person shooter.[6][31] In 2000, the company purchased the recently-founded Just Add Monsters.[32] It also acquired the UK-based LTStudios in 2001 to work on PlayStation 2 games.[33]
In 2001, Argonaut developed Harry Potter and the Sorcerer's Stone for Electronic Arts.[34] The game was well received and went on to sell eight million units by 2003.[35] It purchased Particle Systems, a two-person development team in Sheffield, in January 2002.[33]
The company's last game proved to be Malice for PlayStation 2 and Xbox. It was originally expected to be released in 2002 by Vivendi,[36] but spent six years in development.[37] It was cancelled by Argonaut in 2003. At the same time, the cancellation and delay of several other projects put the company in financial distress.[38] Malice was later picked up by ZeniMax Media in 2004 and quietly released that June.[39][40]
In October 2004, Argonaut Games halted trading on the London Stock Exchange.[41] It called in receivers David Rubin & Partners, placed its subsidiaries Argonaut Software into administration, and put them up for sale. The studio in Sheffield was closed. San resigned from the board of directors[42] and purchased subsidiaries Just Add Monsters and Morpheme.[43][8] With no buyer for Argonaut Software, all remaining employees were laid off.[44] Just Add Monsters became Ninja Theory in November.[32]
Studio leaders went on to form Rocksteady Studios and many former employees would join the developer.[45][46] Argonaut was officially dissolved in 2007.[47]
Reopening (2024–present)
On 28 August 2024, Jez San reopened Argonaut Games as a boutique publisher that would focus on re-releasing and remastering Argonaut's existing franchises alongside the publication of third-party independent titles. Its first release is a remaster of Croc: Legend of the Gobbos,[48][49] which had previously been teased by San the previous year.[50][51]
On 25 September 2024, Argonaut announced it had made a strategic investment in Ancient Machine, the developer of the forthcoming PC narco-thriller VICE Undercover.[52]
BRender

BRender (abbreviation of "Blazing Renderer") is a development toolkit and a realtime 3D graphics engine for computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software.[53] The engine supports Intel's MMX instruction set and Windows, MS-DOS, and PlayStation platforms. Support for 3D hardware graphics accelerator cards was added.[54] Software made with BRender includes Carmageddon,[55] Software:Croc: Legend of the Gobbos, FX Fighter,[56] I-War,[57] and 3D Movie Maker. It was released as free and open-source software under the MIT License on 3 May 2022.[58][59]
Titles
Games developed
| Year | Title | Platform(s) | Publisher(s) | Note(s) |
|---|---|---|---|---|
| 1984 | Skyline Attack | Commodore 64 | Century Software | |
| 1986 | Starglider | Atari ST, Amiga | Rainbird | |
| 1988 | Starglider 2 | |||
| 1990 | Days of Thunder | MS-DOS | Mindscape | |
| 1992 | Game Boy | |||
| Race Drivin'[lower-alpha 1] | Game Boy | THQ | ||
| A.T.A.C. | Microsoft Windows | MicroProse | ||
| Birds of Prey | Amiga, MS-DOS | Electronic Arts | ||
| X | Game Boy | Nintendo | Co-developed with Nintendo R&D1 | |
| 1993 | Star Fox | Super NES | Co-developed with Nintendo EAD[lower-alpha 2] | |
| King Arthur's World | Jaleco | |||
| 1994 | Vortex | Electro Brain, Pack-In-Video, Sony Imagesoft | ||
| Stunt Race FX | Nintendo | Co-developed with Nintendo EAD[lower-alpha 2] | ||
| Creature Shock | MS-DOS | Virgin Interactive Entertainment | ||
| The Ren & Stimpy Show: Fire Dogs | Super NES | THQ | ||
| 1995 | FX Fighter | MS-DOS | GTE Entertainment | |
| Alien Odyssey | Philips Media | |||
| Scooby-Doo Mystery | Super NES | Acclaim Entertainment | ||
| 1996 | FX Fighter Turbo | MS-DOS | GTE Entertainment | |
| 1997 | Software:Croc: Legend of the Gobbos | PlayStation, Sega Saturn, Microsoft Windows | Fox Interactive | |
| 1998 | Buck Bumble | Nintendo 64 | Ubi Soft | |
| 1999 | Croc 2 | PlayStation, Microsoft Windows | Fox Interactive | |
| 2000 | Croc | Game Boy Color[60] | THQ | Co-developed with Virtucraft |
| Software:Red Dog: Superior Firepower | Dreamcast | Sega, Crave Entertainment | ||
| The Emperor's New Groove | PlayStation, Microsoft Windows | Sony Computer Entertainment, Disney Interactive | ||
| Disney's Aladdin in Nasira's Revenge | ||||
| Alien Resurrection | PlayStation | Fox Interactive | ||
| 2001 | Harry Potter and the Philosopher's Stone[lower-alpha 3] | Electronic Arts | ||
| 2002 | Harry Potter and the Chamber of Secrets | |||
| Software:Bionicle: Matoran Adventures | Game Boy Advance | Electronic Arts, Lego Interactive | ||
| 2003 | Bionicle | PlayStation 2, GameCube, Xbox, Microsoft Windows | Co-developed with Argonaut Sheffield | |
| Software:SWAT: Global Strike Team | PlayStation 2, Xbox | Vivendi Universal Games | ||
| I-Ninja | PlayStation 2, GameCube, Xbox | Namco Hometek, Sony Computer Entertainment | ||
| 2004 | Microsoft Windows | Zoo Digital Publishing | ||
| Carve | Xbox | Global Star Software | ||
| Malice | PlayStation 2, Xbox | Evolved Games, Mud Duck Productions | ||
| Powerdrome | Additional development for Argonaut Sheffield | |||
| Catwoman: The Game[61] | PlayStation 2, GameCube, Xbox, Microsoft Windows | Electronic Arts | ||
| 2017[lower-alpha 4] | Star Fox 2 | SNES Classic Edition | Nintendo | Co-developed with Nintendo EAD |
- ↑ Race Drivin' was ported from the arcade.
- ↑ 2.0 2.1 Argonaut Games provided assistance in programming with the FX Chip.
- ↑ Known as Harry Potter and the Sorcerer's Stone in North America.
- ↑ Star Fox 2 was originally planned for release on SNES in 1996 (build date: 12 September 1995). However, the game was not officially released until 2017 when it was included in the Super NES Classic Edition.
Games published
| Year | Title | Platform(s) | Developer(s) | Note(s) |
|---|---|---|---|---|
| 2025 | Software:Croc: Legend of the Gobbos (remaster)[48] | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch | Titanium Studios and Big Boat Interactive | |
| Croc: 25th Anniversary Edition | Game Boy Color | Virtucraft, Argonaut Games | Physical re-release through ModRetro, digital release platforms currently unconfirmed | |
| 2026 | Croc 2: 25th Anniversary Edition | Game Boy Color | Natsume Co., Ltd., Argonaut Games | Physical re-release through ModRetro, digital release platforms currently unconfirmed |
| Buck Bumble | Nintendo 64 | Argonaut Games | Physical re-release through ModRetro, digital release platforms currently unconfirmed | |
| TBC | Croc 2: Kingdom of the Gobbos (remaster) | Microsoft Windows, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch | Titanium Studios |
Cancelled games
| Title | Development period | Platform |
|---|---|---|
| 8-Kings[62] | N/A | N-Gage |
| Crash vs. Spyro Racing[63] | 2004 | Xbox |
| Orchid[64][65][66] | 2003 | PlayStation 2, GameCube, Xbox |
| Bionicle: City of Legends[67][68] | 2004 | PlayStation 2, Xbox |
| I-Ninja 2[69] | 2004 | PlayStation 2, GameCube, Xbox |
| Zero Hour[70] | 2004 | PlayStation 2, PSP |
| Cash on Delivery[71] | PlayStation 2 | |
| Kanaan[72] | PC | |
| Unnamed Yoshi game[12] | 1995 | Nintendo 64 |
| Transformers: Generation 2[73] | 1994 | Super NES |
References
- ↑ Argonaut Games LinkedIn, https://www.linkedin.com/company/argonaut-games/posts/?feedView=all, retrieved 2025-12-19
- ↑ McFerran, Damien (September 13, 2022). "Jez San On Argonaut, Star Fox And Working With Nintendo". https://www.timeextension.com/features/jez-san-on-argonaut-star-fox-and-working-with-nintendo?page=2.
- ↑ Troughton, James (2023-09-25). "An Unreleased Crash Vs Spyro Racing Game Has Been Found" (in en). https://www.thegamer.com/crash-bandicoot-vs-spyro-the-dragon-cancelled-racing-game-found/.
- ↑ 4.0 4.1 4.2 Bolton, Syd. "Interview with Jez San, OBE". http://www.armchairempire.com/Interviews/jez-san-interview.htm.
- ↑ Brookes, Jason; Bielby, Matt (May 1993). "Superplay interview: Jez San, Argonaut". Super Play (United Kingdom: Future Publishing). https://archive.org/details/Superplay_Issue_07_1993-05_Future_Publishing_GB/page/n25/mode/2up.
- ↑ 6.0 6.1 6.2 Sega Saturn Magazine. October 1997. pp. 60-63. http://archive.org/details/Sega_Saturn_Magazine_Issue_24_1997-10_EMAP_Images_GB.
- ↑ 7.0 7.1 McFerran, Damien (2019-12-01). "Interview: "I Thought Of The Biggest Number I Could Think Of, Which Was A Million Dollars. Then I Doubled It" - Jez San On Argonaut, Nintendo And Star Fox" (in en-GB). https://www.timeextension.com/features/interview-i-thought-of-the-biggest-number-i-could-think-of-which-was-a-million-dollars-then-i-doubled-it-jez-san-on-argonaut-nintendo-and-sta.
- ↑ 8.0 8.1 Hopkins, Nic (October 26, 2004). "Jez San close to rescue bid for his troubled Argonaut" (in en-GB). https://www.thetimes.com/article/jez-san-close-to-rescue-bid-for-his-troubled-argonaut-dt7fg78kghh.
- ↑ "Company Summary". 29 October 1996. http://www.argonaut.com/otherinf/compinfo.html#TopofPage. "Argonaut Technologies Limited Capitol House, Capitol Way, Colindale, London, NW9 ODZ, United Kingdom" and "Argonaut USA Rich Seidner – Head of US Operations 210 Grandview Drive, Woodside, California, 94062, USA"
- ↑ Eddy, Andy (May 1987). "Starglider". Compute! 9 (84): 46–47. https://archive.org/details/1987-05-compute-magazine/page/45/mode/1up.
- ↑ 11.0 11.1 "GameSpy: Argonaut Games". http://www.gamespy.com/company/025/025343.html.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 McFerran, Damien (22 June 2014). "Born slippy: the making of Star Fox". Eurogamer. http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox.
- ↑ Andrews, Nate (September 8, 2011). "Influencing the Fox - Feature". http://www.nintendoworldreport.com/feature/27708/influencing-the-fox.
- ↑ Parish, Jeremy (April 22, 2019). "The 25 Greatest Game Boy Games" (in en). https://www.usgamer.net/articles/the-25-greatest-game-boy-games-.
- ↑ Parrish, Jeremy. "A Bathtub Full of Acid: The Story of How Dylan Cuthbert Went From Making 3D Engines for Game Boy to Star Fox" (in en). https://www.usgamer.net/articles/dylan-cuthbert-star-fox-game-boy-hacking-feature-interview.
- ↑ 16.0 16.1 Machkovech, Sam (2017-10-03). "Original Star Fox staffer tells story of sequel's shelving, surprise launch" (in en). https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/.
- ↑ "Of argonauts, vectors, and flying foxes: The rise of 3D on Nintendo consoles". http://blamethecontrolpad.com/argonaut/argonaut2.htm.
- ↑ "Interview with Jez San". http://www.arwinglanding.net/articles.php?page=writeups/jezsan.
- ↑ 19.0 19.1 Plowman, Ed (2025-09-29). "That Time We Nearly Changed Gaming History: Hasbro's VR Project That Almost Was" (in en). https://medium.com/@edplowman/that-time-we-nearly-changed-gaming-history-hasbros-vr-project-that-almost-was-69a8a6e9e77a.
- ↑ Erl, Josef (2025-08-05). "VR in the 90s: The failed VR goggles from Nintendo, Atari, Sega & Hasbro" (in en). https://www.heise.de/en/background/VR-in-the-90s-The-failed-VR-goggles-from-Nintendo-Atari-Sega-Hasbro-10510221.html.
- ↑ 21.0 21.1 21.2 Dahad, Nitin (2020-09-21). "ARC: from 3D Game Chips to Licensable RISC Processor". https://www.eetimes.com/arc-from-3d-game-chips-to-licensable-risc-processor/.
- ↑ McFerran, Damien (2019-11-26). "The Team Behind Nintendo's Super FX Almost Made the PS2 CPU, And It Was Named After a Dog's Bits" (in en-GB). https://www.pushsquare.com/news/2019/11/the_team_behind_nintendos_super_fx_almost_made_the_ps2_cpu_and_it_was_named_after_a_dogs_bits.
- ↑ Klepek, Patrick (2016-04-18). "That Time Nintendo Canceled The Nearly Finished Star Fox 2" (in en-US). https://kotaku.com/that-time-nintendo-canceled-the-nearly-finished-star-fo-1771660162.
- ↑ Dickens, Anthony (2017-06-26). "The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation" (in en-GB). https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation.
- ↑ Dickens, Anthony (2017-06-26). "Star Fox 2 Will Finally Be Released Thanks To Super NES Classic Edition" (in en-GB). https://www.nintendolife.com/news/2017/06/star_fox_2_will_finally_be_released_thanks_to_super_nes_classic_edition.
- ↑ Sillifant, Ross (2015). "John Edelson interview". https://www.ataricompendium.com/archives/interviews/john_edelson/interview_john_edelson.html.
- ↑ Rider, David; Semrad, Ed (December 1997). "British Invasion". Electronic Gaming Monthly (Ziff Davis) (101): 170. https://retrocdn.net/images/1/15/EGM_US_101.pdf.
- ↑ "Argonaut Contact information". Argonaut Games. 13 January 1998. http://www.argonaut.com/html/body_argonaut_has_moved_.htm. "Argonaut House 369 Burnt Oak Broadway Edgware Middlesex HA8 5XZ"
- ↑ "Croc". http://www.argonaut.com/html/body_croc.htm.
- ↑ Hong, Quang (March 1, 2000). "Argonaut Goes Public" (in en). https://www.gamedeveloper.com/game-platforms/argonaut-goes-public.
- ↑ Reilly, Luke (2024-08-15). "The Terrifying (and Sometimes Terrible) History of Alien Games" (in en). https://www.ign.com/articles/the-terrifying-and-sometimes-terrible-history-of-alien-games.
- ↑ 32.0 32.1 Wilson, Andrew (November 14, 2004). "Just Add Monsters Morphs Into Ninja Theory" (in en). https://www.gamedeveloper.com/game-platforms/just-add-monsters-morphs-into-ninja-theory.
- ↑ 33.0 33.1 Gibson, Nick (May 4, 2000). "Argonaut News 2000/1". http://www.gamesinvestor.com/Companies/Past_Coverage/Argonaut/Argonaut_News_2000_1/argonaut_news_2000_1.html.
- ↑ Herold, Charles (2001-12-13). "GAME THEORY; The Owls You Know, the Devil You Don't" (in en-US). The New York Times. ISSN 0362-4331. https://www.nytimes.com/2001/12/13/technology/game-theory-the-owls-you-know-the-devil-you-don-t.html.
- ↑ "Ownt.com - Game Stats". May 21, 2003. http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm.
- ↑ IGN (2002-06-07). "Malice E3 Impressions" (in en). https://www.ign.com/articles/2002/06/07/malice-e3-impressions.
- ↑ Caoili, Eric (March 5, 2010). "Curioser And Curioser: Malice's Unreleased PS1 Edition". http://www.gamesetwatch.com/2010/03/curioser_and_curioser_malices.php.
- ↑ Staff, I. G. N. (2003-05-30). "Argonaut Officially Cans Malice" (in en). https://www.ign.com/articles/2003/05/30/argonaut-officially-cans-malice.
- ↑ Staff, I. G. N. (2004-01-23). "Remember Malice?" (in en). https://www.ign.com/articles/2004/01/23/remember-malice.
- ↑ Adams, David (2004-06-02). "Malice Slips to Retail" (in en). https://www.ign.com/articles/2004/06/02/malice-slips-to-retail.
- ↑ Feldman, Curt (October 15, 2004). "Argonaut trading halted on London Exchange" (in en-US). https://www.gamespot.com/articles/argonaut-trading-halted-on-london-exchange/1100-6110667/.
- ↑ Wilson, Andrew (October 24, 2004). "Argonaut Officially Announces Move Into Administration" (in en). https://www.gamedeveloper.com/game-platforms/argonaut-officially-announces-move-into-administration.
- ↑ Fahey, Rob (2004-10-29). "San acquires Morpheme and Just Add Monsters" (in en). https://www.gamesindustry.biz/san-acquires-morpheme-and-just-add-monsters.
- ↑ Jenkins, David (3 November 2004). "Remaining Argonaut Development Staff Laid Off". https://www.gamedeveloper.com/game-platforms/remaining-argonaut-development-staff-laid-off.
- ↑ Fahey, Rob (2005-01-17). "Roll Call back on track as SCi funds new development studio" (in en). https://www.gamesindustry.biz/roll-call-back-on-track-as-sci-funds-new-development-studio.
- ↑ Burnes, Andrew (2005-01-17). "SCi Invests In Ex-Argonaut Start-Up" (in en). https://www.ign.com/articles/2005/01/17/sci-invests-in-ex-argonaut-start-up.
- ↑ Scullion, Chris (2025-07-01). "Croc studio Argonaut wants to remaster cult N64 shooter Buck Bumble" (in en-US). https://www.videogameschronicle.com/news/croc-studio-argonaut-wants-to-remaster-cult-n64-shooter-buck-bumble/.
- ↑ 48.0 48.1 Romano, Sal (2024-08-28). "Croc: Legend of the Gobbos remaster announced for consoles, PC alongside Argonaut Games revival" (in en-US). https://www.gematsu.com/2024/08/croc-legend-of-the-gobbos-remaster-announced-for-consoles-pc-alongside-argonaut-games-revival.
- ↑ McEvoy, Sophie (2024-08-29). "Argonaut Games returns as publisher after 20 year hiatus" (in en). https://www.gamesindustry.biz/argonaut-games-returns-as-publisher-after-20-year-hiatus.
- ↑ McFerran, Damien (7 June 2023). "Croc HD Is In Development, Says Argonaut Founder Jez San". Hookshot Media. https://www.timeextension.com/news/2023/06/croc-hd-is-in-development-says-argonaut-founder-jez-san.
- ↑ @aerobatic (June 6, 2023). "I have news but it's a little premature to announce it. a 'Croc HD' has started early development." (in en). https://twitter.com/aerobatic/status/1666119518949715969.
- ↑ "Argonaut Games (@ArgonautGames_) on X" (in en-US). X (formerly Twitter). 2024-09-25. https://x.com/ArgonautGames_/status/1838988037390221542. "Argonaut Games has teamed up with Indie Developer Ancient Machine to help launch its forthcoming debut game, @VICE_Undercover, a deep narrative-driven narco thriller that aims to redefine the point-and-click adventure genre."
- ↑ "BRender Web page". Argonaut Software. http://www.argonaut.com/brender/index.html.
- ↑ "The Wave Report on Digital Media Issue 606 8/16/96". 4th WAVE, Inc.. http://www.3dlinks.com/waveissue.cfm?issue=606#voodoo.
- ↑ "NG Alphas: Carmaggedon". Next Generation (25): 125–6. January 1997. https://archive.org/details/NEXT_Generation_25/page/n125/mode/2up.
- ↑ "3D Graphics Help". GamePro (IDG) (80): 139. May 1995. https://archive.org/details/GamePro_Issue_070_May_1995/page/n139/mode/2up.
- ↑ "NG Alphas: I-War". Next Generation (34): 104. October 1997. https://archive.org/details/NEXT_Generation_34/page/n107/mode/2up.
- ↑ Averlong, Alice [@Foone] (2022-05-03). "I just got approval from Jez San, former CEO of Argonaut Games, to open source the BRender engine.". https://twitter.com/Foone/status/1521574394761383936.
- ↑ Wright, Steven (2022-05-04). "At last, Microsoft 3D Movie Maker is now open-source... Wait, what?" (in en). https://www.inputmag.com/gaming/microsoft-3d-movie-maker-croc-carmageddon-open-source.
- ↑ "Argonaut Games plc 2000". 2000-11-01. http://www.argonaut.com/crocgb.htm.
- ↑ Bramwell, Tom (30 January 2004). "EA bags Catwoman". https://www.eurogamer.net/articles/news300104catwoman.
- ↑ Gasking, Frank (9 November 2020). "8-Kings". Games That Weren't. https://www.gamesthatwerent.com/2020/11/8-kings/.
- ↑ Bailey, Dustin (25 September 2023). "A prototype for the unreleased and unannounced Crash vs Spyro Racing has been found and preserved online". https://www.gamesradar.com/a-prototype-for-the-unreleased-and-unannounced-crash-vs-spyro-racing-has-been-found-and-preserved-online/.
- ↑ "Argonaut unveils Orchid". https://www.gamespot.com/articles/argonaut-unveils-orchid/1100-2836766/.
- ↑ Fahey, Rob (30 May 2003). "Blow for Argonaut as Malice and Orchid are canned". https://www.gamesindustry.biz/blow-for-argonaut-as-malice-and-orchid-are-canned.
- ↑ "Orchid". 8 January 2002. https://www.ign.com/articles/2002/01/08/orchid.
- ↑ "LEGO Bionicle 2 : City of Legends". 30 October 2012. http://ptoponline.com/?p=747.
- ↑ "BIONICLE 2: City of Legends (Xbox Beta) ISO Release | BioMedia Project" (in en-US). https://biomediaproject.com/bmp/blog/bionicle-2-city-of-legends-xbox-beta-iso-release/.
- ↑ "I-Ninja 2 [Cancelled - PS2, XBOX, GameCube - Unseen64"] (in en-US). 2015-12-21. https://www.unseen64.net/2009/12/03/i-ninja-2-ps2-xbox-gamecube-cancelled/.
- ↑ "Zero Hour [PSP - Cancelled - Unseen64"] (in en-US). 2011-07-20. https://www.unseen64.net/2009/11/26/zero-hour-psp-cancelled/.
- ↑ "Cash on Delivery [PS2 - Cancelled - Unseen64"] (in en-US). https://www.unseen64.net/2009/07/27/cash-on-delivery-ps2-cancelled/.
- ↑ Unseen64 (2016-05-11). "Kanaan (Argonaut) [PC - Cancelled"] (in en-US). https://www.unseen64.net/2016/05/11/kanaan-argonaut-pc-cancelled/.
- ↑ McFerran, Damien (November 3, 2015). "No, SNES Super FX Title Vortex Was Never A Transformers Game". https://www.nintendolife.com/news/2015/11/no_snes_super_fx_title_vortex_was_never_a_transformers_game.
External links
