Software:BloodRayne 2

From HandWiki
Short description: 2004 action game

BloodRayne 2
Developer(s)Terminal Reality
Publisher(s)
Producer(s)Raymond Holmes
Designer(s)
  • Raymond Holmes
  • Jeff Mills
  • Drew Haworth
Programmer(s)
  • Fletcher Dunn
  • Ken Rogoway
Artist(s)Scott Wetterschneider
Writer(s)
  • Drew Haworth
  • Raymond Holmes
  • Jeff Mills
  • John Shirley
Composer(s)Kyle Richards
SeriesBloodRayne
Platform(s)
Release
  • PlayStation 2, Xbox
    • NA: October 12, 2004[1]
    • EU: February 17, 2006
  • Windows
    • NA: August 2, 2005[2]
    • EU: February 17, 2006
  • Terminal Cut
    • WW: November 20, 2020
  • ReVamped
    • WW: November 18, 2021
Genre(s)Action, hack and slash
Mode(s)Single-player

BloodRayne 2 is an action hack and slash video game developed by Terminal Reality for PlayStation 2, Xbox and Microsoft Windows. It does not follow on directly from where BloodRayne finished; instead, it takes place 60 and 70 years later in a contemporary 2000s setting.[3]

A remastered version titled BloodRayne 2: Terminal Cut was released on November 20, 2020, and later on PlayStation 4, PlayStation 5, Xbox One and Nintendo Switch as BloodRayne 2: ReVamped on November 18, 2021.[4]

Plot

Shortly after the events of the first game, Rayne finds Brimstone headquarters personally sieged by her father, the vampire overlord Kagan. As Rayne confronts Kagan, the latter is torturing Professor Germain, a father figure within Brimstone who helped save Rayne as a child. Kagan reveals that Brimstone is holding the Vesper Shard, believing it can be weaponized against vampires. As Kagan gloats, Germain makes Rayne run, setting off an explosion seemingly killing Kagan. Denied the pleasure of killing Kagan herself, Rayne vows to destroy Kagan's legacy by killing the cult of his children [5].

Decades later, Rayne's quest to exterminate Kagan's remaining followers brings her to a city where the last of his children are operating. The Cult of Kagan are led by Rayne's vampiric half-sibling; her sisters, the ambitious Ephemera and the arrogant Ferrill; and her sycophantic brother, Xerxes. Rayne infiltrates a party hosted by one of her half brothers, Zerenksi, who lures the city's leaders and elites to be massacred.  After Rayne kills Zerenski, she and her handler Severin observe numerous abductions across the cities as increasing vampire attacks are becoming more public and audacious.

During one such attack, Rayne encounters and briefly fights Ephemera. Reaching the city's sewer system, she faces Slezz, a towering vampiric monstrosity the cult uses to breed monstrous children. After killing Slezz, Rayne soon infiltrates a factory run by the cult, attempting to harness the Vesper Shroud, a substance that can render sun rays harmless to vampires, allowing them to surface at all times of the day, and which twists nature into a nightmarish perversion [5]. Using the Shroud, the Cult has pledged to create a new era of vampiric supremacy, continuing Kagan's legacy, using abduction victims as "fuel" for the shroud.

On the factory's tower, Rayne faces Ferill, and despite her efforts, is incapacitated by debris. During which, it is revealed Kagan is still alive in the present day, operating behind the scenes and is now coming out of hiding. Unaware of Rayne's presence, Kagan blames Ferrill for the factory's disruption; it turns out Ephemera never told Kagan of Rayne so that Ferrill would lose face with him. As Kagan has Ferrill thrown off the tower to her supposed death, Kagan soon has the shroud activated; blotting out the sun, sending vampires and monsters to run amok in the city. Despite this, Rayne is almost ecstatic with the chance of finally facing Kagan.

Cut off from Brimstone, Rayne makes her way throughout the ruined city, fighting through Kagan's forces. Rayn soon confronts Ephemera, who reveals her intent on killing an usurping Kagan. However, Rayne manages to kill Ephemera herself in the ensuing fight. Later, Rayne discovers Ferrill has survived, who is rallying a sect of the cult to go to war as revenge against Kagan. As Ferrill leads her assault on Kagan's tower, Rayne uses the attack to infiltrate it. There, Ferrill is killed by Xerxes, using his invention, the Sun Gun. Xerxes dons a battle suit to fight Rayne, but is ultimately killed.

With only Kagan left, Rayne confronts him in his throne room. Recognizing the trouble Rayne caused him, Kagan bemoans the "effort it took" to create her, before finally facing Rayne in battle. Despite Kagan being empowered by the Vesper shard, Rayne manages to defeat and decapitate Kagan. Despite Kagan's death, the shroud remains, along with his vampire apocalypse. Rayne is informed by Severin that Brimstone has recovered, but has declared martial law and is cracking down on any vampire or related beings; including Rayne and Severin. Not only that, but other vampire lords are coming to claim Kagan's kingdom. At Severin's suggestion, Rayne takes Kagan's spot as "Empress" to continue her fight for humanity.

Development

The game was developed by a team of around 20 people.[6]

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
CGMStarStarHalf star[7]N/AN/A
CGWStarStarStar[8]N/AN/A
EGMN/A6.33/10[9]6.33/10[9]
EurogamerN/AN/A5/10[10]
Game InformerN/A8/10[11]8/10[11]
GameProN/AStarStarStarHalf star[12]StarStarStarHalf star[12]
GameSpot6/10[13]7.3/10[14]7.3/10[14]
GameSpyN/AStarStarStarHalf star[15]StarStarStarHalf star[15]
GameZoneN/AN/A8.2/10[16]
IGN6.8/10[17]8/10[18]8/10[18]
OPM (US)N/AStarStarStarStarHalf star[19]N/A
OXM (US)N/AN/A7.2/10[20]
PC Gamer (US)70%[21]N/AN/A
Aggregate score
Metacritic67/100[22]70/100[23]71/100[24]

BloodRayne 2 received "average" reviews on all platforms, according to the review aggregation website Metacritic.[22][23][24]

References

  1. Kohler, Chris (October 12, 2005). "BloodRayne 2 bounces off to factory" (in en-US). https://www.gamespot.com/articles/bloodrayne-2-bounces-off-to-factory/1100-6109301/. 
  2. Adams, David (2005-08-02). "BloodRayne 2 Bares Fangs at Retail" (in en). https://www.ign.com/articles/2005/08/02/bloodrayne-2-bares-fangs-at-retail. 
  3. Saltzman, Marc (October 22, 2002). "BloodRayne". https://www.newspapers.com/clip/91667036/the-times-herald/. Retrieved August 29, 2021. 
  4. Lada, Jenni (September 16, 2021). "BloodRayne 1 and 2 ReVamped PS4 and Switch Announced". https://www.siliconera.com/bloodrayne-1-and-2-revamped-ps4-and-switch-announced/. 
  5. 5.0 5.1 "BloodRayne Storyline". Majesco Sales. http://www.bloodrayne2.com/storyline.php. 
  6. "BloodRayne 2 Q&A". February 7, 2004. Archived from the original on June 24, 2006. https://web.archive.org/web/20060624155926/http://www.armchairempire.com/Interviews/bloodrayne-2.htm. Retrieved January 28, 2024. 
  7. "BloodRayne 2". Computer Games Magazine (theGlobe.com) (180): 72. November 2005. 
  8. Gladstone, Darren (October 2005). "BloodRayne 2". Computer Gaming World (Ziff Davis) (255): 80. http://www.cgwmuseum.org/galleries/issues/cgw_255.pdf. Retrieved October 28, 2019. 
  9. 9.0 9.1 EGM staff (December 25, 2004). "BloodRayne 2 (PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (186): 106. 
  10. Martin, Matt (February 21, 2006). "BloodRayne 2 (Xbox)". Gamer Network. https://www.eurogamer.net/articles/r_bloodrayne2_xbox. 
  11. 11.0 11.1 Miller, Matt (November 2004). "Bloodrayne 2 [sic (PS2, Xbox) [score mislabeled as "9/10"]"]. Game Informer (GameStop) (139): 147. http://www.gameinformer.com/Games/Review/200411/R04.1118.1728.34737.htm. Retrieved October 28, 2019. 
  12. 12.0 12.1 Clockwork Crow (October 13, 2004). "BloodRayne 2 (PS2, Xbox)". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox/games/reviews/38708.shtml. Retrieved October 28, 2019. 
  13. Navarro, Alex (August 23, 2005). "BloodRayne 2 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/bloodrayne-2-review/1900-6131775/. 
  14. 14.0 14.1 Navarro, Alex (October 13, 2004). "BloodRayne 2 Review (PS2, Xbox) [date mislabeled as "October 14, 2004""]. CBS Interactive. https://www.gamespot.com/reviews/bloodrayne-2-review/1900-6110516/. 
  15. 15.0 15.1 Fischer, Russ (October 27, 2004). "GameSpy: Bloodrayne 2 [sic (PS2, Xbox)"]. IGN Entertainment. http://ps2.gamespy.com/playstation-2/bloodrayne-2/561052p1.html. 
  16. Zacarias, Eduardo (October 25, 2004). "BloodRayne 2 - XB - Review". https://www.gamezone.com/reviews/bloodrayne_2_xb_review/. 
  17. McNamara, Tom (August 18, 2005). "Bloodrayne 2 [sic (PC)"]. Ziff Davis. https://www.ign.com/articles/2005/08/18/bloodrayne-2. 
  18. 18.0 18.1 McNamara, Tom (October 13, 2004). "BloodRayne 2 (PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2004/10/13/bloodrayne-2-3. 
  19. "BloodRayne 2". Official U.S. PlayStation Magazine (Ziff Davis): 124. December 2004. 
  20. "BloodRayne 2". Official Xbox Magazine (Future US): 67. December 25, 2004. 
  21. "BloodRayne 2". PC Gamer (Future US) 12 (10): 65. October 2005. 
  22. 22.0 22.1 "BloodRayne 2 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=pc. 
  23. 23.0 23.1 "BloodRayne 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=playstation-2. 
  24. 24.0 24.1 "BloodRayne 2 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=xbox. 
  • Official website
  • Archived page
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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