Software:BloodRayne 2
| BloodRayne 2 | |
|---|---|
| Developer(s) | Terminal Reality |
| Publisher(s) |
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| Producer(s) | Raymond Holmes |
| Designer(s) |
|
| Programmer(s) |
|
| Artist(s) | Scott Wetterschneider |
| Writer(s) |
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| Composer(s) | Kyle Richards |
| Series | BloodRayne |
| Platform(s) |
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| Release | |
| Genre(s) | Action, hack and slash |
| Mode(s) | Single-player |
BloodRayne 2 is an action hack and slash video game developed by Terminal Reality for PlayStation 2, Xbox and Microsoft Windows. It does not follow on directly from where BloodRayne finished; instead, it takes place 60 and 70 years later in a contemporary 2000s setting.[3]
A remastered version titled BloodRayne 2: Terminal Cut was released on November 20, 2020, and later on PlayStation 4, PlayStation 5, Xbox One and Nintendo Switch as BloodRayne 2: ReVamped on November 18, 2021.[4]
Plot
The FMV opens with a flashback set shortly after the first game. Rayne is seen entering a library (called Blood Library), with a few Nazis inside. She finds that Brimstone members have been slaughtered and realizes her vampiric father Kagan is here, acting as an influential Nazi. Rayne rushes to confront him for revenge for her mother's rape and the murder of her family, and Kagan mocks Rayne by saying he does not recognize her, as he sired numerous offspring that way. He finds what he was looking for, called the Vesper Shard. Knowing Rayne still wants to kill him, he then brings Professor Tremaine up from the floor, strangled by his own small intestine, but barely alive. Kagan knows that they know each other, and that Tremaine "stole" yet another offspring from him. While Kagan mocks Rayne, Tremaine pulls out a detonator, first giving time for Rayne to run, then detonating the grenade, killing himself and seemingly taking Kagan with him.
Denied the pleasure of killing him herself, Rayne spends the 60 years after the war seeking out and destroying Kagan's offspring.[5] These offspring, Rayne's half-siblings, have banded together to form a group called the Cult of Kagan.[5] The Cult has created the Shroud, a substance that can render sun rays harmless to vampires, allowing them to surface at all times of the day, and which twists nature into a nightmarish perversion [5] (trees dying almost instantly, grass catching on fire, corpses twitching). Using the Shroud, the Cult has pledged to create a new era of vampiric supremacy, continuing Kagan's legacy.
Rayne and her ally Severin find high ranking members of the Cult, who are responsible for hundreds of disappearances in a city. Rayne learns of their plot and defeats her ambitious half-sister Ferrill, the apparent leader of the cult. It is soon revealed that Kagan himself has long survived over the years and has come out of hiding. After Kagan has Ferrill dispatched, he sets about the plot to activate the Shroud, blocking out the sun and setting loose an army of vampires and demonic entities to destroy the city, making it his kingdom. Rayne again sets her sights on killing Kagan.
With Kagan's army having taken over the city, Rayne seeks out his tower to face him once and for all, fighting his army to get to him. A vengeful Ferrill makes an army of her own to usurp Kagan. After Rayne dispatches the last of her half-siblings, she confronts Kagan in his throne room, with Kagan mocking her one last time about the effort he took to create her. A fight ensues and Rayne kills her father, avenging her family.
Despite Kagan's death, the vampires still plague the city, and Severin suggests that Rayne should run it now. Brimestone declares martial law to rescue the surviving humans, cracking down hard on all vampires and more vampire overlords setting their sights on the city.
Development
The game was developed by a team of around 20 people.[6]
Reception
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BloodRayne 2 received "average" reviews on all platforms, according to the review aggregation website Metacritic.[22][23][24]
References
- ↑ Kohler, Chris (October 12, 2005). "BloodRayne 2 bounces off to factory" (in en-US). https://www.gamespot.com/articles/bloodrayne-2-bounces-off-to-factory/1100-6109301/.
- ↑ Adams, David (2005-08-02). "BloodRayne 2 Bares Fangs at Retail" (in en). https://www.ign.com/articles/2005/08/02/bloodrayne-2-bares-fangs-at-retail.
- ↑ Saltzman, Marc (October 22, 2002). "BloodRayne". https://www.newspapers.com/clip/91667036/the-times-herald/. Retrieved August 29, 2021.
- ↑ Lada, Jenni (September 16, 2021). "BloodRayne 1 and 2 ReVamped PS4 and Switch Announced". https://www.siliconera.com/bloodrayne-1-and-2-revamped-ps4-and-switch-announced/.
- ↑ 5.0 5.1 5.2 "BloodRayne Storyline". Majesco Sales. http://www.bloodrayne2.com/storyline.php.
- ↑ "BloodRayne 2 Q&A". February 7, 2004. Archived from the original on June 24, 2006. https://web.archive.org/web/20060624155926/http://www.armchairempire.com/Interviews/bloodrayne-2.htm. Retrieved January 28, 2024.
- ↑ "BloodRayne 2". Computer Games Magazine (theGlobe.com) (180): 72. November 2005.
- ↑ Gladstone, Darren (October 2005). "BloodRayne 2". Computer Gaming World (Ziff Davis) (255): 80. http://www.cgwmuseum.org/galleries/issues/cgw_255.pdf. Retrieved October 28, 2019.
- ↑ 9.0 9.1 EGM staff (December 25, 2004). "BloodRayne 2 (PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (186): 106.
- ↑ Martin, Matt (February 21, 2006). "BloodRayne 2 (Xbox)". Gamer Network. https://www.eurogamer.net/articles/r_bloodrayne2_xbox.
- ↑ 11.0 11.1 Miller, Matt (November 2004). "Bloodrayne 2 [sic (PS2, Xbox) [score mislabeled as "9/10"]"]. Game Informer (GameStop) (139): 147. http://www.gameinformer.com/Games/Review/200411/R04.1118.1728.34737.htm. Retrieved October 28, 2019.
- ↑ 12.0 12.1 Clockwork Crow (October 13, 2004). "BloodRayne 2 (PS2, Xbox)". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox/games/reviews/38708.shtml. Retrieved October 28, 2019.
- ↑ Navarro, Alex (August 23, 2005). "BloodRayne 2 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/bloodrayne-2-review/1900-6131775/.
- ↑ 14.0 14.1 Navarro, Alex (October 13, 2004). "BloodRayne 2 Review (PS2, Xbox) [date mislabeled as "October 14, 2004""]. CBS Interactive. https://www.gamespot.com/reviews/bloodrayne-2-review/1900-6110516/.
- ↑ 15.0 15.1 Fischer, Russ (October 27, 2004). "GameSpy: Bloodrayne 2 [sic (PS2, Xbox)"]. IGN Entertainment. http://ps2.gamespy.com/playstation-2/bloodrayne-2/561052p1.html.
- ↑ Zacarias, Eduardo (October 25, 2004). "BloodRayne 2 - XB - Review". https://www.gamezone.com/reviews/bloodrayne_2_xb_review/.
- ↑ McNamara, Tom (August 18, 2005). "Bloodrayne 2 [sic (PC)"]. Ziff Davis. https://www.ign.com/articles/2005/08/18/bloodrayne-2.
- ↑ 18.0 18.1 McNamara, Tom (October 13, 2004). "BloodRayne 2 (PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2004/10/13/bloodrayne-2-3.
- ↑ "BloodRayne 2". Official U.S. PlayStation Magazine (Ziff Davis): 124. December 2004.
- ↑ "BloodRayne 2". Official Xbox Magazine (Future US): 67. December 25, 2004.
- ↑ "BloodRayne 2". PC Gamer (Future US) 12 (10): 65. October 2005.
- ↑ 22.0 22.1 "BloodRayne 2 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=pc.
- ↑ 23.0 23.1 "BloodRayne 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=playstation-2.
- ↑ 24.0 24.1 "BloodRayne 2 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/bloodrayne-2/critic-reviews/?platform=xbox.
External links
- Official website
- Archived page
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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