Software:Æon Flux (video game)

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Æon Flux
Cover art
Developer(s)Terminal Reality
Publisher(s)Majesco Entertainment
Director(s)Drew Haworth
Producer(s)Raymond Holmes
Programmer(s)
  • Ken Rogoway
  • Fletcher Dunn
Writer(s)Drew Haworth
Composer(s)Kyle Richards
EngineInfernal Engine
Platform(s)PlayStation 2, Xbox
Release
  • NA: November 15, 2005 (PS2)
  • NA: November 17, 2005 (Xbox)
  • AU: March 30, 2006
  • EU: March 31, 2006
Genre(s)Action-adventure
Mode(s)Single-player

Æon Flux is the video game adaptation of the 2005 science fiction film of the same name, with elements of the Æon Flux animated series. The game was developed by Terminal Reality and released in November 2005 in North America for PlayStation 2 and Xbox. This marked the first (and so far, only) successful release of a video game based on Æon Flux, after two failed earlier attempts.

Plot

The game is set in the year 2415, after a biological disease has wiped out Earth's population except for those living in Bregna, a walled, protected city-state. The city is ruled by the congress of scientists who discovered the vaccine for the disease. Aeon Flux, a top operative in the underground "Monican" rebellion, is sent on a mission to kill one of Bregna's most influential government leaders, Trevor Goodchild. Following a series of self-discoveries and revelations, Aeon uncovers a world of secrets which makes her doubt her mission and question everything she thought she knew.

The game's storyline attempts to bridge the gap between the TV series and the film by explaining various discrepancies such as the appearance of the jungle outside Bregna and the differences between the movie and TV series versions of Trevor Goodchild. The game's visuals and tone skew toward that of the film, and the look of Aeon in the game is based on Charlize Theron's appearance in the film version; the character is also voiced by her.

Development

In order to coincide with the release of the upcoming film, developer Terminal Reality was only given nine months to finish the game.[1] In order to make the deadline, Terminal Reality relied heavily on the engine they had just used for their previous title, BloodRayne 2.

Release

To help add to the box office gross of the film and to sell more games, specially marked copies sold in the US came with a pass to see the Æon Flux film and an attached thank you note from Majesco Entertainment. The movie was in theaters nationwide by December 2 and these tickets expired on December 31, 2005.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
1Up.comC+[2]N/A
EurogamerN/A4/10[3]
Game Informer7.25/10[4]7.25/10[4]
GameProStarStarStarHalf star[5]StarStarStarHalf star[5]
GameSpot7.2/10[6]7.2/10[6]
IGN7.8/10[7]7.8/10[7]
OPM (US)StarStarStar[8]N/A
OXM (US)N/A7/10[9]
PALGNN/A5/10[10]
TeamXboxN/A7.8/10[11]
The New York Times (average)[12](average)[12]
Aggregate score
Metacritic66/100[13]69/100[14]

The game received "average" reviews on both platforms according to video game review aggregator Metacritic.[13][14]

References

  1. ↑ "Aeon Flux". https://jeansimonet.net/aeon-flux. 
  2. ↑ Matsuzaki, Kimi (December 14, 2005). "Aeon Flux (PS2)". http://www.1up.com/reviews/aeon-flux_2. Retrieved January 13, 2016. 
  3. ↑ Martin, Matt (February 28, 2006). "Aeon Flux (Xbox)". http://www.eurogamer.net/articles/r_aeonflux_xbox. Retrieved January 13, 2016. 
  4. ↑ 4.0 4.1 Zoss, Jeremy (January 2006). "Aeon Flux". Game Informer (153): 138. Archived from the original on December 1, 2008. https://web.archive.org/web/20081201140937/http://www.gameinformer.com/NR/exeres/1C08A35E-B63E-4470-A8EF-0F651C4A92C5.htm. Retrieved January 12, 2016. 
  5. ↑ 5.0 5.1 Rice Burner (February 2006). "Review: Aeon Flux". GamePro. Archived from the original on August 31, 2006. https://web.archive.org/web/20060831005442/http://www.gamepro.com/sony/ps2/games/reviews/50161.shtml. Retrieved January 13, 2016. 
  6. ↑ 6.0 6.1 Navarro, Alex (November 28, 2005). "Aeon Flux Review". http://www.gamespot.com/reviews/aeon-flux-review/1900-6140461/. Retrieved January 12, 2016. 
  7. ↑ 7.0 7.1 Onyett, Charles (November 14, 2005). "Aeon Flux". http://www.ign.com/articles/2005/11/14/aeon-flux-2. Retrieved January 12, 2016. 
  8. ↑ "Aeon Flux". Official U.S. PlayStation Magazine. February 2006. http://www.1up.com/reviews/aeon-flux. Retrieved January 13, 2016. 
  9. ↑ "Aeon Flux". Official Xbox Magazine: 81. February 2006. 
  10. ↑ Van Leuveren, Luke (April 28, 2006). "Aeon Flux Review - Xbox Review". Archived from the original on August 4, 2008. https://web.archive.org/web/20080804001823/http://www.palgn.com.au/article.php?id=4332. Retrieved January 13, 2016. 
  11. ↑ Nardozzi, Dale (November 14, 2005). "Aeon Flux Review (Xbox)". TeamXbox. Archived from the original on March 11, 2012. https://web.archive.org/web/20120311074125/http://reviews.teamxbox.com/xbox/1056/Aeon-Flux/p1/. Retrieved January 13, 2016. 
  12. ↑ 12.0 12.1 Herold, Charles (December 10, 2005). "Chasing a Girl on Kong's Island, and Other Pursuits". The New York Times. https://www.nytimes.com/2005/12/10/sports/othersports/chasing-a-girl-on-kongs-island-and-other-pursuits.html. Retrieved January 12, 2016. 
  13. ↑ 13.0 13.1 "Aeon Flux for PlayStation 2 Reviews". https://www.metacritic.com/game/aeon-flux/critic-reviews/?platform=playstation-2. 
  14. ↑ 14.0 14.1 "Aeon Flux for Xbox Reviews". https://www.metacritic.com/game/aeon-flux/critic-reviews/?platform=xbox. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • AeonFlux.Org chronicles the previous attempts, and includes early screenshots of both unreleased games.

Warning: Default sort key "Aeon Flux" overrides earlier default sort key "Mobygames".