Software:Nocturne (video game)
| Nocturne | |
|---|---|
| Developer(s) | Terminal Reality |
| Publisher(s) | |
| Designer(s) | Joe Wampole |
| Programmer(s) | Mark Randel |
| Artist(s) | Chris Burns Chuck Carson Rick Felice |
| Writer(s) | Paul Eckstein |
| Composer(s) | Kyle Richards |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Action-adventure, survival horror |
| Mode(s) | Single-player |
Nocturne is a 1999 action-adventure survival horror video game set in the late 1920s and early 1930s – the Prohibition and Great Depression era. The player takes the part of The Stranger (voiced by Lynn Mathis),[3] an operative of a fictional American Government secret organization known as "Spookhouse", which was created by President Theodore Roosevelt to fight monsters. He investigates four strange cases and saves people from classic monsters such as werewolves, zombies, and vampires.
Gameplay
Nocturne is a survival horror video game. It features pre-rendered backgrounds superimposed with real-time 3D characters.[4] The controls are fairly standard for the genre, but controls for moving and aiming are separate. In addition, a weapon must be drawn before it may be used. Therefore, if The Stranger encounters an enemy, he must draw his weapon, aim, evade, then fire with separate controls.
Plot
The Stranger returns from his unknown previous mission. His superior assigned him a new mission, along with a dhampir named Svetlana. The mission is to infiltrate a small village in Germany, to recover a relic that can grant every vampire who possess it immunity to their vampiric weakness. In the village, the mayor tells them that a vampire Count has the relic in a castle outside the village. During their journey to the castle, they witness strange occurrences, such as vampires attacking and killing each other rather than working together. After arriving, Svetlana suddenly becomes hostile and attacks The Stranger, before escaping inside the castle. After the count's servant tips off The Stranger that the count has mind-controlled Svetlana in order to groom her, The Stranger enters the castle and kills the Count after battling his minions and brides, returning Svetlana to normal. The village mayor suddenly appears in front of them, revealing that he was the Count's father. After the latter usurped him to become the Count, he, along with his loyal servants, flee to the village. They kill its previous inhabitants before pretending to be them. For ages, he battles the Count in order to retake the castle but to no avail. This explains the fighting between the vampires. He thanks the Stranger for killing his traitorous son, and promises not to abuse the relic. The Stranger and Svetlana leave with the Count's bride to-be, who is not turned into vampire.
In the next mission, The Stranger is asked to investigate the small town where the dead come back to life and attack the townspeople. While on board a train, The Stranger is suddenly ambushed by a pack of werewolves who have a grudge against The Stranger for killing members of their pack in the past. After killing the werewolves, The Stranger jumps off the train before it explodes. After meeting with his contact and the town's reverend, The Stranger battles the zombies and saves any survivors he finds. One of the survivors says that the zombies came from the abandoned mine in the town. Descending into the mine, The Stranger discovers that insectoid-like monsters are the source of the zombie outbreak. With the help from his contact, The Stranger manages to seal off the mine to prevent them coming up to the surface.
On the third mission, The Stranger is asked to destroy the factory run by Al Capone's gang that secretly created an army of undead gangsters. After meeting with the informant, Icepick, (one of the reanimated mobsters that went rogue) The Stranger infiltrates a movie theater to get the proof of Capone's factory. There, he is confronted by Smiley, the gang's enforcer. With the help from Icepick, The Stranger manages to kill him. Entering the factory, he meets Smiley for the second time, and kills him again. After sabotaging the factory, The Stranger attempts to escape the factory. He finds Smiley blocking the exit. The Stranger kills Smiley for good by dropping him into a vat of acid.
In the final mission, The Stranger is asked to help Killian Hammond, Spookhouse's former operative. In France, Killian requests The Stranger clean the graveyard of zombies and demons. While investigating the graveyard, The Stranger concludes that it is Killian who summons them. When he goes to his mansion to confront him, Killian subdues The Stranger and locks him in his dungeon. As The Stranger tries to make his way out of the dungeon, Killian taunts him and reveals the reason why he is doing this; he was forced to retire from Spookhouse, because of his hatred and disapproval towards supernatural creatures who join the ranks of the organization, ever since a vampire killed his wife. The Stranger also meets Moloch, a demonic member of Spookhouse who were declared missing. After freeing him and helping him recover his strength, The Stranger and Moloch escape the dungeon and confront Killian, who begs The Stranger to save him. The Stranger ignores his pleas and silently leaves the mansion as Moloch exacts his revenge on Killian. While debriefing The Stranger, the Colonel apologizes to him for his ordeal and what Killian became. He advises The Stranger not to let his distaste of monsters get the best of him if he doesn't want to end up like Killian. To this, The Stranger agrees.
In Epilogue, The Stranger enters Spookhouse's headquarters only to discovers that all of its staff are gruesomely mutilated. Shocked and confused, The Stranger enters the briefing room where he reads a message on the wall, written in blood that said, "I finally found you, Stranger!" as the screen fades to black.
Reception
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The game received favorable reviews according to the review aggregation website GameRankings.[5] AllGame gave a very positive review of the game, giving it four-and-a-half stars out of five and stating that the graphics were "perhaps the best graphics ever for a 1999 PC title" and also praised gameplay, story and action.[19] GameZone gave it 8.3 out of 10.[20] Benjamin E. Sones of Computer Games Strategy Plus gave it four stars out of five, saying: "If you have the hardware to run it, Nocturne is an intensely unique and visually beautiful game that will draw you in and keep you coming back for more in spite of its shortcomings. Just make sure you play it at night, and keep a few sharpened stakes close at hand..."[21] However, Jeff Lundrigan of NextGen gave it a negative review, calling the game as not terrible, but not terrifying either.[16]
Camera angles were criticized. During gameplay, it is common to experience difficulty keeping track of the player/character, because the camera view can radically change when moving out of the current camera frame.[4][9][14]
The game was a runner-up for Computer Games Strategy Plus' 1999 "Adventure Game of the Year" award. The staff wrote that the high system requirements provided impressive atmosphere for Alone in the Dark-styled horror romp.[22] It won the 1999 "Adventure Game of the Year" prize from GameSpy, whose staff called it "the best adventure game [...] in a long time".[23] It was also a runner-up for the "Best Graphics, Technical Excellence" award at GameSpot's Best & Worst of 1999 Awards, which went to Quake III Arena.[24] The game was a runner-up for the "Best Sound" award at PC Accelerator's 2nd Annual PCXL Awards,[25] while "The Stranger" won the Best Actor award.[26] It won the award for "Coaster of the Year" Computer Gaming World's 2000 Hall of Shame.[27]
The game sold 109,000 units in the U.S. by October 2001.[28]
Sequel
There is a partial sequel to Nocturne – a crossover between the Nocturne universe and The Blair Witch Project. The game, Blair Witch Volume I, is the first of a trilogy of Blair Witch games published by Gathering of Developers. The game stars the Spookhouse agent Elspeth "Doc" Holliday, who investigates the legend of the Blair Witch. The story's background involves an old hermit named Rustin Parr, who killed seven children in Burkittsville, claiming that he was doing it for an "old woman ghost". Spookhouse becomes interested in the case, and Doc is sent to investigate. The game was developed by Terminal Reality and uses the Nocturne Engine. Some other agents from Nocturne appear in the game. However, neither of the two following volumes in the series made any mention to the Spookhouse; although Elspeth and Volume III's protagonist meet during a temporal breach in Volume I, the scene is not present in Volume III. Both Volume II and III also use the Nocturne Engine.
Nocturne was heavily influential in the creation of Terminal Reality's BloodRayne game. The first BloodRayne game's working title was Nocturne 2, and it contains several references to Nocturne, including several levels that take place in the German castle from Nocturne's Act I. Nocturne 2 was not greenlit by Gathering of Developers, who went defunct soon after, and the developers, unwilling to share the Nocturne license with a new publisher they did not trust yet, decided to create a new franchise which "give[s] familiar nods to the Nocturne fans".[29] The main protagonist of BloodRayne, the dhampir Rayne, is based upon the Nocturne character Svetlana Lupescu. Rayne's costume in the beta version even suggests she was originally supposed to be Svetlana. The "holy grail of the Vampires", the magical stone that can render a vampire invulnerable to most things that should normally harm him from Nocturne's Act I, is the heart of Beliar in BloodRayne.
The name Nocturne for use in video games remained under trademark, forcing Atlus to license it when releasing Shin Megami Tensei in North America,[30] and for Ghostlight to change the subtitle to Lucifer's Call.
References
- ↑ "Gone Gold : EuroGold". 2001-02-10. http://www.gonegold.com/golden/eurogold99.shtml.
- ↑ Fudge, James (October 28, 1999). "Nocturne Ships". Strategy Plus, Inc. http://www.cdmag.com/articles/023/183/nocturne.html.
- ↑ Debroo, Sam (February 21, 2011). "Terminal Reality Horror Games (Nocturne)". http://www.hardcoregaming101.net/terminalreality/nocturne.htm.
- ↑ 4.0 4.1 4.2 Lopez, Vincent (November 22, 1999). "Nocturne". Ziff Davis. https://www.ign.com/articles/1999/11/23/nocturne.
- ↑ 5.0 5.1 "Nocturne for PC". CBS Interactive. https://www.gamerankings.com/pc/193869-nocturne/index.html.
- ↑ Conley, Eric (November 16, 1999). "Nocturne". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3416,00.html.
- ↑ Todd, Brett (February 2000). "The Horror, the Horror (Nocturne Review)". Computer Gaming World (Ziff Davis) (187): 142. http://www.cgwmuseum.org/galleries/issues/cgw_187.pdf. Retrieved December 6, 2020.
- ↑ Hudak, Chris (January 15, 2000). "Nocturne". Greedy Productions. http://www.elecplay.com/review_1875.html.
- ↑ 9.0 9.1 Bramwell, Tom (March 14, 2000). "Nocturne". Gamer Network. https://www.eurogamer.net/articles/nocturne.
- ↑ Bergren, Paul (February 2000). "Nocturne". Game Informer (FuncoLand) (82).
- ↑ "REVIEW for Nocturne". GameFan (Shinno Media). January 27, 2000.
- ↑ Olafson, Peter (November 14, 1999). "Nocturne Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/3103.shtml. Retrieved December 6, 2020.
- ↑ Brian (November 1999). "Nocturne Review". CraveOnline. https://www.gamerevolution.com/review/32917-nocturne-review.
- ↑ 14.0 14.1 Kasavin, Greg (November 17, 1999). "Nocturne Review". Red Ventures. https://www.gamespot.com/reviews/nocturne-review/1900-2543943/.
- ↑ Buecheler, Christopher (November 3, 1999). "Nocturne". IGN Entertainment. http://archive.gamespy.com/legacy/reviews/nocturne_a.shtm.
- ↑ 16.0 16.1 Lundrigan, Jeff (January 2000). "Nocturne". NextGen (Imagine Media) (61): 103. https://archive.org/details/NextGen61Jan2000/page/n103/mode/2up. Retrieved December 6, 2020.
- ↑ Smith, Rob (December 1999). "Nocturne". PC Accelerator (Imagine Media) (16): 87–89. https://archive.org/details/PCXL16Dec1999/page/n89/mode/2up. Retrieved June 1, 2021.
- ↑ Williamson, Colin (February 2000). "Nocturne". PC Gamer (Imagine Media) 7 (2). http://www.pcgamer.com/archives/2005/07/nocturne.html. Retrieved December 6, 2020.
- ↑ Nguyen, Cal. "Nocturne - Review". All Media Network. http://www.allgame.com/game.php?id=20474&tab=review.
- ↑ Kemuel (November 16, 1999). "Nocturne". http://www.gamezone.com/gzreviews/r12378.htm.
- ↑ Sones, Benjamin E. (October 26, 1999). "Nocturne". Strategy Plus, Inc.. http://www.cdmag.com/articles/023/168/nocturne_review.html.
- ↑ CGSP staff (March 6, 2000). "The Computer Games Awards: Adventure Game of the Year". Strategy Plus, Inc.. http://cdmag.com/articles/026/150/adventure_rpg.html#adventure.
- ↑ GameSpy staff (December 1999). "The GameSpy Best of 1999: A look at the greatest games of 1999 (Adventure Game of the Year)". IGN Entertainment. http://www.gamespy.com/legacy/articles/99review5_b.shtm.
- ↑ GameSpot staff (2000). "The Best & Worst of 1999 (Best Graphics, Technical Excellence)". Ziff Davis. http://www.gamespot.com/features/1999/p2_04.html.
- ↑ PCXL staff (February 2000). "The 2nd Annual PCXL Awards (Best Sound)". Imagine Media. p. 23. https://archive.org/details/PCXL18Feb2000/page/n23/mode/2up.
- ↑ PCXL staff (February 2000). "The 2nd Annual PCXL Awards (Best Actor)". PC Accelerator (Imagine Media) (18): 26. https://archive.org/details/PCXL18Feb2000/page/n27/mode/2up. Retrieved July 8, 2022.
- ↑ CGW staff (March 2000). "The 2000 Premier Awards: 2000 Hall of Shame". Computer Gaming World (Ziff Davis) (188): 90. https://www.cgwmuseum.org/galleries/issues/cgw_188.pdf. Retrieved July 8, 2022.
- ↑ "GOD's Games". Computer Gaming World (Ziff Davis) (207): 31. October 2001. https://www.cgwmuseum.org/galleries/issues/cgw_207.pdf. Retrieved December 6, 2020.
- ↑ "Hardcore Gaming 101: Terminal Reality Horror Games". http://www.hardcoregaming101.net/terminalreality/interview.htm.
- ↑ NTSC Shin Megami Tensei: Nocturne title screen
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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