Software:4x4 Evo

From HandWiki
4x4 Evo
North American Dreamcast cover art
Developer(s)Terminal Reality
Publisher(s)Gathering of Developers
Platform(s)Dreamcast, Macintosh, Windows, PlayStation 2
ReleaseWindows, Macintosh, Dreamcast
  • NA: October 26, 2000[1]
  • EU: Canceled (planned for 2001)
PlayStation 2
Genre(s)Racing
Mode(s)Single player, multiplayer

4x4 Evo (also re-released as 4x4 Evolution) is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

Gameplay

The player driving a Toyota Tacoma Xtracab V6 during a race at Black Gold.

Gameplay features off-road racing of over 70 licensed truck manufacturers. Modes featured in the game were Career Mode, Online Mode, Map editor, and versus mode. The career mode is the most important part of the game to feature a way to buy better trucks similar to the Gran Turismo series. The Career mode also gives the player six purpose-built race vehicles: Chevrolet TrailBlazer Race SUV 2WD, Dodge Dakota Race Truck 4WD, Ford F-150 Race Truck 2WD, Mitsubishi Pajero Rally 4WD, Nissan Xterra Race SUV 4WD, and the Toyota Tundra Race Truck 2WD. They cost anywhere from $350,000 up to $850,000. These are the fastest vehicles in the game. Recently, KC Vale acquired permission from Terminal Reality, Incorporated to upload the game to his Web server, but the original vehicles have been removed due to an expired license.

Multiplayer

Although this game was released many years ago, the online community still exists with a fair number of players and some moderators who manage chat rooms. Dedicated servers are long gone, but it is possible to host games over the Internet and join other player-hosted games.

The game was brought back online thanks to the Dreamcast community[citation needed] as one of the more than 100 games so far to be brought back online for the Dreamcast.[4]

Reception

Reception
Review scores
PublicationScore
DreamcastMacintoshPCPS2
CGWN/AN/AStarStarStarStar[10]N/A
EGM6/10[11]N/AN/A5.5/10[12]
EurogamerN/AN/A8/10[16]N/A
Game Informer8.75/10[17]N/AN/A8/10[18]
GameSpot8.1/10[19]N/A8.4/10[20]7.2/10[21]
GameSpyN/AN/A75%[22]N/A
IGN7.5/10[23]N/A8.2/10[24]5/10[25]
Next GenerationStarStarStar[28]N/AN/AStarStar[29]
OPM (US)N/AN/AN/AStarStarStarStar[30]
PC Gamer (US)N/AN/A78%[31]N/A
MaximN/AN/AN/A6/10[32]
Aggregate score
Metacritic74/100[5]N/A73/100[6]64/100[7]

The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[5][6][7] Rob Smolka of NextGen said of the Dreamcast version in its February 2001 issue, "Other than the online play, this arcade racer doesn't do anything special we haven't seen (and complained about) before."[28] Four issues later, however, David Chen called the PS2 version "A competent racer with lots of options but a few too many significant flaws."[29]

GameFan gave the Dreamcast version 92%, saying, "Virtually lag-free play, spot-on looks, and a tremendous amount of fun elevate 4x4 to the top of Dreamcast racers with little to no effort."[33] GameZone gave the PC version 8.5 out of 10, calling it "a solid racing program. Great attention has been paid to the details of off-road racing, and you can enjoy every jolt and bump from a driver's perspective. This program breaks new ground in multi-platform gaming, and supports that with a game that is easy to jump right into the driver's seat and play."[34] However, Computer Games Strategy Plus gave the same PC version three out of five, saying, "4X4 Evolution has its place in history as the first truly multi-platform multiplayer game, and will be remembered for that impressive technical accomplishment alone. It's too bad the game itself isn't nearly as memorable."[35] AllGame gave the PlayStation 2 version two stars out of five, saying, "Overall, the publishers made darned sure that 4x4 EVO would cover its bases by hitting every one of the marketing bullet points on the back of the box, but the game itself doesn't deliver enough visceral excitement to justify the fairly steep price tag. Unless you're absolutely itching to tear up somebody's junkyard in your Lexus SUV, you're better served putting the money into a weekend getaway to the desert or the mountains with the real truck that's sitting right now in your garage."[36]

Jake The Snake of GamePro said that the Dreamcast version "has plenty of cool features—beautiful tracks that let you roam freely, nearly every pickup and SUV on the market, adjustable steering—yet the racing is straightforward and, because of wimpy sound effects and a limited number of opponents, sometimes even dull."[37][lower-alpha 1] Dan Elektro said of the PlayStation 2 version, "real-world car details, challenging A.I., and a nice upgrade system make 4x4 Evolution worth checking out, especially if you're an SUV fanatic in real life."[38][lower-alpha 2] However, Brian Wright said of the PC version, "If you absolutely have to experience driving off-road in your Lexus RX300, 4x4 Evolution is your game. The tracks are fun and the Career mode will keep you busy, but if you want to experience the thrill of pure speed, you'd best look elsewhere."[39][lower-alpha 3]

The PC version sold 41,500 units in the U.S. by October 2001.[40]

The same PC version was nominated for the Racing Game of the Year award at the CNET Gamecenter Computer Game Awards for 2000, whose winner was unfortunately lost to time.[41] The game itself won the award for Cross-Platform at GameSpy's Best of 2000 Awards.[42] The Dreamcast version was a nominee at The Electric Playground's 2000 Blister Awards for "Best Console Driving Game", but lost to Smuggler's Run.[43]

Sequel

4x4 Evo 2 was later released on Windows, Macintosh, Xbox, GameCube, and PlayStation 2. It features larger maps, denser terrain, and free-roaming environments. The game introduces Adventure Mission mode, where the player performs treasure hunts and rescue operations to obtain additional money.[44]

Notes

  1. GamePro gave the Dreamcast version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control.
  2. GamePro gave the PlayStation 2 version 4/5 for graphics, sound, control, and fun factor.
  3. GamePro gave the PC version 4.5/5 for graphics, two 3.5/5 scores for sound and control, and 3/5 for fun factor.

References

  1. Fudge, James (October 26, 2000). "4X4 EVO Released". Strategy Plus, Inc.. http://www.cdmag.com/articles/030/082/44e.html. 
  2. IGN staff (April 3, 2001). "Take-Two Ships 4X4 Evo". Ziff Davis. https://www.ign.com/articles/2001/04/03/take-two-ships-4x4-evo. 
  3. "4x4 EVO for PS2". http://ps2.gamezone.com/gamesell/p14893.htm. 
  4. "Games". https://dreamcastlive.net/games/. 
  5. 5.0 5.1 "4x4 Evolution critic reviews (DC)". Fandom. https://www.metacritic.com/game/4x4-evolution/critic-reviews/?platform=dreamcast. 
  6. 6.0 6.1 "4x4 Evolution critic reviews (PC)". Fandom. https://www.metacritic.com/game/4x4-evolution/critic-reviews/?platform=pc. 
  7. 7.0 7.1 "4x4 Evolution critic reviews (PS2)". Fandom. https://www.metacritic.com/game/4x4-evolution/critic-reviews/?platform=playstation-2. 
  8. Linn, Demian (December 7, 2000). "4x4 Evolution - Dreamcast Review". CNET. http://www.gamecenter.com/Dreamcast/Reviews/4x4e/. 
  9. Goble, Gordon (October 19, 2000). "4x4 Evolution - PC Review". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-4914,00.html. 
  10. Todd, Brett (February 2001). "Off the Beaten Path (4x4 Evolution Review)". Computer Gaming World (Ziff Davis) (199): 110. https://www.cgwmuseum.org/galleries/issues/cgw_199.pdf. Retrieved January 2, 2024. 
  11. Mielke, James "Milkman" (February 2001). "4x4 EVO (DC)". Electronic Gaming Monthly (Ziff Davis) (139): 131. https://retrocdn.net/images/e/e5/EGM_US_139.pdf. Retrieved January 2, 2024. 
  12. Kujawa, Kraig (June 2001). "4x4 Evolution (PS2)". Electronic Gaming Monthly (Ziff Davis) (143): 105. https://retrocdn.net/images/0/01/EGM_US_143.pdf. Retrieved January 2, 2024. 
  13. Nash, Jeff (December 29, 2000). "4x4 Evolution (DC)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=4798&full=1#mr_toppy. 
  14. Nash, Jeff (December 29, 2000). "4x4 Evolution (PC)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=4785&full=1#mr_toppy. 
  15. Suciu, Peter (July 25, 2001). "4x4 Evolution (PS2)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6406&full=1#mr_toppy. 
  16. Bramwell, Tom (November 15, 2000). "4x4 Evolution (PC)". Gamer Network. https://www.eurogamer.net/r-4x4evo-pc. 
  17. Brogger, Kristian (December 2000). "4x4 Evolution (DC)". Game Informer (FuncoLand) (92): 126. 
  18. Fitzloff, Jay (May 2001). "4x4 Evolution (PS2)". Game Informer (FuncoLand) (97). http://www.gameinformer.com/Games/Review/200105/R03.0804.1811.59460.htm?CS_pid=280139. Retrieved December 16, 2021. 
  19. Satterfield, Shane (November 8, 2000). "4x4 Evolution Review (DC)". Fandom. https://www.gamespot.com/reviews/4x4-evolution-review/1900-2651619/. 
  20. Poole, Stephen (October 26, 2000). "4x4 Evolution Review (PC)". Fandom. https://www.gamespot.com/reviews/4x4-evolution-review/1900-2645550/. 
  21. Satterfield, Shane (March 9, 2001). "4x4 Evolution Review (PS2)". Fandom. https://www.gamespot.com/reviews/4x4-evolution-review/1900-2694558/. 
  22. Data, Julian (November 15, 2000). "4x4 Evolution (PC)". IGN Entertainment. http://www.sportplanet.com/features/reviews/4x4evo/. 
  23. Chau, Anthony (October 31, 2000). "4x4 Evolution (DC)". Ziff Davis. https://www.ign.com/articles/2000/11/01/4x4-evolution-3. 
  24. Adams, Dan (November 13, 2000). "4x4 Evolution (PC)". Ziff Davis. https://www.ign.com/articles/2000/11/14/4x4-evolution. 
  25. Perry, Douglass C. (March 20, 2001). "4x4 Evolution (PS2)". Ziff Davis. https://www.ign.com/articles/2001/03/20/4x4-evolution-6. 
  26. Reynolds, David (March 2001). "4x4 Evolution". MacADDICT (Imagine Media) (55): 54–55. https://archive.org/details/MacAddict-055-200103/page/n55/mode/2up. Retrieved December 16, 2021. 
  27. Tessler, Franklin N. (May 31, 2001). "4×4 Evo 1.0 [sic"]. Macworld (IDG Entertainment). https://www.macworld.com/article/151689/4x4.html. Retrieved January 2, 2024. 
  28. 28.0 28.1 Smolka, Rob (February 2001). "4X4 Evolution (DC)". NextGen (Imagine Media) (74): 74. https://archive.org/details/NextGen74Feb2001/page/n75/mode/2up. Retrieved December 16, 2021. 
  29. 29.0 29.1 Chen, David (June 2001). "4x4 Evolution (PS2)". NextGen (Imagine Media) (78): 81. https://archive.org/details/NextGen78Jun2001/page/n81/mode/2up. Retrieved December 16, 2021. 
  30. Rybicki, Joe (May 2001). "4x4 EVO [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) (44): 96. https://archive.org/details/official-us-playstation-magazine-issue-44-may-2001/page/96/mode/2up. Retrieved January 2, 2024. 
  31. "4x4 Evolution". PC Gamer (Imagine Media) 8 (1): 126. January 2001. 
  32. Boyce, Ryan (March 29, 2001). "4 X 4 Evolution (PS2)". Maxim (MaximNet, Inc.). http://www.maximonline.com/articles/review_videogames.asp?videogame_id=944. Retrieved January 6, 2015. 
  33. "REVIEW for 4x4 Evolution (DC)". GameFan (BPA International). November 3, 2000. 
  34. Lafferty, Michael (October 26, 2000). "4x4 EVO Review - PC". http://pc.gamezone.com/gzreviews/r14893.htm. 
  35. Bauman, Steve (November 28, 2000). "4X4 Evolution". Strategy Plus, Inc.. http://www.cdmag.com/articles/030/191/4by4_review.html. 
  36. Carroll, Tom. "4x4 EVO (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=28615&tab=review. 
  37. Jake The Snake (January 2001). "4x4 Evolution (DC)". GamePro (IDG) (148): 102. https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved January 3, 2024. 
  38. Dan Elektro (June 2001). "4x4 Evolution (PS2)". GamePro (IDG) (153): 103. https://retrocdn.net/images/d/d7/GamePro_US_153.pdf. Retrieved January 3, 2024. 
  39. Wight, Brian (November 6, 2000). "4x4 Evolution Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/7277.shtml. Retrieved January 6, 2015. 
  40. "GOD's Games". Computer Gaming World (Ziff Davis) (207): 31. October 2001. https://www.cgwmuseum.org/galleries/issues/cgw_207.pdf. Retrieved January 2, 2024. 
  41. Gamecenter staff (January 25, 2001). "The Gamecenter Computer Game Awards for 2000! (Racing Game of the Year Nominees)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards2k/ss10.html. 
  42. GameSpy staff (December 2000). "2000 Game of the Year: Cross-Platform". GameSpy Industries. http://www.gamespy.com/articles/december00/goty2000/indexmisccrossplatform.shtm. 
  43. EP staff (2001). "Blister Awards 2000 (Console Games 1)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=5130&page=4. 
  44. Mahood, Andy (March 2002). "4x4 Evo 2". PC Gamer (Imagine Media) 9 (3). http://www.pcgamer.com/archives/2005/06/4x4_evo_2.html. Retrieved January 7, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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