Software:RoadKill (video game)
| RoadKill | |
|---|---|
| Developer(s) | Terminal Reality |
| Publisher(s) | Midway Home Entertainment |
| Engine | Infernal Engine |
| Platform(s) | GameCube, Xbox, PlayStation 2 |
| Release | PlayStation 2, Xbox GameCube
|
| Genre(s) | Vehicular combat, Grand Theft Auto clone |
| Mode(s) | Single-player, multiplayer |
RoadKill is an open world vehicular combat video game developed by Terminal Reality and published in 2003 by Midway Home Entertainment. The game was described by Midway as "the only mission-based combat driving game set in a post-apocalyptic world".[1]
Gameplay
RoadKill is a vehicular combat game, and its gameplay is very similar to Twisted Metal, with a mission-based storyline and open-world elements inspired by Grand Theft Auto III and Grand Theft Auto. Like in Twisted Metal, the player controls a improvised combat vehicle, and in a similar fashion to Grand Theft Auto, the player performs a variety of missions to progress through the game's storyline, has an option for free-roam, and is able to commit certain actions to increase their criminal ranks, such as attacking rival gangs, destroying vehicles, and causing havoc.
The player starts with only one vehicle to choose from, though more vehicles can be unlocked as the game progresses, either by completing certain missions or by collecting "blueprints" scattered across the city. To fit the post-apocalyptic setting, most vehicles are heavily modified and armored classic muscle cars, SUVs, pickup trucks, and vans, all of which are armed with mounted machine guns. Additional weapons, such as rocket launchers, guided missiles, sniper rifles, and various explosives, can be obtained or purchased throughout the game with limited ammunition. In several missions, the player is required to control the turret gun to attack enemies whilst driven around.
The main goal of the game is to increase the criminal reputation of the player in the form of "ranks", which can be achieved by killing or attacking rival gangs, destroying vehicles, and street racing.
The game features three different cities. Each city has its own boss, whom the player engages in a one-on-one battle to unlock the next city and progress through the storyline. In order to confront the boss, the player must complete storyline missions and jobs given by other characters, most of whom are gang leaders. Storyline missions would also unlock various customizations, weapons and vehicles.
Upon completion of certain missions or side jobs, the player is able to purchase upgrades. Upgrades allow any vehicle to have its performance improved, increased ammunition capacity, or added armor for better protection against enemy attacks. Upgrades can be obtained by visiting shop garages in exchange for money.
As the game progresses, the player unlocks and obtains more weapons and vehicles. Unlocked vehicles can be accessed in the player's garage, and new weapons would spawn at various points in the city or in front of the garage. Vehicles come in two types: normal and gang-affiliated. Gang-affiliated cars are mostly distinguished by their brighter colors and appear to be more customized when compared to normal cars. Driving a gang-affiliated vehicle will cause a certain opposing gang to become hostile and attack the player on sight upon entering their territory; likewise, driving a law enforcement vehicle will cause all gangs to attack and attempt to kill the protagonist, making the game more challenging. Like other open-world games, the game features a "Riot" mechanic that determines the number of Sentinels (a gang masquerading as police) that chase the player in addition to increasing severity of their crimes. When the Riot level is at maximum, the player automatically enters a "Survival" mission, where the goal is to evade and survive attacks from the Sentinels until the player loses them or collects a peace sign.
Plot
After a deadly disease known as "The Rot" causes the collapse of law and order, massive gangs form in every community and engage in constant warfare using weaponized vehicles. One such community is Hell County, United States, which is split into three cities: Lava Falls, Blister Canyon, and Paradise City.
In the aftermath of the chaos, a survivor named Mason Strong, a drifter who joined the Sentinels led by Axl who made Mason his second in command, the Sentinels proceeded to take over Paradise City and became its draconian leader with a bigger goal of eliminating the gangs in the other cities and enslaving survivors in the wastes. However, Axl was too greedy to share his newfound power and noticing Mason's increasing influence. Attempts to have Mason killed only for him to barely survive. Now out for revenge, he washes up on a beach outside Lava Falls and finds work for the Daredevils, a clown-themed punk gang composed of Scottish and British immigrants led by the psychotic pimp Uncle Woody. After being accused of snitching to a rival Hispanic gang called Gauchos, Mason ends up having to kill Woody and escape his amusement park.
The Gauchos open the way to Blister Canyon and Mason finds a new employer, the flamboyant Section Eights led by General Warwick, a former military officer along with his homosexual right-hand man Gunny. Mason helps Warwick and Gunny in their war against the Talons. After killing Drake, the Talons' head lieutenant, Mason participates in an operation to kill the Talon leader Gordon Grim, making his way through the sewers and into Paradise City to join the South League, a football-themed black gang. Mason fights their rivals, the Dreg Lords and rescues their leader, Knox, from the Sentinels who then orders Mason to launch an assault against the Dreg Lords.
With the Dreg Lords weakened, South League drives their full attention on to the Sentinels. To weaken their defenses, Mason delivers explosives to the Sentinels' territory, before destroying the generators that power Axl's propaganda broadcasts using bomb-planted RC cars. Axl starts to loses influence on the city and Mason heads to the city hall to confront Axl personally before engaging in a climactic battle, with Axl using a customized monster truck. Mason wins the battle and destroys Axl's vehicle. Axl survives the destruction and attempts to kill Mason, only to be run over by a bus. With Axl overthrown and the South League now in control of Paradise City, Mason hears a distress call from another faction of survivors, pleading for help when learning about his reputation for "setting things right". Mason then drives away from Paradise City to points unknown to assist them.
Reception
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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[19][20][21]
References
- ↑ "Midway Unleashes Havoc With RoadKill – The Only Mission-Based Combat Driving Game Set in a Post-Apocalyptic World". Midway Games. April 17, 2003. Archived from the original on January 8, 2006. https://web.archive.org/web/20060108145532/http://www.midway.com/rxpage/mpr_1027.html. Retrieved December 31, 2016.
- ↑ 2.0 2.1 2.2 EGM staff (November 2003). "RoadKill". Electronic Gaming Monthly (172): 171. Archived from the original on January 6, 2004. https://web.archive.org/web/20040106022024/http://www.egmmag.com/article2/0,4364,1336286,00.asp. Retrieved December 31, 2016.
- ↑ Zoss, Jeremy (October 2003). "RoadKill (PS2)". Game Informer (126): 118. Archived from the original on September 19, 2008. https://web.archive.org/web/20080919132927/http://www.gameinformer.com/NR/exeres/818FCF8A-0A22-4CCB-8889-9E563679F6E7.htm. Retrieved December 31, 2016.
- ↑ "RoadKill (Xbox)". Game Informer (126): 139. October 2003.
- ↑ Dan Elektro (October 14, 2003). "RoadKill Review for PS2 on GamePro.com". GamePro. Archived from the original on February 9, 2005. https://web.archive.org/web/20050209083413/http://gamepro.com/sony/ps2/games/reviews/31393.shtml. Retrieved December 31, 2016.
- ↑ 6.0 6.1 6.2 Dodson, Joe (October 2003). "Roadkill [sic Review"]. Game Revolution. http://www.gamerevolution.com/review/roadkill. Retrieved December 31, 2016.
- ↑ 7.0 7.1 7.2 Kasavin, Greg (October 10, 2003). "RoadKill Review". http://www.gamespot.com/reviews/roadkill-review/1900-6076696/. Retrieved December 31, 2016.
- ↑ Fischer, Russ (October 10, 2003). "GameSpy: RoadKill (PS2)". GameSpy. Archived from the original on October 31, 2005. https://web.archive.org/web/20051031010920/http://ps2.gamespy.com/playstation-2/roadkill/6261p1.html. Retrieved December 31, 2016.
- ↑ Fischer, Russ (October 10, 2003). "GameSpy: RoadKill (Xbox)". GameSpy. Archived from the original on December 26, 2005. https://web.archive.org/web/20051226101203/http://xbox.gamespy.com/xbox/roadkill/6262p1.html. Retrieved December 31, 2016.
- ↑ Watkins, Rob (October 26, 2003). "RoadKill - PS2 - Review". GameZone. Archived from the original on February 19, 2008. https://web.archive.org/web/20080219175419/http://ps2.gamezone.com/gzreviews/r21944.htm. Retrieved December 31, 2016.
- ↑ Raymond, Justin (November 4, 2003). "RoadKill - XB - Review". GameZone. Archived from the original on April 4, 2008. https://web.archive.org/web/20080404220141/http://xbox.gamezone.com/gzreviews/r21944.htm. Retrieved December 31, 2016.
- ↑ Carle, Chris (November 4, 2003). "Roadkill [sic (GCN)"]. http://www.ign.com/articles/2003/11/04/roadkill. Retrieved December 31, 2016.
- ↑ Carle, Chris (October 14, 2003). "RoadKill (PS2)". http://www.ign.com/articles/2003/10/14/roadkill-2. Retrieved December 31, 2016.
- ↑ Carle, Chris (October 14, 2003). "Roadkill [sic Review (Xbox)"]. http://www.ign.com/articles/2003/10/15/roadkill-review. Retrieved December 31, 2016.
- ↑ "RoadKill". Nintendo Power 176: 150. February 2004.
- ↑ Davison, John (November 2003). "RoadKill". Official U.S. PlayStation Magazine: 138. Archived from the original on March 25, 2004. https://web.archive.org/web/20040325023440/http://www.playstationmagazine.com/article2/0,2053,1491515,00.asp. Retrieved December 31, 2016.
- ↑ "RoadKill". Official Xbox Magazine: 104. November 2003.
- ↑ 18.0 18.1 18.2 Porter, Alex (October 14, 2003). "RoadKill". Maxim. Archived from the original on February 3, 2004. https://web.archive.org/web/20040203114235/http://maximonline.com/entertainment/reviews/review_games_6270.html. Retrieved December 31, 2016.
- ↑ 19.0 19.1 "RoadKill for GameCube Reviews". https://www.metacritic.com/game/roadkill/critic-reviews/?platform=gamecube. Retrieved December 31, 2016.
- ↑ 20.0 20.1 "RoadKill for PlayStation 2 Reviews". https://www.metacritic.com/game/roadkill/critic-reviews/?platform=playstation-2. Retrieved December 31, 2016.
- ↑ 21.0 21.1 "RoadKill for Xbox Reviews". https://www.metacritic.com/game/roadkill/critic-reviews/?platform=xbox. Retrieved December 31, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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