Software:Capcom vs. SNK: Millennium Fight 2000
| Capcom vs. SNK: Millennium Fight 2000 | |
|---|---|
![]() Japanese arcade flyer | |
| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | |
| Producer(s) | Yoshihiro Sudo |
| Designer(s) | Hideaki Itsuno |
| Artist(s) | Kinu Nishimura Shinkiro Daigo Ikeno |
| Composer(s) | Satoshi Ise |
| Series | SNK vs. Capcom |
| Platform(s) | Arcade, Dreamcast, PlayStation |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega NAOMI |
Script error: The function "nihongo_foot" does not exist. also known as simply Capcom vs. SNK in international releases, is a 2000 crossover fighting game developed and published by Capcom for arcades on Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.
A revised version, Capcom vs. SNK Pro, was released the following year, followed shortly thereafter by a sequel, Capcom vs. SNK 2: Mark of the Millennium 2001.
The arcade version of Capcom vs. SNK Pro was re-released in 2025 as part of Capcom Fighting Collection 2.[5]
Gameplay
Capcom vs. SNK uses a "ratio" system, where the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format. The player can also choose their "groove", or attack meter. The SNK Groove is based on the Extra mode that was used from The King of Fighters '94 to The King of Fighters '98, while the Capcom Groove is based on the gameplay system from the Street Fighter Alpha series.
Plot
Prologue
In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000".
Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.[6]
Playable characters
Capcom characters
- Akuma
- Balrog
- Blanka
- Cammy
- Chun-Li
- Dan Hibiki[lower-alpha 1]
- Dhalsim
- E. Honda
- Evil Ryu
- Guile
- Ken Masters
- M. Bison
- Morrigan Aensland
- Ryu
- Sagat
- Sakura Kasugano
- Vega
- Zangief
SNK characters
- Benimaru Nikaido
- Geese Howard
- Iori Yagami
- Joe Higashi[lower-alpha 1]
- Kim Kaphwan
- King
- Kyo Kusanagi
- Mai Shiranui
- Nakoruru
- Orochi Iori
- Raiden
- Rugal Bernstein
- Ryo Sakazaki
- Ryuji Yamazaki
- Terry Bogard
- Vice
- Yuri Sakazaki
- Notes
Production
Kyo Kusanagi's pixel art was originally created by Hiraki, who, despite leaving SNK to work on another project a few years later, was asked by Capcom's Kaname Fujioka to once again work on Kyo's design for the crossover game.[7] Capcom wanted Rock Howard in the game, but the Software:Garou: Mark of the Wolves team refused, saying, he should first developed in his own series, Fatal Fury.[8] Among the SNK characters, Ryo Sakazaki from Art of Fighting has been compared with Ryu from Street Fighter as result of having the same creators. This is addressed in a special demo is provided when fighting Ryu, each player jumps back from the center of the screen to create distance as a tribute to the first Art of Fighting.[9] Leon S. Kennedy and Mega Man were also intended to be playable characters but were cut to focus more on fighting game characters.[10]
An updated version of the original Capcom vs. SNK titled Capcom vs. SNK Pro was released on the Arcade Sega NAOMI GD-ROM hardware (2000), Dreamcast (2001) and PlayStation (2002), the latter suffering from slight load times between rounds and downgraded graphics and sound due to hardware limitations. New additions included Joe Higashi (from Fatal Fury) and Dan Hibiki (from Street Fighter Alpha), new moves for existing characters, and new modes of play. Capcom vs. SNK Pro was only ported to the Dreamcast in Japan, while the PlayStation port was made available internationally. The arcade version of Capcom vs. SNK Pro was re-released in 2025 as part of Capcom Fighting Collection 2.[11]
Reception
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The Dreamcast version of Capcom vs. SNK received "favorable" reviews, while the PlayStation version of the Pro edition received above-average reviews, according to the review aggregation website Metacritic.[12][13] Uncle Dust of GamePro said of the Dreamcast version in one review, "While it would be nice to have more available characters, Capcom vs. SNK will keep you busy for a very long time, mastering the nuances of the fighting engine and unlocking the huge amount of hidden features. Capcom vs. SNK is a fantastic addition to the Dreamcast fighting library, although only hardcore fans need apply."[34][lower-alpha 2] In another GamePro review, Uncle Dust said of the same console version, "It was a long time in coming, but Capcom vs. SNK is definitely worth the wait. It has plenty of secrets to unlock (hidden characters, levels, and play modes) to keep you playing solo for hours. The only noticeable flaw in this gem is the small 33-character lineup."[35][lower-alpha 3] Four-Eyed Dragon said of the PlayStation version, "For fighting enthusiasts still holding on to their PlayStation, Capcom vs. SNK Pro will entertain you. PS2 owners, though, should skip this title and just pick up Capcom vs. SNK 2 instead."[36][lower-alpha 4] Louis Bedigian of GameZone gave the latter console version eight out of ten, calling it "a must-have fighting game for every mobile screen owner", as well as "for those few unfortunate gamers out there who have yet to get a PS2 or a GameCube."[37] Edge gave the former console version's Japanese import a similar score of eight out of ten, calling it "a taut, lean brawler that scores points for pure depth of play. A rich tapestry woven from the finest strands of each company, this is a tour de force that no hardcore Dreamcast owner should be without."[38] Chester "Chet" Barber of NextGen said of the same console version, "Although there are many unique ideas here, Capcom vs. SNK simply lacks ambition. Capcom and its newly acquired developers from SNK need to sit down and once again revolutionize this genre."[32] In Japan, Famitsu gave it a score of 30 out of 40 for the Dreamcast version of both Capcom vs. SNK and the Pro Edition each,[20][21] and 27 out of 40 for the PlayStation version.[22]
Also in Japan, Game Machine listed the arcade version in their October 1, 2000 issue as the most-successful arcade game of the month.[39] The same arcade version was nominated for the "Best Head-to-Head Arcade Fighting Game" by Monthly Arcadia, which went to Guilty Gear X.[40]
The Dreamcast version won the award for "Best Fighting Game" at GameSpot's Best and Worst of 2000 Awards.[41]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 8.5/10, 9/10, and 8/10.
- ↑ GamePro gave the Dreamcast version 3.5/5 for graphics, 4/5 for sound, 5/5 for control, and 4.5/5 for fun factor in one review.
- ↑ GamePro gave the Dreamcast version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound in another review.
- ↑ GamePro gave the PlayStation version of the Pro edition two 3.5/5 scores for graphics and fun factor, 3/5 for sound, and 4/5 for control.
References
- ↑ Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005). Japan: Amusement News Agency. p. 113. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n113/mode/2up.
- ↑ 2.0 2.1 Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005). Japan: Amusement News Agency. p. 25. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n25/mode/2up.
- ↑ "Capcom vs SNK: Millenium [sic Fight 2000 Now Available"]. November 8, 2000. http://www.capcom.com/news/news.xpml?prid=200026.
- ↑ "Capcom releases Capcom vs. SNK Pro for the PlayStation". August 13, 2002. https://www.gamezone.com/news/capcom_releases_capcom_vs_snk_pro_for_the_playstation/.
- ↑ Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". https://www.gematsu.com/2024/08/capcom-fighting-collection-2-announced-for-ps4-switch-and-pc.
- ↑ "CAPCOM VS. SNK MILLENNIUM FIGHT 2000" (in ja). http://www.capcom.co.jp/newproducts/consumer/cvss/.
- ↑ Devil May Cry: 3142 Graphic Arts. Capcom, Udon Entertainment. 2015. p. 198. ISBN 978-1927925485.
- ↑ "The King of Fighters 2001 Fighting Obsession". Arcadia (Enterbrain) (7): 210. 2001. https://archive.org/details/arcadiaextra0007/page/10/mode/2up.
- ↑ (in ja) 『SNK Vs.Capcom SVC Chaos Extreme Encounter』 206頁。バトル開始メッセージ集. SNK. 2003. ISBN 4-7577-1618-4.
- ↑ Edge staff (November 1999). "Presceen: SNK vs Capcom". Edge (78): 38. https://retrocdn.net/images/c/c7/Edge_UK_078.pdf. Retrieved November 1, 2023.
- ↑ Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". https://www.gematsu.com/2024/08/capcom-fighting-collection-2-announced-for-ps4-switch-and-pc.
- ↑ 12.0 12.1 "Capcom vs. SNK (DC)". Fandom. https://www.metacritic.com/game/capcom-vs-snk/.
- ↑ 13.0 13.1 "Capcom vs. SNK Pro (PS)". Fandom. https://www.metacritic.com/game/capcom-vs-snk-millennium-fight-2000-pro/.
- ↑ Kwiatkowski, Michael. "Capcom vs. SNK (DC) - Review". All Media Network. http://www.allgame.com/game.php?id=26111&tab=review.
- ↑ Grandstaff, Matt. "Capcom vs. SNK Pro (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=40921&tab=review.
- ↑ D'Aprile, Jason (November 21, 2000). "Capcom vs. SNK - Dreamcast Review". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Cvs/.
- ↑ Mielke, James "Milkman"; Dudlak, Jonathan; Lockhart, Ryan (February 2001). "Capcom vs. SNK (DC)". Electronic Gaming Monthly (Ziff Davis) (139): 129. https://retrocdn.net/images/e/e5/EGM_US_139.pdf. Retrieved November 2, 2023.
- ↑ Tapia, James (December 15, 2000). "Capcom Vs. SNK (DC)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=4720&full=1#mr_toppy.
- ↑ Ellis, Keith "DNM" (February 3, 2001). "Capcom vs. SNK (DC)". Gamer Network. https://www.eurogamer.net/r-capvssnk-dc.
- ↑ 20.0 20.1 "ドリームキャスト - CAPCOM vs. SNK MILLENNIUM FIGHT 2000". Famitsu (Enterbrain) 915: 52. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12684&redirect=no. Retrieved November 2, 2023.
- ↑ 21.0 21.1 "ドリームキャスト - CAPCOM vs. SNK MILLENNIUM FIGHT 2000 PRO". Famitsu 915: 53. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12279&redirect=no. Retrieved November 2, 2023.
- ↑ 22.0 22.1 "CAPCOM VS.SNK MILLENNIUM FIGHT 2000 PRO (PS)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6851&redirect=no. Retrieved November 2, 2023.
- ↑ Reiner, Andrew (January 2001). "Capcom vs. SNK: Millennium Fight 2000 (DC)". Game Informer (FuncoLand) (93): 122.
- ↑ Mylonas, Eric "ECM" (November 2000). "Capcom vs. SNK: Millennium Fight 2000 (DC) [JP Import"]. GameFan (BPA International) 8 (11): 76–77. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n79/mode/2up. Retrieved November 2, 2023.
- ↑ Joe (December 2000). "Capcom vs. SNK Review (DC)". CraveOnline. https://www.gamerevolution.com/review/32202-capcom-vs-snk-review.
- ↑ Lopez, Miguel (September 13, 2000). "Capcom vs. SNK: Millennium Fight 2000 Review (DC) [JP Import"]. Fandom. https://www.gamespot.com/reviews/capcom-vs-snk-millenium-fight-2000-review/1900-2627769/.
- ↑ Park, Andrew Seyoon (June 27, 2001). "Capcom vs. SNK: Millennium Fight 2000 Pro Review (DC) [JP Import"]. Fandom. https://www.gamespot.com/reviews/capcom-vs-snk-millennium-fight-2000-pro-review/1900-2780777/.
- ↑ Park, Andrew Seyoon (August 16, 2002). "Capcom vs. SNK Pro: Millennium Fight 2000 [sic Review (PS)"]. Fandom. https://www.gamespot.com/reviews/capcom-vs-snk-pro-millennium-fight-2000-review/1900-2877650/.
- ↑ reojojo (May 4, 2001). "Capcom vs. SNK: Millennium Fight 2000". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/capcomvssnk/.
- ↑ Dunham, Jeremy (November 13, 2000). "Capcom vs. SNK: Millennium Fight 2000 (DC)". Ziff Davis. https://www.ign.com/articles/2000/11/13/capcom-vs-snk-millennium-fight-2000.
- ↑ Dunham, Jeremy (August 7, 2002). "Capcom vs. SNK: Millennium Fight 2000 Pro (PS)". Ziff Davis. https://www.ign.com/articles/2002/08/07/capcom-vs-snk-millennium-fight-2000-pro.
- ↑ 32.0 32.1 Barber, Chester "Chet" (December 2000). "Capcom vs. SNK". NextGen (Imagine Media) (72): 108. https://archive.org/details/NextGen72Dec2000/page/n109/mode/2up. Retrieved November 1, 2023.
- ↑ Kennedy, Sam (September 2002). "Capcom vs. SNK Pro". Official U.S. PlayStation Magazine (Ziff Davis) (60): 119. https://archive.org/details/official-us-playstation-magazine-issue-60-september-2002/page/118/mode/2up. Retrieved November 2, 2023.
- ↑ Tokyo Drifter (November 9, 2000). "Capcom vs. SNK Review for Dreamcast on GamePro.com". GamePro (IDG). http://www.gamepro.com/sega/dreamcast/games/reviews/7315.shtml. Retrieved December 24, 2016.
- ↑ Uncle Dust (December 2000). "Capcom vs. SNK (DC)". GamePro (IDG) (147): 146. https://retrocdn.net/images/6/61/GamePro_US_147.pdf. Retrieved November 2, 2023.
- ↑ Four-Eyed Dragon (August 14, 2002). "Capcom vs. SNK Pro Review for PlayStation on GamePro.com". GamePro (IDG). http://gamepro.com/sony/psx/games/reviews/25741.shtml. Retrieved November 2, 2023.
- ↑ Bedigian, Louis (August 26, 2002). "Capcom vs. SNK: Pro [sic Review - PlayStation"]. http://psx.gamezone.com/gzreviews/r20920.htm.
- ↑ Edge staff (December 2000). "Capcom vs. SNK: Millennium Fight 2000 (DC) [JP Import"]. Edge (Future Publishing) (91): 115. https://retrocdn.net/images/f/f6/Edge_UK_091.pdf. Retrieved November 2, 2023.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (619): 25. October 1, 2000.
- ↑ "2000 Arcadia Awards" (in ja). Monthly Arcadia (Enterbrain) (9): 12–13. February 2001. https://archive.org/details/arcadia0009/page/12/mode/2up. Retrieved September 22, 2022.
- ↑ GameSpot staff (2000). "Best and Worst of 2000 (Best Fighting Game)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_17.html.
External links
- Capcom vs. SNK: Millennium Fight 2000 at the official Japanese website of Capcom
- Capcom vs. SNK: Millennium Fight 2000 Pro at the official Japanese website of Capcom
- Capcom vs. SNK: Millennium Fight 2000 Pro (PlayStation) at the official Japanese website of Capcom
- Capcom vs. SNK: Millennium Fight 2000 at the Killer List of Videogames
- Capcom vs. SNK: Millennium Fight 2000 Pro at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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