Software:Marvel vs. Capcom: Clash of Super Heroes
| Marvel vs. Capcom: Clash of Super Heroes | |
|---|---|
Japanese Dreamcast box art | |
| Developer(s) | Capcom |
| Publisher(s) | Capcom Dreamcast, PlayStation |
| Producer(s) | Kenji Kataoka |
| Designer(s) |
|
| Artist(s) | CRMK |
| Composer(s) |
|
| Series | Marvel vs. Capcom |
| Platform(s) | Arcade, Dreamcast, PlayStation |
| Release | Arcade Dreamcast PlayStation |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | CP System II[4] |
Script error: The function "nihongo_foot" does not exist. is a 1998 crossover fighting game developed and published by Capcom for the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes removes the traditional character assist system and introduces the "Variable Cross" attack.
The game was ported to the Dreamcast and PlayStation in 1999, and re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection and in 2024 for Nintendo Switch, PlayStation 4 and Windows as part of the Software:Marvel vs. Capcom Fighting Collection: Arcade Classics compilation. The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. For the PlayStation version, Capcom removed tag team battles due to the console's limited RAM capacity in an attempt to preserve the main game's speed and graphical integrity. Consequently, the PlayStation port received slightly less positive reviews than the Dreamcast version. The game was followed by Marvel vs. Capcom 2: New Age of Heroes in 2000.
Gameplay

Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games.[5] The game utilizes similar tag team-based game mechanics to its predecessor, Marvel Super Heroes vs. Street Fighter.[6][7] Before starting each match, the player selects a team of two fighters to compete in one-on-one combat.[6] The player is free to swap between their characters at any point during battle.[6][8] While one character fights, their teammate resting off-screen slowly regenerates their life gauge.[6] The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.[9]
Clash of Super Heroes features two significant gameplay changes from Marvel Super Heroes vs. Street Fighter.[5] The game removes the "Variable Assist" feature used in the previous installment, which allows the player to summon their offscreen teammate to perform a special attack, in favor of the "Guest Character/Special Partner" system.[5][9] While similar in function, guest characters are randomly allocated to each player at the beginning of a match.[10] They are also limited to a few uses per round.[11] Clash of Super Heroes introduces a new technique called the "Variable Cross", also known as a "Duo Team Attack".[5][11] When executing a Variable Cross, the player can attack their opponent with both characters simultaneously for a limited time.[5] In addition, the player is given unlimited use of the "Hyper Combo Gauge", a colored meter towards the bottom of the screen which allows the player to perform several special techniques, allowing them to pull off multiple Hyper Combo moves, which deliver heavy damage to the opponent, in quick succession.[6][9]
Modes
The Dreamcast version of Marvel vs. Capcom: Clash of Super Heroes includes five game modes: Arcade, Versus, Training, Survival, and Cross Fever.[12] In Arcade Mode, the player must defeat several artificial intelligence-controlled teams to reach the final boss character, Onslaught, the central character of the "Onslaught" crossover story which ran through all of Marvel Comics's ongoing series a year before Marvel vs. Capcom was released.[13][14] Upon completion, the player views a cinematic ending unique to each playable fighter.[12] In Versus Mode, two players can choose their characters, handicap level, and stages before competing against each other in battle locally.[9][12] The player can practice moves and combos in Training Mode, where they can also adjust certain settings, such as AI difficulty, and the number of bars available in the Hyper Combo Gauge.[9][12] In Survival Mode, the player fights through waves of enemies with a time limit; in addition, the player's life gauge is carried over through each round.[10][12] Cross Fever Mode allows four players to simultaneously compete in a two-on-two match.[10][12] In place of Cross Fever, the PlayStation version features an exclusive mode called Cross Over.[15] Cross Over is the only mode in the PlayStation port that permits tag team gameplay, which was removed due to the console's limited RAM capacity.[16]
Playable characters
Marvel vs. Capcom: Clash of Super Heroes features a roster of 15 regular fighters.[7][17] Unlike Marvel Super Heroes vs. Street Fighter, which limited itself to characters from the Street Fighter series, Clash of Super Heroes uses characters from other Capcom video game franchises, such as Darkstalkers, Mega Man, and Strider.[6] The roster also contains six secret characters, which are accessed by inputting codes on the character select screen.[18][19] Most of the secret characters are palette swaps of existing fighters with different moveset properties, such as Shadow Lady, a modified version of Chun-Li.[20][21] The sole exception to this trend is Roll from the Mega Man series, who has unique sprites, but mostly shares the same moves as Mega Man.[19]
The game features 22 "Special Partner" characters (including two that are hidden), drawn from the Marvel and Capcom universes, which can be called forth during battle for support.[22][6][12][8] Partner characters from Marvel Comics include Colossus, Cyclops, and Jubilee, while the Capcom side includes Arthur from Ghosts 'n Goblins, Devilotte from Software:Cyberbots: Full Metal Madness, and the Unknown Soldier from Forgotten Worlds.[6]
Marvel playable characters
- Captain America
- Gambit
- High Speed Venom[lower-roman 1]
- Hulk
- Hulk (Marvel Super Heroes Version)[lower-roman 1]
- Hyper Armor War Machine[lower-roman 1]
- Spider-Man
- Venom
- War Machine
- Wolverine
Marvel assist characters
- Colossus
- Cyclops
- Iceman
- Jubilee
- Juggernaut
- Magneto
- Psylocke
- Rogue
- Sentinel[lower-roman 1]
- Storm
- Thor
- U.S. Agent
Capcom playable characters
- Captain Commando
- Chun-Li
- Jin Saotome
- Mega Man
- Morrigan Aensland
- Morrigan (Lilith)[lower-roman 1]
- Roll[lower-roman 1]
- Ryu
- Shadow Lady[lower-roman 1]
- Strider Hiryu
- Zangief
Capcom assist characters
- Anita (from the Darkstalkers series)
- Arthur (from the Ghosts 'n Goblins series)
- Devillote (from Software:Cyberbots: Full Metal Madness)
- Lou (from Three Wonders)
- Michelle Heart (from Legendary Wings)
- Pur & Fur (from Adventure Quiz: Capcom World 2)
- Saki (from Quiz Nanairo Dreams)
- Shadow[lower-roman 1]
- Ton Pooh (from the Strider series)
- Unknown Soldier (from Forgotten Worlds)
Development and release
Marvel vs. Capcom: Clash of Super Heroes was originally developed for the CP System II arcade system board.[14] It was exhibited at the AOU Show in February 1998[23] before being released in Japanese arcades that month, followed by North America in March 1998.[1]
A direct Dreamcast port was revealed by the Computer Entertainment Software Association at the 1999 Tokyo Game Show.[12][24] The Dreamcast version added the game mode Cross Fever, which permits four-player gameplay.[10] The port was released on March 25, 1999 in Japan, on October 7 in North America,[10] and on June 23, 2000 in Europe, where it was published by Capcom's usual European publisher, Virgin Interactive Entertainment.[10][25]
The game also received a PlayStation port.[26] The PlayStation's RAM limitations required the developer to remove certain features, most notably the game's tag team element; thus, most game modes were restricted to two-character battles, instead of four.[27] This reduced the player's secondary character to an assist role, similar to guest characters.[15] A new gameplay mode called Cross Over allows tag team play by forcing the players to fight with identical teams.[15][16] For example, if Player 1 chooses Spider-Man and Player 2 chooses Ryu, then Ryu and Spider-Man would automatically be selected as Player 1 and Player 2's secondary characters, respectively.[28] The game also added an art gallery, where players can view game art and ending animations.[29] Many frames of animation were also omitted as a result of insufficient RAM, particularly in larger character sprites.[27] The PlayStation port was released on November 11, 1999 in Japan, where it was renamed Marvel vs. Capcom: Clash of Super Heroes EX Edition,[29][30] and in January 2000 in North America and Europe.[16][31]
A high-definition version of the game was released, alongside Marvel Super Heroes, as part of the Marvel vs. Capcom Origins collection.[32] Built using the arcade ROM, the compilation sought to maintain the original's gameplay experience, while adding new features such as online multiplayer, challenges, and replay saving.[33] It was released through the PlayStation Network on September 25 in North America and October 10, 2012 in Europe.[34][35] The Xbox Live Arcade version was released worldwide on September 26.[34] Following the apparent expiration of Capcom's licensing contracts with Marvel Comics in 2013, Marvel vs. Capcom Origins was removed from online stores in December 2014.[36][37]
In June 2020, Clash of Super Heroes was re-released as a home arcade cabinet by Arcade1Up, which also included Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter, and Marvel Super Heroes in War of the Gems.[38] In June 2024, Capcom announced that Clash of Super Heroes would be among the games included in the Software:Marvel vs. Capcom Fighting Collection: Arcade Classics compilation, which was released the following September.
Marketing
Toy Biz produced a line of action figures to help promote the game, which consisted of four two-packs, each of which featured one Marvel character and one Capcom character. The two-packs consisted of Captain America and Morrigan, War Machine and Mega Man, Spider-Man and Strider Hiryu and Venom and Captain Commando.[39]
Reception
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In Japan, Game Machine listed Marvel vs. Capcom: Clash of Super Heroes as the second most successful arcade game of March 1998.[55] In the United States, the game sold an estimated 3,000 arcade units, reportedly outperforming Street Fighter III (1997) to become Capcom's most successful arcade game in the US during that period.[56] Marvel vs. Capcom: Clash of Super Heroes received "favorable" reviews on both Dreamcast and PlayStation, according to the review aggregation website GameRankings.[53][54]
The Dreamcast port of Marvel vs. Capcom: Clash of Super Heroes received positive reviews for its animation quality and fast gameplay.[49] Game Informer lauded the game for its "seamless animation, in-your-face effects, and lightning-quick gameplay".[49] In addition, the magazine praised the Dreamcast version for being a "flawless" translation of the original arcade version. Jeff Gerstmann of GameSpot also praised the visuals and combat, stating that it was "everything you'd expect from an over-the-top, ultra-flashy fighter".[6] GameRevolution, on the other hand, felt that Clash of Super Heroes lacked depth.[20] The site criticized the Dreamcast port for not adding any significantly new features from the arcade version.[20] In Japan, Famitsu gave it a score of 33 out of 40.[46]
The PlayStation port received a bit more mixed reviews than its Dreamcast counterpart. Gerstmann heavily faulted the game for its removal of tag team battles.[27] He claimed that while it had "the same moves as the original game...the shell surrounding those moves [was] completely different".[27] Douglass C. Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack.[16] GamePro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system; however, they still recommended the Dreamcast version over it.[29]
Sequel
A sequel to Marvel vs. Capcom: Clash of Super Heroes was announced by Capcom on December 1, 1999.[57][58] The game, titled Marvel vs. Capcom 2: New Age of Heroes, was initially developed for the Sega NAOMI arcade board, marking Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.[59][60] It features several significant gameplay changes from Clash of Super Heroes, such as three-on-three tag team battles, a new character assist system, and a more simplified control scheme.[58][61][62] Marvel vs. Capcom 2 also includes a roster of 56 playable fighters, drawing numerous character sprites from Capcom's previous Marvel-licensed fighting games.[11][63] Following its release in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the course of twelve years.
Notes
References
- ↑ 1.0 1.1 1.2 Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. p. 24, 113. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n25/mode/2up.
- ↑ I. G. N. Staff (1999-10-07). "Marvel vs Capcom Ships" (in en). https://www.ign.com/articles/1999/10/07/marvel-vs-capcom-ships.
- ↑ "『カプコン Vs.シリーズ』は今でもめちゃくちゃ面白いプレステ格ゲーの衝撃!│Caito Game Inception". https://www.caito-game-inception.com/capcom-vs-series/.
- ↑ "Marvel Vs. Capcom". Killer List of Videogames. http://www.arcade-museum.com/game_detail.php?game_id=8636.
- ↑ 5.0 5.1 5.2 5.3 5.4 Edwards, Matt (February 15, 2009). "Retrospective: Street Fighter (Page 4)". http://www.eurogamer.net/articles/street-fighter-retrospective-article?page=4.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 Gerstmann, Jeff (April 2, 1999). "Marvel vs. Capcom [Clash of Super Heroes Review (DC)"]. http://www.gamespot.com/reviews/marvel-vs-capcom-review/1900-2540395/.
- ↑ 7.0 7.1 "Marvel vs. Capcom: Clash of Superheroes: The Latest in Cloning Technology". Electronic Gaming Monthly (Ziff Davis) (104): 70. March 1998.
- ↑ 8.0 8.1 "Coin-Operated". Sega Saturn Magazine (Emap International Limited) (29): 92-93. March 1998.
- ↑ 9.0 9.1 9.2 9.3 9.4 Marvel vs. Capcom: Clash of Super Heroes - Sega Dreamcast (Manual). Capcom. http://gamesdbase.com/Media/SYSTEM/Sega_Dreamcast//Manual/formated/Marvel_Vs._Capcom-_Clash_of_Super_Heroes_-_1999_-_Capcom_Co.,_Ltd..pdf. Retrieved June 27, 2015.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Dunham, Jeremy (October 7, 1999). "Marvel vs. Capcom: Clash of Super Heroes Review (DC)". http://www.ign.com/articles/1999/10/08/marvel-vs-capcom-clash-of-super-heroes-review.
- ↑ 11.0 11.1 11.2 Elston, Brett (February 12, 2011). "Marvel vs Capcom: a history of the Vs fighting series (Page 2)". GamesRadar. http://www.gamesradar.com/marvel-vs-capcom-a-history-of-the-vs-fighting-series/?page=2.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Dunham, Jeremy (July 28, 1999). "Marvel vs. Capcom (Preview)". http://www.ign.com/articles/1999/07/29/marvel-vs-capcom-4.
- ↑ Yeo, Matt (April 1998). "Coin-Operated". Sega Saturn Magazine (Emap International Limited) (30): 95.
- ↑ 14.0 14.1 Mielke, James (March 22, 1999). "Hands On: Marvel vs. Capcom [date mislabeled as "February 1, 2012""]. http://www.gamespot.com/articles/hands-on-marvel-vs-capcom/1100-2452033/.
- ↑ 15.0 15.1 15.2 IGN staff (December 8, 1999). "Marvel vs. Capcom (Preview 2)". http://www.ign.com/articles/1999/12/09/marvel-vs-capcom.
- ↑ 16.0 16.1 16.2 16.3 16.4 Perry, Douglass C. (February 10, 2000). "Marvel vs. Capcom [Clash of Super Heroes (PS)"]. http://www.ign.com/articles/2000/02/11/marvel-vs-capcom-3.
- ↑ Perry, Douglass C. (February 1, 2000). "First Impressions of Marvel vs. Capcom". http://www.ign.com/articles/2000/02/02/first-impressions-of-marvel-vs-capcom.
- ↑ Dias, Rick (October 1, 2012). "Marvel vs. Capcom Origins – Arcade History With Contemporary Upgrades". Shoryuken. http://shoryuken.com/2012/10/01/marvel-vs-capcom-origins-arcade-history-with-contemporary-upgrades/.
- ↑ 19.0 19.1 Araujo, Yuri (September 21, 2012). "MvC Origins: Roll and Devilotte". Capcom-Unity. http://www.capcom-unity.com/dubindoh/blog/2012/09/21/mvc-origins-roll-and-devilotte.
- ↑ 20.0 20.1 20.2 20.3 Colin (October 1999). "Marvel vs. Capcom [Clash of Super Heroes Review (DC)"]. GameRevolution. http://www.gamerevolution.com/review/marvel-vs-capcom.
- ↑ Araujo, Yuri (September 18, 2012). "MvC Origins - Chun Li, Shadow Lady and Arthur". Capcom-Unity. http://www.capcom-unity.com/dubindoh/blog/2012/09/18/mvc-origins---chun-li-shadow-lady-and-arthur.
- ↑ "The History of Marvel Vs. Capcom's Special Partners". https://www.fightersgeneration.com/news1/mvc-desk.htm.
- ↑ Webb, Marcus (May 1998). "Sequel Mania at London and Tokyo Expos". Next Generation (Imagine Media) (41): 33.
- ↑ IGN staff (February 22, 1999). "Tokyo Game Show Details". http://www.ign.com/articles/1999/02/23/tokyo-game-show-details.
- ↑ Langan, Matthew (September 8, 1999). "ECTS: Virgin Interactive". http://www.ign.com/articles/1999/09/09/ects-virgin-interactive.
- ↑ IGN staff (December 1, 1999). "Capcom Shows Off Some Wares". http://www.ign.com/articles/1999/12/02/capcom-shows-off-some-wares.
- ↑ 27.0 27.1 27.2 27.3 27.4 Gerstmann, Jeff (February 14, 2000). "Marvel vs. Capcom [Clash of Super Heroes Review (DC)"]. http://www.gamespot.com/reviews/marvel-vs-capcom-review/1900-2548227/.
- ↑ "Marvel vs. Capcom (Preview)". January 1999. p. 48. https://archive.org/stream/Official_US_PlayStation_Magazine_Volume_2_Issue_4_1999-01_Ziff_Davis_US#page/n47/mode/2up.
- ↑ 29.0 29.1 29.2 29.3 Uncle Dust (January 28, 2000). "Marvel vs. Capcom: EX Edition [sic Review for PlayStation on GamePro.com"]. GamePro. http://gamepro.com/sony/psx/games/reviews/4495.shtml. Retrieved July 4, 2015.
- ↑ "Marvel vs. Capcom: Clash of Super Heroes: EX Edition". http://www.play-asia.com/marvel-vs-capcom-clash-of-super-heroes-ex-edition/13/70dtz.
- ↑ IGN staff (December 15, 1999). "Capcom's Exciting 2000 Lineup". http://www.ign.com/articles/1999/12/16/capcoms-exciting-2000-lineup.
- ↑ Yin-Poole, Wesley (July 5, 2012). "Marvel vs. Capcom Origins announced with debut trailer, screens". http://www.eurogamer.net/articles/2012-07-05-marvel-vs-capcom-origins-announced-with-debut-trailer-screens.
- ↑ Reilly, Jim (July 5, 2012). "Marvel vs. Capcom Origins Announced". Game Informer. https://www.gameinformer.com/b/news/archive/2012/07/05/marvel-vs-capcom-origins-announced.aspx. Retrieved July 4, 2015.
- ↑ 34.0 34.1 Wallace, Kimberley (August 30, 2012). "Marvel Vs. Capcom Origins Gets A Release Date". Game Informer. https://www.gameinformer.com/b/news/archive/2012/08/30/marvel-vs-capcom-origins-gets-a-release-date.aspx. Retrieved July 4, 2015.
- ↑ Neal, Derek (October 9, 2012). "Marvel Origins [sic is out TOMORROW in Europe!"]. Capcom-Unity. http://www.capcom-unity.com/derek/blog/2012/10/09/marvel-origins-is-out-tomorrow-in-europe.
- ↑ Karmali, Luke (January 2, 2014). "Marvel Titles no Longer Available Digitally". http://www.ign.com/articles/2014/01/02/marvel-titles-no-longer-available-digitally.
- ↑ Hillier, Brenna (December 19, 2014). "Marvel vs Capcom: Origins to be pulled from PSN, Xbox Live next week". http://www.vg247.com/2014/12/19/marvel-vs-capcom-origins-to-be-pulled-from-psn-xbox-live-next-week/.
- ↑ "IGN Summer of Gaming: Arcade1Up Announces X-Men, Ms. Pac-Man and More New Cabinets - IGN". 10 June 2020. https://www.ign.com/articles/arcade1up-ms-pac-man-marvel-x-men-street-fighter-capcom-cabinets.
- ↑ "Dark Knight Rises (McFarlane) Action Figure Checklist". https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=718.
- ↑ Sutyak, Jonathan. "Marvel vs. Capcom: Clash of Super Heroes (DC) - Review". AllGame. http://www.allgame.com/game.php?id=18663&tab=review.
- ↑ Miller, Skyler. "Marvel vs. Capcom: Clash of Super Heroes (PS) - Review". AllGame. http://www.allgame.com/game.php?id=23391&tab=review.
- ↑ Edge staff (June 1999). "Marvel vs. Capcom [Clash of Super Heroes] (DC)". Edge (72).
- ↑ "Marvel vs. Capcom: Clash of Super Heroes (DC)". Electronic Gaming Monthly. 1999.
- ↑ "Review Crew: Marvel vs. Capcom". Electronic Gaming Monthly (Ziff Davis) (128): 146. March 2000. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20%28March%202000%29/page/n149/mode/2up.
- ↑ Male, Peter "Pete" (May 8, 2000). "Marvel Vs. Capcom [Clash of Super Heroes (DC)"]. http://www.eurogamer.net/articles/marvelvscapcom_dc.
- ↑ 46.0 46.1 "ドリームキャスト - MARVEL VS. CAPCOM CLASH OF SUPER HEROES". Famitsu 915: 35. June 30, 2006.
- ↑ Chau, Anthony (March 24, 1999). "REVIEW for Marvel vs. Capcom [Clash of Super Heroes (DC)"]. GameFan. http://gamefan.com/repre.asp?g=950&t=r. Retrieved December 24, 2016.
- ↑ Chau, Anthony (February 15, 2000). "REVIEW for Marvel Vs. Capcom: Clash of the Super Heroes EX [sic"]. GameFan. http://gamefan.com/repre.asp?g=1752&t=r. Retrieved December 24, 2016.
- ↑ 49.0 49.1 49.2 McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "Marvel Vs. Capcom [Clash of Super Heroes - Dreamcast"]. Game Informer (78). https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4233. Retrieved July 4, 2015.
- ↑ Uncle Dust (October 23, 1999). "Marvel vs. Capcom [Clash of Super Heroes Review for Dreamcast on GamePro.com"]. GamePro. http://www.gamepro.com/sega/dreamcast/games/reviews/2655.shtml. Retrieved December 23, 2016.
- ↑ Kestrel (October 16, 1999). "Marvel vs. Capcom [Clash of Super Heroes"]. PlanetDreamcast. http://www.planetdreamcast.com/games/reviews/mvc/.
- ↑ "Marvel vs. Capcom: Clash of Super Heroes". Official U.S. PlayStation Magazine. March 2000.
- ↑ 53.0 53.1 "Marvel vs. Capcom: Clash of Super Heroes for Dreamcast". http://www.gamerankings.com/dreamcast/197868-marvel-vs-capcom/index.html.
- ↑ 54.0 54.1 "Marvel vs. Capcom: Clash of Super Heroes for PlayStation". http://www.gamerankings.com/ps/197869-marvel-vs-capcom-clash-of-super-heroes/index.html.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (561): 21. 1 April 1998.
- ↑ Leone, Matt (8 December 2020). "Street Fighter 3: An oral history". Polygon. https://www.polygon.com/2020/12/8/22151873/street-fighter-3-an-oral-history.
- ↑ Langan, Matthew (August 17, 1999). "Marvel Vs Capcom 2 On The Way?". http://www.ign.com/articles/1999/08/18/marvel-vs-capcom-2-on-the-way.
- ↑ 58.0 58.1 Gantayat, Anoop (December 1, 1999). "Marvel vs Capcom 2 and Power Stone 2 Officially Announced". http://www.ign.com/articles/1999/12/02/marvel-vs-capcom-2-and-power-stone-2-officially-announced.
- ↑ Gantayat, Anoop (March 28, 2000). "Marvel VS Capcom 2: New Age of Heroes (Import)". http://www.ign.com/articles/2000/03/29/marvel-vs-capcom-2-new-age-of-heroes-import.
- ↑ Gerstmann, Jeff (February 14, 2000). "Marvel vs. Capcom 2 Impressions [date mislabeled as "February 2, 2012""]. http://www.gamespot.com/articles/marvel-vs-capcom-2-impressions/1100-2446569/.
- ↑ Dunham, Jeremy (April 4, 2000). "Marvel vs. Capcom 2 Import Impressions". http://www.ign.com/articles/2000/04/05/marvel-vs-capcom-2-import-impressions.
- ↑ Chiappini, Dan (September 22, 2009). "Marvel vs. Capcom 2 [New Age of Heroes Review (PS3)"]. http://www.gamespot.com/reviews/marvel-vs-capcom-2-review/1900-6227712/.
- ↑ Gilbert, Henry (May 5, 2009). "The 56 characters of Marvel vs. Capcom 2". GamesRadar. http://www.gamesradar.com/the-56-characters-of-marvel-vs-capcom-2/.
External links
- Official Japan Website, Archived from the original.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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