Software:Dragon Ball GT: Transformation

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Short description: 2005 video game
Dragon Ball GT: Transformation
Dragon Ball GT: Transformation cover art featuring Super Saiyan 4 Goku, Baby, and Hyper Meta-Rilldo
Developer(s)Webfoot Technologies
Publisher(s)Atari
SeriesDragon Ball
Platform(s)Game Boy Advance
Release
  • NA: August 9, 2005
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Dragon Ball GT: Transformation is a side-scroller beat 'em up video game developed by Webfoot Technologies and published by Atari for the Game Boy Advance in North America. The story takes place during the "Black Star Dragon Balls" and "Baby" story arcs of the Dragon Ball GT anime series.[1]

Transformation was originally announced as the first of two Dragon Ball GT games from the developer with its sequel set to cover the remainder of the anime series and to be released at the end of 2005.[2][3][4] The tentatively titled Dragon Ball GT: Transformation 2 was then pushed to January 2006.[5][6][7] However, it was quietly cancelled.[8] A bundle pack including the first Transformation and Dragon Ball Z: Buu's Fury was released in March 2006.[9]

Gameplay

The gameplay is based on the standard classic beat 'em up subgenre of fighting games, similar to games such as Sega's Streets of Rage series, or Konami's Teenage Mutant Ninja Turtles games. The game takes place over twelve levels, each of which culminates in a boss fight.[10] The game sports multiple gameplay modes, but the story mode is the only one available from the beginning. The other modes must be unlocked by the player by purchasing them with acquired zeni, which is rewarded to the player at the end of each stage, based on their performance. The player's total points are converted into zeni, and bonuses are rewarded based on multiple factors such as time, combos, and power-ups obtained.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings67.92%[11]
Metacritic69/100[12]
Review scores
PublicationScore
1Up.comB−[1]
GameSpot7.6/10[10]
GameZone7.2/10[13]
Nintendo Power5.5/10[14]
PALGN5.5/10[15]
X-PlayStarStar[16]
Super GamePower6.5/10[17]

Dragon Ball GT: Transformation was met with average to mixed reception upon release, as GameRankings gave it a score of 68%,[11] while Metacritic gave it 69 out of 100.[12]

References

  1. 1.0 1.1 Beaudoin, David (August 19, 2005). "Dragon Ball GT: Transformation". http://www.1up.com/reviews/dbgt-transformation. 
  2. "Quick Hits of Big News". Nintendo Power (Nintendo of America) (188): 19. February 2005. ISSN 1041-9551. https://archive.org/details/nintendo-power-issue-188-february-2005_202301/page/19/mode/1up. 
  3. "Taking Dragon Ball to a Higher Level: Super Saiyan 4 to be exact". Nintendo Power (Nintendo of America) (193): 41. July 2005. ISSN 1041-9551. https://archive.org/details/nintendo-power-issue-193-july-2005/page/41/mode/1up. "Power up and play through the Baby Saga with Dragon Ball GT: Transformation, first of a 2-game series that concludes the epic Dragon Ball story — once and for all". 
  4. Kohler, Chris (November 4, 2004). Atari announces 2005 Dragon Ball lineup. https://www.gamespot.com/articles/atari-announces-2005-dragon-ball-lineup/1100-6112412/. Retrieved January 27, 2026. 
  5. "Upcoming Games". Tips & Tricks (Larry Flynt Publications) (130): 61. December 2005. ISSN 1941-3327. https://archive.org/details/tips-tricks-issue-130-december-2005/page/61/mode/1up. 
  6. "January". Game Informer (GameStop) (153): 42. January 2006. ISSN 1067-6392. https://archive.org/details/game-informer-issue-153-january-2006_202409/page/42/mode/1up. 
  7. "Coming Attractions". Code Vault (IDG Communications): 55. Winter 2006. https://archive.org/details/code-vault-winter-2006/page/n56/mode/1up. 
  8. "Dragon Ball GT: Transformation 2". https://www.ign.com/games/dragon-ball-gt-transformation-2. Retrieved January 27, 2026. 
  9. Burnes, Andrew (March 20, 2006). "The Week Ahead...". https://www.ign.com/articles/2006/03/20/the-week-ahead-64. Retrieved January 27, 2026. 
  10. 10.0 10.1 Provo, Frank (August 29, 2005). "Dragon Ball GT: Transformation Review". http://www.gamespot.com/reviews/dragon-ball-gt-transformation-review/1900-6132186/. 
  11. 11.0 11.1 "Dragon Ball GT: Transformation for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/921892-dragon-ball-gt-transformation/index.html. 
  12. 12.0 12.1 "Dragon Ball GT: Transformation for Game Boy Advance Reviews". https://www.metacritic.com/game/dragon-ball-gt-transformation/critic-reviews/?platform=game-boy-advance. 
  13. Knutson, Michael (November 1, 2005). "Dragon Ball GT: Transformation - GBA - Review". GameZone. http://www.gamezone.com/reviews/2005/11/01/dragon_ball_gt_transformation_gba_review. 
  14. Shepperd, Chris (October 2005). "Dragon Ball GT: Transformation". Nintendo Power (Nintendo of America) 196: 101. ISSN 1041-9551. https://archive.org/details/nintendo-power-issue-196-october-2005/page/n107/mode/1up. 
  15. Marrow, Mark (September 3, 2005). "Dragon Ball GT: Transformation Review". http://palgn.com.au/handheld/2981/dragon-ball-gt-transformation-review/. 
  16. Sewart, Greg (January 3, 2006). "Dragon Ball GT: Transformation Review". G4TV. http://www.g4tv.com/xplay/features/53149/Dragon_Ball_GT_Transformation_Review.html. 
  17. Baby Botinho (October 2005). "Dragon Ball GT: Transformation" (in pt). Super GamePower (Editora Nova Cultural) (126): 31. https://archive.org/details/revistas-brasileiras-de-games-da-net/supergamepower/sgp_126/page/31/mode/1up. 
  • Official webpage (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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