Software:Dragon Ball Z: Budokai 2
| Dragon Ball Z: Budokai 2 | |
|---|---|
European cover art | |
| Developer(s) | Dimps[lower-alpha 1] |
| Publisher(s) | |
| Series | Dragon Ball Budokai |
| Platform(s) | PlayStation 2, GameCube |
| Release | PlayStation 2
|
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Dragon Ball Z: Budokai 2, released as Dragon Ball Z2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting video game developed by Dimps based upon the anime and manga series, Dragon Ball Z, and a sequel to Dragon Ball Z: Budokai. It released for the PlayStation 2 in 2003 and for the GameCube in 2004 and was published in Japan and Europe by Bandai and in North America, Australia and South Africa by Atari SA.
Gameplay
The World Tournament allows players to compete against up to 8 players in a Martial Arts Tournament. If more than one human player is present no prize money is available, but with only one human player prizes can be won. Dueling mode allows a player to fight the computer at a preset skill level, or two human players to fight each other using any custom skills. A player may also watch a fight between two computer fighters.
Made up of three sections, the Skill Shop, character editing, and instructions. A player may edit skills on either memory card. Aside from Dragon World, the Skill Shop is the place to get your skill capsules. Bulma will wear a different costume depending on how many the player has collected in Dragon World.
Each character has a Health bar, and a Ki bar. When the health runs out, the character loses (as in most fighting games). Ki is required to perform special moves, and Ki blasts. Characters can dodge attacks. There are varying mechanics for ultimate moves, some will automatically work upon their execution, some require a button input within a certain timeframe, some require rotating the control stick to build power, and some require both players to rotate control sticks in a struggle.
Development and release
In Japan, 2,000 V-Jump readers were able to get Dragon Ball Z2V,[1] a revamped version of the game.
Soundtrack
Reception
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In Japan, Dragon Ball Z 2 sold 584,183 copies.[17] In the United States, Budokai 2 sold 1.5 million copies[18] and was the fourth top video game rental of 2004.[19] The game sold a total of 2,084,183 copies in Japan and the United States.
Both version have an aggregate score of 66/100 on Metacritic.[15][16] GameSpot, who gave the game a 6.7/10 commented that "The improved visuals are nice, and some of the additions made to the fighting system are fun, but Budokai 2 still comes out as an underwhelming sequel."[6]
During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Budokai 2 for "Console Fighting Game of the Year", which was ultimately given to Soulcalibur II.[20]
Notes
- ↑ Ported to GameCube by Pyramid, Inc.
References
- ↑ "非売品ゲームコレクターが選ぶ「有名レアソフト」5選!". January 20, 2018. https://www.excite.co.jp/news/article/Mitok_114258/?p=4. Retrieved July 12, 2020.[yes|permanent dead link|dead link}}]
- ↑ Kato, Matthew (January 2004). "Dragon Ball Z: Budokai 2 (PS2)". Game Informer (129): 133. Archived from the original on January 30, 2008. https://web.archive.org/web/20080130064928/http://www.gameinformer.com/NR/exeres/E1824EA3-40E1-4E62-B750-EC9AA7B555AD.htm. Retrieved June 15, 2014.
- ↑ Clockwork Crow (December 27, 2004). "Dragon Ball Z: Budokai 2 Review for GameCube". GamePro. Archived from the original on January 29, 2005. https://web.archive.org/web/20050129055233/http://www.gamepro.com/nintendo/gamecube/games/reviews/40731.shtml. Retrieved June 15, 2014.
- ↑ The Funky Zealot (December 4, 2003). "Dragon Ball Z: Budokai 2 Review for PS2". GamePro. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212132623/http://www.gamepro.com/sony/ps2/games/reviews/31875.shtml. Retrieved June 15, 2014.
- ↑ Davis, Ryan (January 7, 2005). "Dragon Ball Z: Budokai 2 Review (GC)". http://www.gamespot.com/reviews/dragon-ball-z-budokai-2-review/1900-6115979/. Retrieved June 15, 2014.
- ↑ 6.0 6.1 Davis, Ryan (December 4, 2003). "Dragon Ball Z: Budokai 2 Review". https://www.gamespot.com/reviews/dragon-ball-z-budokai-2-review/1900-6085051/. Retrieved July 12, 2020.
- ↑ Theobald, Phil (January 5, 2005). "GameSpy: Dragon Ball Z: Budokai 2 (GCN)". GameSpy. Archived from the original on January 1, 2006. https://web.archive.org/web/20060101013745/http://cube.gamespy.com/gamecube/dragon-ball-z-budokai-2/577532p1.html. Retrieved June 15, 2014.
- ↑ Schiaparelli, Frank (December 28, 2003). "GameSpy: Dragon Ball Z: Budokai 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/dragon-ball-z-budokai-2/6512p1.html. Retrieved June 15, 2014.
- ↑ Knutson, Michael (December 18, 2003). "Dragon Ball Z®: Budokai(tm) 2 Review - PlayStation 2". GameZone. Archived from the original on October 4, 2008. https://web.archive.org/web/20081004025959/http://ps2.gamezone.com/gzreviews/r22769.htm. Retrieved June 15, 2014.
- ↑ IGN staff (February 2, 2005). "Dragon Ball Z Budokai 2 (GCN)". http://www.ign.com/articles/2005/02/02/dragon-ball-z-budokai-2-2. Retrieved June 15, 2014.
- ↑ Dunham, Jeremy (December 2, 2003). "Dragon Ball Z Budokai 2 (PS2)". http://www.ign.com/articles/2003/12/02/dragon-ball-z-budokai-2. Retrieved June 15, 2014.
- ↑ Logan (November 17, 2003). "Test : Dragon Ball Z : Budokai 2". https://www.jeuxvideo.com/articles/0000/00003632_test.htm. Retrieved July 12, 2020.
- ↑ Kitty (March 18, 2005). "Test : Dragon Ball Z : Budokai 2". https://www.jeuxvideo.com/articles/0000/00005205_test.htm. Retrieved July 12, 2020.
- ↑ Pattison, Louis (December 2003). "Dragon Ball Z: Budokai 2". Official UK PlayStation 2 Magazine (41): 120. https://archive.org/details/ops2041/page/n119/mode/2up.
- ↑ 15.0 15.1 "Dragon Ball Z Budokai 2 for GameCube Reviews". https://www.metacritic.com/game/dragon-ball-z-budokai-2/critic-reviews/?platform=gamecube. Retrieved June 15, 2014.
- ↑ 16.0 16.1 "Dragon Ball Z: Budokai 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/dragon-ball-z-budokai-2/critic-reviews/?platform=playstation-2. Retrieved June 15, 2014.
- ↑ "Game Search". https://sites.google.com/site/gamedatalibrary/game-search. "Dragon Ball"
- ↑ "US Platinum Chart Games". http://www.the-magicbox.com/Chart-USPlatinum.shtml.
- ↑ "Marketplace: A Look At The 2004 Video Chart Picture". Billboard (Nielsen Business Media, Inc.) 117 (2): 39. 8 January 2005. ISSN 0006-2510. https://books.google.com/books?id=UxQEAAAAMBAJ&pg=PA39.
- ↑ "2004 Awards Category Details Console Fighting Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2004&idGameAwardType=46.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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