Software:Dynasty Tactics

From HandWiki
Short description: 2002 video game
Dynasty Tactics
Developer(s)Koei
Publisher(s)Koei
Director(s)Takashi Atsumi
Producer(s)Yoshiki Sugiyama
Designer(s)Tomokazu Takeda
Programmer(s)Tomoyuki Kitamura
Writer(s)Shungo Nishimura
Ichiro Yasuda
Composer(s)Mahito Yokota
SeriesDynasty Warriors
Platform(s)PlayStation 2
Release
  • JP: February 28, 2002
  • NA: September 10, 2002
  • PAL: November 29, 2002[1]
Genre(s)Tactical role-playing game
Mode(s)Single-player

Dynasty Tactics (三國志戦記, Sangokushi Senki in Japan) is a strategy game developed and published by Koei for the Sony PlayStation 2. The title is set during the Three Kingdoms era and takes place after the Yellow Turban Rebellion and Dong Zhuo's death. The gameplay uses elements from Koei's in depth turn based system in the Romance of the Three Kingdoms series. While the Dynasty Warriors series is a contemporary interpretation of the setting, the mood in Dynasty Tactics is archaic and gritty, closer to the tone set in the novel. The players can choose to roughly follow events from the epic or dramatically diverge from it.

The game was followed by a sequel in 2003.

Gameplay

The game is basically separated into two different phases: the planning stage (or turns) and battles. Turns occur on a bird's eye map of the area with color coded cities to differentiate the rulers of each section of the land. Each ruler is assigned a capital which will serve as their base of operations; if it falls, the lord of the land will be overthrown. From there, they can decide to check on their armies, search for civilians who will join their cause, or assign envoys to recruit men and spy on the enemy. If a ruler has enough spare officers, he can also create another army to fortify their land's defenses. Additionally, cities with no alignment can be effortlessly claimed if the player places an army on it.

Each segment of the story has set objectives with a number of turns given to decide how to complete it. Objectives are basically stepping stones for the ruler's motivation and method of conquest. For instance, Liu Bei can forge an alliance with Lu Bu or declare war on him instead. The ultimate goal of the game is to unite the land under one ruler but the method of doing so is up to the player.

Battles take place on a grid map system and are often limited to 30 days (or 30 turns). Only two forces can fight at one time and each side is allowed two armies (or eight units) in one battle. Envoys with the Spy skill can also participate in battle. Armies are composed of one commander, one strategist, and two other officers. When two allied armies are on the field, the commander with the highest leadership is designated as their side's main commander in battle. Strategists are the ones who set army formations and assist their army with a Trump action, a random event which can turn the tide of battle. Like many other strategy games, battles are won when the leading enemy commander is forced to flee.

Moving on the map is similar to chess in that unit types have varying levels of movement (i.e.: horsemen can move more squares forward than the footmen). The order of each unit is decided by whoever has the highest morale during a day of battle. The battlefield's terrain also affects how armies can proceed on the map. After a successful move, the army will be asked to face either north, south, west, or east. Their positioning affects the unit's capability to defend from attacks or help allies.

When a square within a unit's movement range is red, the particular unit can perform a special command called a Tactic. These commands vary with each job class; some are purely offensive, while others only target morale or aid allies. If two or more units are in a position to use their tactics together, they can perform a combo to double or even triple the tactics' effects. The combo's length is decided by the amount of generals who can perform their techniques during one attack. As the combo grows in length, the animations for the tactics look visually more impressive. Strategists can also choose to create a fragile yet handy Tactics Link, which gives allies a combo multiplier from their tactics at any position on the map. Tactic combos are the ideal way to quickly end a battle and save resources. Combos are also the most convenient way to capture an enemy general and have them serve the player's army.

All officers are also given unique buffs that are triggered by unit placement or morale.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings77.64%[2]
Metacritic79/100[3]
Review scores
PublicationScore
AllGameStarStarStarStar[4]
Edge8/10[5]
Game Informer8/10[6]
GameProStarStarStarStar[7]
GameSpot8.2/10[8]
GameSpyStarStarStarStar[9]
IGN7.6/10[10]
OPM (US)StarStarStarStarHalf star[11]
X-PlayStarStarStar[12]

Dynasty Tactics was met with positive reception upon release; GameRankings gave it a score of 77.64%,[2] while Metacritic gave it 79 out of 100.[3] It won GameSpot's 2002 "Best Game No One Played on PlayStation 2" award.[13]

References

  1. "Movie Dynasty" (in en). Eurogamer.net. 2002-09-18. https://www.eurogamer.net/article-46687. 
  2. 2.0 2.1 "Dynasty Tactics for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/561667-dynasty-tactics/index.html. Retrieved August 11, 2014. 
  3. 3.0 3.1 "Dynasty Tactics for PlayStation 2 Reviews". https://www.metacritic.com/game/dynasty-tactics/critic-reviews/?platform=playstation-2. Retrieved August 11, 2014. 
  4. Frankle, Gavin. "Dynasty Tactics - Review". AllGame. http://www.allgame.com/game.php?id=39252&tab=review. Retrieved August 11, 2014. 
  5. Edge staff (December 2002). "Dynasty Tactics". Edge (118). 
  6. Barber, Chet (November 2002). "Dynasty Tactics". Game Informer (115): 128. http://www.gameinformer.com/Games/Review/200211/R03.0731.1054.54865.htm. Retrieved August 11, 2014. 
  7. The Man in Black (September 18, 2002). "Dynasty Tactics Review for PS2 on GamePro.com". GamePro. Archived from the original on February 13, 2005. https://web.archive.org/web/20050213225837/http://www.gamepro.com/sony/ps2/games/reviews/26240.shtml. Retrieved August 11, 2014. 
  8. Speer, Justin (September 23, 2002). "Dynasty Tactics Review". http://www.gamespot.com/reviews/dynasty-tactics-review/1900-2881285/. Retrieved August 11, 2014. 
  9. Meston, Zach (October 27, 2002). "GameSpy: Dynasty Tactics". GameSpy. Archived from the original on December 16, 2005. https://web.archive.org/web/20051216063911/http://ps2.gamespy.com/playstation-2/dynasty-tactics/586229p1.html. Retrieved August 11, 2014. 
  10. Smith, David (September 12, 2002). "Dynasty Tactics". http://www.ign.com/articles/2002/09/12/dynasty-tactics. Retrieved August 11, 2014. 
  11. "Dynasty Tactics". Official U.S. PlayStation Magazine: 146. October 2002. 
  12. Gallaway, Brad (November 6, 2002). "'Dynasty Tactics' (PS2) Review". X-Play. Archived from the original on November 7, 2002. https://web.archive.org/web/20021107011151/http://www.techtv.com/extendedplay/reviews/story/0,24330,3406135,00.html. Retrieved August 11, 2014. 
  13. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  • [1]
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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