Software:Dynasty Tactics 2

From HandWiki
Short description: 2003 video game
Dynasty Tactics 2
North American PlayStation 2 box art
Developer(s)Koei
Publisher(s)Koei
Producer(s)Kunihiro Shirahata
Composer(s)
  • Mahito Yokota
  • Masato Koike
SeriesDynasty Warriors
Platform(s)PlayStation 2, PlayStation Network
ReleasePlayStation 2
  • JP: June 26, 2003
  • NA: September 24, 2003
  • PAL: November 28, 2003
PlayStation Network
  • NA: July 9, 2013
Genre(s)Tactical role-playing game
Mode(s)Single-player

Dynasty Tactics 2 (三國志戦記2, Sangokushi Senki 2 in Japan) is the sequel to Koei's Dynasty Tactics. The game has 84 stages, roughly 200 different battle and strategy events, and 96 different tactics, which is near double the last game's number.

Gameplay

Unlike the first title, players are limited to starting Liu Bei's story at the start of the game for the prologue feature. Afterwards, they can choose Liu Bei, Cao Cao, Sun Ce, or Lu Bu's stories. Lu Bu's daughter debuts in this game and can be used as part of his armies.

Recruited officers can be employed as spies to infiltrate enemy forces and sneak into cities. There are two possible routes to travel:

If a spy is sent into an enemy-occupied city, then there is a chance the spy will be caught and be sent back to the player's home base. Alternatively, if the spy isn't caught, then the player can perform different Ruses against the enemy army. These Ruses cost Craft points. Also, the player can take a more in-depth view of the enemy army, including who are friends of the enemy officers. If the spy is a friend of the enemy officer, then he may visit said officer. Sometimes, the officer will be convinced to defect.

If the spy is placed in a city with a civilian, and that civilian is friends with the spy, at the end of the turn, the civilian will request to join the player's army.

Cities may now be explored, and players can access barracks, mystics, and town squares. Barracks: Here, the player can buy additional Tactics using Craft points, which are earned by defeating officers and winning battles. The player can buy the same tactic over and over, but each time the price increases.

Mystics: If visited, the Mystic will help the player by offering advice, different items, and additional Tactics.

Town square: When an officer visits a town square, battle advice will be given, his or her stats will increase, or an enemy bandit unit will be created somewhere on the map. Bandit units are usually weak and provide decent experience if defeated.

Players are evaluated at the end of a battle based on special criteria.

Tactics can now be chained, being consecutively executed in a single turn. Within a Chain Tactic, each accomplished tactic will increase the chance that the next will succeed.

Strategists can perform two separate commands, which are the Order Chain and Link commands. Order Chain: When this command is used, the strategist will sacrifice 5 morale to affect allied officers within a certain area. If in range, then the allied officer's hands will glow blue, and he or she can perform a chain tactic, providing the conditions are fulfilled before the chain continues. The effects of an Order Chain command will wear off if the allied officer is attacked.

Link: Returning feature from previous title. After this command is ordered, the next allied tactic performed on a different target will activate the tactic that was linked. This allows the player to achieve tactical combos on enemy officers who aren't next to each other and increase the chance of success and damage for the linked tactic. However, if the enemy that was linked has a turn before an allied officer performs a tactic, the link is broken.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings75.81%[1]
Metacritic78/100[2]
Review scores
PublicationScore
CVG6/10[3]
Edge8/10[4]
EGM7.5/10[5]
Game Informer7.5/10[6]
GameProStarStarStarStar[7]
GameSpot8.2/10[8]
GameSpyStarStarStarStar[9]
GameZone8.1/10[10]
IGN8.3/10[11]
OPM (US)StarStarStarStar[12]

Dynasty Tactics 2 was met with positive reception, albeit slightly less than the first game. GameRankings gave it a score of 75.81%,[1] while Metacritic gave it 78 out of 100.[2]

References

  1. 1.0 1.1 "Dynasty Tactics 2 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/589790-dynasty-tactics-2/index.html. 
  2. 2.0 2.1 "Dynasty Tactics 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/dynasty-tactics-2/critic-reviews/?platform=playstation-2. 
  3. "PS2 Review: Dynasty Tactics 2". Computer and Video Games. December 2003. 
  4. Edge staff (December 2003). "Dynasty Tactics 2". Edge (131): 109. 
  5. EGM staff (November 2003). "Dynasty Tactics 2". Electronic Gaming Monthly (173): 176. 
  6. "Dynasty Tactics 2". Game Informer (126): 120. October 2003. 
  7. The Man in Black (September 24, 2003). "Dynasty Tactics 2 Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/31160.shtml. Retrieved August 11, 2014. 
  8. Kasavin, Greg (September 23, 2003). "Dynasty Tactics 2 Review". http://www.gamespot.com/reviews/dynasty-tactics-2-review/1900-6075626/. 
  9. Meston, Zach (October 16, 2003). "GameSpy: Dynasty Tactics 2". GameSpy. http://ps2.gamespy.com/playstation-2/dynasty-tactics-2/6232p1.html. 
  10. Tha Wiz (November 7, 2003). "Dynasty Tactics 2 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2003/11/10/dynasty_tactics_2_ps2_review. 
  11. Dunham, Jeremy (September 23, 2003). "Dynasty Tactics 2". http://www.ign.com/articles/2003/09/23/dynasty-tactics-2. 
  12. "Dynasty Tactics 2". Official U.S. PlayStation Magazine: 132. November 2003. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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