Software:Konami Krazy Racers

From HandWiki
Short description: 2001 video game
Konami Krazy Racers
Konami Krazy Racers box art featuring eight playable characters. From left to right:Takosuke, Nyami, Goemon, Dracula, Power Pro, Pastel, Cyborg Ninja, and Moai.
Developer(s)Konami Computer Entertainment Kobe (KCEC)
Publisher(s)Konami
Director(s)Toyokazu Nonaka
Producer(s)Etsunobu Ebisu
Keita Kawaminami
Programmer(s)Hiroshi Shibata
Junichi Taniguchi
Ken Yokota
Artist(s)Toyokazu Nonaka
Shōichi Maekawa
Chieko Tobioka
Composer(s)Sotaro Tojima
Platform(s)Game Boy Advance, Wii U
ReleaseGame Boy Advance
  • JP: March 21, 2001
  • NA: June 11, 2001
  • PAL: June 22, 2001
Wii U Virtual Console
  • EU: October 15, 2015
  • NA: November 26, 2015
  • JP: February 3, 2016
Genre(s)Racing game
Mode(s)Single-player, multiplayer

Konami Krazy Racers[lower-alpha 1] is a 2001 kart-themed racing video game developed and published by Konami for the Game Boy Advance. Released as a launch title for the system, Konami Krazy Racers makes use of a variety of characters and concepts from several of Konami's franchises, including Castlevania, Metal Gear, and Gradius. It plays similarly to the Mario Kart series, with eight characters per circuit and offensive/defensive items placed at predetermined points in the tracks. Konami Krazy Racers received mostly positive reviews. It was later released through the Virtual Console for the Wii U in 2015.

Gameplay

Gameplay screenshot

Konami Krazy Racers plays similarly to other kart racing games. Each race begins at the starting line, where eight racers are lined up in certain positions. Each of the seven computers are placed in the closest seven positions to the starting line, but the player character always starts a circuit in eighth place. This placement may change in the next race of the circuit depending on how well the racers do. If the player places first, he or she will be in the first position, as the placement in the following races is based on how the racers did in the previous race. The race is seen from behind the player, and uses Mode 7 effects to simulate the three dimensions.[1] A timer will count down to indicate the beginning of the race, and the player must hold down a button to accelerate at the beginning. The player can pick up coins off of the track which may be spent on items in a shop, and depending on the character the player controls, he or she may try to cause another player to spin-out. The player may use other buttons to do such actions as jump and brake, which aides in maneuverability.

Placed throughout the races are red and blue bells. The red bells contain any variety of items, while the blue bell contains a speed-boosting item.

Characters

Konami Krazy Racers features a total of 12 characters from various Konami series. Each character features unique statistics, including weight, speed, and acceleration.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[2]
Review scores
PublicationScore
AllGameStarStarStarStar[3]
Edge6/10[4]
EGM8.67/10[5][lower-alpha 2]
Eurogamer8/10[6]
Famitsu25/40[7]
Game Informer7/10[8]
GameSpot8.1/10[9]
GameSpy82%[10]
IGN8/10[11]
Next GenerationStarStarStar[12]
Nintendo PowerStarStarStarHalf star[13]
Nintendo World Report9/10[14]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[2] NextGen was generally positive to the game, but regarded it inferior to the then-upcoming Software:Mario Kart: Super Circuit.[12] In Japan, Famitsu gave it a score of 25 out of 40.[7] Four-Eyed Dragon of GamePro said, "If you are in need of a serious kart racing fix, Konami Krazy Racers is it—mainly because it's the only kart racer out so far."[15][lower-alpha 3]

It was ranked #10 on a top ten list of the best Game Boy Advance games in Electronic Gaming Monthly, beating Mario Kart: Super Circuit, another Game Boy Advance kart racing game.

Sequel

Krazy Kart Racing is a sequel to the title released in 2009 initially for iOS and in 2011 for Android. It features a total of 12 characters from Konami franchises, four of which return from Konami Krazy Racers. It received above-average reviews according to the review aggregation website GameRankings.[16] Pocket Gamer gave it three-and-a-half stars out of five.[17]

Notes

  1. Known in Japan as Konami Wai Wai Racing Advance (コナミ ワイワイレーシング アドバンス, Konami Wai Wai Rēshingu Adobansu).
  2. In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 8.5/10, and the other gave it 9/10.
  3. GamePro gave the game 3.5/5 for graphics, 2.5/5 for sound, 4/5 for control, and 3/5 for fun factor.

References

  1. "Konami Krazy Racers screenshots". Atari SA. https://www.mobygames.com/game/8093/konami-krazy-racers/screenshots/. 
  2. 2.0 2.1 "Konami Krazy Racers". Fandom. https://www.metacritic.com/game/konami-krazy-racers/. 
  3. Nicholls, Shawn. "Konami Krazy Racers - Review". All Media Network. http://www.allgame.com/game.php?id=34870&tab=review. 
  4. Edge staff (May 2001). "[Konami Wai Wai Racing [Advance]"]. Edge (Future Publishing) (97): 77. https://retrocdn.net/images/c/c6/Edge_UK_097.pdf. Retrieved February 16, 2024. 
  5. Johnston, Chris; Dudlak, Jonathan; Sewart, Greg (July 2001). "Konami Krazy Racers". Electronic Gaming Monthly (Ziff Davis) (144): 94. https://retrocdn.net/images/e/ea/EGM_US_144.pdf. Retrieved February 16, 2024. 
  6. Bramwell, Tom (July 10, 2001). "Konami Krazy Racers". Gamer Network. https://www.eurogamer.net/r-kkr-gba. 
  7. 7.0 7.1 "コナミ ワイワイレーシング アドバンス [GBA"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=33355&redirect=no. Retrieved February 16, 2024. 
  8. "Konami Krazy Racers". Game Informer (FuncoLand) (99). July 2001. 
  9. Varanini, Giancarlo (June 8, 2001). "Konami Krazy Racers Review". Fandom. https://www.gamespot.com/reviews/konami-krazy-racers-review/1900-2771929/. 
  10. Bub, Andrew S. (January 30, 2002). "Konami Krazy Racers (GBA)". IGN Entertainment. http://archive.gamespy.com/reviews/january02/krazyracersgba/. 
  11. Harris, Craig (June 14, 2001). "Konami Krazy Racers". Ziff Davis. https://www.ign.com/articles/2001/06/14/konami-krazy-racers. 
  12. 12.0 12.1 "Konami Krazy Racer [sic"]. NextGen (Imagine Media) (79): 65. July 2001. https://archive.org/details/NextGen79Jul2001/page/n65/mode/2up. Retrieved September 1, 2022. 
  13. "Konami Krazy Racers". Nintendo Power (Nintendo of America) 145. June 2001. 
  14. Metts, Jonathan (July 8, 2001). "Konami Krazy Racers". NINWR, LLC. https://www.nintendoworldreport.com/review/3786/konami-krazy-racers-game-boy-advance. 
  15. Four-Eyed Dragon (August 2001). "Konami Krazy Racers". GamePro (IDG) (155): 72. https://retrocdn.net/images/5/50/GamePro_US_155.pdf. Retrieved February 16, 2024. 
  16. "Krazy Kart Racing for iOS (iPhone/iPad)". CBS Interactive. https://www.gamerankings.com/iphone/972672-krazy-kart-racing/index.html. 
  17. Mundy, Jon (August 19, 2009). "Krazy Kart Racing". Steel Media Ltd. https://www.pocketgamer.com/krazy-kart-racing/krazy-kart-racing/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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