Software:Moai

From HandWiki
Short description: Free game development engine
Moai
Developer(s)Zipline Games
Written inLua, C++
TypeGame engine, Cloud computing
LicenseCommon Public Attribution License, Proprietary
Websitegetmoai.com (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1] As of 2017, the platform is no longer supported.[7]

Notable games

Year Title Developer Template:Refh
2011 Crimson Harebrained Schemes [2][3]
2011 Wolf Toss Zipline Games [8][9]
2014-2015 Broken Age Double Fine [5]
2014 Spacebase DF-9 Double Fine
2015 Invisible, Inc. Klei Entertainment [4]
2017 The Franz Kafka Videogame Denis Galanin
2021 Eastward Pixpil

References

  1. 1.0 1.1 Takahashi, Dean (2012-03-23). "With 6,000 followers, Zipline launches Moai game-dev platform". https://venturebeat.com/2012/03/23/with-6000-followers-zipline-games-launches-its-moai-game-development-platform/. .
  2. 2.0 2.1 2.2 Woodward, Curt (2011-06-06). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/. .
  3. 3.0 3.1 Bolden, Aljernon (2011-09-26). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks.". https://www.gamedeveloper.com/programming/how-crimson-steam-pirates-1-game-on-ipad-was-built-in-just-12-weeks-. .
  4. 4.0 4.1 Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc.". http://www.gamasutra.com/view/news/236778/Road_to_the_IGF_Klei_Entertainments_Invisible_Inc.php. 
  5. 5.0 5.1 "Video: Double Fine Adventure built with Moai". 2 May 2012. https://mcvuk.com/development-news/video-double-fine-adventure-built-with-moai/. 
  6. Orland, Kyle (2011-07-06). "Moai Mobile Game Development Platform Launches Open Beta". https://www.gamedeveloper.com/programming/moai-mobile-game-development-platform-launches-open-beta. 
  7. Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub, https://github.com/moai/moai-dev/commit/c86fcfbe77377490999d5b6e4286f439b21ed2bf .
  8. Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". https://venturebeat.com/games/zipline-games-moai-wolf-toss/. 
  9. Woodward, Curt (2011-12-08). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/. .

Further reading