Software:List of game engine recreations
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source.
In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.
| Video game | Name of game engine recreation | Status | License | Refs | |
|---|---|---|---|---|---|
| Development | Playable | ||||
| 7th Guest | ScummVM | Active | GPLv3+ | ||
| v64tng | Active | MIT License | [1] | ||
| Abuse | Abuse | Completed | GPLv2, WTFPLv2 | ||
| Age of Empires | Chariot | Inactive | MIT License | [2] | |
| Age of Empires Free Software Remake | Active | Apache-2.0 | [3][4] | ||
| Age of Empires II | openage | Active | GPLv3+ | [5] | |
| freeaoe | ? | GPLv3+ | [6] | ||
| Aliens versus Predator (1999) | avp | ? | ? | ? | |
| avp_GLES | ? | ? | ? | ||
| Alone in the Dark | Free in the Dark | Active | ? | GPLv2 | [7][8] |
| Alone in the Dark 2 | |||||
| Alone in the Dark 3 | |||||
| Jack in the Dark | |||||
| Ambermoon | Ambermoon.net | Active | GPL | [9] | |
| Another World | New RAW | Inactive | ? | GPLv2+ | |
| raw (Rewritten engine for Another World) | Inactive | ? | GPLv2+ | [10] | |
| rawgl | Inactive | ? | ? | ||
| Software:Arcanum: Of Steamworks and Magick Obscura | OpenArcanum | ? | ? | ? | |
| Arx Fatalis | Arx Libertatis | Active | GPLv3+ | [11][12][13] | |
| Bermuda Syndrome | Bermuda Syndrome engine reimplementation | Inactive | ? | ? | |
| Betrayal at Krondor | xBaK | Inactive | ? | ||
| Blade Runner | ScummVM | Active | GPLv3+ | [14][15] | |
| Software:Blood Omen: Legacy of Kain | Blood Omnicide | ? | ? | ? | |
| BVE Trainsim | openBVE | Completed | Public-domain | ||
| Caesar III | CaesarIA | Inactive | ? | GPLv3+ | [16] |
| Julius | Completed | AGPLv3 | [17] | ||
| Cannon Fodder | Open Fodder | Completed | GPLv3+ | ||
| Cannon Fodder 2 | |||||
| Carmageddon | dethrace | Active | GPLv3+ | [18] | |
| The Castles of Dr. Creep | Castles of Dr. Creep | Completed | GPLv3+ | ||
| Catacomb 3-D | CatacombGL | Active | GPL | [19] | |
| Catacomb Abyss | |||||
| Catacomb Armageddon | |||||
| Catacomb Apocalypse | |||||
| Cave Story | NXEngine | Inactive | GPL | ||
| doukutsu-rs | Active | MIT | |||
| Chaos;Head | FGRE | Inactive | ? | GPLv3+ | |
| Steins;Gate | |||||
| Software:Chasm: The Rift | PanzerChasm | Inactive | GPLv3 | [20] | |
| Clannad | xclannad | ? | ? | ? | |
| Command & Conquer Tiberian Dawn | FreeCNC | Inactive | GPLv2 | [21] | |
| OpenRA | Active | GPLv3 | [22][23] | ||
| Vanilla Conquer | Active | GPLv3[24] | [25] | ||
| Software:Command & Conquer: Generals – Zero Hour | Thyme | Active | GPL | [26] | |
| OpenSAGE | Active | LGPL | [27] | ||
| Software:Command & Conquer: Red Alert | FreeRA | Inactive | GPLv2 | [28] | |
| OpenRedAlert
based on FreeCNC and FreeRA |
Inactive | GPLv2 | [29] | ||
| Red Alert++ / Chronoshift | Inactive | GPLv2 | [30][31][32][33] | ||
| OpenRA | Active | GPLv3 | [22] | ||
| Vanilla Conquer | Active | GPLv3[24] | [25] | ||
| Commander Keen series | Keen Dreams | Inactive | ? | GPL | |
| Commander Keen in Goodbye, Galaxy | Omnispeak | Inactive | ? | GPL | |
| Commander Keen in Keen Dreams | Commander Genius | Active | ? | GPL | |
| Reflection Keen | Active | ? | GPL | ||
| Creatures | openc2e | Active | ? | LGPL | [34] |
| Chris Sawyer's Locomotion | OpenLoco | Active | MIT License | [35] | |
| Curse of the Azure Bonds | coab (Curse of the Azure Bonds) | Inactive | New BSD | ||
| Doom engine games | List of Doom ports | Completed | GPLv2+, Doom Source License | ||
| The Daedalus Encounter | OpenDaed | Inactive | ? | GPLv3+ | |
| Death Rally | DreeRally | Active | ? | Public-domain | |
| dRally | Active | ? | ? | ||
| Desert Strike: Return to the Gulf | OpenStrike | Inactive | ? | GPL | |
| Jungle Strike: The Sequel to Desert Strike | |||||
| Diablo | Freeablo | Inactive | GPL | [36][37] | |
| Devilution | Active | Sustainable Use License | [38] | ||
| DevilutionX | Active | Sustainable Use License | [39] | ||
| djavul | Inactive | ? | Unlicense | ||
| Die by the Sword | Die by the Sword – Xtended | ? | ? | ? | |
| Dink Smallwood | GNU FreeDink | Completed | GPL | ||
| Dragon Age II | xoreos (Bioware's Aurora engine and its derivatives) |
Active | ? | GPL | [40][41] |
| Software:Dragon Age: Origins | ? | ||||
| Jade Empire | ? | ||||
| Neverwinter Nights | ? | ||||
| Neverwinter Nights 2 | ? | ||||
| Software:Sonic Chronicles: The Dark Brotherhood | ? | ||||
| The Witcher | ? | ||||
| Star Wars: Knights of the Old Republic | reone | Active | ? | GPL | [42] |
| xoreos | Active | ? | GPL | [40][41] | |
| KotOR.js | Active | GPLv3+ | |||
| Star Wars Knights of the Old Republic II: The Sith Lords | reone | Active | ? | GPL | [42] |
| xoreos | Active | ? | GPL | [40][41] | |
| KotOR.js | Active | GPLv3+ | |||
| Dragon Wars | OpenDW | Active | ? | ISC license | [43] |
| Driver 2 | REDRIVER2 | Completed | MIT License | [44][45] | |
| Duke Nukem | FreeNukum | Active | ? | AGPLv3+ | [46][47] |
| ReDuke | Inactive | ? | ? | ||
| Duke Nukem II | Rigel Engine | Active | ? | GPL | |
| Duke Nukem 3D | EDuke32 | Active | GPL | [48][49] | |
| Dune II | DuneLegacy | Active | ? | GPL | [50] |
| OpenDUNE | Active | ? | GPL | ||
| Dune Dynasty | Inactive | ? | GPL | ||
| Dungeon Keeper | KeeperFX | Active | GPLv2+ | ||
| Dungeon Keeper 2 | OpenKeeper | Active | ? | GPLv3+ | |
| GLKeeper | Inactive | MIT License | |||
| The Elder Scrolls I: Arena | OpenTESArena | Active | MIT License | [51] | |
| Software:The Elder Scrolls II: Daggerfall | XL Engine (DaggerXL) | Inactive | ? | MIT License | [52][53][54][55][56] |
| Daggerfall Unity | Active | MIT License | [57][58][59] | ||
| Software:The Elder Scrolls III: Morrowind | Project Aedra | Inactive | ? | as-is | [60] |
| OpenMW | Active | GPLv3+ | |||
| The Crystal Scrolls | Inactive | ? | LGPL | ||
| ELF Corporation | ANISE | ? | ? | ? | [61] |
| Elite | Elite – The New Kind | ? | ? | ? | |
| Elite : Harmless | Active | ? | CC BY-NC-SA 4.0 | ||
| Escape from Colditz | Colditz Escape | Completed | ? | ||
| EverQuest | LanternEQ | Active | ? | ||
| Eye of the Beholder | ScummVM Kyra engine | Yes | Yes | Yes | |
| Eye of the Beholder II | ScummVM Kyra engine | Yes | Yes | Yes | |
| ArcEngine | Inactive | ? | ? | ||
| Spectalum | Inactive | GPL-2.0 | [62] | ||
| F-1 Spirit | F1-Spirit Remake | ? | ? | ? | [63] |
| Fade to Black | f2bgl | Inactive | ? | ? | |
| Fallout | Fallout Community Edition | Active | Sustainable Use License | [64] | |
| Fallout Reference Edition | Active | Sustainable Use License | [65] | ||
| Fallout 2 | Falltergeist | Inactive | ? | GPLv3+ | [66] |
| DarkFO | Inactive | Apache 2.0 | [67] | ||
| jsFO | Inactive | Apache 2.0 | [68] | ||
| Fallout 2 Reference Edition | Active | Sustainable Use License | [69] | ||
| Fallout 2 Community Edition | Active | Sustainable Use License | [70] | ||
| Vault13 | Inactive | GPLv3+ | [71] | ||
| Final Fantasy VII | Q-Gears | Inactive | ? | GPLv2 | |
| Final Fantasy VIII | OpenVIII | Active | ? | MIT License | |
| Fish Fillets | Fish Fillets NG | Completed | GPL | ||
| Flashback: The Quest for Identity | REminiscence | Inactive | ? | GPL-3.0+ | [72] |
| Freelancer | Librelancer | Active | ? | MIT License | |
| Finance:Frontier: Elite II | Frontier 1337 | ? | ? | ? | |
| GLFrontier | ? | ? | ? | ||
| Software:Frontier: First Encounters | jjFFE | ? | ? | ? | |
| GameMaker "Classic" (≤8.1) games | OpenGMK | 2024-05-09 | ? | GPL-2.0 | [73] |
| Game Creator | 2024-02-26 | ? | GPL-3.0 | [74] | |
| GameMaker Studio 1 games | OpenGML | 2023-04-24 | ? | MIT | [75] |
| DejaVu-llvm | 2015-09-06 | ? | NCSA | [76] | |
| DejaVu | 2023-07-30 | ? | MIT, Apache-2.0 | [77] | |
| Acolyte | 2014-02-07, officially dead | ? | BSD-3-Clause | [78] | |
| Gothic | REGoth | Inactive | ? | GPL-3.0 | |
| REGoth-bs | Active | ? | MIT License | ||
| Gothic II | REGoth | Inactive | ? | GPL-3.0 | |
| REGoth-bs | Active | ? | MIT License | ||
| OpenGothic | Active | MIT License | [79] | ||
| Grand Theft Auto | OpenGTA | Inactive | non-commercial restrictions | [80] | |
| Grand Theft Auto 2 | GTA2NET | Inactive | MIT | [81] | |
| Grand Theft Auto 3 | re3 | Active | ? | [82] | |
| Software:Grand Theft Auto: Vice City | Active | ? | [82] | ||
| The Great Escape | The Great Escape | Active | ? | ||
| The Great Giana Sisters | OpenGGS | Active | ? | GPL | [83] |
| Heart of Darkness | HODe | Completed | ? | [84][85] | |
| Heart of the Alien | Heart of The Alien Redux | Inactive | ? | GPL | |
| Heroes of Might and Magic II | fheroes2 | Active | GPLv2 | [86] | |
| Heroes of Might and Magic III | VCMI project | Active | GPLv2 | [87] | |
| Software:Igor: Objective Uikokahonia | Igor | ? | ? | ? | |
| Imperium Galactica | OpenIG | Active | LGPL-3.0 | [88] | |
| Software:Jak and Daxter: The Precursor Legacy | OpenGOAL | Active | ISC license | [89] | |
| Jak 2 | Active | ISC license | |||
| Jak 3 | Active | ISC license | |||
| Jazz Jackrabbit | OpenJazz | Active | GPLv2 | [90] | |
| Software:Star Wars: Dark Forces | The Force Engine | Active | GPLv2 | [91] | |
| Outlaws | Active | GPLv2 | |||
| Software:Star Wars Jedi Knight: Dark Forces II | OpenJKDF2 | Active | Custom | [92] | |
| Software:Star Wars Jedi Knight II: Jedi Outcast | OpenJK | Active | GPLv2 | [93] | |
| Organization:Star Wars Jedi Knight: Jedi Academy | Active | GPLv2 | |||
| J.R.R. Tolkien's The Lord of the Rings, Vol. I | Lord of the Rings Engine | Active | LGPL | [94] | |
| KKnD: Krush, Kill 'n Destroy | OpenRA | Inactive | GPLv3 | [95] | |
| OpenKKND | Inactive | ? | ? | [96] | |
| Knytt Stories | knyttds | ? | ? | ? | [97] |
| The Legend of Zelda: A Link to the Past | Zelda3 | Active | MIT License | ||
| Software:The Legend of Zelda: Ocarina of Time | Ship of Harkinian | Active | ? | [98] | |
| Software:The Legend of Zelda: Majora's Mask | 2 Ship 2 Harkinian | Active | ? | [99] | |
| Lemmings (Windows version) | Lemmini | Inactive | ? | ? | |
| Little Big Adventure | TwinEngine | Inactive | ? | GPL | |
| ScummVM | Active | GPLv3+ | |||
| Little Big Adventure 2 | LBA 2 Engine | Inactive | ? | ? | |
| LBA2 Remake | Active | ? | MIT License | ||
| Little Fighter 2 | Project-F | Inactive | GPL | [100] | |
| Magic Carpet | remc1 | Inactive | ? | GPLv3 | |
| Magic Carpet: Hidden Worlds | remc1hw | Inactive | ? | GPLv3 | |
| Magic Carpet 2 | remc2 | Inactive | ? | GPLv3 | |
| Marathon Trilogy | Aleph One | Completed | GPL | ||
| Marble Blast Ultra | OpenMBU | Beta | MIT License | ||
| Master of Orion | 1oom | Inactive | GPL | [101] | |
| Software:Master of Orion II: Battle at Antares | 2ooM | Inactive | ? | GPL | |
| OpenMOO2 | Inactive | ? | GPL | ||
| Software:Medal of Honor: Allied Assault | OpenMoHAA | Active | GPLv2 | [102] | |
| Mercenary (including Damocles and The Dion Crisis) | MDDClone | Completed | ? | ||
| Metroid Prime | Metaforce | Inactive | MIT License | [103] | |
| Software:Metroid Prime 2: Echoes | |||||
| Software:Metroid Prime 3: Corruption | |||||
| Midnight Club II | OpenMC2 | Active | ? | GPL | |
| The Legend of Sword and Fairy (also known as PAL) | SDLPAL | Active | ? | ? | |
| Magnetic Scrolls adventure games (e.g. The Pawn, Guild of Thieves) | Magnetic | ? | ? | ? | |
| ScummVM | Active | GPL | |||
| Software:Might and Magic IV: Clouds of Xeen | ScummVM | Active | GPL | ||
| OpenXeen | Inactive | ? | GPL | ||
| Software:Might and Magic V: Darkside of Xeen | ScummVM | Active | GPL | ||
| OpenXeen | Inactive | ? | GPL | ||
| Might and Magic VI: The Mandate of Heaven | OpenEnroth | Active | ? | GPL | |
| Might and Magic VII: For Blood and Honor | Active | GPL | |||
| Might and Magic VIII: Day of the Destroyer | Active | ? | GPL | ||
| Need For Speed | OpenNFS1 | Inactive | ? | ? | [104] |
| Software:Need for Speed III: Hot Pursuit | OpenNFS | Active | ? | MIT License | [105] |
| Need For Speed II | Need For Speed II SE | Active | ? | MIT License | [106] |
| Nicky Boom | Nicky | Inactive | ? | ||
| Nuclear War | Netnuclear | ? | ? | ||
| Software:Oddworld: Abe's Exoddus | R.E.L.I.V.E. | Active | GPLv2+ | ||
| Software:Oddworld: Abe's Oddysee | |||||
| One Must Fall 2097 | Openomf | Active | MIT License | [107] | |
| Outcast | OpenOutcast | Inactive | ? | ? | |
| Outpost | OutpostHD | Active | ? | Permissive license[108] / proprietary[109] | |
| Out Run | cannonball | Active | GPL-like license with non-commercial clause[110] | [111] | |
| Panzer General II | Open General | Active | BSD | ||
| Perfect Dark | perfect_dark | Active | MIT | [112] | |
| Pharaoh | Akhenaten | Active | AGPLv3 | [113] | |
| Ozymandias | Inactive | AGPLv3 | [114] | ||
| Prince of Persia | FreePrince | Inactive | ? | GPLv2+ | |
| SDLPoP | Active | ? | GPL | ||
| MININIM | Inactive | ? | GPL | [115] | |
| Redneck Rampage | Rednukem | Active | GPLv2, BUILD engine license | ||
| Redneck Rampage Rides Again | |||||
| Rick Dangerous | xrick | Inactive | ? | [116] | |
| RollerCoaster Tycoon | FreeRCT | Active | ? | GPLv2 | |
| RollerCoaster Tycoon 2 | OpenRCT2 | Active | GPLv3 | ||
| RuneScape | OpenRSC | Active | AGPLv3 | [117] | |
| Lost City/2004Scape | Active | MIT License | [118] | ||
| Sonic CD (2011) | Sonic-CD-11-Decompilation | Active | |||
| Sonic the Hedgehog (2013) | Sonic-1-2-2013-Decompilation | Active | |||
| Sonic the Hedgehog 2 (2013) | Active | ||||
| Sonic Mania | Sonic-Mania-Decompilation | Active | |||
| RPG Maker 2000 | EasyRPG | Active | GPL | ||
| RPG Maker 2003 | |||||
| RPG Maker XP aka Ruby Game Scripting System (RGSS) | mkxp, mkxp-z | Active | GPL | [119][120] | |
| RPG Maker VX (RGSS2) | |||||
| RPG Maker VX Ace (RGSS3) | |||||
| The Settlers | Freeserf | Active | ? | GPL | |
| The Settlers II | Return to the Roots (RttR) | Active | GPL | ||
| Silencer | zSilencer | Completed | ? | ||
| The Sims | Simitone | Active | ? | Mozilla Public License | [121] |
| The Sims Online | FreeSO | Active | Mozilla Public License | ||
| Project Dollhouse | Inactive | ? | ? | ||
| SimCity 2000 | OpenSC2K | Inactive | GPL | [122][123] | |
| SimTower | OpenSkyscraper | Inactive | ? | GPL | [124] |
| StarCraft | SCSharp | Inactive | ? | ? | [125] |
| StarGus with Stratagus | Active | GPL-2.0 | |||
| Strike Commander | libRealSpace | Inactive | ? | ? | |
| Stronghold | Sourcehold | Active | ? | MIT License | [126] |
| Castlekeep | ? | ? | GPL | ||
| Dune 2000 Tiberian Sun Red Alert 2 |
OpenRA | Active | GPLv3 | [22][127][128] | |
| SubSpace | Continuum | Completed | ? | [129] | |
| Super Mario 64 | Super Mario 64 Port | Active | GPL | ||
| Super Mario World | smw | Active | MIT License[130] | ||
| Super Metroid | sm | Active | MIT License[131] | ||
| Syndicate | FreeSynd | Inactive | ? | GPL | |
| System Shock | Shockolate | Active | GPL | [132] | |
| TSSHP (The System Shock Hack Project) | Inactive | ? | BSD | ||
| Software:S.T.A.L.K.E.R.: Shadow of Chernobyl | OpenXRay (in fact not a reimpl, but just a release) | Active | non-commercial[133] | ||
| Software:S.T.A.L.K.E.R.: Clear Sky | Active | ||||
| Software:S.T.A.L.K.E.R.: Call of Pripyat | Active | ||||
| The Temple of Elemental Evil | Temple+ | Active | ? | [134] | |
| Theme Hospital | CorsixTH | Active | MIT License | [135][136] | |
| Titus the Fox | OpenTitus | Inactive | GPL | [137] | |
| Tomb Raider classic series | TRX – Tomb Raider I & II: Community Edition | Active | GPLv3 | [138] | |
| CroftEngine | Active | LGPL | [139] | ||
| OpenRaider | Inactive | ? | GPL-2.0 | ||
| OpenTomb | Inactive | LGPL | [140] | ||
| OpenLara | Active | BSD | [141] | ||
| Tomb Raider 5 Decompilation Project | Active | ? | ? | [142] | |
| TombEngine | Active | MIT License | [143] | ||
| Total Annihilation | Spring Engine (with eXtended Total Annihilation, Balanced Annihilation or Beyond All Reason) | Active | GPL | [144][145][146] | |
| Total Annihilation 3D | Completed | ? | ? | ||
| Touhou 6 ~ The Embodiment of Scarlet Devil | PyTouhou | ? | GPL | ||
| Transport Tycoon Deluxe | OpenTTD (reverse engineered) | Active | GPL | ||
| Tyrian | OpenTyrian | Active | GPL-2.0 | [147] | |
| freescape engine used for games like Driller and Castle Master | Phantasma | ? | ? | ? | |
| Dungeon Master, Chaos Strikes Back, and Dungeon Master II | Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC) (reverse engineered) |
Completed | ? | ||
| RTC | ? | ? | |||
| GoldSrc (Half-Life 1) games | Xash3D FWGS | Active | GPLv3 | ||
| Key dating sim games | Waffle | ? | ? | ? | |
| adventure games created with World Builder | ScummVM (WAGE) | ? | ? | GPL | [148][149] |
| Key ren'ai games using the AVG32 engine, especially Kanon, Air and Clannad | xkanon | Inactive | ? | GPL | |
| RLVM | Active | GPL | |||
| Adventure Game Interpreter (AGI) engine by Sierra adventure games | NAGI | ? | ? | ? | |
| Adventure Game Interpreter (AGI) engine, Cinématique, Gob, Groovie, Kyra | ? | GPL | [150] | ||
| Multimedia Applications Development Environment (MADE engine) | ? | GPL | [150] | ||
| SCUMM | ? | GPL | [150] | ||
| Sierra's Creative Interpreter (SCI) | ? | GPL | [150] | ||
| M4, Parallaction, and others | ? | GPL | [150] | ||
| Grim Fandango (GrimE-based) | ResidualVM | ? | GPL | [151] | |
| Escape from Monkey Island | ? | GPL | [151] | ||
| Software:Myst III: Exile | ? | GPL | [151] | ||
| The Longest Journey | Active | GPL | [152] | ||
| Baldur's Gate (Infinity Engine-based) | GemRB | Active | GPL | [153] | |
| Software:Baldur's Gate II: Shadows of Amn | |||||
| Icewind Dale | |||||
| Icewind Dale II | |||||
| Software:Planescape: Torment | |||||
| Plants vs. Zombies | PlantsVsZombies.NET | Active | MIT License | [154] | |
| System Shock 2 | OpenDarkEngine (i.e., not The Dark Mod), NewDark | Inactive | GPL | [155][156] | |
| Software:Thief: The Dark Project (Dark Engine-based) | Inactive | GPL | |||
| Thief II: The Metal Age | Inactive | GPL | |||
| Software:UFO: Enemy Unknown | OpenXcom | Completed | GPL | [157] | |
| Software:X-COM: Terror from the Deep | |||||
| Software:X-COM: Apocalypse | OpenApoc | Active | MIT License | [158][159] | |
| Software:Ultima IV: Quest of the Avatar | xu4 | Inactive | GPL | ||
| ScummVM | Active | GPL | |||
| Software:Ultima VI: The False Prophet | Nuvie | Inactive | GPL | ||
| ScummVM | Active | GPL | |||
| Software:Ultima VII: The Black Gate | Exult | Active | GPL | [160] | |
| Software:Ultima VII Part Two: Serpent Isle | |||||
| Software:Ultima VIII: Pagan | Pentagram | Inactive | GPL | ||
| ScummVM | Active | GPL | |||
| Ultima Online | CrossUO | Active | ? | GPL | |
| Ultima Online on Freeshards | Iris2 | ? | ? | ? | |
| Software:Ultima Underworld: The Stygian Abyss | Underworld Adventures | Active | ? | GPL | |
| Unreal | Surreal Engine | Active | zlib License | [161] | |
| Unreal Tournament | |||||
| Urban Assault | UA_source | Active | GPL | [162] | |
| Software:Warcraft: Orcs & Humans | Alpha-WC1 | ? | ? | ? | |
| War1gus with Stratagus | Active | GPL-2.0-only | |||
| Software:Warcraft II: Tides of Darkness | Wargus with Stratagus | Active | GPL-2.0-only | ||
| Wizardry | p-interp | ? | ? | ? | |
| Z-machine | Frotz, ZIP, JZIP, Zip 2000, Zip Infinity and Nitfol | ? | ? | ? | |
| ScummVM | Active | GPL | |||
| Zak McKracken and the Alien Mindbenders | ScummVM | Active | GPL | ||
| Zork Nemesis | ScummVM | Active | GPL | ||
| Software:Zork: Grand Inquisitor | |||||
| Video game | Name of game engine recreation | Development | Playable | License | Refs |
| Status | |||||
See also
- List of commercial video games with later released source code
- Source port
- Video game remake
- Emulator
References
- ↑ "v64tng". 2024-12-14. https://github.com/mattseabrook/v64tng.
- ↑ "Chariot". 3 November 2021. https://github.com/ChariotEngine/Chariot.
- ↑ "aoe/LEGAL at master · FolkertVanVerseveld/aoe · GitHub". https://github.com/FolkertVanVerseveld/aoe/blob/master/LICENSE.
- ↑ "aoe". 2024-06-11. https://github.com/FolkertVanVerseveld/aoe.
- ↑ "openage README". 1 September 2020. https://github.com/SFTtech/openage/blob/master/README.md#license.
- ↑ "freeaoe". 3 November 2021. https://github.com/sandsmark/freeaoe.
- ↑ "[Fitd-cvs fitd AUTHORS,NONE,1.1 COPYING,NONE,1.1 [..]"]. 6 August 2004. https://sourceforge.net/p/fitd/mailman/message/906398/.
- ↑ "Yaz0r/FITD". https://github.com/yaz0r/FITD.
- ↑ "Ambermoon.net". https://github.com/Pyrdacor/Ambermoon.net.
- ↑ "raw - Rewritten engine for Another World/Out of this World". 21 April 2004. License found in: release 0.1.0 (2004/04/21) - raw-0.1.0.tar.bz2 - source code. http://membres.lycos.fr/cyxdown/raw/.
- ↑ "ArxLibertatis/COPYING at master · arx/ArxLibertatis · GitHub". https://github.com/arx/ArxLibertatis/blob/master/COPYING.
- ↑ "Arx Libertatis - a cross-platform port of Arx Fatalis". https://arx-libertatis.org/.
- ↑ "arx/ArxLibertatis". 6 November 2021. https://github.com/arx/ArxLibertatis.
- ↑ "ScummVM 2.1.0 "Electric Sheep" has been produced.". 2011-11-11. https://scummvm.org/news/20191013/.
- ↑ "Blade Runner is now easily playable in ScummVM". 2019-11-17. https://www.rockpapershotgun.com/blade-runner-is-now-easily-playable-in-scummvm.
- ↑ "caesaria-game". https://github.com/dalerank/caesaria-game.
- ↑ Julius on GitHub (6 March 2019)
- ↑ "Dethrace-labs/Dethrace". https://github.com/dethrace-labs/dethrace.
- ↑ ArnoAnsems (2023-04-26). "CatacombGL". https://github.com/ArnoAnsems/CatacombGL.
- ↑ "Panzerschrek/Chasm-Reverse". 2 November 2021. https://github.com/Panzerschrek/Chasm-Reverse.
- ↑ "FreeCNC". 30 January 2014. https://sourceforge.net/projects/freecnc/.
- ↑ 22.0 22.1 22.2 "Legal | OpenRA". https://openra.net/.
- ↑ "OpenRA". https://www.openra.net/.
- ↑ 24.0 24.1 "Error: no
|title=specified when using {{Cite web}}". https://raw.githubusercontent.com/TheAssemblyArmada/Vanilla-Conquer/vanilla/License.txt. - ↑ 25.0 25.1 "TheAssemblyArmada/Vanilla-Conquer". https://github.com/TheAssemblyArmada/Vanilla-Conquer.
- ↑ "TheAssemblyArmada/Thyme". 2 November 2021. https://github.com/TheAssemblyArmada/Thyme.
- ↑ "Free, open source re-implementation of SAGE". GitHub. https://github.com/OpenSAGE/OpenSAGE.
- ↑ "FreeRA". 19 April 2013. https://sourceforge.net/projects/freera/.
- ↑ "OpenRedAlert". 14 October 2015. https://sourceforge.net/projects/openredalert/.
- ↑ "TheAssemblyArmada/Chronoshift". 26 October 2021. https://github.com/TheAssemblyArmada/Chronoshift.
- ↑ "Chronoshift (a C&C: Red Alert 1 reimplementation project) is now open source!". 2 November 2018. https://old.reddit.com/r/gamedev/comments/9tjhsw/chronoshift_a_cc_red_alert_1_reimplementation/.
- ↑ "RedAlert++". http://redalertpp.org/. "An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++, using SDL2 and OpenAL"
- ↑ "Red Alert Plus Plus". https://www.facebook.com/RedAlertPlusPlus/. "An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++"
- ↑ openc2e on GitHub
- ↑ "OpenLoco". https://github.com/OpenLoco/OpenLoco.
- ↑ "freeablo". https://freeablo.org/.
- ↑ "Archiving project". https://github.com/wheybags/freeablo/issues/507.
- ↑ "Devilution". November 2021. https://github.com/diasurgical/devilution/blob/6b7135cec37e9cf0f6740d7e1a1ec880f89e73ff/LICENSE.md.
- ↑ "DevilutionX/README.md at master · diasurgical/DevilutionX". https://github.com/diasurgical/devilutionX/blob/0aa7e998193f957f11e584fd49c81fa8a03c3803/LICENSE.md.
- ↑ 40.0 40.1 40.2 "xoreos". https://xoreos.org/.
- ↑ 41.0 41.1 41.2 "GitHub - xoreos/xoreos: A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P" (in en). https://github.com/xoreos/xoreos/.
- ↑ 42.0 42.1 "reone". https://github.com/seedhartha/reone.
- ↑ "OpenDW". https://github.com/devinsmith/opendw.
- ↑ "REDRIVER2/LICENSE at master · OpenDriver2/REDRIVER2 · GitHub". https://github.com/OpenDriver2/REDRIVER2/blob/master/LICENSE.
- ↑ "REDRIVER2". https://github.com/OpenDriver2/REDRIVER2.
- ↑ "FreeNukum". https://gitlab.com/silwol/freenukum.
- ↑ "FreeNukum". https://crates.io/crates/freenukum.
- ↑ "EDuke32". https://www.eduke32.com/.
- ↑ "Richard Gobeille / EDuke32". https://voidpoint.io/terminx/eduke32.
- ↑ Have You Played… Dune II Remake Dune Legacy? on Rock, Paper, Shotgun by Alec Meer (19 September 2015)
- ↑ "OpenTESArena". 4 November 2021. https://github.com/afritz1/OpenTESArena.
- ↑ "XLEngine". https://github.com/Mindwerks/XLEngine.
- ↑ "Added a LICENSE file". 31 July 2016. https://github.com/luciusDXL/XL-Engine/pull/21.
- ↑ "License confirmation". 11 April 2018. https://github.com/Mindwerks/XLEngine/issues/27.
- ↑ Smith, Adam (2011-11-18). "Mods And Ends: Daggerfall & The XL Engine". Rock, Paper, Shotgun. https://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/. "[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems."
- ↑ Larabel, Michael (22 July 2011). "XL Engine For Games Is Being Brought To Linux". Phoronix Media. https://www.phoronix.com/scan.php?page=news_item&px=OTY5NA.
- ↑ "Daggerfall Unity". https://github.com/Interkarma/daggerfall-unity.
- ↑ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine) by Logan Booker on kotaku.com (24 January 2015)
- ↑ One For The Weekend: Daggerfall Tools For Unity by Shaun Green on Rock, Paper, Shotgun (25 January 2015)
- ↑ "Project Aedra / Code / [r413 /LICENSE.txt"]. https://sourceforge.net/p/aedra/code/HEAD/tree/LICENSE.txt.
- ↑ "Project ANISE". https://www.tomyun.pe.kr/projectanise/.
- ↑ "Spectalum". https://www.eob2remake.com/.
- ↑ F-1 Spirit remake on Brain Games
- ↑ "GitHub - alexbatalov/fallout1-ce: Fallout for modern operating systems". https://github.com/alexbatalov/fallout1-ce#license.
- ↑ "GitHub - alexbatalov/fallout1-re: Reverse engineered Fallout". https://github.com/alexbatalov/fallout1-re#license.
- ↑ "falltergeist/license.txt at develop · falltergeist/falltergeist · GitHub". https://github.com/falltergeist/falltergeist/blob/develop/license.txt.
- ↑ "darkfo/LICENSE.txt at master · darkf/darkfo · GitHub". https://github.com/darkf/darkfo/blob/master/LICENSE.txt.
- ↑ "jsFO/LICENSE at master · ajxs/jsFO · GitHub". https://github.com/ajxs/jsFO/blob/master/LICENSE.
- ↑ "GitHub - alexbatalov/fallout2-re: Reverse engineered Fallout 2". https://github.com/alexbatalov/fallout2-re#license.
- ↑ "GitHub - alexbatalov/fallout2-ce: Fallout 2 for modern operating systems". https://github.com/alexbatalov/fallout2-ce#license.
- ↑ "vault13/LICENSE at master · pingw33n/vault13 · GitHub". https://github.com/pingw33n/vault13/blob/master/LICENSE.
- ↑ "REminiscence". 2024-06-11. https://github.com/chermenin/REminiscence.
- ↑ "OpenGMK". 2024-05-09. https://github.com/OpenGMK/OpenGMK.
- ↑ "Game Creator - A Classic Game Maker-Compatible Game Engine". 2024-02-26. https://github.com/joshwyant/game-creator.
- ↑ "OpenGML". 2023-04-24. https://github.com/maiple/opengml.
- ↑ "DejaVu Game Maker Compiler". 2015-09-06. https://github.com/rpjohnst/dejavu-llvm.
- ↑ "DejaVu". 2023-07-30. https://github.com/rpjohnst/dejavu.
- ↑ "Acolyte". 2014-02-07. https://github.com/gm-archive/acolyte.
- ↑ "OpenGothic". 4 December 2021. https://github.com/Try/OpenGothic.
- ↑ "OpenGTA". http://ogta.fifengine.de/.
- ↑ "Google Code Archive - Long-term storage for Google Code Project Hosting.". https://code.google.com/archive/p/gta2net/.
- ↑ 82.0 82.1 "GitHub - GTAmodding/Re3: GTA III, Vice City". https://github.com/GTAmodding/re3/.
- ↑ about on openggs.romanhoegg.ch "As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz" (2009)
- ↑ Montoir, Gregory. "hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.". http://cyxdown.free.fr/hode/.
- ↑ YouTube, Modern Vintage Gamer. "Heart of Darkness Engine (HODE) Xbox Port by MVG". https://archive.org/details/hodexsource.
- ↑ "Fheroes2". 2 November 2021. https://github.com/ihhub/fheroes2.
- ↑ "VCMI". 24 December 2021. https://github.com/vcmi/vcmi.
- ↑ "open-ig". 2023-06-11. https://github.com/akarnokd/open-ig.
- ↑ "jak-project". 23 June 2022. https://github.com/open-goal/jak-project.
- ↑ "OpenJazz". 2023-06-11. https://github.com/AlisterT/openjazz.
- ↑ luciusDXL (2023-04-23). "The Force Engine (TFE)". https://github.com/luciusDXL/TheForceEngine.
- ↑ Thomas, Max (2023-04-26). "OpenJKDF2". https://github.com/shinyquagsire23/OpenJKDF2.
- ↑ "JACoders/OpenJK". https://github.com/JACoders/OpenJK.
- ↑ Lord of the Rings Engine by Michal Benes
- ↑ "Release 20181215 and KKND Public Alpha". https://www.openra.net/news/release-20181215-kknd/.
- ↑ "OpenKKND". 28 October 2021. https://github.com/gp-alex/OpenKKND.
- ↑ "Knytt Stories DS". http://rodrigoroman.com/rrc2soft/nds_dsknytt_post.html.
- ↑ Hill, Derek (2022-08-12). "How an online community took back the Legend of Zelda" (in en-US). https://www.theverge.com/23301428/legend-of-zelda-ship-of-harkinian.
- ↑ Papadopoulos, John (2024-05-27). "The second unofficial PC port for The Legend of Zelda: Majora's Mask has been released for free" (in en-US). https://www.dsogaming.com/news/the-second-unofficial-pc-port-for-the-legend-of-zelda-majoras-mask-has-been-released-for-free/.
- ↑ engine source on GitHub (14 May 2021)
- ↑ "1oom". https://kilgoretroutmaskreplicant.gitlab.io/plain-html/.
- ↑ engine source on GitHub (19 June 2020)
- ↑ "Metaforce" (in en). https://axiodl.com/.
- ↑ Harris, Jeff (2019-07-06). "Remake of the original EA Need for Speed 1 using c# and Monogame: jeff-1amstudios/OpenNFS1". https://github.com/jeff-1amstudios/OpenNFS1.
- ↑ "OpenNFS". https://github.com/OpenNFS/OpenNFS.
- ↑ "NFSIISE". https://github.com/zaps166/NFSIISE.
- ↑ "OpenOMF". https://github.com/omf2097/openomf.
- ↑ LICENSE.txt on svn.outpostuniverse.org:8443
- ↑ OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA) on outpost2.net "Currently I’m using the original Outpost graphics as created in the early 90s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine." (27 September 2015)
- ↑ "cannonball license". https://github.com/djyt/cannonball/blob/master/docs/license.txt.
- ↑ "cannonball". https://github.com/djyt/cannonball.
- ↑ fgsfds (2023-08-19). "Perfect Dark port". https://github.com/fgsfdsfgs/perfect_dark.
- ↑ "Akhenaten - Pharaoh open source engine". 2024-11-30. https://github.com/dalerank/Akhenaten.
- ↑ "Ozymandias - Pharaoh open source engine". 2024-11-30. https://github.com/Banderi/Ozymandias.
- ↑ "MININIM". 2024-06-11. https://oitofelix.github.io/mininim/.
- ↑ "Remember Rick Dangerous?". 2024-06-11. https://www.bigorno.net/xrick/index.html.
- ↑ "OpenRSC / Core Framework · GitLab". https://gitlab.com/openrsc/openrsc.
- ↑ source code on GitHub
- ↑ "mkxp: Free Software implementation of the Ruby Game Scripting System (RGSS)". 2023-10-12. https://github.com/Ancurio/mkxp.
- ↑ "moxp-z: Open-source cross-platform player for (some) RPG Maker XP / VX / VX Ace games. A very heavily modified fork of mkxp. RGSS on steroids with a stupid name.". 2024-04-30. https://github.com/mkxp-z/mkxp-z.
- ↑ engine source on GitHub (14 May 2020)
- ↑ "EA Takes Down 'Open Source' SimCity 2000 Remake". 30 July 2018. https://torrentfreak.com/ea-takes-down-open-source-simcity-2000-remake-180730.
- ↑ source code on GitHub (last commit on February 2018)
- ↑ "OpenSkyscraper". 2024-06-11. https://github.com/fabianschuiki/OpenSkyscraper.
- ↑ "scsharp". 2024-06-11. https://github.com/toshok/scsharp.
- ↑ source code on GitHub (2 January 2020)
- ↑ "What is OpenRA?". The OpenRA Developers. https://openra.net/about/. "The next major goal for OpenRA is to add support for the second generation of Command & Conquer games, starting with Tiberian Sun."
- ↑ "A Red Alert 2 mod for the OpenRA game engine". GitHub. https://github.com/OpenRA/ra2.
- ↑ How Fans Revived 'Subspace,' a Forgotten 20-Year-Old Game About Spaceships by Emanuel Maiberg on vice.com (6 July 2015)
- ↑ "SMW/LICENSE.TXT at main · snesrev/SMW". https://github.com/snesrev/smw/blob/main/LICENSE.txt.
- ↑ "Sm/LICENSE.TXT at main · snesrev/Sm". https://github.com/snesrev/sm/blob/main/LICENSE.txt.
- ↑ engine source on GitHub (17 August 2020)
- ↑ "xray-16/License.txt at dev · OpenXRay/xray-16" (in en). https://github.com/OpenXRay/xray-16/blob/dev/License.txt.
- ↑ "Project Temple+ * RELEASED *" (in en-US). 2 May 2015. https://rpgcodex.net/forums/index.php?threads/project-temple-released.98904/.
- ↑ Pheasey, Vic (2022-12-28). "It's been 25 years of Theme Hospital - here's a look back on its legacy" (in en). https://www.techradar.com/features/its-been-25-years-of-theme-hospital-heres-a-look-back-on-its-legacy.
- ↑ "CorsixTH - Open source clone of Theme Hospital" (in en). 2024-09-25. https://github.com/CorsixTH/CorsixTH.
- ↑ "OpenTitus" (in en). 2024-06-11. https://sourceforge.net/projects/opentitus/.
- ↑ [1] on GitHub (22 February 2025)
- ↑ CroftEngine source on GitHub (4 June 2022)
- ↑ OpenTomb source on GitHub (29 May 2020)
- ↑ OpenLara source on GitHub (23 August 2020)
- ↑ Tomb Raider 5 Decompilation Project on GitHub (22 February 2025)
- ↑ "Home - TombEngine" (in en-GB). https://tombengine.com.
- ↑ "XTA - Spring". https://springrts.com/wiki/XTA.
- ↑ "Balanced Annihilation - Spring". https://springrts.com/wiki/Balanced_Annihilation.
- ↑ "What are the differences between BAR and Zero-K? | BAR-FAQ". https://www.beyondallreason.info/faq/what-are-the-differences-between-bar-and-zerok.
- ↑ "opentyrian". 2024-06-12. https://github.com/opentyrian/opentyrian.
- ↑ "WAGE". 10 April 2020. https://wiki.scummvm.org/index.php?title=WAGE.
- ↑ "Week 11 – Finishing WAGE and PINK". 7 August 2022. https://blogs.scummvm.org/stablesteady/2022/08/07/week-11-finishing-wage-and-pink/.
- ↑ 150.0 150.1 150.2 150.3 150.4 "Debian -- Details of package scummvm in stretch". https://packages.debian.org/stretch/scummvm.
- ↑ 151.0 151.1 151.2 "Debian -- Details of package residualvm in stretch". https://packages.debian.org/stretch/residualvm.
- ↑ "ResidualVM :: Compatibility - DEV". https://www.residualvm.org/compatibility/DEV/tlj/.
- ↑ "changelog [GemRB wiki"]. https://gemrb.org/Features.html. "GemRB is quite complete, especially regarding BG2, BG1 and IWD1 which can be played through. The whole Baldur's Gate saga is completable. There is of course still stuff to be done."
- ↑ PlantsVsZombies.NET on github.com
- ↑ OpenDarkEngine source on GitHub (last commit on May 2018)
- ↑ NewDark forum post on TTLG
- ↑ UFO Defense as a valid option for terror by Phil Savage on PC Gamer (9 May 2013)
- ↑ X-Com Apocalypse gets a new lease of life through moddable Windows port OpenApoc by Dominic Tarason (30 September 2017)
- ↑ OpenApoc, the open source engine for X-COM: Apocalypse shows impressive progress by Liam Dawe (9 May 2016)
- ↑ "Exult/Exult". https://github.com/exult/exult. "Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files."
- ↑ Surreal Engine on GitHub (1 March 2024)
- ↑ UA:Source on metropolisdawn.com by Zidane (23 June 2016)
External links
- Open Source Game Clones, specialized in open source variants of commercial games
