Software:List of game engine recreations
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source.
In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.
Video game | Name of game engine recreation | Status | License | Refs | ||
---|---|---|---|---|---|---|
Development | Playable | |||||
Abuse | Abuse | Completed | GPLv2, WTFPLv2 | |||
Age of Empires | Chariot | Inactive | MIT License | [1] | ||
Age of Empires Free Software Remake | Inactive | AGPLv3[2] | ||||
Age of Empires II | openage | Active | GPLv3+[3] | |||
freeaoe | Active | GPLv3+ | [4] | |||
Aliens versus Predator (1999) | avp | ? | ? | ? | ||
avp_GLES | ? | ? | ? | |||
Alone in the Dark | Free in the Dark | Inactive | ? | GPLv2[5] | [6] | |
Alone in the Dark 2 | ||||||
Alone in the Dark 3 | ||||||
Jack in the Dark | ||||||
Ambermoon | Ambermoon.net[2] | Active | GPL | |||
Another World | New RAW | Inactive | ? | GPLv2+ | ||
raw (Rewritten engine for Another World) | Inactive | ? | GPLv2+[7] | |||
rawgl | Active | ? | ? | |||
Arcanum | OpenArcanum | ? | ? | ? | ||
Arx Fatalis | Arx Libertatis | Active | GPLv3+[8] | [9][10] | ||
Bermuda Syndrome | Bermuda Syndrome engine reimplementation | ? | ? | ? | ||
Betrayal at Krondor | xBaK | Inactive | ? | |||
Blood Omen | Blood Omnicide | ? | ? | ? | ||
BVE Trainsim | openBVE | Completed | Public-domain | |||
Caesar III | CaesarIA | Inactive | ? | GPLv3+ | [11] | |
Julius | Completed | AGPLv3 | [12] | |||
Cannon Fodder | Open Fodder | Completed | GPLv3+ | |||
Cannon Fodder 2 | ||||||
Carmageddon | dethrace | Active | GPLv3+ | [13] | ||
The Castles of Dr. Creep | Castles of Dr. Creep | Completed | GPLv3+ | |||
Catacomb 3-D | CatacombGL | Active | GPL | [14] | ||
Catacomb Armageddon | ||||||
Catacomb Armageddon | ||||||
Catacomb Apocalypse | ||||||
Cave Story | NXEngine | Inactive | GPL | |||
doukutsu-rs | Active | MIT | ||||
Chaos;Head | FGRE | Inactive | ? | GPLv3+ | ||
Steins;Gate | ||||||
Chasm | PanzerChasm | Inactive | GPLv3 | [15] | ||
Clannad | xclannad | ? | ? | ? | ||
Command & Conquer Tiberian Dawn | FreeCNC | Inactive | GPLv2 [16] | |||
OpenRA | Active | GPLv3[17] | [18] | |||
Command & Conquer: Generals – Zero Hour | Thyme | Active | GPL | [19] | ||
OpenSAGE | Active | LGPL | [20] | |||
Command & Conquer: Red Alert | FreeRA | Inactive | GPLv2 [21] | |||
OpenRedAlert
based on FreeCNC and FreeRA |
Inactive | GPLv2 [22] | ||||
Red Alert++ / Chronoshift[23] | Inactive | GPLv2 [24] | [25][26] | |||
OpenRA | Active | GPLv3[17] | ||||
Commander Keen series | Keen Dreams | Inactive | ? | GPL | ||
Commander Keen in Goodbye, Galaxy | Omnispeak | Inactive | ? | GPL | ||
Commander Keen in Keen Dreams | Commander Genius | Active | ? | GPL | ||
Reflection Keen | Active | ? | GPL | |||
Creatures | openc2e | Active | ? | LGPL | [27] | |
Chris Sawyer's Locomotion | OpenLoco | Active | MIT License | [28] | ||
Curse of the Azure Bonds | coab (Curse of the Azure Bonds) | Inactive | New BSD | |||
Doom engine games | List of Doom ports | Completed | ? | |||
The Daedalus Encounter | OpenDaed | Inactive | ? | GPL | ||
Death Rally | DreeRally | Active | ? | Public-domain | ||
dRally | Active | ? | ? | |||
Desert Strike: Return to the Gulf | OpenStrike | Inactive | ? | GPL | ||
Jungle Strike: The Sequel to Desert Strike | ||||||
Diablo | Freeablo | Inactive | GPL | [29] [30] | ||
Devilution | Active | Public-domain with non-commercial clause [31] | ||||
DevilutionX | Active | Public-domain with non-commercial clause [32] | ||||
djavul | Inactive | ? | Unlicense | |||
Die by the Sword | Die by the Sword – Xtended | ? | ? | ? | ||
Dink Smallwood | GNU FreeDink | Completed | GPL | |||
Dragon Age II | xoreos (Bioware's Aurora engine and its derivatives) |
Active | ? | GPL | [33][34] | |
Dragon Age | ? | |||||
Jade Empire | ? | |||||
Neverwinter Nights | ? | |||||
Neverwinter Nights 2 | ? | |||||
Sonic Chronicles | ? | |||||
The Witcher | ? | |||||
Star Wars: Knights of the Old Republic | reone | Active | ? | GPL | [35] | |
xoreos | Active | ? | GPL | [33][34] | ||
KotOR.js | Active | GPLv3+ | ||||
Star Wars Knights of the Old Republic II: The Sith Lords | reone | Active | ? | GPL | [35] | |
xoreos | Active | ? | GPL | [33][34] | ||
KotOR.js | Active | GPLv3+ | ||||
Dragon Wars | OpenDW | Active | ? | ISC license | [36] | |
Driver 2 | REDRIVER2 | Completed | MIT License[37] | [38] | ||
Duke Nukem | FreeNukum | Active | ? | AGPLv3+ | [39][40] | |
ReDuke | Inactive | ? | ? | |||
Duke Nukem II | Rigel Engine | Active | ? | GPL | ||
Duke Nukem 3D | EDuke32 | Active | GPL | [41][42] | ||
Dune II | DuneLegacy | Active | ? | GPL | [43] | |
OpenDUNE | Active | ? | GPL | |||
Dune Dynasty | Inactive | ? | GPL | |||
Dungeon Keeper | KeeperFX | Active | GPLv2+ | |||
Dungeon Keeper 2 | OpenKeeper | Active | ? | GPLv3+ | ||
GLKeeper | Inactive | MIT License | ||||
The Elder Scrolls I: Arena | OpenTESArena | Active | MIT License | [44] | ||
The Elder Scrolls II | XLEngine (DaggerXL) | Inactive | ? | MIT License | [45] | |
XL Engine (DaggerXL) | Inactive | ? | MIT License | [46][47][48][49] | ||
Daggerfall Unity | Active | MIT License | [50][51][52] | |||
The Elder Scrolls III | Project Aedra | Inactive | ? | as-is | [53] | |
OpenMW | Active | GPLv3+ | ||||
The Crystal Scrolls | Inactive | ? | LGPL | |||
ELF Corporation | ANISE | ? | ? | ? | [54] | |
Elite | Elite – The New Kind | ? | ? | ? | ||
Elite : Harmless | Active | ? | CC BY-NC-SA 4.0 | |||
Escape from Colditz | Colditz Escape | Completed | ? | |||
EverQuest | LanternEQ | ? | ? | |||
Eye of the Beholder II | ArcEngine | ? | ? | ? | ||
Spectalum | ? | ? | ? | [55] | ||
F-1 Spirit | F1-Spirit Remake | ? | ? | ? | [56] | |
Fade to Black | f2bgl | ? | ? | ? | ||
Fallout | Fallout Community Edition | Active | Custom[57] | |||
Fallout Reference Edition | Active | Custom[58] | ||||
Fallout 2 | Falltergeist | Inactive | ? | GPLv3+[59] | ||
DarkFO | Inactive | Apache 2.0[60] | ||||
jsFO | Inactive | Apache 2.0[61] | ||||
Fallout 2 Reference Edition | Active | Custom[62] | ||||
Fallout 2 Community Edition | Active | Custom[63] | ||||
Vault13 | Inactive | GPLv3+[64] | ||||
Final Fantasy VII | Q-Gears | Inactive | ? | GPLv2 | ||
Final Fantasy VIII | OpenVIII | Active | ? | MIT License | ||
Fish Fillets | Fish Fillets NG | Completed | GPL | |||
Flashback: The Quest for Identity | REminiscence | ? | ? | ? | ||
Freelancer | Librelancer | Active | ? | MIT License | ||
Frontier | Frontier 1337 | ? | ? | ? | ||
GLFrontier | ? | ? | ? | |||
Frontier | jjFFE | ? | ? | ? | ||
Gothic | REGoth | Inactive | ? | GPL | ||
REGoth-bs | Active | ? | MIT License | |||
Gothic II | REGoth | Inactive | ? | GPL | ||
REGoth-bs | Active | ? | MIT License | |||
OpenGothic | Active | MIT License | [65] | |||
Grand Theft Auto | OpenGTA | Inactive | non-commercial restrictions | [66] | ||
Grand Theft Auto 2 | GTA2NET | Inactive | MIT [67] | |||
Grand Theft Auto 3 | re3 | Active | ? | [68] | ||
Grand Theft Auto | Active | ? | [68] | |||
The Great Escape | The Great Escape | Active | ? | |||
The Great Giana Sisters | OpenGGS | Active | ? | GPL | [69] | |
Heart of Darkness | HODe | Completed | ? | [70][71] | ||
Heart of the Alien | Heart of The Alien Redux | Inactive | ? | GPL | ||
Heroes of Might and Magic II | fheroes2 | Active | GPLv2 | [72] | ||
Heroes of Might and Magic III | VCMI project | Active | GPLv2 | [73] | ||
Igor | Igor | ? | ? | ? | ||
Imperium Galactica | OpenIG | ? | ? | ? | ||
Jak and Daxter | OpenGOAL | Active | ISC license | [74] | ||
Jak 2 | Active | ISC license | ||||
Jak 3 | Active | ISC license | ||||
Jazz Jackrabbit | OpenJazz | ? | ? | ? | ||
Star Wars | The Force Engine | Active | GPLv2 | [75] | ||
Outlaws | Active | GPLv2 | ||||
Star Wars Jedi Knight | OpenJKDF2 | Active | Custom | [76] | ||
Star Wars Jedi Knight II | OpenJK | Active | GPLv2 | [77] | ||
Star Wars Jedi Knight | Active | GPLv2 | ||||
J.R.R. Tolkien's The Lord of the Rings, Vol. I | Lord of the Rings Engine | ? | LGPL | [78] | ||
KKnD: Krush, Kill 'n Destroy | OpenRA | Inactive | GPLv3 | [79] | ||
OpenKKND | Inactive | ? | ? | [80] | ||
Knytt Stories | knyttds | ? | ? | ? | [81] | |
The Legend of Zelda: A Link to the Past | Zelda3 | Active | MIT License | |||
The Legend of Zelda | Ship of Harkinian | Active | ? | [82] | ||
The Legend of Zelda | Active | ? | ||||
Lemmings (Windows version) | Lemmini | Inactive | ? | ? | ||
Little Big Adventure | TwinEngine | Inactive | ? | GPL | ||
ScummVM | Active | GPLv3+ | ||||
Little Big Adventure 2 | LBA 2 Engine | Inactive | ? | ? | ||
LBA2 Remake | Active | ? | MIT License | |||
Little Fighter 2 | Project-F | Inactive | GPL | [83] | ||
Magic Carpet 2 | remc2 | Active | ? | GPL | ||
Marathon Trilogy | Aleph One | Completed | GPL | |||
Marble Blast Ultra | OpenMBU | Beta | MIT License | |||
Master of Orion | 1oom[3] | Inactive | GPL | |||
Master of Orion II | 2ooM | Inactive | ? | GPL | ||
OpenMOO2 | Inactive | ? | GPL | |||
Medal of Honor | OpenMoHAA | Active | ? | GPLv2 | [84] | |
Mercenary (including Damocles and The Dion Crisis) | MDDClone | Completed | ? | |||
Metroid Prime | Metaforce | Active | MIT License | [85] | ||
Metroid Prime 2 | ||||||
Metroid Prime 3 | ||||||
Donkey Kong Country Returns | ||||||
Midnight Club II | OpenMC2 | Active | ? | GPL | ||
The Legend of Sword and Fairy (also known as PAL) | SDLPAL | Active | ? | ? | ||
Magnetic Scrolls adventure games (e.g. The Pawn, Guild of Thieves) | Magnetic | ? | ? | ? | ||
ScummVM | Active | GPL | ||||
Might and Magic IV | ScummVM | Active | GPL | |||
OpenXeen | Inactive | ? | GPL | |||
Might and Magic V | ScummVM | Active | GPL | |||
OpenXeen | Inactive | ? | GPL | |||
Might and Magic VI: The Mandate of Heaven | OpenEnroth | Active | ? | GPL | ||
Might and Magic VII: For Blood and Honor | Active | GPL | ||||
Might and Magic VIII: Day of the Destroyer | Active | ? | GPL | |||
Need For Speed | OpenNFS1 | Inactive | ? | ? | [86] | |
Need for Speed III | OpenNFS | Active | ? | MIT License | [87] | |
Need For Speed II | Need For Speed II SE | Active | ? | MIT License | [88] | |
Nicky Boom | Nicky | Inactive | ? | |||
Nuclear War | Netnuclear | ? | ? | |||
Oddworld | R.E.L.I.V.E. | Active | GPLv2+ | |||
Oddworld | ||||||
Outcast | OpenOutcast | ? | ? | ? | ||
Outpost | OutpostHD | Active | ? | Permissive license[89] / proprietary[90] | ||
Out Run | cannonball | Active | GPL-like license with non-commercial clause[91] | [92] | ||
Panzer General II | Open General | Active | BSD | |||
Perfect Dark | perfect_dark | Active | MIT | [93] | ||
Pharaoh | Ozymandias | Active | MIT | [94] | ||
Prince of Persia | FreePrince | Inactive | ? | GPL | ||
SDLPoP | Active | ? | GPL | |||
MININIM | ? | ? | GPL | |||
Redneck Rampage | Rednukem | Active | GPLv2, BUILD engine license | |||
Redneck Rampage Rides Again | ||||||
Rick Dangerous | xrick | ? | ? | ? | ||
RollerCoaster Tycoon | FreeRCT | Active | ? | GPLv2 | ||
RollerCoaster Tycoon 2 | OpenRCT2 | Active | GPLv3 | |||
Sonic CD (2011) | Sonic-CD-11-Decompilation | Active | ||||
Sonic the Hedgehog (2013) | Sonic-1-2-2013-Decompilation | Active | ||||
Sonic the Hedgehog 2 (2013) | Active | |||||
Sonic Mania | Sonic-Mania-Decompilation | Active | ||||
RPG Maker 2000 | EasyRPG | Active | GPL | |||
RPG Maker 2003 | ||||||
RPG Maker XP | mkxp | Active | GPL | |||
RPG Maker VX | ||||||
RPG Maker VX Ace | ||||||
The Settlers | Freeserf | Active | ? | GPL | ||
The Settlers II | Return to the Roots (RttR) | Active | GPL | |||
Silencer | zSilencer | Completed | ? | |||
The Sims | Simitone | Active | ? | Mozilla Public License | [95] | |
The Sims Online | FreeSO | Active | Mozilla Public License | |||
Project Dollhouse | ? | ? | ? | |||
SimCity 2000 | OpenSC2K | Inactive | GPL | [96][97] | ||
SimTower | OpenSkyscraper | ? | ? | GPL | ||
StarCraft | SCSharp | ? | ? | ? | ||
StarGus with Stratagus | ? | ? | GPL | |||
Strike Commander | libRealSpace | Inactive | ? | ? | ||
Stronghold | Sourcehold | Active | ? | MIT License | [98] | |
Castlekeep | ? | ? | GPL | |||
Dune 2000 Tiberian Sun Red Alert 2 |
OpenRA | Active | GPLv3[17] | [99][100] | ||
SubSpace | Continuum | Completed | ? | [101] | ||
Super Mario 64 | Super Mario 64 Port | Active | GPL | |||
Super Mario World | smw | Active | MIT License[102] | |||
Super Metroid | sm | Active | MIT License[103] | |||
Syndicate | FreeSynd | Inactive | ? | GPL | ||
System Shock | Shockolate | Active | GPL | [104] | ||
TSSHP (The System Shock Hack Project) | Inactive | ? | BSD | |||
S.T.A.L.K.E.R. | OpenXRay | Active | [105] | |||
S.T.A.L.K.E.R. | Active | |||||
S.T.A.L.K.E.R. | Active | |||||
The Temple of Elemental Evil | Temple+ | Active | ? | [106] | ||
Theme Hospital | CorsixTH | Active | ? | [107] | ||
Titus the Fox | OpenTitus | ? | GPL | |||
Tomb Raider classic series | Tomb1Main | Active | GPLv3 | [108] | ||
CroftEngine | Active | LGPL | [109] | |||
OpenRaider | ? | ? | ? | |||
OpenTomb | Active | LGPL | [110] | |||
OpenLara | Active | BSD | [111] | |||
Tomb Raider 5 Decompilation Project | Active | ? | ? | |||
Total Annihilation | Spring Engine (with eXtended Total Annihilation, Balanced Annihilation or Beyond All Reason) | Active | GPL | [112][113][114] | ||
Total Annihilation 3D | Completed | ? | ? | |||
Touhou 6 ~ The Embodiment of Scarlet Devil | PyTouhou | ? | GPL | |||
Transport Tycoon Deluxe | OpenTTD (reverse engineered) | Active | GPL | |||
Tyrian | OpenTyrian | ? | ? | ? | ||
freescape engine used for games like Driller and Castle Master | Phantasma | ? | ? | ? | ||
Dungeon Master, Chaos Strikes Back, and Dungeon Master II | Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC) (reverse engineered) |
Completed | ? | |||
RTC | ? | ? | ||||
GoldSrc (Half-Life 1) games | Xash3D FWGS | ? | ? | |||
Key dating sim games | Waffle | ? | ? | ? | ||
adventure games created with World Builder | ScummVM (WAGE) | ? | ? | GPL | [115], [116] | |
Key ren'ai games using the AVG32 engine, especially Kanon, Air and Clannad | xkanon | Inactive | ? | GPL | ||
RLVM | Active | GPL | ||||
Adventure Game Interpreter (AGI) engine by Sierra adventure games | NAGI | ? | ? | ? | ||
Adventure Game Interpreter (AGI) engine, Cinématique, Gob, Groovie, Kyra | ? | GPL | [117] | |||
Multimedia Applications Development Environment (MADE engine) | ? | GPL | [117] | |||
SCUMM | ? | GPL | [117] | |||
Sierra's Creative Interpreter (SCI) | ? | GPL | [117] | |||
M4, Parallaction, and others | ? | GPL | [117] | |||
Grim Fandango (GrimE-based) | ResidualVM | ? | GPL | [118] | ||
Escape from Monkey Island | ? | GPL | [118] | |||
Myst III | ? | GPL | [118] | |||
The Longest Journey | Active | GPL | [119] | |||
Baldur's Gate (Infinity Engine-based) | GemRB | Active | GPL | [120] | ||
Baldur's Gate II | ||||||
Icewind Dale | ||||||
Icewind Dale II | ||||||
Planescape | ||||||
Plants vs. Zombies | PlantsVsZombies.NET | ? | MIT License | [121] | ||
System Shock 2 | OpenDarkEngine (i.e., not The Dark Mod), NewDark | Inactive | GPL | [122][123] | ||
Thief (Dark Engine-based) | Inactive | GPL | ||||
Thief II: The Metal Age | Inactive | GPL | ||||
UFO | OpenXcom | Completed | GPL | [124] | ||
X-COM | ||||||
X-COM | OpenApoc | Active | ? | MIT License | ||
Ultima IV | xu4 | Inactive | GPL | |||
ScummVM | Active | GPL | ||||
Ultima VI | Nuvie | Inactive | GPL | |||
ScummVM | Active | GPL | ||||
Ultima VII | Exult | Active | GPL | [125] | ||
Ultima VII Part Two | ||||||
Ultima VIII | Pentagram | Inactive | GPL | |||
ScummVM | Active | GPL | ||||
Ultima Online | CrossUO | Active | ? | GPL | ||
Ultima Online on Freeshards | Iris2 | ? | ? | ? | ||
Ultima Underworld | Underworld Adventures | Active | ? | GPL | ||
Urban Assault | UA_source | ? | GPL | [126] | ||
Warcraft: Orcs & Humans | Alpha-WC1 | ? | ? | ? | ||
War1gus with Stratagus | ? | ? | ? | |||
Warcraft II | Wargus with Stratagus | ? | ? | ? | ||
Wizardry | p-interp | ? | ? | ? | ||
Z-machine | Frotz, ZIP, JZIP, Zip 2000, Zip Infinity and Nitfol | ? | ? | ? | ||
ScummVM | Active | GPL | ||||
Zak McKracken and the Alien Mindbenders | ScummVM | Active | GPL | |||
Zork Nemesis | ScummVM | Active | GPL | |||
Zork | ||||||
Video game | Name of game engine recreation | Development | Playable | License | Refs | |
Status |
See also
- List of commercial video games with later released source code
- Source port
- Video game remake
- Emulator
References
- ↑ "Chariot". 3 November 2021. https://github.com/ChariotEngine/Chariot.
- ↑ "aoe/LEGAL at master · FolkertVanVerseveld/aoe · GitHub". https://github.com/FolkertVanVerseveld/aoe/blob/master/LEGAL.
- ↑ "openage README". 1 September 2020. https://github.com/SFTtech/openage/blob/master/README.md#license.
- ↑ "freeaoe". 3 November 2021. https://github.com/sandsmark/freeaoe.
- ↑ "[Fitd-cvs fitd AUTHORS,NONE,1.1 COPYING,NONE,1.1 [..]"]. 6 August 2004. https://sourceforge.net/p/fitd/mailman/message/906398/.
- ↑ "Yaz0r/FITD". https://github.com/yaz0r/FITD.
- ↑ "raw - Rewritten engine for Another World/Out of this World". 21 April 2004. License found in: release 0.1.0 (2004/04/21) - raw-0.1.0.tar.bz2 - source code. http://membres.lycos.fr/cyxdown/raw/.
- ↑ "ArxLibertatis/COPYING at master · arx/ArxLibertatis · GitHub". https://github.com/arx/ArxLibertatis/blob/master/COPYING.
- ↑ "Arx Libertatis - a cross-platform port of Arx Fatalis". https://arx-libertatis.org/.
- ↑ "arx/ArxLibertatis". 6 November 2021. https://github.com/arx/ArxLibertatis.
- ↑ CaesarIA on GitHub (Mar 6, 2019)
- ↑ Julius on GitHub (Mar 6, 2019)
- ↑ "Dethrace-labs/Dethrace". https://github.com/dethrace-labs/dethrace.
- ↑ ArnoAnsems (2023-04-26), Introduction, https://github.com/ArnoAnsems/CatacombGL, retrieved 2023-04-27
- ↑ "Panzerschrek/Chasm-Reverse". 2 November 2021. https://github.com/Panzerschrek/Chasm-Reverse.
- ↑ "FreeCNC". 30 January 2014. https://sourceforge.net/projects/freecnc/.
- ↑ 17.0 17.1 17.2 "Legal | OpenRA". http://openra.net/license.
- ↑ "OpenRA". https://www.openra.net/.
- ↑ "TheAssemblyArmada/Thyme". 2 November 2021. https://github.com/TheAssemblyArmada/Thyme.
- ↑ "Free, open source re-implementation of SAGE". GitHub. https://github.com/OpenSAGE/OpenSAGE.
- ↑ "FreeRA". 19 April 2013. https://sourceforge.net/projects/freera/.
- ↑ "OpenRedAlert". 14 October 2015. https://sourceforge.net/projects/openredalert/.
- ↑ "Chronoshift (a C&C: Red Alert 1 reimplementation project) is now open source!". 2 November 2018. http://www.reddit.com/r/gamedev/comments/9tjhsw/chronoshift_a_cc_red_alert_1_reimplementation/.
- ↑ "TheAssemblyArmada/Chronoshift". 26 October 2021. https://github.com/TheAssemblyArmada/Chronoshift.
- ↑ "RedAlert++". http://redalertpp.org/. "An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++, using SDL2 and OpenAL"
- ↑ "Red Alert Plus Plus". https://www.facebook.com/RedAlertPlusPlus/. "An open source re-implementation of the C&C Red Alert engine. Written from scratch in C++"
- ↑ openc2e on GitHub
- ↑ OpenLoco on GitHub
- ↑ "freeablo". https://freeablo.org/.
- ↑ "Archiving project". https://github.com/wheybags/freeablo/issues/507.
- ↑ "Devilution". November 2021. https://github.com/diasurgical/devilution/blob/master/README.md#legal.
- ↑ "DevilutionX/README.md at master · diasurgical/DevilutionX". https://github.com/diasurgical/devilutionx/blob/master/README.md#legal.
- ↑ 33.0 33.1 33.2 "xoreos". https://xoreos.org/.
- ↑ 34.0 34.1 34.2 "GitHub - xoreos/xoreos: A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P" (in en). https://github.com/xoreos/xoreos/.
- ↑ 35.0 35.1 reone on GitHub
- ↑ OpenDW on GitHub
- ↑ "REDRIVER2/LICENSE at master · OpenDriver2/REDRIVER2 · GitHub". https://github.com/OpenDriver2/REDRIVER2/blob/master/LICENSE.
- ↑ REDRIVER2 on GitHub
- ↑ FreeNukum on GitLab
- ↑ FreeNukum on crates.io
- ↑ EDuke32 homepage
- ↑ "Richard Gobeille / EDuke32". https://voidpoint.io/terminx/eduke32.
- ↑ Have You Played… Dune II Remake Dune Legacy? on Rock, Paper, Shotgun by Alec Meer (September 19th, 2015)
- ↑ "OpenTESArena". 4 November 2021. https://github.com/afritz1/OpenTESArena.
- ↑ XLEngine on github
- ↑ "Added a LICENSE file". 31 July 2016. https://github.com/luciusDXL/XL-Engine/pull/21.
- ↑ "License confirmation". 11 April 2018. https://github.com/Mindwerks/XLEngine/issues/27.
- ↑ Smith, Adam (2011-11-18). "Mods And Ends: Daggerfall & The XL Engine". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2011/11/18/mods-and-ends-daggerfall-the-xl-engine/. "[XL Engine] [...] it's a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it's almost as if they are being ported onto modern systems."
- ↑ Larabel, Michael (22 July 2011). "XL Engine For Games Is Being Brought To Linux". Phoronix Media. http://www.phoronix.com/scan.php?page=news_item&px=OTY5NA.
- ↑ Daggerfall Unity on github
- ↑ Aussie-Made Tools Let You Play Daggerfall In Your Browser (Or Modify It With A Modern Engine) by Logan Booker on kotaku.com (Jan 24, 2015)
- ↑ One For The Weekend: Daggerfall Tools For Unity by Shaun Green on Rock, Paper, Shotgun (2015-01-25)
- ↑ "Project Aedra / Code / [r413 /LICENSE.txt"]. https://sourceforge.net/p/aedra/code/HEAD/tree/LICENSE.txt.
- ↑ "Project ANISE". https://www.tomyun.pe.kr/projectanise/.
- ↑ "Spectalum". http://www.eob2remake.com/.
- ↑ F-1 Spirit remake on Brain Games
- ↑ "GitHub - alexbatalov/fallout1-ce: Fallout for modern operating systems". https://github.com/alexbatalov/fallout1-ce#license.
- ↑ "GitHub - alexbatalov/fallout1-re: Reverse engineered Fallout". https://github.com/alexbatalov/fallout1-re#license.
- ↑ "falltergeist/license.txt at develop · falltergeist/falltergeist · GitHub". https://github.com/falltergeist/falltergeist/blob/develop/license.txt.
- ↑ "darkfo/LICENSE.txt at master · darkf/darkfo · GitHub". https://github.com/darkf/darkfo/blob/master/LICENSE.txt.
- ↑ "jsFO/LICENSE at master · ajxs/jsFO · GitHub". https://github.com/ajxs/jsFO/blob/master/LICENSE.
- ↑ "GitHub - alexbatalov/fallout2-re: Reverse engineered Fallout 2". https://github.com/alexbatalov/fallout2-re#license.
- ↑ "GitHub - alexbatalov/fallout2-ce: Fallout 2 for modern operating systems". https://github.com/alexbatalov/fallout2-ce#license.
- ↑ "vault13/LICENSE at master · pingw33n/vault13 · GitHub". https://github.com/pingw33n/vault13/blob/master/LICENSE.
- ↑ "OpenGothic". 4 December 2021. https://github.com/Try/OpenGothic.
- ↑ "OpenGTA". http://ogta.fifengine.de/.
- ↑ "Google Code Archive - Long-term storage for Google Code Project Hosting.". https://code.google.com/archive/p/gta2net/.
- ↑ 68.0 68.1 "GitHub - GTAmodding/Re3: GTA III, Vice City". https://github.com/GTAmodding/re3/.
- ↑ about on openggs.romanhoegg.ch "As of August 2009 I have been given permission to use the C64 sprites of the original game by Manfred Trenz" (2009)
- ↑ Montoir, Gregory, hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio., http://cyxdown.free.fr/hode/, retrieved 2020-04-07
- ↑ YouTube, Modern Vintage Gamer, Heart of Darkness Engine (HODE) Xbox Port by MVG, https://archive.org/details/hodexsource, retrieved 2020-04-07
- ↑ "Fheroes2". 2 November 2021. https://github.com/ihhub/fheroes2.
- ↑ "VCMI". 24 December 2021. https://github.com/vcmi/vcmi.
- ↑ "jak-project". 23 June 2022. https://github.com/open-goal/jak-project.
- ↑ luciusDXL (2023-04-23), The Force Engine (TFE), https://github.com/luciusDXL/TheForceEngine, retrieved 2023-04-24
- ↑ Thomas, Max (2023-04-26), OpenJKDF2, https://github.com/shinyquagsire23/OpenJKDF2, retrieved 2023-04-26
- ↑ "JACoders/OpenJK". https://github.com/JACoders/OpenJK.
- ↑ Lord of the Rings Engine by Michal Benes
- ↑ "Release 20181215 and KKND Public Alpha". https://www.openra.net/news/release-20181215-kknd/.
- ↑ "OpenKKND". 28 October 2021. https://github.com/gp-alex/OpenKKND.
- ↑ Knytt Stories DS on rodrigoroman.com
- ↑ Hill, Derek (2022-08-12). "How an online community took back the Legend of Zelda" (in en-US). https://www.theverge.com/23301428/legend-of-zelda-ship-of-harkinian.
- ↑ engine source on GitHub (May 14, 2021)
- ↑ engine source on GitHub (June 19, 2020)
- ↑ "Metaforce" (in en). https://axiodl.com/.
- ↑ Harris, Jeff (2019-07-06), Remake of the original EA Need for Speed 1 using c# and Monogame: jeff-1amstudios/OpenNFS1, https://github.com/jeff-1amstudios/OpenNFS1, retrieved 2019-07-08
- ↑ OpenNFS on github.com
- ↑ NFSIISE on github.com
- ↑ LICENSE.txt on svn.outpostuniverse.org:8443
- ↑ OutpostHD - An Outpost Redesign - OutpostHD (Formerly known as Outpost:MIA) on outpost2.net "Currently I’m using the original Outpost graphics as created in the early 90s. They are old and primitive with no support for transparency and are in an 8-bit color depth. I’ve been converting them to modern PNG formats and optimizing the sprite sheets for use in a modern graphics engine." (September 27, 2015)
- ↑ license.txt on github.com
- ↑ cannonball on github.com
- ↑ fgsfds (2023-08-19), Perfect Dark port, https://github.com/fgsfdsfgs/perfect_dark, retrieved 2023-08-19
- ↑ dalerank (2023-08-19), Pharaoh Open Source Engine, https://github.com/dalerank/ozymandias, retrieved 2023-08-19
- ↑ engine source on GitHub (May 14, 2020)
- ↑ "EA Takes Down 'Open Source' SimCity 2000 Remake". 30 July 2018. https://torrentfreak.com/ea-takes-down-open-source-simcity-2000-remake-180730.
- ↑ source code on GitHub (last commit on Feb 2018)
- ↑ source code on GitHub (Jan 2, 2020)
- ↑ "What is OpenRA?". The OpenRA Developers. http://www.openra.net/about/. "The next major goal for OpenRA is to add support for the second generation of Command & Conquer games, starting with Tiberian Sun."
- ↑ "A Red Alert 2 mod for the OpenRA game engine". GitHub. https://github.com/OpenRA/ra2.
- ↑ How Fans Revived 'Subspace,' a Forgotten 20-Year-Old Game About Spaceships by Emanuel Maiberg on vice.com (July 6, 2015)
- ↑ "SMW/LICENSE.TXT at main · snesrev/SMW". https://github.com/snesrev/smw/blob/main/LICENSE.txt.
- ↑ "Sm/LICENSE.TXT at main · snesrev/Sm". https://github.com/snesrev/sm/blob/main/LICENSE.txt.
- ↑ engine source on GitHub (Aug 17, 2020)
- ↑ "xray-16/License.txt at dev · OpenXRay/xray-16" (in en). https://github.com/OpenXRay/xray-16/blob/dev/License.txt.
- ↑ "Project Temple+ * RELEASED *" (in en-US). 2 May 2015. https://rpgcodex.net/forums/index.php?threads/project-temple-released.98904/.
- ↑ Pheasey, Vic (2022-12-28). "It's been 25 years of Theme Hospital - here's a look back on its legacy" (in en). https://www.techradar.com/features/its-been-25-years-of-theme-hospital-heres-a-look-back-on-its-legacy.
- ↑ [1] on GitHub (December 2, 2022)
- ↑ CroftEngine source on GitHub (June 4, 2022)
- ↑ OpenTomb source on GitHub (May 29, 2020)
- ↑ OpenLara source on GitHub (Auf 23, 2020)
- ↑ "XTA - Spring". https://springrts.com/wiki/XTA.
- ↑ "Balanced Annihilation - Spring". https://springrts.com/wiki/Balanced_Annihilation.
- ↑ "What are the differences between BAR and Zero-K? | BAR-FAQ". https://www.beyondallreason.info/faq/what-are-the-differences-between-bar-and-zerok.
- ↑ "WAGE". 10 April 2020. https://wiki.scummvm.org/index.php?title=WAGE.
- ↑ "Week 11 – Finishing WAGE and PINK". 7 August 2022. https://blogs.scummvm.org/stablesteady/2022/08/07/week-11-finishing-wage-and-pink/.
- ↑ 117.0 117.1 117.2 117.3 117.4 "Debian -- Details of package scummvm in stretch". https://packages.debian.org/stretch/scummvm.
- ↑ 118.0 118.1 118.2 "Debian -- Details of package residualvm in stretch". https://packages.debian.org/stretch/residualvm.
- ↑ "ResidualVM :: Compatibility - DEV". https://www.residualvm.org/compatibility/DEV/tlj/.
- ↑ "changelog [GemRB wiki"]. http://www.gemrb.org/wiki/doku.php?id=changelog. "GemRB is quite complete, especially regarding BG2, BG1 and IWD1 which can be played through. The whole Baldur's Gate saga is completable. There is of course still stuff to be done."
- ↑ PlantsVsZombies.NET on github.com
- ↑ OpenDarkEngine source on GitHub (last commit on May 2018)
- ↑ NewDark forum post on TTLG
- ↑ UFO Defense as a valid option for terror by Phil Savage on PC Gamer (May 09, 2013)
- ↑ Wen, Howard (2003-04-24). "Exult: The Open Age of Ultima". Linuxdevcenter. O'Reilly Media. http://www.linuxdevcenter.com/pub/a/linux/2003/04/24/exult.html. "Exult replaces Ultima VII's engine so that the game can be played on other operating systems and platforms. It also expands the graphics capabilities of the game and adds features not present under the original engine. (A legal copy of Ultima VII is required in order to use Exult.) Lord British (aka Richard Garriott) himself, the creator of the entire Ultima franchise, has given the Exult team his unofficial blessing."
- ↑ UA:Source on metropolisdawn.com by Zidane (Jun 23, 2016)
External links
- Open Source Game Clones, specialized in open source variants of commercial games
Original source: https://en.wikipedia.org/wiki/List of game engine recreations.
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