Software:MotoGP 3 (2003 video game)
| MotoGP 3 | |
|---|---|
| Developer(s) | Namco |
| Publisher(s) | Namco |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single player, Multiplayer |
MotoGP 3 (often stylized as MotoGP3) is a Grand Prix motorcycle racing video game developed and published by Namco for the PlayStation 2. Released in 2003, it's the third game in the Namco series, which coincided with the THQ series for a number of years.
Gameplay
The gameplay is very similar to past games by Namco, like MotoGP (PS2) and MotoGP 2. MotoGP 3 is based off the 2002 Grand Prix motorcycle racing season, but with the introduction of four stroke bikes, the gameplay has some slight differences. The new 990cc 4-stroke bikes are faster, but tend to be a bit of a handful while the 500cc 2-strokes are less faster but slightly better to handle.
Features
MotoGP 3 has far more tracks than the previous game, with 15 real world courses which include Phillip Island Grand Prix Circuit, Paul Ricard, Motegi and Mugello. There are also a combination of fantasy layouts which can be as simplistic as a straight line or as complex as having a cross road in it. When starting the game up for the first time, as per usual with Namco MotoGP games, players will be allowed to create a custom rider. After that, they will be brought to the menu screen where they can access a number of options. The first is arcade, where the players can choose the bike they wish to ride as, number of laps, weather, difficulty and settings to do a race. Season mode puts them into a season with any team (depending on difficulty) and the player races on a combination of circuits to try and win the championship. Time Trial is like Arcade, except rather than racing against a number of opponents for a number of laps, they're racing against the clock to try to get the best time for as long as desired. Challenge mode is, as the title suggests, a series of challenges that players can play. They range from beating another rider, riding between cones, setting a specific lap time in Time Trial or winning a race at a specific track. Completing challenges will unlock riders, movies and pictures. Multiplayer allows players to race against their friends, which can be up to four of them, at the same time. Legends mode is, like Time Trial, similar to Arcade mode, except rather than facing riders from 2002, they face riders from past seasons, including the likes of Kevin Schwantz, Wayne Gardner and Mick Doohan to name a few. Then there's Options to make the game to the players liking and a Load/Save section.
Riders
2002
| Team | Constructor | Machine | No. | Rider 1 | No. | Rider 2 |
|---|---|---|---|---|---|---|
| Antena 3 Yamaha d'Antin | Yamaha | Yamaha YZR500 | 6 | Norick Abe | 20 | Pere Riba |
| Fortuna Honda Gresini | Honda | Honda NSR500/Honda RC211V | 74 | Daijiro Kato | None | None |
| Gauloises Yamaha Tech 3 | Yamaha | Yamaha YZR500 | 19 | Olivier Jacque | 56 | Shinya Nakano |
| Kanemoto Racing | Honda | Honda NSR500 | 17 | Jurgen van den Goorbergh | None | None |
| Marlboro Yamaha Team | Yamaha | Yamaha YZR-M1 | 3 | Max Biaggi | 7 | Carlos Checa |
| MS Aprilia Racing | Aprilia | Aprilia RS Cube | 55 | Régis Laconi | None | None |
| Pramac Honda Racing Team | Honda | Honda NSR500 | 31 | Tetsuya Harada | None | None |
| Proton Team KR | Proton KR | Proton KR3 | 9 | Nobuatsu Aoki | 99 | Jeremy McWilliams |
| Red Bull Yamaha WCM | Yamaha | Yamaha YZR500 | 8 | Garry McCoy | 21 | John Hopkins |
| Repsol Honda Team | Honda | Honda RC211V | 11 | Tohru Ukawa | 46 | Valentino Rossi |
| Telefónica Movistar Suzuki | Suzuki | Suzuki GSV-R | 10 | Kenny Roberts Jr | 15 | Sete Gibernau |
| West Honda Pons | Honda | Honda NSR500/Honda RC211V (Barros Only) | 4 | Alex Barros | 65 | Loris Capirossi |
Legends
| Team | Constructor | Machine | No. | Rider |
|---|---|---|---|---|
| Marlboro Yamaha Team | Yamaha | Yamaha YZR500 | 1 | Wayne Rainey |
| Lucky Strike Suzuki | Suzuki | Suzuki RGV500 | 1 | Kevin Schwantz |
| Repsol Honda Team | Honda | Honda NSR500 | 1 | Mick Doohan |
| Rothmans Honda Team | Honda | Honda NSR500 | 1 | Wayne Gardner |
Fantasy
The game also includes fictional riders based on Namco game franchises. Susumu Hori is only available in the PAL and Japanese version of the game.
| Team | Constructor | Machine | No. | Rider |
|---|---|---|---|---|
| Namco Team | Unknown | Unknown | 0 | Jack Slate |
| Namco Team | Unknown | Unknown | 0 | Susumu Hori |
| Namco Team | Unknown | Unknown | 76 | Hitomi Yoshino |
Reception
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The game received "favorable" reviews according to the review aggregation website Metacritic.[1]
References
- ↑ 1.0 1.1 "MotoGP 3 for PlayStation 2 Reviews". Metacritic. http://www.metacritic.com/game/playstation-2/motogp-3.
- ↑ Edge staff (July 2003). "MotoGP 3 (PS2)". Edge (125).
- ↑ "MotoGP 3". Electronic Gaming Monthly (165): 116. April 2003. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506124209/http://www.egmmag.com/article2/0,2053,1492780,00.asp. Retrieved June 12, 2016.
- ↑ Kato, Matthew (April 2003). "Moto GP 3 [sic (PS2)"]. Game Informer (120): 85. Archived from the original on February 23, 2005. https://web.archive.org/web/20050223191125/http://www.gameinformer.com/Games/Review/200304/R03.0729.1517.46855.htm. Retrieved June 11, 2016.
- ↑ DJ Dinobot (March 21, 2003). "Moto GP 3 [sic Review for PS2 on GamePro.com"]. GamePro. Archived from the original on February 1, 2005. https://web.archive.org/web/20050201013521/http://www.gamepro.com/sony/ps2/games/reviews/28614.shtml. Retrieved June 12, 2016.
- ↑ Gee, Brian (April 2003). "MotoGP 3 Review". Game Revolution. http://www.gamerevolution.com/review/motogp-3. Retrieved June 12, 2016.
- ↑ Winegarner, Tyler (March 20, 2003). "MotoGP3 Review". GameSpot. http://www.gamespot.com/reviews/motogp3-review/1900-6023558/. Retrieved June 11, 2016.
- ↑ Rice, Kevin (April 18, 2003). "GameSpy: MotoGP3". GameSpy. Archived from the original on December 16, 2005. https://web.archive.org/web/20051216054622/http://ps2.gamespy.com/playstation-2/moto-gp-3/5818p1.html. Retrieved June 12, 2016.
- ↑ Valentino, Nick (March 29, 2003). "MotoGP3 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005204510/http://ps2.gamezone.com/gzreviews/r21281.htm. Retrieved June 12, 2016.
- ↑ Hwang, Kaiser (March 18, 2003). "MotoGP3". IGN. http://www.ign.com/articles/2003/03/18/motogp3-3. Retrieved June 11, 2016.
- ↑ "MotoGP 3". Official U.S. PlayStation Magazine: 90. April 2003. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506173358/http://www.playstationmagazine.com/article2/0,2053,1492779,00.asp. Retrieved June 12, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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