Software:MotoGP 3 (2003 video game)

From HandWiki
MotoGP 3
Developer(s)Namco
Publisher(s)Namco
Platform(s)PlayStation 2
Release
  • JP: February 27, 2003
  • NA: March 17, 2003
  • EU: May 2, 2003
Genre(s)Racing
Mode(s)Single player, Multiplayer

MotoGP 3 (often stylized as MotoGP3) is a Grand Prix motorcycle racing video game developed and published by Namco for the PlayStation 2. Released in 2003, it's the third game in the Namco series, which coincided with the THQ series for a number of years.

Gameplay

The gameplay is very similar to past games by Namco, like MotoGP (PS2) and MotoGP 2. MotoGP 3 is based off the 2002 Grand Prix motorcycle racing season, but with the introduction of four stroke bikes, the gameplay has some slight differences. The new 990cc 4-stroke bikes are faster, but tend to be a bit of a handful while the 500cc 2-strokes are less faster but slightly better to handle.

Features

MotoGP 3 has far more tracks than the previous game, with 15 real world courses which include Phillip Island Grand Prix Circuit, Paul Ricard, Motegi and Mugello. There are also a combination of fantasy layouts which can be as simplistic as a straight line or as complex as having a cross road in it. When starting the game up for the first time, as per usual with Namco MotoGP games, players will be allowed to create a custom rider. After that, they will be brought to the menu screen where they can access a number of options. The first is arcade, where the players can choose the bike they wish to ride as, number of laps, weather, difficulty and settings to do a race. Season mode puts them into a season with any team (depending on difficulty) and the player races on a combination of circuits to try and win the championship. Time Trial is like Arcade, except rather than racing against a number of opponents for a number of laps, they're racing against the clock to try to get the best time for as long as desired. Challenge mode is, as the title suggests, a series of challenges that players can play. They range from beating another rider, riding between cones, setting a specific lap time in Time Trial or winning a race at a specific track. Completing challenges will unlock riders, movies and pictures. Multiplayer allows players to race against their friends, which can be up to four of them, at the same time. Legends mode is, like Time Trial, similar to Arcade mode, except rather than facing riders from 2002, they face riders from past seasons, including the likes of Kevin Schwantz, Wayne Gardner and Mick Doohan to name a few. Then there's Options to make the game to the players liking and a Load/Save section.

Riders

2002

Team Constructor Machine No. Rider 1 No. Rider 2
Antena 3 Yamaha d'Antin Yamaha Yamaha YZR500 6 Norick Abe 20 Pere Riba
Fortuna Honda Gresini Honda Honda NSR500/Honda RC211V 74 Daijiro Kato None None
Gauloises Yamaha Tech 3 Yamaha Yamaha YZR500 19 Olivier Jacque 56 Shinya Nakano
Kanemoto Racing Honda Honda NSR500 17 Jurgen van den Goorbergh None None
Marlboro Yamaha Team Yamaha Yamaha YZR-M1 3 Max Biaggi 7 Carlos Checa
MS Aprilia Racing Aprilia Aprilia RS Cube 55 Régis Laconi None None
Pramac Honda Racing Team Honda Honda NSR500 31 Tetsuya Harada None None
Proton Team KR Proton KR Proton KR3 9 Nobuatsu Aoki 99 Jeremy McWilliams
Red Bull Yamaha WCM Yamaha Yamaha YZR500 8 Garry McCoy 21 John Hopkins
Repsol Honda Team Honda Honda RC211V 11 Tohru Ukawa 46 Valentino Rossi
Telefónica Movistar Suzuki Suzuki Suzuki GSV-R 10 Kenny Roberts Jr 15 Sete Gibernau
West Honda Pons Honda Honda NSR500/Honda RC211V (Barros Only) 4 Alex Barros 65 Loris Capirossi

Legends

Team Constructor Machine No. Rider
Marlboro Yamaha Team Yamaha Yamaha YZR500 1 Wayne Rainey
Lucky Strike Suzuki Suzuki Suzuki RGV500 1 Kevin Schwantz
Repsol Honda Team Honda Honda NSR500 1 Mick Doohan
Rothmans Honda Team Honda Honda NSR500 1 Wayne Gardner

Fantasy

The game also includes fictional riders based on Namco game franchises. Susumu Hori is only available in the PAL and Japanese version of the game.

Team Constructor Machine No. Rider
Namco Team Unknown Unknown 0 Jack Slate
Namco Team Unknown Unknown 0 Susumu Hori
Namco Team Unknown Unknown 76 Hitomi Yoshino

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[1]
Review scores
PublicationScore
Edge6/10[2]
EGM8/10[3]
Game Informer7/10[4]
GameProStarStarStarStar[5]
GameRevolutionB[6]
GameSpot8.2/10[7]
GameSpyStarStarStarStar[8]
GameZone8.6/10[9]
IGN8.5/10[10]
OPM (US)StarStarStarStarHalf star[11]

The game received "favorable" reviews according to the review aggregation website Metacritic.[1]

References

  1. 1.0 1.1 "MotoGP 3 for PlayStation 2 Reviews". Metacritic. http://www.metacritic.com/game/playstation-2/motogp-3. 
  2. Edge staff (July 2003). "MotoGP 3 (PS2)". Edge (125). 
  3. "MotoGP 3". Electronic Gaming Monthly (165): 116. April 2003. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506124209/http://www.egmmag.com/article2/0,2053,1492780,00.asp. Retrieved June 12, 2016. 
  4. Kato, Matthew (April 2003). "Moto GP 3 [sic (PS2)"]. Game Informer (120): 85. Archived from the original on February 23, 2005. https://web.archive.org/web/20050223191125/http://www.gameinformer.com/Games/Review/200304/R03.0729.1517.46855.htm. Retrieved June 11, 2016. 
  5. DJ Dinobot (March 21, 2003). "Moto GP 3 [sic Review for PS2 on GamePro.com"]. GamePro. Archived from the original on February 1, 2005. https://web.archive.org/web/20050201013521/http://www.gamepro.com/sony/ps2/games/reviews/28614.shtml. Retrieved June 12, 2016. 
  6. Gee, Brian (April 2003). "MotoGP 3 Review". Game Revolution. http://www.gamerevolution.com/review/motogp-3. Retrieved June 12, 2016. 
  7. Winegarner, Tyler (March 20, 2003). "MotoGP3 Review". GameSpot. http://www.gamespot.com/reviews/motogp3-review/1900-6023558/. Retrieved June 11, 2016. 
  8. Rice, Kevin (April 18, 2003). "GameSpy: MotoGP3". GameSpy. Archived from the original on December 16, 2005. https://web.archive.org/web/20051216054622/http://ps2.gamespy.com/playstation-2/moto-gp-3/5818p1.html. Retrieved June 12, 2016. 
  9. Valentino, Nick (March 29, 2003). "MotoGP3 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005204510/http://ps2.gamezone.com/gzreviews/r21281.htm. Retrieved June 12, 2016. 
  10. Hwang, Kaiser (March 18, 2003). "MotoGP3". IGN. http://www.ign.com/articles/2003/03/18/motogp3-3. Retrieved June 11, 2016. 
  11. "MotoGP 3". Official U.S. PlayStation Magazine: 90. April 2003. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506173358/http://www.playstationmagazine.com/article2/0,2053,1492779,00.asp. Retrieved June 12, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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