Software:NFL Quarterback Club 99

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Short description: 1998 video game

NFL Quarterback Club '99
North American packaging cover featuring Brett Favre.
Developer(s)Iguana Entertainment
Publisher(s)Acclaim Entertainment[lower-alpha 1]
SeriesNFL Quarterback Club
Platform(s)Nintendo 64
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

NFL Quarterback Club '99 Is a sports game released in November 1998, developed by Iguana Entertainment and published by Acclaim Entertainment for Nintendo 64.

Gameplay

The title is one of the first sports games to work with the Expansion Pak.[3] The game features the ability to replay past Super Bowls and provides historical descriptions of them.[4] NFL Quarterback Club '99 delivers all 31 teams and 3D rendered stadiums (also included are the Cleveland Browns).[4] 1,500 players are featured in the game with over 250 motion-capture animations.[4] Players, along with teams, uniforms, coaches, and playbooks can also be created and used in game.[4]

The game features teams from NFL Europe.[5]

Development

As with the preceding game in the series, NFL Quarterback Club 98, Brett Favre served as the game's spokesman and cover player.[6][7] Play-by-play was handled by Mike Patrick, color calls by Randy Cross and referee calls by Jerry Markbreit.[4] Charlie Weis and Dedric Ward served as consultants for the game.[4][8]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings78%[9]
Review scores
PublicationScore
AllGameStarStarStar[10]
Consoles +85%[12]
EGM8/10[13]
Game Informer8.25/10[14]
GameProStarStarStarHalf star[15]
GameSpot7.5/10[16]
Hyper80%[17]
IGN8.4/10[18]
N64 Magazine90%[19]
Nintendo Power8.5/10[20]

NFL Quarterback Club 99 received favorable reviews according to the review aggregation website GameRankings.[9]

During the 2nd Annual Interactive Achievement Awards, the game was a finalist for "Console Sports Game of the Year" and "Outstanding Achievement in Software Engineering", both of which were ultimately awarded to 1080° Snowboarding and Software:The Legend of Zelda: Ocarina of Time, respectively.[21][22]

References

  1. "NFL QB Club '99 Ships". November 10, 1998. Archived from the original on January 16, 2000. https://web.archive.org/web/20000116143427/http://headline.gamespot.com/news/98_11/10_vg_pc_nflqb/index.html. Retrieved August 1, 2022. 
  2. "NFL Quarterback Club '99 Kicks Off Acclaim Sports' Holiday Season". November 5, 1998. Archived from the original on August 26, 2004. https://web.archive.org/web/20040826001909/http://www.acclaim.com/company/pressReleases/product/QBC99KicksOFFHolidays.html. 
  3. "Acclaim Sports' NFL Quarterback Club 99 to Support Nintendo 64 Expansion Pak". Berkshire Hathaway. September 4, 1998. Archived from the original on December 3, 1998. https://web.archive.org/web/19981203145008/http://biz.yahoo.com/bw/980924/acclaim_1.html. Retrieved June 18, 2019. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Bassave, Roy (January 31, 1999). "QB 99 kicks off new ballgame". Telegraph Herald (Woodward Communications, Inc.): p. 43. https://books.google.com/books?id=JmBiAAAAIBAJ&q=NFL+Quarterback+Club+99&pg=PA43. Retrieved October 31, 2019. 
  5. Carter, Chip; Carter, Jonathan (February 16, 1999). "Inside the video games". Rome News-Tribune (Times-Journal Inc.): p. 12. https://books.google.com/books?id=TWowAAAAIBAJ&q=NFL+Quarterback+Club+99&pg=PA12. Retrieved October 31, 2019. 
  6. Johnston, Chris (February 5, 1998). "Favre Signs to QBC '99". Archived from the original on October 16, 2000. https://web.archive.org/web/20001016164317/http://headline.gamespot.com/news/98_02/05_qbc/index.html. Retrieved September 24, 2022. 
  7. "Favre Signs to QBC '99". Electronic Gaming Monthly (Ziff Davis) (105): 24. April 1998. 
  8. Kujawa, Kraig (May 6, 1998). "Quarterback Club Raises the Bar". Archived from the original on October 10, 2000. https://web.archive.org/web/20001010154821/http://headline.gamespot.com/news/98_05/06_qbclub/index.html. Retrieved November 14, 2022. 
  9. 9.0 9.1 "NFL Quarterback Club 99 for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512184637/https://www.gamerankings.com/n64/198161-nfl-quarterback-club-99/index.html. Retrieved August 6, 2020. 
  10. Marriott, Scott Alan. "NFL Quarterback Club 99 - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114123441/http://www.allgame.com/game.php?id=14368&tab=review. Retrieved August 6, 2020. 
  11. Meyer, Bill (January 5, 1999). "NFL Quarterback Club 99". CNET. Archived from the original on August 23, 2000. https://web.archive.org/web/20000823205256/http://gamecenter.com/Consoles/Nintendo/Nflqbc99/. Retrieved November 24, 2021. 
  12. "NBA Quaterback [sic Club 99"] (in fr). Consoles + (84): 124. January 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-233-124.jpg. Retrieved August 6, 2020. 
  13. EGM staff (January 1999). "NFL Quarterback Club 99". Electronic Gaming Monthly (Ziff Davis) (114). 
  14. Storm, Jon; Anderson, Paul; Reiner, Andrew (December 1998). "NFL Quarterback Club 99". Game Informer (FuncoLand) (68). http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=dec98&doc=qbc. Retrieved August 6, 2020. 
  15. The Rookie (January 1999). "Sketchy A.I. and Bunk Passing Sack QB Club '99". GamePro (IDG Entertainment) (124): 152. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-785-152.jpg. Retrieved August 6, 2020. 
  16. Broady, Vince (November 20, 1998). "NFL Quarterback Club 99 Review [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/nfl-quarterback-club-99-review/1900-2543702/. Retrieved June 18, 2019. 
  17. Cheung, Kevin (December 1998). "NFL Quarterback Club 99". Hyper (Next Media Pty Ltd) (62): 44. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-692-44.jpg. Retrieved August 6, 2020. 
  18. Casamassina, Matt (November 10, 1998). "NFL Quarterback Club '99". Ziff Davis. https://www.ign.com/articles/1998/11/11/nfl-quarterback-club-99. Retrieved June 18, 2019. 
  19. "NFL Quarterback Club '99". N64 Magazine (Future Publishing) (23). January 1999. 
  20. "NFL Quarterback Club '99". Nintendo Power (Nintendo of America) 114: 123. November 1998. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-356-123.jpg. Retrieved August 6, 2020. 
  21. "Second Interactive Achievement Awards: Console". Archived from the original on October 11, 1999. https://web.archive.org/web/19991011020746/http://www.interactive.org/iaa/finalists_console.html. Retrieved November 24, 2021. 
  22. "Second Interactive Achievement Awards: Craft Award". Archived from the original on October 11, 1999. https://web.archive.org/web/19991011023932/http://www.interactive.org/iaa/finalists_craft.html. Retrieved November 24, 2021. 
  1. Released under the Acclaim Sports label
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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