Software:Quest for Glory III: Wages of War

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Short description: 1992 video game
Quest for Glory III:
Wages of War
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Director(s)Lori Ann Cole
Producer(s)Tammy Dargan
Designer(s)Corey Cole
Lori Ann Cole
Programmer(s)Oliver Brelsford
Artist(s)Andy Hoyos
Writer(s)Lori Ann Cole
Composer(s)Rudy Helm
SeriesQuest for Glory
Platform(s)MS-DOS
ReleaseAugust 1992
Genre(s)Adventure/role-playing
Mode(s)Single-player

Quest for Glory III: Wages of War is a hybrid adventure/role-playing video game released in 1992 for MS-DOS. It is the third entry in the Quest for Glory video game series and the sequel to Software:Quest for Glory II: Trial by Fire.

Quest for Glory II hinted that Ad Avis would return in this installment of the video game series. However, the Coles did not think they could reach a new audience with a game that was significantly darker in tone than previous games in the series. Therefore, Quest for Glory III: Wages of War was created instead, with the game just hinting at the whereabouts of Ad Avis and saving that particular plotline for Shadows of Darkness, which was changed to the fourth in the series.[1]

The game was re-released on Steam with support for Windows.

Plot

Rakeesh the Paladin brings the Hero (and Prince of Shapeir) along with Uhura and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana, which is inspired by central African ecosystems. Fricana is home to Liontaurs, half-human, half-lion creatures.[2]

The Liontaur city of Tarna is on the brink of a war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Both tribes have taken a sacred relic from the other tribe and refused to return it before the other does. The Hero must prevent the war and then thwart a demon who may be loosed upon the world.[2]

The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness.[3]

Gameplay

Typical gameplay for Quest for Glory III.

Just like the previous installments, this game offers three 'standard' character classes: Warrior, Magic User and Thief. However, a 'hidden' class can be opened: a Paladin. In the finale of the previous game a character who has proved honorable enough is named 'Paladin' by Rakeesh, and can be imported to Quest for Glory III as such.[2] However, any saved character of any other class can be imported as a Paladin as well, preserving all of his skills acquired in the previous games. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the spells intended for Magic User without any penalties.

The Fighter class is favoured in Wages of War, and has access to the Trials of Simbani quests. Magic-Users are treated with hostility, and have but a sidequest which involves creating a magical staff and challenging the leopardman shaman, while thieves are relegated to just two incidents which are particular to them and in which they can use their class-specific skills.[4]

In a departure from the first two games, Quest for Glory III features an "overworld" screen where all important cities and landmarks are represented in miniature, instead of the series of interconnected screens that the other installments of the franchise used. Travel across this overworld is subject to random encounters with enemies, which the player character must defeat in battle or escape.[3][4][5][6] While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and others are silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints).[2]

Development

The game was created in Sierra's SCI1, the Sierra Creative Interpreter, Version 1.[3] Wages of War marked the first game in the series to use the VGA graphics engine which would be used for the next game of the series. Instead of a text parser interface to control the hero, the use of the mouse to point and click was the main input device.

According to Corey Cole, Lori Cole was responsible for "90% of the design work" for Quest for Glory III, which she did while also supervising the VGA remake of Quest for Glory: So You Want to Be a Hero.[7]

Due to a programming oversight it is impossible to achieve a perfect score in Quest for Glory III. Also, due to an unforeseen glitch early in the game, it's possible to make the game unwinnable if the player misses a key event.

Corey Cole has stated that the game was developed with a budget of $750,000.[8]

Reception

Magazine ad.

The changes introduced in this installment of the video game series were met with mixed reactions by fans, particularly with respect to the point-and-click interface which replaced the text parser that earlier games in the series had used. It is regarded mostly as a pedestrian effort.[3]

Computer Gaming World stated that Quest for Glory III "offers perhaps the most exotic and intriguing backdrop" in the series, and praised the "sumptuous" VGA graphics and soundtrack. The magazine concluded that the game "is yet another excellent product from the creative characters at Sierra", and stated that the next game "will be tough to surpass the expectations generated by the excellence already found".[9] In 1993, Dragon gave the game 5 out of 5 stars.[10]

Jim Trunzo reviewed Quest for Glory III: Wages of War in White Wolf #34 (Jan./Feb., 1993), rating it a 4 out of 5 and stated that "Wages of War improves upon its prefecessors in many ways. The art and music surpass prior offerings, the no-typing interface functions quickly and smoothly and the story quickly immerses the player in the game. Frankly, it's hard to believe Sierra can top this effort. Yet, somehow, you get the feeling that it will!"[11]

In 1994, PC Gamer US named Quest for Glory III as the 28th best computer game ever. The editors wrote, "With a tightly woven plot, terrific graphics, and an excellent soundtrack, Quest for Glory III is what adventurin' is all about."[12]

PC Mag's Neil J. Rubenking considered the game a "perfect blend" of roleplaying and adventure gaming, and appreciated the levity provided by the world's characters between the more tense moments of battle.[2]

Retrospective reviews

Michael Baker for RPGamer gave the game 3 out of 5 stars. He felt Wages of War "could have been much more involved and exciting than it actually was", and criticised the game's combat system. He also considered the VGA graphics to be less well utilised than the EGA graphics in the previous entry in the series.[4] Richard Cobbet of PC gamer considers the title "a bit of a filler of a game".[13]

References

  1. Rayner, Don (September 8, 2003). "Lori Ann Cole". Adventure Classic Gaming. http://www.adventureclassicgaming.com/index.php/site/interviews/208/. 
  2. 2.0 2.1 2.2 2.3 2.4 Rubenking, Neil J. (12 January 1993). "Sierra On-Line's Quest for Glory III Blends Role Playing with Adventure". PC Mag (USA: Ziff Davis, Inc.). https://books.google.com/books?id=LIyy_CtozLcC&q=%22quest+for+glory%22&pg=PA486. Retrieved 12 August 2015. 
  3. 3.0 3.1 3.2 3.3 Barton, Matt (2014). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. ISBN 9781439865248. https://books.google.com/books?id=qPPRBQAAQBAJ&q=%22quest+for+glory%22+game&pg=PA229. Retrieved 12 August 2015. 
  4. 4.0 4.1 4.2 Baker, Michael. "Quest for Glory III: Wages of War - Retroview". http://www.rpgamer.com/games/qfg/qfg3/reviews/qfg3strev1.html. 
  5. Stevens, Ryan (10 May 2012). "Razzle Dazzle Root Beer: Quest for Glory Lives!". http://www.gametrailers.com/news-post/13781/razzle-dazzle-root-beer-quest-for-glory-lives. 
  6. Kaizer, Rowan (17 May 2012). "The glory of Quest For Glory". https://www.engadget.com/2012/05/17/the-glory-of-quest-for-glory/. 
  7. Böke, Ingmar (9 November 2012). "Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview". http://www.adventuregamers.com/articles/view/23214/page3. 
  8. "RPG Codex Interview: Corey Cole on Quest for Glory and Hero-U (Now on Kickstarter!)". 19 October 2012. http://www.rpgcodex.net/article.php?id=8549. 
  9. James, Jeff (January 1993). "Quest for Glory III". Computer Gaming World: pp. 26. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=102. 
  10. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1993). "The Role of Computers". Dragon (192): 59–60. http://annarchive.com/files/Drmg192.pdf. 
  11. Trunzo, Jim (January–February 1993). "The Silicon Dungeon". White Wolf Magazine (34): 17–18. https://imgur.com/a/GAqejO8. 
  12. Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time". PC Gamer US (3): 32–42. 
  13. Cobbett, Richard (9 June 2012). "Saturday Crapshoot: Quest For Glory 4 1/2". PC Gamer. http://www.pcgamer.com/saturday-crapshoot-quest-for-glory-4-12/. Retrieved 12 August 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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