Software:The Dagger of Amon Ra
| The Dagger of Amon Ra | |
|---|---|
| Developer(s) | Sierra On-Line |
| Publisher(s) | Sierra On-Line |
| Director(s) |
|
| Producer(s) | Bruce Balfour |
| Designer(s) | Bruce Balfour |
| Programmer(s) | Brian K. Hughes |
| Artist(s) | Cheryl Sweeney |
| Writer(s) | Josh Mandel |
| Composer(s) |
|
| Engine | SCI 1.1 |
| Platform(s) | |
| Release |
|
| Genre(s) | Adventure game |
| Mode(s) | Single-player |
Roberta Williams' Laura Bow in The Dagger of Amon Ra (also known as Laura Bow II[1]) is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in The Laura Bow Mysteries line of adventure games, the first of which was The Colonel's Bequest. Unlike the first game, it was not written or designed by Roberta Williams, but she was a creative consultant on the project. It uses 8-bit color and a point-and-click interface. The CD-ROM version included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). It is a spiritual sequel to the original game, containing the same elements and themes as the first, and is a more traditional point-and-click adventure. It was re-released in 2017 on GOG.com with modern Windows support.
Gameplay
The Laura Bow games were distinctive in that they required some actual logical detective work on the part of the player; for the most part, though, the puzzles were of the typical variety of inventory and environment interaction (and frequent, often unexpected, player character death) found in most Sierra adventures.
Gameplay utilizes a point-and-click interface featuring icons for various actions, similar to other Sierra games published during that time. An additional icon is used to ask characters a question about a topic listed in Laura's notebook, which auto-populates with names, places, and other subjects that she has previously heard or encountered.
The identity of the murderer is not automatically revealed at the end of the game. Instead, the player is asked a series of questions, ostensibly by the police, to prove that Laura had solved the crimes and discovered the secrets of the other suspects. If the questions are answered incorrectly, the coroner will give a hint to point the player towards the path that would have revealed the correct answer in subsequent gameplay. The ending of the game can change depending on the answers given to the questions, most notably in that Laura can be killed if the player does not know the identity of the main murderer.
The game includes "The Official Guide to the Leyendecker Museum",[lower-alpha 1] which also serves as the game's manual.[3] It features a map of the main level of the museum and a rough drawing of the lower level.
Plot
The game is set in 1926, primarily in a museum, and reflects the Egyptology craze of the period. The protagonist is Laura Bow (a reference to Clara Bow[4]), a Southern belle who has just graduated from Tulane University and moved to New York City, where she has landed a job at a prestigious newspaper, The New York Daily Register News Tribune. For her first assignment, she investigates the theft of the Dagger of Amon Ra from the Leyendecker Museum's Egyptian exhibit.
Laura's investigation begins with interviews around the city before attending the museum's fundraising gala that evening. When the first murder occurs during the party, she becomes locked inside with all the other suspects. Trapped overnight in the museum, Laura must navigate increasingly dangerous circumstances as additional crimes unfold throughout the building's exhibits and hidden passages.

The investigation reveals multiple interconnected schemes involving art forgery, identity theft, and a secret Egyptian cult operating in the museum's basement. Laura discovers that the museum's Egyptian collection harbors both ancient mysteries and modern deceptions. The case grows more complex as she uncovers romantic entanglements among the staff, a criminal network extending beyond the museum, and evidence that the original theft was orchestrated from within.
Laura's survival depends on solving puzzles, avoiding death traps, and piecing together clues scattered throughout the museum's diverse exhibits. She must distinguish between coincidental deaths and deliberate murders while identifying which suspects are victims, accomplices, or the primary culprit.
The game features four different endings, depending if Laura gathers enough evidence to expose both the murderer and the thief. These endings include combinations of different fates for the antagonists, Laura's romantic prospects, her job status, and the fate of the dagger.
Characters
- Laura Bow – after graduating from Tulane University, Laura Bow was hired as a reporter by a prestigious New York newspaper. Her first assignment is to investigate and report on the theft of the Dagger of Amon Ra, taking over from the reporter Crodfoller T. Rhubarb.
- Dr. Archibald Carrington III – formerly a curator of the British Museum, Dr. Carrington was appointed to become the new president of the Leyendecker Museum after the death of the previous president, Sterling Waldorf-Carlton. When the story begins, Archibald had worked at the museum for only a few weeks.
- Yvette Delacroix – the amorous French secretary of the Leyendecker Museum president. She has worked as a secretary under both Dr. Archibald Carrington, the current president, and Sterling Waldorf-Carlton, Dr. Carrington's late predecessor. Years ago, Yvette worked as a call girl at a speakeasy. She has a deep sexual fondness for men and maintains relationships with several men at the same time, including Ernie Leach and Detective Ryan O'Riley.
- Dr. Pippin Carter – an arrogant, self-important English archeologist, Dr. Carter was the one who discovered the Dagger of Amon Ra within a long-buried temple in Egypt. In the weeks before the story begins, he had been busy preparing the new Egyptology section for the Leyendecker museum. Dr. Carter is fastidious about his personal hygiene and appearance. He sometimes talks about, and compares himself to, his cousin, who is implied to be the famous archaeologist Howard Carter.
- Wolf Heimlich – as Chief of Security at the Leyendecker Museum, Wolf is obsessed with order and takes to his duties with an almost fanatical devotion. Dressed in a German military uniform, Wolf can often be found patrolling the museum grounds in a goosestep march. He also collects various types of weapons, keeping them in his office. Wolf is in a relationship with Dr. Olympia Myklos.
- Dr. Olympia Myklos – a native of Athens, Greece, Dr. Myklos is a curator at the Leyendecker Museum, specializing in paleontology. She has a morbid fascination with death and keeps exotic pet animals, including a ferret named Daisy and an Egyptian cobra named Barney.
- Ernie Leach – the custodian and handyman of the Leyendecker Museum. A hard-working, African American man, Ernie took employment at the museum to pay off his gambling debts to a loan shark.
- Ryan Hanrahan O'Riley – an Irish American detective in the NYPD, O'Riley is the detective assigned to investigate the theft of the Dagger of Amon Ra. He is the main antagonist of the game. He keeps fit every day and is fond of grapes.
- Steve Dorian – an art student, Steve Dorian works as a part-time dockworker to meet his financial needs. His name is a pun on the word "stevedore".
- Dr. Ptahsheptut "Tut" Smith – a curator from the Egyptian Museum who is deeply opposed to Dr. Carter's claim over the Dagger of Amon Ra. His arguments with Dr. Pippin Carter concerning the Dagger have almost come to blows on several occasions.
- Lawrence "Ziggy" Ziegfeld – a small-time local criminal who sometimes works for the NYPD as an informant in exchange for leniency. He has many connections and resources within the criminal underworld and can often be found in one of New York's many speakeasies. Due to his status as a "stool pigeon", he is distrusted by criminals and police officers alike. Because of this, he is extremely paranoid, and his face often twitches nervously.
- Rameses Najeer – an Egyptian accountant of the museum, he is opposed to Dr. Carter's claim over the Dagger of Amon Ra. Rameses is a successful man who is married with one child and expecting another. He is proud of his Egyptian heritage, despite having lived in the United States for many years. Others describe him as a hard worker and a good family man, but he can be intense and passionate at times.
- Countess Lavinia Waldorf-Carlton – the widow of the previous museum president, Sterling Waldorf-Carlton. She is currently engaged in a legal battle concerning Sterling's will and her entitlements as his spouse. Apparently, Sterling and Lavinia met during a trip on board an ocean liner about a year ago and married only a month or two later.
- Sam Augustini – the editor-in-chief of The New York Daily Register News Tribune, he is Laura's boss and the one who hired her to write a story on the museum's benefit party. He is close friends with Laura's father, John Bow, who once saved the editor's life.
- Crodfoller T. "Rhub" Rhubarb – Laura's co-worker, he tries to help Laura whenever possible, but is also reluctant to Augustini's decision to send Laura to write a report of the dagger's theft when she is only just a rookie. If Laura fails to solve the murder mysteries and dagger theft, he would take over the case and solve them instead.
- Lo Fat – the jocular, Chinese American owner of Lo Fat's Laundry, a Chinese laundry in New York City. Originally from Newark, New Jersey, Fat is a faithful patron of the Leyendecker Museum. Through his business, he has made acquaintances with many major contributors to the museum. Laura acquires the names of many of the supporting characters through Fat's connections. Fat is also responsible for providing Laura with her distinctive evening dress for the museum party.
- Watney Little – a known English fugitive and con artist wanted by Scotland Yard. Reports indicate that he has recently escaped from Dartmoor Prison. The local police are still investigating the circumstances behind the escape.
- Henri Le Mort – the coroner who holds the inquest into the murders at the Leyendecker museum and the theft of the Dagger of Amon Ra. He asks Laura a variety of questions about the murders, the theft, and other matters that may have a bearing on the case.
- Rocco – a taxi driver who shares interesting facts of the times, such as the first transatlantic radiotelephone call, while transporting Laura to various locations in the game.
Reception
Computer Gaming World stated that Amon Ra was "much improved over" The Colonel's Bequest. The magazine criticized the "slow and repetitive" gameplay in the first two acts, and the possibility of unwinnable situations, but said that from Act 3 on, "the game is very difficult to set aside". It praised Amon Ra as a "visual and aural treat", stating that its creators "should be justifiably proud", approved of the game's serious, realistic tone with "a touch of humor", and called the use of a female protagonist "refreshing". The magazine concluded that the game was "another quality adventure from the fertile minds at Sierra".[5] In April 1994 the magazine said that Amon Ra had a "much more believable 1920s setting" than its predecessor, and "calls on the player's attention to detail and deductive reasoning skills".[6] The game received 4 out of 5 stars in Dragon.[7] Cynthia E. Field of PC Games called Amon Ra "a captivating whodunit" and praised the game's "near-perfect blending of sound effects, music, and graphics".[8]
In April 1994 Computer Gaming World said that the CD version's "hand-painted art, emotive stereo soundtrack, deep puzzles, and a convoluted storyline all combine to make this multimedia game a winner".[6]
References
- Notes
- Citations
- ↑ "The Dagger of Amon Ra (1992) DOS Box Cover Art". Blue Flame Labs. http://www.mobygames.com/game/dagger-of-amon-ra/cover-art/gameCoverId,111978/.
- ↑ Mandel 1992, p. 30.
- ↑ "The Official Guide to the Leyendecker Museum". Sierra On-Line. http://www.sierrahelp.com/Documents/Misc/Laura_Bow_2_Leyendecker_Museum_Guide.pdf.
- ↑ "Roberta Williams: The Storyteller Who Started It All". InterAction Magazine Issue 6: Fall 1989 (Sierra). http://sierrainteraction.wikidot.com/roberta-williams:the-storyteller-who-started-it-all. "Remember Colonel Mustard? Well, dijon is a mustard, so ours is Colonel Dijon. And Laura Bow is a play on Clara Bow.".
- ↑ Miller, Chuck (October 1992). "The Dagger of Amon Ra". Computer Gaming World (99): 18, 20. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=99. Retrieved July 4, 2014.
- ↑ 6.0 6.1 "Invasion of the Data Stashers". Computer Gaming World: 20–42. April 1994. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117.
- ↑ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (January 1993). "The Role of Computers". Dragon (189): 57–62.
- ↑ Field, Cynthia E. (November 1992). "The Dagger of Amon Ra". PC Games: 62, 64.
- Works cited
- Mandel, Josh (1992). "The Murderous Matter of Making a Mystery". InterAction Magazine (Sierra On-Line) 5 (1): 30–33. http://www.sierragamers.com/uploads/24082/Interaction/013_InterAction_Volume_5_Number_1_Spring_1992.pdf. Retrieved July 5, 2014.
- Fyfe, Duncan (April 2, 2018). "Selected Stories from the Days of Laura Bow". Medium (Campo Santo). https://quarterly.camposanto.com/selected-stories-from-the-days-of-laura-bow-5302099438a7.
External links
- The Dagger of Amon Ra History & Review, Adventure Classic Gaming
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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