Software:Softporn Adventure

From HandWiki
Short description: 1981 video game

Softporn Adventure
Box art showing three nude women and a male waiter in a hot tub
Developer(s)Blue Sky Software[1]
Publisher(s)On-Line Systems
Designer(s)Chuck Benton
Platform(s)Apple II, Atari 8-bit, MS-DOS, FM-7, PC-88, PC-98, Sharp X1
Release
Genre(s)Interactive fiction
Mode(s)Single-player

Softporn Adventure is a comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Charles Benton and released by On-Line Systems, later renamed Sierra On-Line. Years later, Softporn Adventure was remade and expanded as the Leisure Suit Larry series of adult-oriented video games, and the first entry in that series, 1987's Leisure Suit Larry in the Land of the Lounge Lizards, was a nearly direct graphical adaptation of Softporn Adventure. Another graphical version was released as Las Vegas for various Japanese computers in 1986 by Starcraft.

Gameplay

In the game, the player (playing a down-on-his-luck party animal) searches for certain items that will allow him to win the affections of three beautiful (and sometimes not-so-beautiful) women. The game takes place in the 21st century in a city called "Lost Vagueness".[2] Players can gamble at a casino, playing either blackjack ("21") or slot machines to earn the money needed to persuade the women.[2] The game requires manual adult keyboard input to access offensive content beyond the initial gameplay.[2] Benton claimed that parts of the game were based on his own life, but did not specify which ones.[3]

Development

Softporn Adventure was originally written for the Apple II in Applesoft BASIC in 1981 by programmer Chuck Benton.[4] Benton programmed the game as an exercise to teach himself programming on the Apple II. He did not initially intend to promote the game commercially. Benton's friends enjoyed the game and encouraged him to self-publish it. Sometime in 1981, Benton was selling his game at a trade show where he encountered Ken Williams, co-founder and President of On-Line Systems (later known as Sierra On-Line). Williams eventually decided to release the game as part of On-Line Systems' catalog.[5]

Advertising

The game's box cover and advertisement features three nude women and a male waiter in a hot tub, shot at Ken and Roberta Williams's home. From left to right in the hot tub are Diane Siegel, On-Line's production manager; Susan Davis, On-Line's bookkeeper and the wife of Bob Davis, the creator of Ulysses and the Golden Fleece; Rick Chipman, an actual waiter from a local restaurant, The Broken Bit; and Roberta Williams. The ad was considered somewhat scandalous at the time because of the degree of nudity displayed.[6][7][8] The photographer was Brian Wilkinson, a local newspaper editor and acquaintance of Ken Williams. Wilkinson shot several dozen takes before arriving at the image finally used for the cover, but only a few of them still exist.[5]

Release and media coverage

The photo accompanying Time's article was of the Softporn Adventure advertisement.[9] United Press International also covered the game's release. Although Benton's mother and On-Line Systems' Coarsegold, California neighbors disliked the game's erotic content, and the company received hate mail, the positive and negative publicity helped sell an estimated 50,000 copies, an unusually large number, especially at a time when Apple had only sold a couple of hundred thousand Apple II microcomputers. Because computer stores did not want to order only one game from On-Line they purchased other software with it; Williams estimated that Softporn temporarily doubled On-Line's sales. Benton's own romantic life also reportedly improved.[3]

Softalk, which covered Apple hardware and software products and had close ties to important advertiser Sierra, published the hot tub advertisement in September 1981. For the next year, the magazine published numerous letters to the editor debating the morality and appropriateness of the ad; the magazine stated that three times as many readers supported publishing it as opposed to the ad.[5]

Softporn was withdrawn from sale after a few months.[5] Customers asked for a version for women, but Benton could not find a female collaborator. He worked on other Sierra games until leaving the company in 1985 to found Technology Systems, Inc.[3]

Reception

Softline called the Atari version of Softporn "a refreshing change of pace from the average software game" but criticized its sexism, noting the inability to seduce men and reporting that "the parser does not recognize the word woman". The magazine stated that the game "reinforces the notion that all computer freaks are emotionally underdeveloped high school and college boys", but nonetheless concluded that it "is hopelessly addicting ... it's just a shame that [the author] didn't take the time to make his program a bit classier".[10]

The French magazine Jeux & stratégie praised the embedded gambling mechanics, particularly noting that the blackjack feature is "a success," where players "really feel like you're playing." Despite the seedy subject matter, the reviewer was impressed by the puzzle design and mechanics.[11]

The Dirty Book rated the game "X-tatic", essentially 3 of 4 stars, calling it a "challenging adventure with a twist".[12]

Legacy

In 1986, after Sierra lost a Disney license,[13] Al Lowe suggested that Sierra, who owned the rights of Softporn Adventure, remake it with the improved tools now at their disposal, and Ken Williams agreed.[14] Lowe then used the puzzles of Softporn Adventure for creating Leisure Suit Larry in the Land of the Lounge Lizards. Lowe reportedly came up with the name "Leisure Suit Larry" after remarking that Softporn was "so outdated that it ought to be wearing a leisure suit".

Also in 1986, a Japanese company Starcraft released a graphical version of Softporn Adventure titled Las Vegas. It was released for FM-7, PC-88, PC-98, and Sharp X1.

In 1991, Softporn Adventure was also ported by Gary Thompson to Microsoft C for IBM PC compatibles. Thompson loved Softporn Adventure in 1981, so he printed out the source code and archived it. In the late 1980s, he re-designed and re-wrote it for the PC and released it on CompuServe. In 1991, after purchasing a copy of Leisure Suit Larry in the Land of the Lounge Lizards, he realized it was the same game. After contacting Lowe, the designer of Leisure Suit Larry, he obtained permission from Ken Williams and Lowe to release his re-designed PC version as shareware on the Internet. Williams said he would allow Thompson to release his Softporn on the internet because, as he wrote, "Quite frankly, I seriously doubt it will affect the sales of Larry."

In 1994, Thompson got an email from Lowe, graciously requesting his permission (since the rights were already owned by Sierra anyway) to release Thompson's PC version on a collector's edition of LSL called Leisure Suit Larry's Greatest Hits and Misses. The company requested his version because Thompson's Softporn was the only version available for the PC that completely held true to the original game. Thompson updated and re-wrote the game again. This bug-fixed version was then released on Sierra's collector's edition CD-ROM.

The source code of an Apple II (Applesoft BASIC) and of the CP/M (Pascal) versions is available on the web.[15] The IBM PC version was also released later as freeware by Lowe on his webpage.[16]

References

  1. "Softporn Adventure". https://mocagh.org/loadpage.php?query=%5Bpublisher%5DBlue+Sky+Software. 
  2. 2.0 2.1 2.2 Ellis, Dan, ed (1981). "Soft Porn – A Winner with a Name". The Dirty Book 2 (1): 8–9, 48. https://archive.org/details/TheDirtyBookV2N1/page/n9/. 
  3. 3.0 3.1 3.2 Maher, Jimmy (February 29, 2012). "Softporn". http://www.filfre.net/2012/02/softporn/. 
  4. "Softporn Adventure source code". https://ifarchive.org/if-archive/games/source/softporp.zip. 
  5. 5.0 5.1 5.2 5.3 Nooney, Laine (December 2, 2014). "The Odd History of the First Erotic Computer Game". The Atlantic. https://www.theatlantic.com/technology/archive/2014/12/the-odd-history-of-the-first-erotic-computer-game/383114/. 
  6. Levy, Steven (2010). Hackers: Heroes of the Computer Revolution. Sebastopol: O'Reilly Media. p. 350. ISBN 978-1-4493-8839-3. 
  7. "Softporn Adventure". The Sierra Star. October 7, 1981. 
  8. "Tradetalk". Softalk: 50. November 1981. https://archive.org/details/softalkv2n03nov1981/page/50/mode/1up?q=Tradetalk&view=theater. 
  9. Pierce, Kenneth M. (October 5, 1981). "Software for the Masses". Time. http://www.time.com/time/magazine/article/0,9171,921076-1,00.html. 
  10. Bang, Derrick (January 1982). "Softporn". Softline: 33. http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=6&id=3. 
  11. Brassinne, Michel (April 12, 1982). "La Ludotique Saisie Par La Débauche" (in fr). Jeux & Stratégie (14): 18–19. https://archive.org/details/jeux-et-strategie-14/page/18/. "Si les machines à sous favorisent davantage le joueur que le hasard et ses « exploitants » ont l'habitude de le faire, le Black Jack est en revanche une réussite. On a vraiment l'impression de jouer.". 
  12. Daniels, Armand, ed (1982). "Zynobia's Ratings". The Dirty Book: Users Guide to Erotic Software (New Orleans: Bourbon Street Press) 2 (2): 82. https://archive.org/details/the-dirty-book-v-2-n-2/page/82/. 
  13. Danzis, Alan (June 25, 2012). "Leisure Suit Larry's Creator on Making a Remake, But Not Really Making One…". New York Post. http://www.nypost.com/p/blogs/gamereport/leisure_suit_larry_creator_making_Z6I5YvLcAW15aqgSFTSx9N. 
  14. Kohler, Chris (August 10, 2007). "Two Decades of Leisure Suit Larry". http://www.1up.com/do/feature?cId=3161878. 
  15. "Softporn Adventure source code". http://www.ifarchive.org/if-archive/games/source/softporp.zip. 
  16. Lowe, Al. "Softporn". http://www.allowe.com/downloads/games.html. "Before there was a Leisure Suit Larry, Chuck Benton created the only non-graphic game Sierra ever sold, Softporn for the Apple ][. I later used its puzzles as the basis for LSL1: Leisure Suit Larry in the Land of the Lounge Lizards. Still later, Gary Thompson reprogrammed it for the IBM PC. Here's your chance to see whether the changes I made to this classic game were improvements or not! Click here to download "Softporn" and see 1981 for yourself!" 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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