Software:Super Hang-On
| Super Hang-On | |
|---|---|
![]() North American arcade flyer | |
| Developer(s) | Sega R&D1 |
| Publisher(s) | Sega |
| Designer(s) | Yu Suzuki |
| Composer(s) | Katsuhiro Hayashi Koichi Namiki |
| Series | Hang-On |
| Platform(s) |
|
| Release | April 1987
|
| Genre(s) | Racing |
| Mode(s) | Single-player |
| Arcade system | Sega Super Scaler |
Script error: The function "nihongo_foot" does not exist. is a 1987 racing video game developed and published by Sega for arcades. It is the sequel to 1985's Hang-On, and uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released for arcades as Limited Edition Hang-On in 1991.
Gameplay

The arcade mode in Super Hang-On is similar to the original Hang-On, but there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h (174.2 mph), a turbo mode is enabled. By using this mode allows the player to reach an even higher top speed of 324 km/h (201.4 mph). Each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages, and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run.
The Mega Drive/Genesis version of the game included a port of the full arcade game, and an additional original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. Progress in this section of the game is saved via an alphanumeric password consisting of two 14-character segments (ex. "2FF2F433F32514 FFMJJGGK6AONNO"). [10] The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.
Ports
Versions of the game were released for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 with further home conversions following for the Mega Drive/Genesis, Amiga, Atari ST, Macintosh, X68000, and IBM PC in 1989 and 1990.[11] The game also appeared on several Mega Drive/Genesis compilations, such as Mega Games I (bundled with the console as Mega Drive Magnum Set) and Sega 6-Pak. It was included in Sega Arcade Gallery for Game Boy Advance.
The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner.[12] This version would be released on Xbox Live Arcade in 2012 as part of Sega Vintage Collection: Alex Kidd & Co.
Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28, 2013.[13]
Super Hang-On is playable at the in-game arcades in Yakuza 0, Yakuza 6 and Software:Fist of the North Star: Lost Paradise.[14]
Reception
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In Japan, Game Machine listed Super Hang-On as the most successful upright arcade unit of May 1987.[23] The ride-on cabinet went on to become Japan's second highest-grossing upright/cockpit arcade game of 1987, below Sega's own Out Run.[24] It was later Japan's seventh highest-grossing arcade game of 1988.[25][26]
Peter Shaw of Your Sinclair reviewed the arcade game, calling it "brilliant, fast and the most accurate simulation of riding a motorbike" he had played.[18] Mega Action reviewed the Mega Drive version and called it one of the best driving games for the system, giving it a score of 89%.[27]
The ZX Spectrum version scored 10/10 in Sinclair User and received the "SU Classic" accolade. It was rated number 27 in the Your Sinclair Official Top 100 Games of All Time list.[28]
See also
Notes
References
- ↑ Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. p. 131. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n131/mode/2up.
- ↑ "Super Hang-On". Mega Drive Fan: pp. 103. May 1992. https://retrocdn.net/images/d/df/Mdfan_JP_1992-05.pdf.
- ↑ "Future Shocks". Your Sinclair (Dennis Publishing) (23): 10. November 1987. https://archive.org/details/Your_Sinclair_023/page/10/mode/1up.
- ↑ 4.0 4.1 4.2 "Availability Update". Computer Entertainer 8 (9): p. 14. December 1989. https://archive.gamehistory.org/item/2b0f3849-6358-4d5e-930b-77877546a547.
- ↑ "Screen Test: Super Hang-On". ACE (Future plc) (5): 39. February 1988. https://archive.org/details/ACE_Issue_05_1988-02_Future_Publishing_GB/page/38/mode/2up.
- ↑ "Still Hanging On". Computer and Video Games (EMAP) (88): 11. February 1989. https://archive.org/details/Computer_Video_Games_Issue_088_1989-02_EMAP_Publishing_GB/page/n9/mode/2up.
- ↑ "Availability Update". Computer Entertainer 7 (12): p. 14. March 1989. https://archive.gamehistory.org/item/fc8af5ac-7aa1-4ef2-ab75-eb56d48c718e.
- ↑ "Software List (Sega Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software.html.
- ↑ "Super Hang-On - MegaDrive Review". Mean Machines (1): 82–84. October 1990. http://www.meanmachinesmag.co.uk/pdf/superhangonmd.pdf.
- ↑ Super Hang On game manual (PAL ed.). Sega. 1989. pp. 10, 16, 28–38.
- ↑ "Super Hang-On". http://segaretro.org/Super_Hang-On.
- ↑ SilverStarRipper. "Hang-On". http://www.hardcoregaming101.net/hangon/hangon.htm.
- ↑ "Super Hang-On 3DS". Nintendo. http://www.nintendo.com/games/detail/3d-super-hang-on-3ds.
- ↑ Brown, Peter (19 January 2017). "Yakuza 0 Review". https://www.gamespot.com/reviews/yakuza-0-review/1900-6416602/.
- ↑ "Updates: Super Hang-On". ACE (18): 86. March 1989. http://amr.abime.net/review_11267.
- ↑ Wilton, Andy (February 1988). "Screen Test: Super Hang-On". Advanced Computer Entertainment (5): 38–9. http://amr.abime.net/review_42677.
- ↑ Rignall, Julian (September 1988). "Reviews: Super Hang-On". Computer + Video Games (83): 24. https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue083/Pages/CVG08300024.jpg.
- ↑ 18.0 18.1 Shaw, Peter (August 1987). "Slots of Fun". Your Sinclair (20): 50–1. https://www.solvalou.com/arcade/reviews/49/342.
- ↑ "Super Hang On". http://www.ysrnry.co.uk/articles/superhangon.htm.
- ↑ Mega rating, issue 9, page 23, Future Publishing, June 1993
- ↑ MegaTech rating, EMAP, issue 6, page 80, June 1992
- ↑ Game review, Sinclair User, EMAP, January 1988, page 12
- ↑ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (Amusement Press, Inc.) (309): 21. 1 June 1987.
- ↑ "Game Machine's Best Hit Games 25: '87". Game Machine (Amusement Press, Inc.) (324): 20. 15 January 1988. https://onitama.tv/gamemachine/pdf/19880115p.pdf#page=11.
- ↑ "Gamest 0029" (in ja). Gamest 29 (February 1989): 25–41 (41). December 27, 1988. https://archive.org/details/gamest0029/page/n44. alternate url
- ↑ "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine". Game Machine (Amusement Press, Inc.) (348): 10–1, 26. 15 January 1989. https://onitama.tv/gamemachine/pdf/19890115p.pdf#page=6.
- ↑ "Mega Library". Mega Action (Europress Interactive) (1): 64. June 1993. https://archive.org/details/mega-action-issue-1-1993-06/page/n63/mode/2up. Retrieved January 14, 2022.
- ↑ "Readers' Top 100 Games of All Time". Your Sinclair (Future Publishing) (93): 58. September 1993.
External links
- Super Hang-On at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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