Software:Super Hang-On

From HandWiki
Short description: 1987 video game
Super Hang-On
North American arcade flyer
Developer(s)Sega AM2
Publisher(s)Sega
Designer(s)Yu Suzuki
Composer(s)Katsuhiro Hayashi
Koichi Namiki
Platform(s)Arcade, Mega Drive/Genesis, Game Boy Advance, Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC, Commodore 64, X68000, Nintendo 3DS, PlayStation 4
Release
Genre(s)Racing
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a motorcycle racing arcade video game released by Sega as the sequel to Hang-On. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as Limited Edition Hang-On.

Gameplay

Arcade screenshot

The arcade mode in Super Hang-On is similar to the original Hang-On, but there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h (174.2 mph), a turbo mode is enabled. By using this mode allows the player to reach an even higher top speed of 324 km/h (201.4 mph). Each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run.

The Sega Mega Drive/Genesis version of the game included a port of the full arcade game, and an additional original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. Progress in this section of the game is saved via an alphanumeric password consisting of two 14-character segments (ex. "2FF2F433F32514 FFMJJGGK6AONNO"). [6] The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.

Ports

Versions of the game were released for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 with further home conversions following for the Mega Drive/Genesis, Amiga, Atari ST, Macintosh, X68000, and MS-DOS in 1989 and 1990.[7] The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega 6-Pak.

It was included in Sega Arcade Gallery for Game Boy Advance.

The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner.[8] This version would be released on Xbox Live Arcade in 2012 as part of Sega Vintage Collection: Alex Kidd & Co.

Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28.[9]

Super Hang-On is playable at the in-game arcades in Yakuza 0, Yakuza 6 and Software:Fist of the North Star: Lost Paradise.[10]

Reception

Reception
Review scores
PublicationScore
ACE910/1000 (Amiga)[11]
752/1000 (ZX Spectrum)
672/1000 (Amstrad CPC)[12]
Crash85% (ZX Spectrum)
CVG8/10 (Atari ST)[13]
Sinclair User10/10 (ZX Spectrum)
Your SinclairPositive (Arcade)[14]
8/10 (ZX Spectrum)[15]
Mega90% (Mega Drive)[16]
MegaTech89% (Mega Drive)[17]
Award
PublicationAward
Sinclair UserSU Classic[18]

In Japan, Game Machine listed Super Hang-On on their June 1, 1987 issue as being the most-successful upright arcade unit of the month.[19] The ride-on cabinet went on to become Japan's second highest-grossing upright/cockpit arcade game of 1987, below Out Run.[20] It was later Japan's seventh highest-grossing arcade game of 1988.[21][22]

Peter Shaw of Your Sinclair reviewed the arcade game, calling it "brilliant, fast and the most accurate simulation of riding a motorbike" he had played.[14] Mega Action reviewed the Mega Drive version. They called Super Hang-On one of the best driving games for the Mega Drive, and concluded with a review score of 89%.[23]

The ZX Spectrum version scored 10/10 in Sinclair User and received the "SU Classic" accolade. It was rated number 27 in the Your Sinclair Official Top 100 Games of All Time list.[24]

See also

Notes

References

  1. Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. p. 131. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n131/mode/2up. 
  2. "Super Hang-On". Mega Drive Fan: pp. 103. May 1992. https://retrocdn.net/images/d/df/Mdfan_JP_1992-05.pdf. 
  3. "ComputerEntertainer_US_Vol.8_09". https://retrocdn.net/images/d/d6/ComputerEntertainer_US_Vol.8_09.pdf. 
  4. "Super Hang-On". 9 January 2023. https://segaretro.org/Super_Hang-On. 
  5. "Super Hang-On - MegaDrive Review". Mean Machines (1): 82–84. October 1990. http://www.meanmachinesmag.co.uk/pdf/superhangonmd.pdf. 
  6. Super Hang On game manual (PAL ed.). Sega. 1989. pp. 10, 16, 28–38. 
  7. "Super Hang-On". http://segaretro.org/Super_Hang-On. 
  8. SilverStarRipper. "Hang-On". http://www.hardcoregaming101.net/hangon/hangon.htm. 
  9. "Super Hang-On 3DS". Nintendo. http://www.nintendo.com/games/detail/3d-super-hang-on-3ds. 
  10. Brown, Peter (19 January 2017). "Yakuza 0 Review". https://www.gamespot.com/reviews/yakuza-0-review/1900-6416602/. 
  11. "Updates: Super Hang-On". ACE (18): 86. March 1989. http://amr.abime.net/review_11267. 
  12. Wilton, Andy (February 1988). "Screen Test: Super Hang-On". Advanced Computer Entertainment (5): 38–9. http://amr.abime.net/review_42677. 
  13. Rignall, Julian (September 1988). "Reviews: Super Hang-On". Computer + Video Games (83): 24. https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue083/Pages/CVG08300024.jpg. 
  14. 14.0 14.1 Shaw, Peter (August 1987). "Slots of Fun". Your Sinclair (20): 50–1. https://www.solvalou.com/arcade/reviews/49/342. 
  15. "Super Hang On". http://www.ysrnry.co.uk/articles/superhangon.htm. 
  16. Mega rating, issue 9, page 23, Future Publishing, June 1993
  17. MegaTech rating, EMAP, issue 6, page 80, June 1992
  18. Game review, Sinclair User, EMAP, January 1988, page 12
  19. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (Amusement Press, Inc.) (309): 21. 1 June 1987. 
  20. "Game Machine's Best Hit Games 25: '87". Game Machine (Amusement Press, Inc.) (324): 20. 15 January 1988. https://onitama.tv/gamemachine/pdf/19880115p.pdf#page=11. 
  21. "Gamest 0029" (in ja). Gamest 29 (February 1989): 25–41 (41). December 27, 1988. https://archive.org/details/gamest0029/page/n44.  alternate url
  22. "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine". Game Machine (Amusement Press, Inc.) (348): 10–1, 26. 15 January 1989. https://onitama.tv/gamemachine/pdf/19890115p.pdf#page=6. 
  23. "Mega Library". Mega Action (Europress Interactive) (1): 64. June 1993. https://archive.org/details/mega-action-issue-1-1993-06/page/n63/mode/2up. Retrieved January 14, 2022. 
  24. "Readers' Top 100 Games of All Time". Your Sinclair (Future Publishing) (93): 58. September 1993. 
  • Super Hang-On at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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