Software:Virtua Striker
| Virtua Striker | |
|---|---|
Arcade flyer for the first game | |
| Genre(s) | Sports |
| Publisher(s) | Sega |
| Platform(s) | Various |
| First release | Virtua Striker 1994 |
| Latest release | Virtua Striker 4 2004 |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with Virtua Striker 3, but it later moved to Sega Sports Design R&D Dept. with Virtua Striker 4.
The original Virtua Striker, released in 1994, was the first association football game to use 3D computer graphics, and was also notable for its early use of texture mapping,[1] along with Sega's own racing video game Daytona USA.[2] Sega advertised the game as "the first three-dimensional computer graphic soccer game".[3]
Three of the games in the series have been released on home consoles. The original Virtua Striker game received Xbox 360 and PlayStation 3 ports, distributed respectively through Xbox Live Arcade and PlayStation Network, in February 2013, exclusively for Japan.[4]
Also released was Virtua Striker 2 (ver. 2000.1) for the Dreamcast, and Virtua Striker 3 (ver. 2002) for the GameCube.
History
As one of many series under Sega AM2's Virtua banner, the genesis of Virtua Striker can be traced back to Yu Suzuki, who presented the idea to Satoshi Mifune, with whom he had worked on previous Sega arcades such as Space Harrier and After Burner,[5] and whom Suzuki knew to be a football fan. Mifune, however, originally did not have the same faith in the project, doubting a smooth transition, to the point of expressly declaring that, if the game was a failure, he would not try his hand at the genre again. The simple, three-button control layout resulted of a combination of factors: the lack of popular titles to provide a standard, the need to focus on the game's program, and for an accessible experience to players.[6]
The main arcade series includes:
- Virtua Striker (1994)
- Virtua Striker 2 (1997)
- Virtua Striker 2 ver. '98 (update, 1998)
- Virtua Striker 2 ver. '99 (update, 1998)
- Virtua Striker 2 ver. '99.1 (update, 1998)
- Virtua Striker 2 ver. 2000 (update, 1999)
- Virtua Striker 2 ver. 2000.1 (Dreamcast port; December 1999; titled Virtua Striker 2 in North America)
- Virtua Striker 3 (2001)
- Virtua Striker 3 ver. 2002 (GameCube port; February 2002; titled Virtua Striker 2002 in North America)
- Virtua Striker 2002 (2002)
- Virtua Striker 3 ver. 2002 (GameCube port; February 2002; titled Virtua Striker 2002 in North America)
- Virtua Striker 4 (2004)
- Virtua Striker 4 ver. 2006 (2006)
Overview
The original Virtua Striker used Sega's Sega Model 2 hardware.[7] The Virtua Striker 2 series run on Sega Model 3,[8] with the exception of Virtua Striker 2 ver. 2000, which appeared on the Dreamcast-based NAOMI system. Virtua Striker 3 was released for the NAOMI 2; subsequent installments (Virtua Striker 2002 and Virtua Striker 4) used the GameCube-based Triforce hardware. Virtua Striker 4 added a card system and mobile phone syncing, allowing players to configure strategies and formations on the move.
The game consists of a single-elimination knock-out tournament with 16 teams (like in the knock-out stage of the FIFA World Cup), with each match lasting two minutes by default, plus injury time and, if the match ends in a draw, one extra minute of sudden death. If the draw persists, penalty shootouts are used to decide the winner. In the console versions and Virtua Striker 4, matches are divided in two halves of one and a half minute each, with substitutions allowed at half time. Virtua Striker 4 also adds a qualifying match, which grants access to the tournament proper if won.
The game operates with three buttons: one for passing (which is also used for sliding tackles when not in possession of the ball), one for long balls (which automatically crosses if the player is running parallel to the box) and one for shots, which can be charged or, if the player is on the receiving end of a cross, tapped for a header or volley finish. The Start button is used to alternate between each team's two available tactical schemes before and during a match (except for the first game, which had no such mechanic, as each team came with its own preset formation) - while each has an offensive or defensive mentality, the formation of choice before kick-off will influence in which formation the team will adopt a neutral mentality. Virtua Striker 4 also added a sprint button.
The series has been ported to consoles on two occasions: Virtua Striker 2 to the Dreamcast (released in Japan and Europe as Virtua Striker 2 ver. 2000.1) and Virtua Striker 2002 to the GameCube (released in Japan and Europe as Virtua Striker 3 ver. 2002), with additional game modes including a full Cup mode including a group stage before the knockout round, and a management mode with the player attempting to qualify their team of choice to the World Cup. Virtua Striker was also featured as a minigame in Sega's PlayStation 2 EyeToy-based game, Sega Superstars.
The first three games of the series (counting also the Virtua Striker 2 revisions, but not the 2002 revision of Virtua Striker 3) feature a hidden team called FC Sega, made up of the game's developing staff, which always faces the player's team in special matches after the player wins the final match, and can be selected through a special cheat code.
Virtua Striker 2 features two other hidden teams in addition to FC Sega: MVP Yukichan and MVP Royal Genki (exclusive to Version 2000.1), both of which consist of strange, cartoonish characters. The original team selection BGM from the first game also exists, and can be heard through a special code.
In Virtua Striker 3 and the GameCube port, ver. 2002, there is an unlockable team called FC Sonic. This team is made up of Sonic, Tails, Knuckles, Amy, Doctor Eggman (who plays as the goalkeeper), four Neutral Chao, a Dark Chao, and a Hero Chao, and has Sonic's creator, Yuji Naka, as manager.
Virtua Striker 4 was released on the Triforce arcade platform in 2005, and was updated in 2006. It had online play with ALL.Net.
Gameplay
There are 18 teams available to choose from before the start.
It plays with the formation 5-3-2. Recognizable players: Peter Schmeichel, Brian Laudrup and Michael Laudrup.
It plays with the formation 4-3-3. Recognizable players: David Platt.
It plays with the formation 4-5-1. Recognizable players: Marcel Desailly, David Ginola and Eric Cantona.
It plays with the formation 4-5-1. Recognizable players: Andoni Zubizarreta, Julen Guerrero and José Luis Caminero.
It plays with the formation 4-4-2 double volante. Recognizable players: Franco Baresi, Paolo Maldini and Roberto Baggio.
It plays with the formation 3-5-2.
It plays with the formation 4-4-2 double volante. Recognizable players: Thomas Ravelli, Tomas Brolin and Martin Dahlin.
It plays with the formation 5-3-2. Recognizable players: Andreas Brehme, Lothar Matthäus and Jürgen Klinsmann.
It plays with the formation 3-4-3. Recognizable players: Ed de Goey and Ruud Gullit.
It plays with the formation 4-3-3. Recognizable players: Emil Kostadinov, Yordan Letchkov and Hristo Stoichkov.
It plays with the formation 3-4-3.
It plays with the formation 3-5-2.
It plays with the formation 4-4-2 double volante. R
It plays with the formation 5-3-2. Recognizable players: Tony Meola and Marcelo Balboa.
It plays with the formation 4-3-3. Recognizable players: Jorge Campos.
It plays with the formation 4-4-2 diamond. Recognizable players: René Higuita, Leonel Álvarez and Carlos Valderrama.
It plays with the formation 4-4-2 double volante. Recognizable players: Cláudio Taffarel, Bebeto and Romário.
It plays with the formation 4-4-2 diamond. Recognizable players: Fernando Redondo, Diego Maradona, Ariel Ortega, Claudio Caniggia and Gabriel Batistuta.
- F.C. Sega (hidden team)
It plays with the formation 4-4-2 double volante.
Reception
In Japan, Game Machine listed Virtua Striker on their July 15, 1995 issue as being both the second most-successful arcade game and the most-successful dedicated arcade game of the month.[9]
A critic for Next Generation applauded the original Virtua Striker as both "excellent to play and watch". He cited the smooth and accurate control, realistic player moves, camera which consistently zooms in or out to the perfect frame at every moment of play, "gorgeous" texture-mapped players and backgrounds, and realistically strong defense. He gave it four out of five stars.[10]
Virtua Striker 2 was a major arcade hit in Japan, where it became the second highest-grossing arcade game of 1998, below Tekken 3.[11]
See also
Notes
References
- ↑ Virtua Striker at the Killer List of Videogames
- ↑ "IGN Presents the History of SEGA - IGN". Uk.retro.ign.com. 2009-04-21. http://uk.retro.ign.com/articles/974/974695p8.html.
- ↑ "Video Game Flyers: Virtua Striker, Sega (USA)". https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1324.
- ↑ "Virtual-On and Virtua Striker aren't coming overseas". Destructoid.com. 2013-01-31. http://www.destructoid.com/virtual-on-and-virtua-striker-aren-t-coming-overseas-243652.phtml.
- ↑ "Satoshi Mifune". https://www.mobygames.com/person/93296/satoshi-mifune/.
- ↑ Interview: Virtua Striker 2002. IGN, May 29, 2002.
- ↑ "AOU: Coin-Op Houses Unveil '95 Line-Up". Next Generation (Imagine Media) (6): 22–24. June 1995.
- ↑ "AOU". Electronic Gaming Monthly (Ziff Davis) (93): 79. April 1997.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)/完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (499): 25. 15 July 1995.
- ↑ "Virtua Striker". Next Generation (Imagine Media) (10): 130. October 1995.
- ↑ Akagi, Masumi, ed (1 February 1999). ""Tekken 3", "House of the Dead" Top Annual Chart". Game Machine (Amusement Press, Inc.) (580): 22. https://onitama.tv/gamemachine/pdf/19990201p.pdf#page=12.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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