Software:Champion Boxing

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Short description: 1984 video game
Champion Boxing
ChampionBoxing arcadeflyer.png
North American arcade flyer
Developer(s)Sega
Publisher(s)Sega
Designer(s)Yu Suzuki[1]
Artist(s)Rieko Kodama
Platform(s)SG-1000, Arcade,[1] MSX
ReleaseSG-1000
Arcade
Genre(s)Sports, fighting
Mode(s)Single-player, multiplayer

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[4] and later ported to the arcades,[5] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[1] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.

Development

Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[6] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[6]

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[6]

Pengo makes a cameo after a KO.

References

  1. 1.0 1.1 1.2 GameCenter CX - 2nd Season, Episode 3. Retrieved on 2009-04-04
  2. "Home Video Game Console(Japanese, top-right)". Game Machine Magazine 15th July '85. Amusement Press Inc., Osaka, Japan. 15 July 1985. https://archive.org/details/game-machine-magazine-19850715p. Retrieved 25 August 2023. 
  3. (in ja) Sega Arcade History. Tokyo: Enterbrain. 2002. ISBN 9784757707900. http://shmuplations.com/akiranagai/. Retrieved 11 September 2018. 
  4. Champion Boxing , GameSpy
  5. Champion Boxing at the Killer List of Videogames
  6. 6.0 6.1 6.2 Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer (Future Publishing) (163): 61. 

External links