Software:Need for Speed: Shift

From HandWiki

Short description: 2009 video game
Need for Speed: Shift
PAL cover art with a BMW M3 E92 GT2
Developer(s)Slightly Mad Studios[lower-alpha 1]
Publisher(s)Electronic Arts
Director(s)Andy Garton
Producer(s)Suzy Wallace
Designer(s)Andy Tudor
Programmer(s)Ged Keaveney
Composer(s)Stephen Baysted
Mick Gordon
Mark Morgan
SeriesNeed for Speed
Platform(s)
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. A separate version of the game was developed by EA Bright Light and simultaneously released for PlayStation Portable. Two mobile adaptations were developed by IronMonkey Studios for Java-compatible devices and iOS and released in 2009, with the latter version subsequently being made available for several other mobile devices. Need for Speed: Shift is the thirteenth installment in the Need for Speed franchise.

Shift's gameplay focuses on simulation, rather than the arcade racing of previous titles. It was followed by a sequel, Software:Shift 2: Unleashed, in 2011.[5]

As of 2021, Shift is no longer available for purchase in any online stores, and online play was shut down on September 1.[6]

Gameplay

In-game screenshot which depicts the cockpit view, a feature that was absent in the series since 2000

Aimed at a hardcore gamer-style audience, Shift reverts to the sports car racing simulation style of its 2007 predecessor, Software:Need for Speed: ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistically than its predecessor, and does not contain a story. Upon starting the career mode, the player performs two laps around the Brands Hatch circuit to determine their skill. Once completed, the player is welcomed to the NFS Live World Series, and must earn stars in races to earn money, and unlock new races and tiers.

G-force plays an important role in the game, as it affects both the player and the AI opponents. The in-car view also returns, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view is highly detailed, and it is possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes affect the player's visuals. While crashing, there is a temporary blur on screen. The sound aspects have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.[7]

There are 60+ cars which are divided into 4 tiers. Tier 1 refers to entry-level sports and luxury cars like the Audi TT and Infiniti G35, tier 2 refers to mid-level performance cars like the BMW M3, tier 3 refers to supercars like the Lamborghini Gallardo, and tier 4 refers to hypercars like the Bugatti Veyron and Pagani Zonda R. The car customisation options include cosmetics as well as performance mods and is more in depth than previous titles, affecting aspects such as alignment, aerodynamics, tyres, brakes, differential, and gears.[8] Nitrous is also an option for tuning, but different from previous Need for Speed titles as it is simulated more realistically.[8] There are body kits which affect the aerodynamics and weight reduction. There are visual customisation options like rims, vinyls and paints.

There are 19 tracks in total including real world circuits such as Brands Hatch, Nürburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park, Autopolis, and Laguna Seca.[9]

The PlayStation Portable version of the game offers local, ad hoc multiplayer, with no online multiplayer support.

Development and release

Promotion at IgroMir 2009

The game spent two years in development.[7] The game was unveiled as part of a three-game announcement that included Software:Need for Speed: Nitro and Software:Need for Speed: World.[7]

The soundtrack of Shift remains similar to that of Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[10] as is seen in previous titles such as Need for Speed: Most Wanted, and Software:Need for Speed: Carbon.[11]

In addition to the standard edition, a "Special Edition" of the game was released exclusive to Europe. The Special Edition features numerous bonuses over the standard edition, including exclusive packaging, a poster of the game, and an unlockable car and race which are redeemable online.[12] Shift was released as a bundle with the PlayStation 3 Slim 250GB to promote the game in Europe.[13]

Patches and downloadable content

EA released patches with new features in addition to bug fixes. Patch 1.01 added LAN (Local Area Network) play and mouse support, providing full menu navigation to the game, to the PC version. Patch 1.02 added 5 cars (Toyota Supra Mk IV, 1971 Dodge Challenger R/T, 1969 Dodge Charger R/T, 1967 Corvette and 1967 Shelby GT-500) and a new online "Team Racing" game mode, where a Blue team of racers runs against a Red Team. In addition, the 1.02 patch fixed several performance issues (especially with ATI video cards), improved gameplay, and increased the maximum number of players online from 8 to 12.[14]

In February 2010, EA released Ferrari DLC pack for Xbox 360 that contains 10 Ferraris, also extends the Shift's career mode with 46 new Ferrari specific challenges designed for the Ferrari cars to participate in including hot laps, eliminators, endurance races and a world tour. Completing the perfect Ferrari package are an additional 125 gamerpoints as a reward for undertaking various challenges. Available on Xbox 360 for 800 Microsoft Points[15] the Ferraris available include the 575 Superamerica, F430 Scuderia Spider 16M, California, 599 GTB Fiorano, F430 Spider, 430 Scuderia, F430 GTC, F430 Challenge, F50 GT & Ferrari FXX. An Exotic Racing Pack was also released for PS3 and Xbox 360 which features cars like the McLaren MP4-12C, the BMW M1, the Gumpert Apollo, the Acura NSX, the Alfa Romeo 8C Competizione, the Maserati GranTurismo S and the Mercedes Benz SLR McLaren Stirling Moss.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 83/100[16]
PS3: 84/100[17]
PSP: 69/100[18]
X360: 83/100[19]
iOS: 94/100[20]
Review scores
PublicationScore
Eurogamer7/10[21]
IGN9/10[22]
OXM (US)9/10[23]
Play81%[24]
TouchArcadeiOS: 5/5[25]
X-Play5/5[26]

The console versions of Need for Speed: Shift received "generally favorable" reviews, while the PlayStation Portable version received "mixed or average" reviews, according to review aggregator website Metacritic.[17][19][16][18]

IGN awarded it an Editor's Choice award and scored it a 9/10, citing among other things the exceptional quality of its driving experience and sound design.[22] Official Xbox Magazine awarded Shift with a 9/10, praising its driver's view and the variety and depth presented in its career mode, as well as its multiplayer component which positively impacted single-player progression.[23] Eurogamer gave it a 7/10, also noting that it could be a good competitor to other simulation racing games such as Gran Turismo and Forza Motorsport.[21]

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Need for Speed: Shift for "Racing Game of the Year".[27]

Need for Speed: Shift sold 309,000 units in the United States in September 2009.[28]

Mobile adaptations

Two mobile iterations of Need for Speed: Shift were released between 2009 and 2010. One iteration bearing Out Run-style arcade racing gameplay was released for Java ME-compatible devices in 2009.[29][30] Developed by IronMonkey Studios, another adaptation for iOS featuring gameplay more akin to the console versions was released on December 18, 2009, to "universal acclaim" based on six reviews, according to review aggregator website Metacritic.[31][20] The game was also made available for BlackBerry OS via the BlackBerry Storm 2 9550 under the title Need for Speed: Shift 3D in the United States, Canada, and Japan on March 19, 2010.[32] This version was released for the Bada OS-based Samsung Wave alongside the launch of the device on May 24, 2010.[33] Additionally, a port for Android compatible devices was released on June 4, 2010.[34] Shift was released as a launch title for the Symbian-based Nokia N8 in Europe on October 15, 2010.[35][36] A version for the MeeGo-compatible Nokia N9 came preloaded with the device alongside its launch on September 27, 2011.[37][38]

Notes

  1. Additional work by EA Black Box. IronMonkey Studios developed the mobile version and EA Bright Light developed the PSP version.[1]

References

  1. "Need for Speed Shift Puts Racers in Control with All New Player Profile" (in en). 2009-06-15. https://www.ign.com/articles/2009/06/15/need-for-speed-shift-puts-racers-in-control-with-all-new-player-profile. 
  2. 2.0 2.1 "Need for Speed Shift Races to Stores September 15 with Adrenaline-Pumping Global Soundtrack" (in en). 2009-09-10. https://www.ign.com/articles/2009/09/10/need-for-speed-shift-races-to-stores-september-15-with-adrenaline-pumping-global-soundtrack. 
  3. Purchese, Robert (September 17, 2009). "PAL New Releases Roundup - 17/09/09". https://www.eurogamer.net/pal-new-releases-roundup-17-09-09. 
  4. Chiappini, Dan (September 21, 2009). "AU Shippin' Out September 21-25: Halo 3: ODST" (in en-US). https://www.gamespot.com/articles/au-shippin-out-september-21-25-halo-3-odst/1100-6228743/. 
  5. Brendan Sinclair (August 3, 2010). "Crysis 2 delayed, Need for Speed Shift 2 announced". GameSpot. https://www.gamespot.com/articles/crysis-2-delayed-need-for-speed-shift-2-announced/1100-6272151/. 
  6. EA_David (May 31, 2021). "An-announcement-about-some-older-NFS-titles". https://answers.ea.com/t5/Other-Need-for-Speed-Games/An-announcement-about-some-older-NFS-titles/td-p/10386697. 
  7. 7.0 7.1 7.2 Anderson, Luke (March 4, 2009). "Need for Speed: Shift". GameSpot. https://www.gamespot.com/articles/need-for-speed-shift/1100-6205554/. 
  8. 8.0 8.1 "NFS: Shift Will Feature Nitro/Drift Events News". Total Video Games. http://www.totalvideogames.com/Need-for-Speed-Shift/news/NFS-Shift-Will-Feature-NitroDrift-Events-13999.html. 
  9. "Car & Track list from EA". Electronic Arts. http://news.ea.com/news/ea/20090529005108/en. 
  10. "NFS: Shift's first look review @ Pocket-lint.com". April 2009. http://www.pocket-lint.com/reviews/review.phtml/3946/need-for-speed-shift-ea.phtml. 
  11. "NFS: Shift's soundtrack @ Gamesport.com". GameSpot. http://www.gamespot.com/news/blogs/sidebar/909182374/27033763/kanye-mstrkrft-headline-nfs-shift-soundtrack.html. 
  12. "Need for Speed: Shift Special Edition @ GAME.co.uk". http://www.game.co.uk/Xbox360/Racing/~r342610/. 
  13. "Need for Speed: Shift". http://www.gamespot.com/ps3/driving/needforspeedshift/similar.html?mode=versions. 
  14. "NFS official Website Patches & Downloads Page". October 19, 2016. http://needforspeed.com/web/nfs/downloads. 
  15. "Need for Speed: Shift Ferrari DLC Trailer - Xbox". News.teamxbox.com. February 16, 2010. http://news.teamxbox.com/xbox/22116/Need-for-Speed-Shift-Ferrari-DLC-Trailer/. 
  16. 16.0 16.1 "Need for Speed: Shift for PC Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=pc. 
  17. 17.0 17.1 "Need for Speed: Shift for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=playstation-3. 
  18. 18.0 18.1 "Need for Speed: Shift for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=psp. 
  19. 19.0 19.1 "Need for Speed: Shift for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=xbox-360. 
  20. 20.0 20.1 "Need for Speed Shift for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-shift/critic-reviews/?platform=ios-iphoneipad. 
  21. 21.0 21.1 "Need for Speed: Shift Review". Eurogamer.net (Eurogamer). September 15, 2009. http://www.eurogamer.net/articles/need-for-speed-shift-review?page=3. 
  22. 22.0 22.1 "Need for Speed: Shift Review". IGN. September 10, 2009. http://ps3.ign.com/articles/102/1023568p1.html. 
  23. 23.0 23.1 "Need for Speed: Shift Review". Official Xbox Magazine. June 21, 2023. http://www.oxmonline.com/article/reviews/xbox-360/m-r/need-speed-shift. 
  24. Play magazine review, issue 184, Imagine Publishing
  25. Hodapp, Eli (December 14, 2009). "'Need For Speed: Shift' In Depth Hands-On Preview with Video". https://toucharcade.com/2009/12/14/need-for-speed-shift-in-depth-hands-on-preview-with-video/. 
  26. "X-Play: Need For Speed Shift Review". Vids.myspace.com. http://vids.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=63454985. 
  27. "2010 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=120. 
  28. Thorsen, Tor (October 21, 2009). "Need for Speed series sells 100M, Shift moves 309K". CBS Interactive. http://www.gamespot.com/articles/need-for-speed-series-sells-100m-shift-moves-309k/1100-6237491/. 
  29. "NEED FOR SPEED SHIFT 2D". https://www.youtube.com/watch?app=desktop&v=9SEO1LWvMoQ. 
  30. "Need for Speed Shift [Cellphone"] (in en). https://www.ign.com/games/need-for-speed-shift-cellphone. 
  31. Cabral, Matt (December 28, 2009). "Need For Speed: SHIFT Micro-Review: Changing Gears" (in en). https://kotaku.com/need-for-speed-shift-micro-review-changing-gears-5433276. 
  32. Brown, Mark (2010-03-19). "Need for Speed Shift 3D now on BlackBerry Storm 2" (in en). https://www.pocketgamer.com/need-for-speed-shift/need-for-speed-shift-3d-now-on-blackberry-storm-2/. 
  33. Davies, Chris (May 24, 2010). "Samsung Wave S8500 gets European launch". https://www.slashgear.com/samsung-wave-s8500-gets-european-launch-2486626. 
  34. Brown, Mark (May 17, 2010). "Need for Speed drifting onto Android June 4th" (in en). https://www.pocketgamer.com/need-for-speed-shift/need-for-speed-drifting-onto-android-june-4th/. 
  35. Wilson, Will (2010-09-19). "Hands on with Gameloft and EA launch games for the Nokia N8" (in en). https://www.pocketgamer.com/features/hands-on-with-gameloft-and-ea-launch-games-for-the-nokia-n8/. 
  36. Savov, Vlad (2010-10-06). "Nokia N8 going on general sale in Europe October 22nd, available online October 15th" (in en-US). https://www.engadget.com/2010-10-06-nokia-n8-going-on-general-sale-october-22-available-online-octo.html. 
  37. McCracken, Harry (2011-09-27). "Nokia Ships the N9, a Phone Without Apps" (in en-US). https://technologizer.com/2011/09/27/nokia-ships-the-n9-a-phone-without-apps/. 
  38. Savov, Vlad (2011-10-20). "Nokia N9 review" (in en). https://www.theverge.com/2011/10/22/2506376/nokia-n9-review. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Need For Speed: Shift" overrides earlier default sort key "Mobygames".