Software:Need for Speed: Porsche Unleashed
| Need for Speed: Porsche Unleashed | |
|---|---|
North American PC box art, featuring the 996-series Porsche 911 Turbo | |
| Developer(s) | Eden Studios (PS) EA Canada (PC) Pocketeers (GBA) |
| Publisher(s) | PlayStation, Windows Electronic Arts Game Boy Advance
|
| Designer(s) | Sylvain Branchu |
| Programmer(s) | Bertrand Felicite Pierre-Arnaud Lambert Sébastien Tixier Brad Gour (PC) |
| Artist(s) | Jean-Marie Nazaret Robert Adams (PC) |
| Composer(s) | Thomas Colin Manuel Lauvernier Saki Kaskas (PC) |
| Series | Need for Speed |
| Platform(s) | PlayStation, Microsoft Windows, Game Boy Advance |
| Release | PlayStation WindowsGame Boy Advance |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Need for Speed: Porsche Unleashed (released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany) is a 2000 racing video game published by Electronic Arts for PlayStation and Microsoft Windows. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000.
The game is generally considered the final "classic" Need for Speed title before EA Black Box took over development for mainline entries in the series for many years (beginning with the PS2 version of Software:Need for Speed: Hot Pursuit 2). The game also marked the beginning of a 16-year exclusive licensing agreement between Porsche and EA that began in 2000 and ended in 2016 that prohibited most other developers from featuring Porsche cars in other video games without receiving a sub-license from EA. As a result of the licensing deal, many games used Ruf and Gemballa models as a loophole in place of Porsche to circumvent Porsche's licensing, as Ruf is considered by the German government to be a full-fledged manufacturer; as such, Ruf models have unique VINs.[2][3]
Gameplay
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Need for Speed: Porsche Unleashed gives the player the opportunity to race Porsche cars (including 3 race cars) throughout a range of tracks located in Europe. There are two career modes, an evolution mode, where the player starts with Porsche cars made in 1950 with the first 356 and ends with Porsche cars made in 2000 with the 996 and factory driver mode, where the player goes through a series of events like slalom, stunts, and races, using Porsche cars preselected for each event. The player can customize their cars drawing from an in-depth catalog of different Porsche as well as aftermarket parts. Unlike previous games in the series, there are no pursuit modes in the Windows version. Some factory driver events include police cars, but the police cars only attempt to impede the players car during certain sprint events. In the PlayStation version, there is an exclusive chase mode where the player has to outrun a pursuing police car until a timer runs out.[4] In splitscreen multiplayer, a second player can take control of the police car and attempt to catch the other player.[5]
The factory driver mode introduces the first storyline in the Need For Speed series. The player's goal is to become a Porsche factory driver by completing a series of events. The game uses pop-up windows, each with an image of an existing Porsche factory team member, and text describing the next event, and also commenting on the player's progress. In some cases, a timed course such as a slalom notes the required time to pass, but also mentions the current team record, where beating the record is optional and the post event pop-up will note if the player set a new record or not. The events involve stunts, like doing two 180 degree spins (the first one leaves the players car driving backwards for a bit), slalom courses, delivery (time limited sprints with police that interfere with the player's car), normal sprint and circuit races.
Need for Speed: Top Speed
An additional online-only conversion of Porsche Unleashed, dubbed Need for Speed: Top Speed, was released in response to both the release of MacGillivray Freeman's 2002 IMAX film, Top Speed, and the Porsche Cayenne. The game features three existing tracks from Porsche Unleashed and three Porsche vehicles: the 911 (996) Turbo, the 959 and the Cayenne Turbo.
Access to Need for Speed: Top Speed was bundled alongside the PC version of Software:Need for Speed: Hot Pursuit 2.[6]
40 Jahre 911 Bundle
The 40 Jahre 911 Bundle was released on November 13, 2003 and was only available in Germany. It was a special 40th anniversary edition for the Porsche 911.
The CD box is packed in a unique metal box with the game itself patched to version 3.4. Also included is the official soundtrack of the game, although no additional game features were included.
Reception
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The PlayStation version received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic.[10][11] Doug Trueman of NextGen gave a lukewarm review of the PC version.[26] In the UK, Official UK PlayStation Magazine gave the PS version eight out of ten and liked its structure, but said that many of the 70 cars were indistinguishable, and criticised the lifespan. They described the handling as "arcadey", and warned people who didn't like Porsches to "steer well clear".[30] The D-Pad Destroyer of GamePro was positive to the PlayStation version and praised the manufacturer license of Porsche cars as an innovation for the series.[31][lower-alpha 2] Thomas Crymes called the PC version as "entertaining and refined racer".[32][lower-alpha 3]
PC Gamer US named the PC version the best racing game of 2000.[33] It also won the award for "Driving Game of the Year" at GameSpot's Best and Worst of 2000 Awards.[34] It was a runner-up for "Racing" at Computer Gaming World's 2001 Premier Awards, which went to Motocross Madness 2.[35] During the AIAS' 4th Annual Interactive Achievement Awards, it received a nomination for the "PC Simulation" award, which was ultimately given to Software:MechWarrior 4: Vengeance.[36] The staff of Computer Games Magazine nominated it for their 2000 "Racing Game of the Year" award, whose winner remains unknown.[37] It was also nominated for the Racing Game of the Year award at the CNET Gamecenter Computer Game Awards for 2000, whose winner was unfortunately lost to time.[38] The PlayStation version was a runner-up for the "Racing Game of 2000" award in Readers' Choice at IGN's Best of 2000 Awards for PlayStation.[39]
The PC version sold 74,795 units in the U.S. by the end of 2000. This accounted for $2.58 million in revenue.[40] Domestic sales rose to 340,000 units, for revenues of $6.3 million, by August 2006. At the time, this led Edge to declare it the country's 52nd-best-selling computer game released since January 2000.[41]
In the German market, the game debuted at #4 on Media Control's computer game sales rankings for March 2000. Securing fifth place the following month, it proceeded to remain in the top 20 through June, before dropping to 27th in July and 39th in August. Sales in the region totaled roughly 65,000 units by late 2000, a figure with which Electronic Arts was "not dissatisfied", according to PC Player's Udo Hoffman. However, he noted that the title had underperformed compared to its predecessors, and was part of a downturn in computer game sales that year.[42]
Notes
- ↑ In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 8.5/10, and the rest gave it each a score of 7/10.
- ↑ GamePro gave the PlayStation version 3/5 for graphics, 4/5 for sound, and two 4.5/5 scores for control and fun factor.
- ↑ GamePro gave the PC version 4/5 for graphics, sound, control, and fun factor.
References
- ↑ 1.0 1.1 Ajami, Amer (March 29, 2000). "Porsche Unleashed Races Into Stores [date mislabeled as "April 26, 2000""]. Fandom. https://www.gamespot.com/articles/porsche-unleashed-races-into-stores/1100-2541988/.
- ↑ Good, Owen S. (2016-12-13). "EA’s exclusive licensing deal with Porsche is over" (in en-US). https://www.polygon.com/2016/12/13/13935732/porsche-ea-exclusive-license-gran-turismo.
- ↑ Reilly, Luke (2016-12-13). "Report: Porsche/EA Exclusivity Deal Is Over" (in en). https://www.ign.com/articles/2016/12/13/report-porscheea-exclusivity-deal-is-over.
- ↑ 4.0 4.1 Perry, Douglass C. (April 11, 2000). "Need for Speed: Porsche Unleashed (PS)". Ziff Davis. https://www.ign.com/articles/2000/04/12/need-for-speed-porsche-unleashed.
- ↑ "Need for Speed - Porsche Unleashed - (Ntsc-u)". https://psxdatacenter.com/games/U/N/SLUS-01104.html.
- ↑ "Need for Speed: Hot Pursuit 2 Ad Blurbs". Atari SA. https://www.mobygames.com/game/need-for-speed-hot-pursuit-2/adblurbs.
- ↑ "Need for Speed: Porsche Unleashed for Game Boy Advance". CBS Interactive. https://www.gamerankings.com/gba/577495-need-for-speed-porsche-unleashed/index.html.
- ↑ "Need for Speed: Porsche Unleashed for PC". CBS Interactive. https://www.gamerankings.com/pc/250545-need-for-speed-porsche-unleashed/index.html.
- ↑ "Need for Speed: Porsche Unleashed for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198118-need-for-speed-porsche-unleashed/index.html.
- ↑ 10.0 10.1 "Need for Speed: Porsche Unleashed critic reviews (GBA)". Fandom. https://www.metacritic.com/game/need-for-speed-porsche-unleashed/critic-reviews/?platform=game-boy-advance.
- ↑ 11.0 11.1 "Need for Speed: Porsche Unleashed critic reviews (PS)". Fandom. https://www.metacritic.com/game/need-for-speed-porsche-unleashed/critic-reviews/?platform=playstation.
- ↑ Nguyen, Cal. "Need for Speed: Porsche Unleashed (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=22682&tab=review.
- ↑ Huey, Christian. "Need for Speed: Porsche Unleashed (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=22680&tab=review.
- ↑ Goble, Gord (April 20, 2000). "Need for Speed: Porsche Unleashed (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0%2C6%2C0-4029%2C00.html.
- ↑ Steinberg, Scott (May 3, 2000). "Need for Speed: Porsche Unleashed (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Needforspeed/.
- ↑ Bauman, Steve (April 4, 2000). "Need for Speed: Porsche Unleashed". Strategy Plus, Inc.. http://www.cdmag.com/articles/027/049/nfspu_review.html.
- ↑ Fortune, Greg (July 2000). "Need for One of These! (Need for Speed: Porsche Unleashed Review)". Computer Gaming World (Ziff Davis) (192): 84. https://www.cgwmuseum.org/galleries/issues/cgw_192.pdf. Retrieved October 25, 2023.
- ↑ Hager, Dean; Wochok, Cyril; Davison, John (June 2000). "Need For Speed: Porsche Unleashed (PS)". Electronic Gaming Monthly (Ziff Davis) (131): 167. https://retrocdn.net/images/b/bf/EGM_US_131.pdf. Retrieved October 25, 2023.
- ↑ "Need for Speed: Porsche Unleashed (PS) [game mislabeled as "Need for Speed: Porsche Challenge"]". Game Informer (FuncoLand) (86). June 2000.
- ↑ White, A.A. (April 2000). "Need for Speed: Porsche Unleashed Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34120-need-for-speed-porsche-unleashed-review.
- ↑ Kasavin, Greg (April 9, 2000). "Need for Speed: Porsche Unleashed Review (PC)". Fandom. https://www.gamespot.com/reviews/need-for-speed-porsche-unleashed-review/1900-2560278/.
- ↑ Mielke, James (March 27, 2000). "Need for Speed: Porsche Unleashed Review (PS)". Fandom. https://www.gamespot.com/reviews/need-for-speed-porsche-unleashed-review/1900-2546026/.
- ↑ Weber, Mike (April 27, 2000). "NFS: Porche Unleashed [sic (PC)"]. GameSpy Industries. http://www.sportplanet.com/features/reviews/pu/.
- ↑ Harris, Craig (March 29, 2004). "Need for Speed: Porsche Unleashed (GBA)". Ziff Davis. https://www.ign.com/articles/2004/03/29/need-for-speed-porsche-unleashed-5.
- ↑ Lopez, Vincent (March 31, 2000). "Need for Speed: Porsche Unleashed (PC)". Ziff Davis. https://www.ign.com/articles/2000/04/01/need-for-speed-porsche-unleashed-2.
- ↑ 26.0 26.1 Trueman, Doug (June 2000). "Need for Speed: Porsche Unleashed (PC)". NextGen (Imagine Media) (66): 104. https://archive.org/details/NextGen66Jun2000/page/n107/mode/2up. Retrieved May 18, 2022.
- ↑ "Need for Speed: Porsche Unleashed". Nintendo Power (Nintendo of America) 175: 161. January 2004.
- ↑ Davison, John (June 2000). "NFS [sic: Porsche Unleashed"]. Official U.S. PlayStation Magazine (Ziff Davis) 3 (9): 105. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_33_June_2000/page/n101/mode/2up. Retrieved May 19, 2022.
- ↑ Mahood, Andy (July 2000). "NFS [sic: Porsche Unleashed"]. PC Gamer (Imagine Media) 7 (7). http://www.pcgamer.com/archives/2005/07/nfs_porsche_unl.html. Retrieved August 6, 2015.
- ↑ "Need for Speed: Porsche 2000". Official UK PlayStation Magazine (Future Publishing) (59). June 2000.
- ↑ The D-Pad Destroyer (April 20, 2000). "Need for Speed: Porsche Unleashed Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/sony/psx/games/reviews/5296.shtml. Retrieved May 19, 2022.
- ↑ Crymes, Thomas (April 14, 2000). "Need for Speed: Porsche Unleashed Review for PC on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/computer/pc/games/reviews/5278.shtml. Retrieved August 6, 2015.
- ↑ PC Gamer staff (March 2001). "The Seventh Annual PC Gamer Awards". PC Gamer (Imagine Media) 8 (3). ISSN 1080-4471.
- ↑ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Driving Game of the Year)". Ziff Davis. http://www.zdnet.com/gamespot/features/pc/bestof_2000/p3_06.html.
- ↑ CGW staff (April 2001). "The 2001 Premier Awards: Games of the Year (Racing)". Computer Gaming World (Ziff Davis) (201): 77. https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf. Retrieved October 25, 2023.
- ↑ "Fourth Interactive Achievement Awards: PC Simulation". http://www.interactive.org/awards/simulation.html.
- ↑ CGM staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Strategy Plus, Inc.. http://www.cdmag.com/articles/031/125/010208-07.html.
- ↑ Gamecenter staff (January 25, 2001). "The Gamecenter Computer Game Awards for 2000! (Racing Game of the Year Nominees)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards2k/ss10.html.
- ↑ IGN staff (January 30, 2001). "PSX Best of 2000: Racing". Snowball.com. http://psx.ign.com/news/30800.html.
- ↑ PC Gamer staff (April 2001). "Eyewitness: It's All in the Numbers". PC Gamer (Imagine Media) 8 (4): 40–41.
- ↑ Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 5)". Edge (Future plc). http://www.edge-online.com/features/top-100-pc-games-21st-century/5/. Retrieved May 18, 2022.
- ↑ Hoffman, Udo (November 2000). "NachSpiel" (in de). PC Player (Future Verlag GmbH): 30.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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