Software:Tom Clancy's Ghost Recon 2: Summit Strike

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Tom Clancy's Ghost Recon 2:
Summit Strike
Developer(s)Red Storm Entertainment
Publisher(s)Ubisoft
Designer(s)Christian Allen
Jeff McGann
SeriesTom Clancy's Ghost Recon
EngineRed Storm engine
Platform(s)Xbox
Release
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Tom Clancy's Ghost Recon 2: Summit Strike is the Xbox-exclusive expansion to Tom Clancy's Ghost Recon 2. It includes new multiplayer modes, such as "Heli Hunt", and features increased difficulty compared to the base game.

Plot

In 2012, Pakistan i terrorist and arms dealer Asad Rahil began to sell old Soviet weaponry to fundamentalists in the Middle East through corrupt contacts in the Kazakhstan military. When the Kazakh president found out about this, he and his security council attempted to shut them down. As a response, Rahil assassinated the president and his security council in a bombing attack on Almaty, Kazakhstan. A couple weeks before the bombing, Rahil moved his troops to Kyrgyzstan, where he attempted to steal chemical weapons at a disposal facility in Oshkek. When local militia tried to stop him, Rahil detonated gas shells at the facility, killing the militia and over 500 civilians. After this, Rahil moved his troops into Almaty where he set off the bomb. After the bombing, the Kazakh military broke apart into multiple factions fighting for control of the government. UN peacekeeping troops are deployed into Kazakhstan and Kyrgyzstan to prevent an outbreak of a civil war.

The UN deploys the Ghosts, led by Captain Mitchell, to capture or kill Rahil and eliminate his forces in the region. The ghosts are tasked to work with Gregoriy Koslov, a Kazakh military specialist working with the UN to take down the corrupt military elements. Their first mission is to destroy an old Soviet military installation Rahil is using as a base of operations. They clear a village near the base of enemy soldiers and destroy artillery pieces guarding it. They then successfully clear the base of Rahil's troops after destroying nearby SAM sites. Afterwards, Mitchell and his team kill one of Rahil's top lieutenants and destroy his training camps, but several of Koslovs troops are captured by enemy forces. The Ghosts travel to another one of Rahil's bases where Koslovs men are being kept. They successfully secure the prisoners and the base, as well as eliminating an enemy armor convoy.

Eventually, Rahil's army attacks Astana in an attempt to capture the capital and establish power. The Ghosts are sent to destroy enemy armored reinforcements traveling to the capital and destroy another armor battalion before they can ambush UN troops. Despite these setbacks, Rahal's forces take Astana, and the UN troops and Kazakh loyalists prepare a full-scale assault of the city. Mitchell and his team destroy enemy bunkers East of the capital to prevent reinforcements from reaching the city. UN troops assault Astana in an attempt to capture Rahil. The Ghosts are sent into the city to secure the crash sites of a Predator UAV and a downed Kazakh loyalist helicopter. After completing this, Mitchell and his forward team work with UN troops to take back the city.

After taking back the city, Mitchell gets word that one of his teams has been ambushed by Rahil's troops. Mitchell goes in alone while the rest of his team stays with Koslov to search for Rahil. Mitchell eventually eliminates the enemy attackers and rescues his team. Rahil's army retreats from the capital and is spread throughout the Badlands. The Ghosts work with UN troops to take back a satellite launch facility from a large enemy force. They find no sign of Rahil but find out that Koslov may be engaging him. Koslov disobeys Mitchell's orders and attacks Rahils forces without the Ghosts. The ghosts are sent to help Koslov but are then sent to secure an old Soviet nuclear storage facility to prevent Rahil from getting his hands on weapons-grade Uranium. The Ghosts prevent Rahil's forces from escaping with the Uranium, but fail to capture Rahil himself. They also discover that Koslov and his men were killed by Rahil's men.

UN forces learn of Rahils hiding place, and they find him and his remaining forces trapped in a fortress, where he faces off against the UN troops in a final battle. One of Mitchell's teams guards the canyon to prevent Rahil's forces from escaping. The Ghosts then help UN troops pinned down by enemy forces leaving the fortress. The Ghosts and UN forces assault the fortress in an attempt to capture Rahil. Rahil tries to escape with a platoon of his troops guarding him, but Mitchell and his team defeat his soldiers and kill Rahil in a final standoff. 3 months after the bombing attack, the Kazakh military is finally put back together and the country celebrates the first elections since the attack. Mitchell and the Ghosts finally leave Kazakhstan after visiting Koslovs grave.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings83.49%[3]
Metacritic84/100[4]
Review scores
PublicationScore
Eurogamer8/10[5]
Game Informer8/10[6]
GameSpot8.2/10[7]
GameSpyStarStarStarStarHalf star[8]
GameTrailers9/10[9]
GameZone8.9/10[10]
IGN8.5/10[11]
OXM (US)9/10[12]
TeamXbox8.6/10[13]
X-PlayStarStarStarStar[14]
Detroit Free PressStarStarStarStar[15]
Maxim8/10[16]

Summit Strike was met with positive reception upon release; GameRankings gave it a score of 83.49%,[3] while Metacritic gave it 84 out of 100.[4]

References

  1. "What's New? (26th August 2005)" (in en-gb). Eurogamer.net. 2005-08-26. https://www.eurogamer.net/a-whatsnew-260805. 
  2. "Ghost Recon 2 Expansion Ships - XboxAddict News" (in en). https://www.xboxaddict.com/news/6254/Ghost-Recon-2-Expansion-Ships.html. 
  3. 3.0 3.1 "Tom Clancy's Ghost Recon 2 Summit Strike for Xbox". GameRankings. http://www.gamerankings.com/xbox/928568-tom-clancys-ghost-recon-2-summit-strike/index.html. 
  4. 4.0 4.1 "Tom Clancy's Ghost Recon 2 Summit Strike for Xbox Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-2-summit-strike/critic-reviews/?platform=xbox. 
  5. Reed, Kristan (October 3, 2005). "Ghost Recon 2: Summit Strike". http://www.eurogamer.net/articles/r_summitstrike_x. 
  6. "Ghost Recon 2: Summit Strike". Game Informer (150): 142. October 2005. 
  7. Colayco, Bob (August 2, 2005). "Tom Clancy's Ghost Recon 2 Summit Strike Review". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-2-summit-strike-review/1900-6130209/. 
  8. Chapman, David (August 2, 2005). "GameSpy: Ghost Recon 2: Summit Strike". GameSpy. http://xbox.gamespy.com/xbox/tom-clancys-ghost-recon-2-mission-pack/638413p1.html. 
  9. "Ghost Recon 2: Summit Strike Review". GameTrailers. August 12, 2005. http://www.gametrailers.com/reviews/v1v8q1/ghost-recon-2--summit-strike-review. 
  10. Valentino, Nick (August 10, 2005). "Tom Clancy's Ghost Recon 2 Summit Strike - XB - Review". GameZone. http://www.gamezone.com/reviews/tom_clancy_s_ghost_recon_2_summit_strike_xb_review. 
  11. Perry, Douglass C. (August 3, 2005). "Ghost Recon 2 Summit Strike". http://www.ign.com/articles/2005/08/03/ghost-recon-2-summit-strike. 
  12. "Tom Clancy's Ghost Recon 2: Summit Strike". Official Xbox Magazine: 122. November 2005. 
  13. Soboleski, Brent (August 2, 2005). "Tom Clancy's Ghost Recon 2 Summit Strike Review (Xbox)". TeamXbox. http://reviews.teamxbox.com/xbox/963/Tom-Clancys-Ghost-Recon-2-Summit-Strike/p1/. 
  14. D'Aprile, Jason (September 13, 2005). "Ghost Recon 2: Summit Strike Review". X-Play. http://www.g4tv.com/xplay/features/52620/Ghost_Recon_2_Summit_Strike_Review.html. 
  15. Huschka, Ryan (August 14, 2005). "Ghost Recon 2: Summit Strike". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini14e_20050814.htm. 
  16. Semel, Paul (August 2, 2005). "Tom Clancy's Ghost Recon 2 Summit Strike". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_10298.html. Retrieved November 14, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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