Software:The Sum of All Fears (video game)
| The Sum of All Fears | |
|---|---|
| Developer(s) | Red Storm Entertainment Ubi Soft Milan (GBA) |
| Publisher(s) | Ubi Soft |
| Producer(s) | Deke Waters |
| Composer(s) | Bill Brown |
| Platform(s) | Microsoft Windows, Game Boy Advance, PlayStation 2, GameCube |
| Release | Microsoft Windows Game Boy Advance PlayStation 2 GameCube |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
The Sum of All Fears is a 2002 tactical shooter video game which is developed by Red Storm Entertainment and published by Ubi Soft. It was released for Microsoft Windows, PlayStation 2 (only released in Europe) and GameCube, based on the Ghost Recon game engine; another version was released for the Game Boy Advance.
The game is based on the 2002 film of the same name. It is a tactical first-person shooter game and is very similar in style to that of the Rainbow Six series of games.
Plot

The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind an incident in Baltimore, Maryland, in which a nuclear bomb has been detonated during an American football game, killing a large number of people.
Gameplay
The Sum of All Fears uses a simplified way of gameplay from the Rainbow Six series. There is no planning phase for missions; instead the player's three-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path. The player also cannot individually select the equipment each team member carries. Instead, the player chooses from a small selection of pre-defined equipment packages for the entire team. On each mission, the player has control of their two teammates, and can take direct control of either of them at any time. The player can also give a few rudimentary commands to the teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".
Reception
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The Sum of All Fears sold 180,000 copies by September 30, 2002.[28] By the end of 2002, its sales had surpassed 400,000 copies, although Ubisoft had projected sales of only 350,000 by March 2003.[29]
The PC and Game Boy Advance versions received "average" reviews, while the GameCube version received "unfavorable" reviews according to video game review aggregator Metacritic.[25][26][27]
References
- ↑ "The Sum of All Fears Release Information for PlayStation 2". http://www.gamefaqs.com/ps2/561163-the-sum-of-all-fears/data. Retrieved August 7, 2014.
- ↑ EGM staff (December 2002). "The Sum of All Fears (GC)". Electronic Gaming Monthly (161): 236.
- ↑ Taylor, Martin (August 21, 2002). "Sum Of All Fears (PC)". http://www.eurogamer.net/articles/r_soaf_pc. Retrieved August 7, 2014.
- ↑ "Tom Clancy's [The] Sum of All Fears (GC)". Game Informer (120): 89. April 2003.
- ↑ Brogger, Kristian (July 2002). "Tom Clancy's The Sum of All Fears (PC)". Game Informer (111): 91. Archived from the original on February 24, 2004. https://web.archive.org/web/20040224025828/http://www.gameinformer.com/Games/Review/200207/R03.0805.1205.36215.htm. Retrieved August 7, 2014.
- ↑ Four-Eyed Dragon (December 23, 2002). "The Sum of All Fears Review for GameCube on GamePro.com". GamePro. Archived from the original on February 14, 2005. https://web.archive.org/web/20050214011700/http://www.gamepro.com/nintendo/gamecube/games/reviews/27550.shtml. Retrieved August 7, 2014.
- ↑ Johnny B. (June 2002). "The Sum Of All Fears Review (PC)". Game Revolution. http://www.gamerevolution.com/review/the-sum-of-all-fears. Retrieved August 7, 2014.
- ↑ Provo, Frank (February 20, 2003). "The Sum of All Fears Review (GBA)". http://www.gamespot.com/reviews/the-sum-of-all-fears-review/1900-2911268/. Retrieved August 7, 2014.
- ↑ MacDonald, Ryan (February 11, 2003). "The Sum of All Fears Review (GC)". http://www.gamespot.com/reviews/the-sum-of-all-fears-review/1900-2910716/. Retrieved August 7, 2014.
- ↑ Park, Andrew (June 3, 2002). "The Sum of All Fears (PC)". http://www.gamespot.com/reviews/the-sum-of-all-fears/1900-2868963/. Retrieved August 7, 2014.
- ↑ Hodgson, David (February 18, 2003). "GameSpy: The Sum of All Fears (GCN)". GameSpy. Archived from the original on December 6, 2005. https://web.archive.org/web/20051206180141/http://cube.gamespy.com/gamecube/the-sum-of-all-fears/5622p1.html. Retrieved August 7, 2014.
- ↑ Asher, Mark (June 30, 2002). "GameSpy: The Sum of All Fears (PC)". GameSpy. http://pc.gamespy.com/pc/the-sum-of-all-fears/596169p1.html. Retrieved August 7, 2014.
- ↑ Knutson, Michael (December 10, 2002). "The Sum of All Fears - GBA - Review". GameZone. Archived from the original on October 6, 2007. https://web.archive.org/web/20071006074030/http://gameboy.gamezone.com/gzreviews/r20222.htm. Retrieved August 7, 2014.
- ↑ Lafferty, Michael (June 9, 2002). "The Sum of All Fears - PC - Review". GameZone. Archived from the original on October 12, 2008. https://web.archive.org/web/20081012151207/http://pc.gamezone.com/gzreviews/r20222.htm. Retrieved August 7, 2014.
- ↑ Harris, Craig (February 21, 2003). "Sum of All Fears (GBA)". http://www.ign.com/articles/2003/02/21/sum-of-all-fears. Retrieved August 7, 2014.
- ↑ Lewis, Cory D. (February 5, 2003). "The Sum of All Fears (GCN)". http://www.ign.com/articles/2003/02/05/the-sum-of-all-fears-4. Retrieved August 7, 2014.
- ↑ Butts, Steve (May 28, 2002). "The Sum of All Fears (PC)". http://www.ign.com/articles/2002/05/28/the-sum-of-all-fears-2. Retrieved August 7, 2014.
- ↑ "The Sum of All Fears (GBA)". Nintendo Power 160: 166. September 2002.
- ↑ "The Sum of All Fears (GC)". Nintendo Power 165: 154. February 2003.
- ↑ Harms, William (August 2002). "The Sum of All Fears". PC Gamer: 70. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315134123/http://www.pcgamer.com/archives/2005/06/the_sum_of_all.html. Retrieved February 25, 2016.
- ↑ "The Sum of All Fears for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/563064-the-sum-of-all-fears/index.html. Retrieved August 7, 2014.
- ↑ "The Sum of All Fears for GameCube". GameRankings. http://www.gamerankings.com/gamecube/561162-the-sum-of-all-fears/index.html. Retrieved August 7, 2014.
- ↑ "The Sum of All Fears for PC". GameRankings. http://www.gamerankings.com/pc/561095-the-sum-of-all-fears/index.html. Retrieved August 7, 2014.
- ↑ "The Sum of All Fears for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/561163-the-sum-of-all-fears/index.html. Retrieved August 7, 2014.
- ↑ 25.0 25.1 "The Sum of All Fears for Game Boy Advance Reviews". https://www.metacritic.com/game/the-sum-of-all-fears/critic-reviews/?platform=game-boy-advance. Retrieved August 7, 2014.
- ↑ 26.0 26.1 "The Sum of All Fears for GameCube Reviews". https://www.metacritic.com/game/the-sum-of-all-fears/critic-reviews/?platform=gamecube. Retrieved August 7, 2014.
- ↑ 27.0 27.1 "The Sum of All Fears for PC Reviews". https://www.metacritic.com/game/the-sum-of-all-fears/critic-reviews/?platform=pc. Retrieved August 7, 2014.
- ↑ "A Stable Second Quarter in a Financial Year marked by Increased Seasonality; 2002/2003 Targets Confirmed" (Press release). Ubisoft. October 29, 2002. Archived from the original on September 21, 2017.
- ↑ "Q3 FY 02/03 Sales: €190.5 Million – Up 15.4% (Up 21.3% at a Constant Rate)" (Press release). Ubisoft. March 5, 2003. Archived from the original on September 21, 2017.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
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