Software:Tom Clancy's Ghost Recon Predator

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Tom Clancy's Ghost Recon Predator
European cover art
Developer(s)Virtuos
Publisher(s)Ubisoft
Designer(s)Christian Allen
SeriesTom Clancy's Ghost Recon
Platform(s)PlayStation Portable
Release
  • EU: October 1, 2010
  • AU: October 7, 2010
  • NA: November 16, 2010
Genre(s)Tactical shooter
Mode(s)Single-player

Tom Clancy's Ghost Recon Predator is a tactical shooter video game developed by Virtuos, published by Ubisoft for the PlayStation Portable, and released in 2010.

Gameplay

In Predator, players control a squad of 3 Ghost special forces soldiers (from a selection of 8 possible characters from 5 different classes including scout, support gunner, marksman, shotgunner, and medic) to hunt terrorists in jungles and bases in Sri Lanka. The gameplay and user interface are heavily based on that of the Xbox 360 version of Ghost Recon Advanced Warfighter and the console versions of Ghost Recon Advanced Warfighter 2, being a third-person cover-based shooter with a focus on tactical squad orders.[1] Unlike Ghost Recon 2 or Ghost Recon: Advanced Warfighter, the player is able to dynamically switch between control of all 3 of their Ghost squad mates, instead of only controlling a single main character.

Plot

After the crew of several U.S. mining vessels off the coast of Sri Lanka are massacred by unknown assailants, a team of Ghost special forces soldiers led by Colonel Scott Mitchell are covertly sent into Sri Lanka to deal with the situation. On the ground in Sri Lanka, the Ghosts are assisted by Mister Hisan and the Mumpuri Guard, a non-political group formed to protect the civilian population from various armed factions that are currently fighting for control of the country.

The Ghosts receive intelligence from the C.I.A. identifying one of the armed groups, the People's Action Front (also known as the Activists) as being responsible for the massacre of the U.S. ship crews. The Ghosts take out several Activist bases and eventually assassinate their leader, "The Teacher". However, once the Teacher is dead, the Ghosts are ambushed by a much better equipped and more paramilitary-style faction known as the Loyalists. After being rescued by the Mumpuri Guard, the Ghosts engage in activities against the Loyalists, including rescuing Colonel Mitchell after his helicopter is shot down by them.

The Ghosts eventually learn that the C.I.A.'s informant in Sri Lanka, Dilip Khan, is a member of the Loyalists and gave the U.S. false information implicating the Teacher in the attacks on U.S. ships. The attacks were actually conducted by the Loyalists as a false flag operation to trick the U.S. into assassinating the Teacher, so that the Activist faction could be absorbed into the Loyalist faction. The Ghosts capture Khan and force him to make a confession, causing the Activists and Loyalists to go to war with each other. Using the fighting as cover, the Ghosts infiltrate a Loyalist headquarters to rescue the President of Sri Lanka, who has been kidnapped by them. They also discover a Loyalist propaganda broadcast that reveals the leader of the Loyalists is Sunil Ranga, the Minister of Energy.

The Ghosts infiltrate Ranga's mansion estate, where Ranga is either killed or captured, bringing an end to the hostilities. They are thanked by Mister Hisan for their actions, and inform him that "they were never here."

Setting and adaptation

The game is loosely based on the Second JVP insurrection, where Sri Lanka encountered the 'Anti-americanist' Janatha Vimukthi Peramuna, The group known as the 'People's Action Front' is a close reference to the group, People's Liberation Front of Sri Lanka. The loyalists are loosely representing the Patriotic People's Front.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings56%[2]
Metacritic54/100[3]
Review scores
PublicationScore
GamesRadar+StarStarHalf star[4]
IGN6/10[1]
OPM (UK)5/10[5]
Play60%[6]

The game was met with mixed reception upon release; GameRankings gave it a score of 56%,[2] while Metacritic gave it 54 out of 100.[3]

References

  1. 1.0 1.1 Gallegos, Anthony (November 16, 2010). "Ghost Recon Predator Review". IGN. http://www.ign.com/articles/2010/11/17/ghost-recon-predator-review. Retrieved August 6, 2014. 
  2. 2.0 2.1 "Tom Clancy's Ghost Recon Predator for PSP". GameRankings. http://www.gamerankings.com/psp/605203-tom-clancys-ghost-recon-predator/index.html. Retrieved August 6, 2014. 
  3. 3.0 3.1 "Tom Clancy's Ghost Recon Predator for PSP Reviews". Metacritic. https://www.metacritic.com/game/tom-clancys-ghost-recon-predator/critic-reviews/?platform=psp. Retrieved August 6, 2014. 
  4. Peele, Britton (December 3, 2010). "Tom Clancy's Ghost Recon Predator review". GamesRadar. http://www.gamesradar.com/tom-clancys-ghost-recon-predator-review/. Retrieved August 6, 2014. 
  5. "Tom Clancy's Ghost Recon Predator". PlayStation Official Magazine. December 2010. 
  6. "Tom Clancy's Ghost Recon Predator". Play UK (200): 98. January 2011. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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