Software:Tom Clancy's Splinter Cell: Pandora Tomorrow
| Tom Clancy's Splinter Cell: Pandora Tomorrow | |
|---|---|
| Developer(s) |
|
| Publisher(s) | Ubisoft[lower-alpha 1] |
| Producer(s) | Domitille Doat-Le Bigot |
| Designer(s) | Denis Muffat-Meridol |
| Programmer(s) | Wu Ming Jie |
| Artist(s) | Frederic Lavignasse |
| Writer(s) | J. T. Petty |
| Composer(s) |
|
| Series | Tom Clancy's Splinter Cell |
| Engine | Unreal Engine 2.0 |
| Platform(s) |
|
| Release | March 23, 2004
|
| Genre(s) | Stealth |
| Mode(s) | Single-player, multiplayer |
Tom Clancy's Splinter Cell: Pandora Tomorrow is a 2004 stealth game developed and published by Ubisoft Shanghai and Ubisoft Milan. The game is the sequel to Splinter Cell and the second game in the Splinter Cell series endorsed by writer Tom Clancy. It follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". Michael Ironside returns to voice Sam Fisher, while Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game.
Splinter Cell: Pandora Tomorrow received mostly positive reviews on release, with critics calling it a strong follow-up and praising its multiplayer component, which would become a staple of the series. A side-scrolling adaptation for Game Boy Advance and mobile phones was released to mixed reception. A remastered high definition version was released on PlayStation 3 in September 2011. A sequel, titled Chaos Theory, released in 2005.
Gameplay

The gameplay of Pandora Tomorrow is largely unchanged from the original Splinter Cell. The game features some moderate graphical improvements, as well as minor gameplay changes such as the fact that health kits are no longer an inventory item, and the addition of a laser sight to Sam's pistol that allows the player to know exactly where the rounds will strike, even when moving around. Also, Sam can now whistle to attract enemies, open doors while carrying a body, shoot while hanging upside down, perform a "SWAT turn" to go past doorways unnoticed (move from one side of the door to other while covered), and perform a half split jump. In Chaos Theory, the next entry in the series, the SWAT turn was removed and the pistol laser was replaced with an OCP (Optically Channeled Potentiator) which can temporarily disable electronic devices. The PlayStation 2 and GameCube versions of Pandora Tomorrow also feature an additional single-player mission to compensate for the abridged gameplay compared to the PC and Xbox versions.
Plot
In March 2006, the United States has established a military presence in the newly-independent country of East Timor to train the East Timorese military in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these militias is the Darah Dan Doa (English: Blood and Prayer), led by Suhadi Sadono. Sadono, once trained by the CIA to help fight communism in the region, has grown resentful of U.S. support of East Timor and its supposed interference with Indonesian sovereignty. Sadono orchestrates a suicide bombing and follow-up attack on the U.S. embassy in Dili, capturing a number of U.S. military and diplomatic personnel, including Douglas Shetland, an old friend and comrade of Sam Fisher.
Fisher is sent to infiltrate the embassy and gather intelligence on the Darah Dan Doa. Fisher succeeds in his mission, and the embassy is retaken by the U.S. Army's Delta Force. Sadono escapes, and the United States launches a military campaign in Indonesian territory in an attempt to hunt him down, much to the protests of the Indonesian government who is seeking to protect Sadono.
Fisher discovers a connection between Sadono, someone known only as 'mortified_penguin' and a cryogenics lab in Paris. He infiltrates the lab as Syrian and French mercenaries hired by 'mortified_penguin' attack it to seize ND133 containers, which are self-contained cryogenic containers used for transporting and storing human brains. On a train heading towards Nice, Fisher discovers that 'mortified_penguin' is Norman Soth, a former CIA agent. Soth is heading to Jerusalem to procure something for Sadono's "insurance policy", leading Fisher to infiltrate the city to discover what the ND133 containers are for. In Jerusalem, Fisher meets a Shin Bet undercover agent, Dahlia Tal, who reveals that Soth came to purchase bio-weapons from Syrian mercenaries. The Shin Bet betrays Fisher after he retrieves the ND133, planning to take the bio-weapon for themselves, but Fisher manages to kill or evade the Israeli agents. Should Fisher kill Tal earlier on, however, he does not have to do so.
Fisher learns that Sadono has masterminded a scheme known as "Pandora Tomorrow", by placing a series of ND133 biological bombs, equipped with the smallpox virus, on U.S. soil. Every 24 hours, Sadono makes encrypted phone calls to each of the bomb carriers to delay the release of the virus. If he is killed or detained, the virus would be released. Because Sadono is fighting on the frontlines in the conflict, the U.S. cannot risk killing him outright, and is forced to withdraw its forces.
To prevent Sadono from taking advantage of the situation, Fisher is sent to infiltrate Darah Dan Doa strongholds in order to learn the location of the smallpox bombs so Sadono can be captured. He is assisted by Shetland and his private military company, Displace International. Fisher learns the location of the bombs, and Shadownet spies are sent in to neutralize them. After the bombs are disarmed, NSA's Third Echelon decides to capture Sadono alive instead of assassinating him, due to the problems created when Fisher assassinated former Georgian president Kombayn Nikoladze in late 2004.
Although Fisher manages to capture Sadono, Third Echelon learns that Soth has acquired the last smallpox-armed ND133 and intends to detonate it inside Los Angeles International Airport. Soth is motivated not by Indonesia, but by a perceived betrayal which resulted in the loss of one of his legs years prior, and intends to exact revenge on the United States. Fisher infiltrates the airport, kills Soth and his group of terrorists (disguised as airport workers and security guards), and prevents the detonation of the last smallpox-armed ND133 by disguising himself as a maintenance worker and setting the ND133 down behind two policemen, who notice the device almost immediately, and subsequently have the airport evacuated. The Los Angeles Police Department's bomb squad is then called in to perform a controlled explosion of the device, which is done by an automated vehicle armored with reinforced steel.
Development
Pandora Tomorrow was entitled Shadow Strike during its development.[11]
Windows version
As with the original Splinter Cell, the Windows version is a port of the Xbox version and duplicated that version's user interface and gameplay. However, the Windows version can run at higher resolutions than the console versions. The "checkpoint" save system from the Xbox version was replaced with the ability to save a game at any time, and the controls were reworked to allow simultaneous use of a keyboard and mouse, with movement speed being controlled by the mouse wheel. None of the bonus content from the other versions is present on this version.
PlayStation 3
A PlayStation 3 version via PlayStation Network was announced on December 20, 2010 to be part of the Splinter Cell Trilogy which was released in September 2011 as part of Sony's Classics HD series.[12] It was revealed on the PlayStation Blog that the game is a port of the PC version, which had better graphical detail than previous console versions.[13] It was also revealed that the multiplayer modes are not included in the collection.[14]
Game Boy Advance
The GBA version was released on March 26, 2004 in Europe and March 27, 2004 in North America.
Reception
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Splinter Cell: Pandora Tomorrow received "universal acclaim" from critics for the Xbox version, while the PC, PS2, and GameCube received "generally favorable" reviews, and the Game Boy Advance received "mixed or average" reviews, according to review aggregator website Metacritic.[64] In addition, Rotten Tomatoes gave the game a score of 100% "Fresh Rating" for the Xbox version;[65] a 95% "Fresh Rating" for the PS2 version;[66] a 90% "Fresh Rating" for the PC version;[67] a 55% "Rotten Rating" for the GameCube version;[68] and a 27% "Rotten Rating" for the GBA version.[69]
Greg Kasavin of GameSpot gave the Xbox and PC versions a score of 9.1 and said that the single-player and multiplayer portions of the game will appeal to anyone interested in high-tech stealth and subterfuge. He also said that players familiar with the first Splinter Cell should expect 10 hours or more of gameplay. Kasavin said the storyline in Pandora Tomorrow was more cohesive than the original Splinter Cell, but the gameplay often becomes pure trial and error, noting that the missions "could have benefited from feeling less rigid and scripted" but were "incredibly slick." Kasavin also praised the multiplayer mode for its innovation, complexity, and creativity.[37] Mongoose of Game Chronicles Magazine also gave the Xbox version a 9.4 out of 10 and gave special praise to the multiplayer portion of the game. He called the game "the single best reason to get online" on Xbox Live. However, he felt that gameplay in the single player campaign at times got increasingly linear and leaned toward scripted challenges, with "only one solution to any given problem", requiring "the use of a particular gadget or one of Sam’s nimble moves."[70]
Entertainment Weekly gave the Xbox version an A and said that it "seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments."[62] Playboy gave the game 100% and stated that "A new online mode allows four players to stalk one another. Take an opponent hostage and use your headset to describe all the pain you plan to inflict on him."[71] The Times gave it all five stars and called it "a miniature masterpiece".[63] The Village Voice gave the Xbox version a perfect ten and said, "No multiplayer title has ever bound and balanced two wholly different games this way."[72]
Sales
By the end of March 2004, Tom Clancy's Splinter Cell: Pandora Tomorrow had sold 1.7 million copies.[73] Its total sales reached 2.7 million units by the end of June,[74] and rose to 2.8 million by September.[75]
Awards
GameSpot named Pandora Tomorrow the best Xbox game of March 2004.[76] The editors of Computer Gaming World nominated Pandora Tomorrow for their 2004 "Action Game of the Year" award, which ultimately went to The Chronicles of Riddick: Escape from Butcher Bay.[77] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Pandora Tomorrow with "Computer Action/Adventure Game of the Year".[78]
Notes
References
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2004-03-26. https://www.eurogamer.net/whatsnew-260304.
- ↑ "Ubisoft - Splinter Cell® Pandora Tomorrow™". 2004-10-10. http://www.ubi.com/US/Games/pandoratomorrow_xbx.htm.
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2004-04-02. https://www.eurogamer.net/whatsnew-020404.
- ↑ "Ubisoft - Splinter Cell®: Pandora Tomorrow™". 2004-10-09. http://www.ubi.com/US/Games/pandoratomorrow_pc.htm.
- ↑ "Gameloft - mobile games, download mobile games on your wireless phone". 2006-11-18. http://www.gameloft.com/corpo_press.php?date=2004&press1=232.
- ↑ Adams, David (2004-06-18). "Sam Fisher Moves Out" (in en). https://www.ign.com/articles/2004/06/18/sam-fisher-moves-out.
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2004-06-11. https://www.eurogamer.net/whatsnew-110604.
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2004-07-30. https://www.eurogamer.net/whatsnew-300704.
- ↑ I. G. N. Staff (2004-07-08). "Pandora Not Tomorrow" (in en). https://www.ign.com/articles/2004/07/08/pandora-not-tomorrow.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow - GameCube - GameSpy". http://cube.gamespy.com/gamecube/tom-clancys-splinter-cell-pandora-tomorrow/.
- ↑ Calvert, Justin (May 13, 2003). "Splinter Cell: Shadow Strike For 2003". GameSpot. CNET Networks, Inc. http://www.gamespot.com/articles/splinter-cell-shadow-strike-for-2003/1100-6027718/.
- ↑ "Splinter Cell Trilogy Coming in 2011 - IGN". 20 December 2010. http://www.ign.com/articles/2010/12/20/splinter-cell-trilogy-coming-in-2011.
- ↑ "Tom Clancy's Splinter Cell Trilogy Coming to PS3 with 3D". 7 April 2011. http://blog.us.playstation.com/2011/04/07/tom-clancys-splinter-cell-trilogy-coming-to-ps3-in-june-with-3d/#.
- ↑ "Splinter Cell HD Trilogy Lacks Multiplayer". http://www.computerandvideogames.com/297310/splinter-cell-hd-trilogy-lacks-multiplayer/.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow for Xbox Reviews". https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/critic-reviews/?platform=xbox.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow for PlayStation 2 Reviews". https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/critic-reviews/?platform=playstation-2.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow for PC Reviews". https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/critic-reviews/?platform=pc.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow for GameCube Reviews". https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/critic-reviews/?platform=gamecube.
- ↑ "Tom Clancy's Splinter Cell Pandora Tomorrow for Game Boy Advance Reviews". https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/critic-reviews/?platform=game-boy-advance.
- ↑ EGM staff (May 2004). "Splinter Cell Pandora Tomorrow (Xbox)". Electronic Gaming Monthly (179). http://www.egmmag.com/article2/0,2053,1553808,00.asp. Retrieved July 13, 2014.
- ↑ EGM staff (August 2004). "Splinter Cell Pandora Tomorrow (PS2)". Electronic Gaming Monthly (182): 102.
- ↑ EGM staff (September 2004). "Splinter Cell Pandora Tomorrow (GC)". Electronic Gaming Monthly (183): 108.
- ↑ EGM staff (May 2004). "Splinter Cell Pandora Tomorrow (GBA)". Electronic Gaming Monthly (179): 108.
- ↑ Reed, Kristan (April 7, 2004). "Splinter Cell: Pandora Tomorrow (Xbox)". http://www.eurogamer.net/articles/r_splintercellpt_x.
- ↑ Bramwell, Tom (June 7, 2004). "Splinter Cell: Pandora Tomorrow (PS2)". http://www.eurogamer.net/articles/r_splintercellpt_ps2.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow". Famitsu 852. April 15, 2005.
- ↑ Zoss, Jeremy (May 2004). "Splinter Cell: Pandora Tomorrow (Xbox)". Game Informer (133): 102. http://www.gameinformer.com/NR/exeres/DA9C9932-1753-415A-98D9-56131643117C.htm. Retrieved July 13, 2014.
- ↑ Zoss, Jeremy (August 2004). "Splinter Cell: Pandora Tomorrow (PS2, GC)". Game Informer (136): 92. http://www.gameinformer.com/NR/exeres/340D11F7-1702-4007-9462-683F2ED1C7B2.htm. Retrieved July 13, 2014.
- ↑ Zoss, Jeremy (May 2004). "Splinter Cell: Pandora Tomorrow (GBA)". Game Informer (133): 108. http://www.gameinformer.com/Games/Review/200405/R04.0526.1152.02033.htm. Retrieved July 13, 2014.
- ↑ Four-Eyed Dragon (April 1, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/34729.shtml. Retrieved July 13, 2014.
- ↑ Bones (July 8, 2004). "Splinter Cell: Pandora Tomorrow Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/36652.shtml. Retrieved July 13, 2014.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow Review for GameCube". GamePro: 82. September 2004.
- ↑ Star Dingo (May 2004). "Tom Clancy's Splinter Cell Pandora Tomorrow Review for Game Boy Advance on GamePro.com". GamePro: 78. http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/35175.shtml. Retrieved July 13, 2014.
- ↑ Dodson, Joe (April 15, 2004). "Splinter Cell: Pandora Tomorrow - Xbox". Game Revolution. http://www.gamerevolution.com/review/xbox/splinter_cell_pandora_tomorrow.
- ↑ Dodson, Joe (July 21, 2004). "Splinter Cell: Pandora Tomorrow - PS2 Review". Game Revolution. http://www.gamerevolution.com/review/ps2/splinter_cell_pandora_tomorrow.
- ↑ Dodson, Joe (July 29, 2004). "Splinter Cell: Pandora Tomorrow Review (GC)". Game Revolution. http://www.gamerevolution.com/review/splinter-cell-pandora-tomorrow.
- ↑ 37.0 37.1 Kasavin, Greg (March 24, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review". http://www.gamespot.com/reviews/tom-clancys-splinter-cell-pandora-tomorrow-review/1900-6092206/.
- ↑ Palley, Stephen (May 19, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review (Mobile)". http://www.gamespot.com/reviews/tom-clancys-splinter-cell-pandora-tomorrow-review/1900-6098812/.
- ↑ Kasavin, Greg (June 15, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review (PS2)". http://www.gamespot.com/reviews/tom-clancys-splinter-cell-pandora-tomorrow-review/1900-6100745/.
- ↑ Kasavin, Greg (April 2, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review (GBA)". http://www.gamespot.com/reviews/tom-clancys-splinter-cell-pandora-tomorrow-review/1900-6092828/.
- ↑ Kasavin, Greg (July 23, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow Review (GC)". http://www.gamespot.com/reviews/tom-clancys-splinter-cell-pandora-tomorrow-review/1900-6103390/.
- ↑ Gibson, Jon (March 24, 2004). "GameSpy: Splinter Cell Pandora Tomorrow (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/tom-clancys-splinter-cell-pandora-tomorrow/501149p1.html.
- ↑ Tuttle, Will (June 17, 2004). "GameSpy: Splinter Cell Pandora Tomorrow (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/tom-clancys-splinter-cell-pandora-tomorrow/524257p1.html.
- ↑ Osborne, Scott (April 7, 2004). "GameSpy: Splinter Cell: Pandora Tomorrow (PC)". GameSpy. http://pc.gamespy.com/pc/tom-clancys-splinter-cell-pandora-tomorrow/504768p1.html.
- ↑ Tuttle, Will (July 29, 2004). "GameSpy: Splinter Cell: Pandora Tomorrow (GCN)". GameSpy. http://cube.gamespy.com/gamecube/tom-clancys-splinter-cell-pandora-tomorrow/534518p1.html.
- ↑ Steinberg, Steve (March 24, 2004). "Splinter Cell: Pandora Tomorrow (GBA)". GameSpy. http://gba.gamespy.com/gameboy-advance/tom-clancys-splinter-cell-pandora-tomorrow-/501055p1.html.
- ↑ Hopper, Steven (April 15, 2004). "Tom Clancy's Splinter Cell Pandora Tomorrow - PC - Review". GameZone. http://www.gamezone.com/reviews/2004/04/15/tom_clancy_s_splinter_cell_pandora_tomorrow_pc_review.
- ↑ The Bearer (April 11, 2004). "Tom Clancy's Splinter Cell Pandora Tomorrow - XB - Review". GameZone. http://www.gamezone.com/reviews/2004/04/11/tom_clancy_s_splinter_cell_pandora_tomorrow_xb_review.
- ↑ Sandoval, Angelina (July 12, 2004). "Tom Clancy's Splinter Cell Pandora Tomorrow - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2004/07/12/tom_clancy_s_splinter_cell_pandora_tomorrow_ps2_review.
- ↑ Raymond, Justin (August 17, 2004). "Tom Clancy's Splinter Cell Pandora Tomorrow - GC - Review". GameZone. http://www.gamezone.com/reviews/2004/08/17/tom_clancy_s_splinter_cell_pandora_tomorrow_gc_review.
- ↑ Boulding, Aaron (March 24, 2004). "Splinter Cell: Pandora Tomorrow (Xbox)". http://www.ign.com/articles/2004/03/25/splinter-cell-pandora-tomorrow-10.
- ↑ Buchanan, Levi (April 15, 2004). "Splinter Cell Pandora Tomorrow (Cell)". http://www.ign.com/articles/2004/04/16/splinter-cell-pandora-tomorrow-8.
- ↑ Boulding, Aaron (March 26, 2004). "Splinter Cell Pandora Tomorrow Review (PC)". http://www.ign.com/articles/2004/03/26/splinter-cell-pandora-tomorrow-review.
- ↑ Sulic, Ivan (June 14, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow (PS2)". http://www.ign.com/articles/2004/06/15/tom-clancys-splinter-cell-pandora-tomorrow-2.
- ↑ Casamassina, Matt (July 23, 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow (GCN)". http://www.ign.com/articles/2004/07/23/tom-clancys-splinter-cell-pandora-tomorrow.
- ↑ Harris, Craig (April 1, 2004). "Splinter Cell: Pandora Tomorrow (GBA)". http://www.ign.com/articles/2004/04/01/splinter-cell-pandora-tomorrow-9.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow (GC)". Nintendo Power 184: 116. September 2004.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow (GBA)". Nintendo Power 181: 120. June 2004.
- ↑ "Splinter Cell Pandora Tomorrow". Official U.S. PlayStation Magazine: 84. July 2004.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow". Official Xbox Magazine: 70. May 2004.
- ↑ Harms, William (June 2004). "Tom Clancy's Splinter Cell: Pandora Tomorrow". PC Gamer: 68. http://pcgamer.com/reviews/review_2004-08-03a.html. Retrieved July 19, 2014.
- ↑ 62.0 62.1 Robischon, Noah (March 19, 2004). "Pandora Tomorrow Review". Entertainment Weekly (756): L2T 14. http://www.ew.com/ew/article/0,,600239,00.html. Retrieved July 13, 2014.
- ↑ 63.0 63.1 "Splinter Cell: Pandora Tomorrow (Xbox, PC, GBA)". The Times. April 10, 2004. http://www.thetimes.co.uk/tto/technology/article1861400.ece.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow" (in en). https://www.metacritic.com/game/tom-clancys-splinter-cell-pandora-tomorrow/.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for Xbox". Rotten Tomatoes. IGN Entertainment. http://www.rottentomatoes.com/g/xbox/tom_clancys_splinter_cell_pandora_tomorrow.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for PS2". Rotten Tomatoes. IGN Entertainment. http://www.rottentomatoes.com/g/playstation_2/tom_clancys_splinter_cell_pandora_tomorrow.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for PC". Rotten Tomatoes. IGN Entertainment. http://www.rottentomatoes.com/g/pc_games/tom_clancys_splinter_cell_pandora_tomorrow.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for GameCube". Rotten Tomatoes. IGN Entertainment. http://www.rottentomatoes.com/g/game_cube/tom_clancys_splinter_cell_pandora_tomorrow.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for GBA". Rotten Tomatoes. http://www.rottentomatoes.com/g/game_boy_advance/tom_clancys_splinter_cell_pandora_tomorrow.
- ↑ "Tom Clancy's Splinter Cell: Pandora Tomorrow for Xbox". Game Chronicles Magazine. http://www.gamechronicles.com/reviews/xbox/scpandora/tomorrow.htm.
- ↑ "Splinter Cell: Pandora Tomorrow". Playboy. May 2004.
- ↑ Catucci, Nick (April 13, 2004). "Game-of-the-Year Frontrunner Pits Mercenaries Against Spies". The Village Voice. http://www.villagevoice.com/2004-04-13/news/game-of-the-year-frontrunner-pits-mercenaries-against-spies/.
- ↑ "Annual 2003/2004 Sales: €508 Million (+22.5% at Constant Exchange Rates); Free Cash Flow Revised Up to More Than €50 Million" (Press release). Ubisoft. April 29, 2004. Archived from the original on September 21, 2017.
- ↑ "First Quarter Sales: €62.5 Million" (Press release). Ubisoft. July 27, 2004. Archived from the original on September 21, 2017.
- ↑ "Second Quarter 2004-2005 Sales Up 9% at €68 Million; Second Half Growth Expected to Exceed 13%*" (Press release). Ubisoft. October 28, 2004. Archived from the original on September 21, 2017.
- ↑ Staff (April 2, 2004). "GameSpot's Month in Review for March 2004". GameSpot. http://www.gamespot.com/features/6092765/index.html.
- ↑ "2004 Games of the Year". Computer Gaming World (249): 56–67. March 2005.
- ↑ "D.I.C.E. Awards By Video Game Details Tom Clancy's Splinter Cell: Pandora Tomorrow". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=224.
External links
- Official website via Internet Archive
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Splinter Cell, Tom Clancy's: Pandora Tomorrow" overrides earlier default sort key "Mobygames".
