Software:Tom Clancy's Ghost Recon 2
| Tom Clancy's Ghost Recon 2 | |
|---|---|
| Developer(s) | Red Storm Entertainment |
| Publisher(s) | Ubisoft |
| Designer(s) | Christian Allen |
| Composer(s) | Bill Brown Tom Salta |
| Series | Tom Clancy's Ghost Recon |
| Engine | Unreal Engine 2 (PS2)[1] |
| Platform(s) | Xbox, PlayStation 2, GameCube |
| Release | Xbox, PS2GameCube |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer[7] |
Tom Clancy's Ghost Recon 2 is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of Tom Clancy's Ghost Recon Advanced Warfighter.[8] It is a direct sequel to the 2001 video game Tom Clancy's Ghost Recon.
The game takes place on the Korean Peninsula, with slight variations between platforms. The GameCube and PS2 campaign occurs in 2007, while the Xbox campaign is set in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options, and voice command ability via microphone.
Gameplay
In the single player campaign, the player assumes the role of Ghost Team leader, Captain Scott Mitchell; Mitchell is described as "a consummate soldier", being a veteran of several armed conflicts and can use weaponry from any soldier class, including assault rifles, carbines, submachine guns, sniper rifles and more. In several missions the player is inserted alone and must complete the mission without assistance from the other Ghosts. Such missions render assistance in the form of air strikes the player can call in.
Multiplayer
There are several variations of multiplayer mode in Ghost Recon 2.[9] Co-operative games are available in the campaign mission, battle, defend, firefight, garrison, recon, and scout modes, in which players must work together to accomplish a single goal. Garrison mode, for example, is when players must keep enemy troops out of a marked area, for a designated time.
Adversarial modes are divided into two categories; Solo, where players work separately, usually against one another, and Squad, where players are divided up into opposing teams.
Plot
The PlayStation 2 and GameCube release of the game has an entirely different plot from that of the Xbox version.[1] It is also peripherally connected to the plot of Splinter Cell: Chaos Theory.
PlayStation 2/GameCube (2007: First Contact)
In July 2007, North Korea faces heavy turmoil as a result of famine sweeping the country. In an attempt to repair the damage, the government redirects much of the military budget to civic projects. The reappropriation of the funds angers the Korean People's Army command, causing General Jung Chong-sun to plan a coup against the government and puts the military on high alert for combat across the DMZ. Since a Silkworm missile that sank the U.S. Navy intelligence-gathering ship USS Clarence E. Walsh (CG-80) came from a North Korean missile battery, the U.S. decides to deploy the Ghosts and attack behind North Korean lines. Also during this time Sam Fisher from Third echelon is on a mission determining if the North Koreans intentionally fired the Silkworm missile. The missions include raiding a North Korean airbase, going after a downed OH-58 Kiowa transport and preventing Jung's plan to blow up a dam just upstream from the DMZ. Having dealt the North Koreans sufficient damage, Pyongyang backs down.
However, four months later, one of Jung's subordinates, General Paik, activates a Taepodong-2 missile loaded with multiple nuclear warheads and prepares to launch them against South Korea and NATO countries. The Ghosts are sent back into North Korea to destroy the missile. With the destruction of the missile, Paik commits suicide while Jung plots revenge.
Xbox (2011: Final Assault)
Having recovered from the setbacks of the first game, Jung leads the KPA in revolt once more and gains access to the North Korean nuclear arsenal. Now ready for revenge, Jung prepares to launch a new Korean War and involve other Asian countries in the chaos. NATO and the United States, plus Australia deploys a peacekeeping force to the region. The Ghosts head back to the theater for the third time and wreak havoc among the North Korean forces. Determined to fight the West and squash dissent among the North Korean populace, Jung attacks some of North Korea's largest cities, such as Sinpo and Hyesan. With the Ghosts' strikes sapping the North Koreans of fuel, Jung gets more desperate in winning the war, and in one mission, the Ghosts have to seize three nuclear warheads from a train before they reach civilian-populated areas.
Now out of options, Jung leads the capture of a dam near Hamhung and installs a nuclear warhead. The Ghosts attack once more to stop the threat and eliminate the general.
Expansion packs
Ghost Recon 2: Summit Strike
Tom Clancy's Ghost Recon 2 is a stand-alone expansion pack for Ghost Recon 2 available exclusively on the Xbox. Summit Strike included 11 new single-player missions, as well as new weapons (such as the FN SCAR) and an expanded multiplayer game. It was released on August 2, 2005.[10]
Reception
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By the end of 2004, after seven weeks of availability, Ghost Recon 2 had sold 1.4 million copies.[43]
Ghost Recon 2 was met with positive (Xbox) to very mixed reception (PS2 and Gamecube). GameRankings and Metacritic gave it a score of 82.67% and 80 out of 100 for the Xbox version;[11][14] 63.34% and 58 out of 100 for the PlayStation 2 version;[12][15] and 48.67% and 54 out of 100 for the GameCube version.[13][16]
The game was criticized by the North Korean government for its storyline.[44]
References
- ↑ 1.0 1.1 Smith, David (2004-08-31). "PS2 Ghost Recon 2 Details". http://www.1up.com/news/ps2-ghost-recon-2-details.
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2004-11-26. https://www.eurogamer.net/whatsnew-261104.
- ↑ Adams, David (2004-11-16). "The Ghosts Move Out" (in en). https://www.ign.com/articles/2004/11/16/the-ghosts-move-out.
- ↑ Adams, David (2004-11-30). "Silent and Deadly" (in en). https://www.ign.com/articles/2004/11/30/silent-and-deadly.
- ↑ "What's New? [date mislabeled "March 29, 2005""] (in en-gb). Eurogamer.net. 2005-03-24. https://www.eurogamer.net/whatsnew-240305.
- ↑ "'Ghost Recon 2' (NGC) Lays Down Supressive Fire At Retail" (in en). http://worthplaying.com/article/2005/3/15/news/23187-ghost-recon-2-ngc-lays-down-supressive-fire-at-retail/.
- ↑ Whiteknight (2005-09-09). "Ghost Recon 3 PC Interview". GhostRecon.net. p. 2. http://www.ghostrecon.net/html/interview-grin-2.htm.
- ↑ Thorsen, Tor (2005-04-11). "PC Ghost Recon 2 canceled". http://www.gamespot.com/articles/pc-ghost-recon-2-canceled/1100-6122066/.
- ↑ Adams, David (2004-10-27). "Ghost Recon 2 Multiplayer Details". http://www.ign.com/articles/2004/10/27/ghost-recon-2-multiplayer-details.
- ↑ "Tom Clancy's Ghost Recon 2 Summit Strike Release Information for Xbox". http://www.gamefaqs.com/xbox/928568-tom-clancys-ghost-recon-2-summit-strike/data.
- ↑ 11.0 11.1 "Tom Clancy's Ghost Recon 2 for Xbox". GameRankings. http://www.gamerankings.com/xbox/920228-tom-clancys-ghost-recon-2/index.html.
- ↑ 12.0 12.1 "Tom Clancy's Ghost Recon 2 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/920227-tom-clancys-ghost-recon-2/index.html.
- ↑ 13.0 13.1 "Tom Clancy's Ghost Recon 2 for GameCube". GameRankings. http://www.gamerankings.com/gamecube/920229-tom-clancys-ghost-recon-2/index.html.
- ↑ 14.0 14.1 "Tom Clancy's Ghost Recon 2 for Xbox Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-2/critic-reviews/?platform=xbox.
- ↑ 15.0 15.1 "Tom Clancy's Ghost Recon 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-2/critic-reviews/?platform=playstation-2.
- ↑ 16.0 16.1 "Tom Clancy's Ghost Recon 2 for GameCube Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-2/critic-reviews/?platform=gamecube.
- ↑ Edge staff (December 2004). "Tom Clancy's Ghost Recon 2 (Xbox)". Edge (143): 83.
- ↑ EGM staff (January 2005). "Tom Clancy's Ghost Recon 2 (Xbox)". Electronic Gaming Monthly (187): 136.
- ↑ EGM staff (February 2005). "Tom Clancy's Ghost Recon 2 (PS2)". Electronic Gaming Monthly (188): 106.
- ↑ Reed, Kristan (2004-11-26). "Tom Clancy's Ghost Recon 2 (Xbox)". http://www.eurogamer.net/articles/r_ghostrecon2_x.
- ↑ Zoss, Jeremy (January 2005). "Ghost Recon 2 (Xbox)". Game Informer (141): 130. http://gameinformer.com/NR/exeres/1D862B19-5BD4-4038-BC58-CBA8B44527E8.htm. Retrieved 2014-08-04.
- ↑ Zoss, Jeremy (February 2005). "Ghost Recon 2 (PS2)". Game Informer (142): 116. http://www.gameinformer.com/NR/exeres/E1077CE7-1D09-477A-84C6-32210F98658A.htm. Retrieved 2014-08-04.
- ↑ Four-Eyed Dragon (2004-11-17). "Tom Clancy's Ghost Recon 2 Review for Xbox on GamePro.com". GamePro. http://gamepro.com/microsoft/xbox/games/reviews/39574.shtml. Retrieved 2014-08-04.
- ↑ Sanders, Shawn (2004-12-13). "Ghost Recon 2 Review (Xbox)". Game Revolution. http://www.gamerevolution.com/review/ghost-recon-2.
- ↑ Wolpaw, Erik (2004-11-22). "Tom Clancy's Ghost Recon 2 Review (Xbox)". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-2-review/1900-6113799/.
- ↑ Colayco, Bob (2004-12-10). "Tom Clancy's Ghost Recon 2 Review (PS2)". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-2-review/1900-6114849/.
- ↑ Colayco, Bob (2005-03-29). "Tom Clancy's Ghost Recon 2 Review (GC)". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-2-review/1900-6121269/.
- ↑ Tuttle, Will (2004-11-19). "GameSpy: Ghost Recon 2 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/tom-clancys-ghost-recon-2/567762p1.html.
- ↑ Tuttle, Will (2004-12-06). "GameSpy: Ghost Recon 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/tom-clancys-ghost-recon-2/571306p1.html.
- ↑ Zacarias, Eduardo (2004-12-06). "Tom Clancy's Ghost Recon 2 - XB - Review". GameZone. http://www.gamezone.com/reviews/2004/12/06/tom_clancy_s_ghost_recon_2_xb_review.
- ↑ Valentino, Nick (2004-12-13). "Tom Clancy's Ghost Recon 2 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2004/12/13/tom_clancy_s_ghost_recon_2_ps2_review.
- ↑ Raymond, Justin (2005-05-11). "Tom Clancy's Ghost Recon 2 - GC - Review". GameZone. http://www.gamezone.com/reviews/2005/05/11/tom_clancy_s_ghost_recon_2_gc_review.
- ↑ Goldstein, Hilary (2004-11-16). "Tom Clancy's Ghost Recon 2 (Xbox)". http://www.ign.com/articles/2004/11/16/tom-clancys-ghost-recon-2-3.
- ↑ Sulic, Ivan (2004-12-01). "Tom Clancy's Ghost Recon 2 (PS2)". http://www.ign.com/articles/2004/12/02/tom-clancys-ghost-recon-2-2.
- ↑ Casamassina, Matt (2005-05-06). "Tom Clancy's Ghost Recon 2 (GCN)". http://www.ign.com/articles/2005/05/06/tom-clancys-ghost-recon-2.
- ↑ "Tom Clancy's Ghost Recon 2". Nintendo Power 193: 97. June 2005.
- ↑ "Tom Clancy's Ghost Recon 2". Official U.S. PlayStation Magazine: 90. February 2005.
- ↑ "Tom Clancy's Ghost Recon 2". Official Xbox Magazine: 74. December 2004.
- ↑ Miles (May 2005). "Ghost Recon 2". Cube (44): 50–53. https://archive.org/details/cube-44/page/n51/mode/2up?q=%22super+mario+64%22. Retrieved July 19, 2021.
- ↑ Huschka, Ryan (2004-12-26). "'Ghost Recon 2' (Xbox)". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm.
- ↑ Ring, Bennett (2004-11-22). "More plot than shot (Ghost Recon 2, Xbox)". The Sydney Morning Herald. http://www.smh.com.au/news/Games/More-plot-than-shot/2004/11/25/1101219661436.html.
- ↑ Hill, Jason (2005-01-20). "Incredibly charming". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Incredibly-charming/2005/01/19/1105810923106.html.
- ↑ "2004/05 Third-Quarter Sales: €186 Million Record Sales Projected for the Fourth Quarter: >€220 Million 2005/06: Increased Growth and Profitability" (Press release). Ubisoft. January 20, 2005. Archived from the original on September 21, 2017.
- ↑ Golze, Benjamin (2004-06-25). "Ghost Recon 2 plotline irks North Korea". http://www.gamespot.com/articles/ghost-recon-2-plotline-irks-north-korea/1100-6101437/.
External links
- Official Ghost Recon website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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