Software:Tom Clancy's Ghost Recon: Shadow Wars
| Tom Clancy's Ghost Recon: Shadow Wars | |
|---|---|
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| Developer(s) | Ubisoft Sofia |
| Publisher(s) | Ubisoft |
| Producer(s) | Julian Gollop |
| Designer(s) | Andrey Velkov Yavor Mihaylov |
| Programmer(s) | Stefan Dyulgerov |
| Artist(s) | Borislav Bogdanov |
| Writer(s) | Daniel Greenberg (story) Martin Capel Bozhidar Grozdanov |
| Composer(s) | Elitsa Yovcheva |
| Series | Tom Clancy's Ghost Recon |
| Platform(s) | Nintendo 3DS |
| Release | |
| Genre(s) | Turn-based tactics |
| Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactics video game for the Nintendo 3DS developed and published by Ubisoft in 2011. The game is part of the Ghost Recon series of the Tom Clancy games. First images of the game were leaked by IGN in 2010.[2] The game was released on March 25, 2011 in Europe, March 27 in North America, and March 31 in Australia as a launch title for Nintendo's new console. It was later released in Japan on May 19, 2011. The game released in North America five days before the Nintendo 3DS North American launch.
Shadow Wars received generally positive reviews from critics, who praised its gameplay, design and combat, and called it an improvement over its recent predecessors, while criticizing its multiplayer and characters.
Gameplay
The battle system is similar to other turn-based tactics video games, such as Advance Wars and Fire Emblem, but elevation and cover play a critical tactical role and its support fire system makes the combat system distinctive. The battle system is similar to Gollop's previous video games Rebelstar and UFO.
Completing objectives in missions gives the player points which can be used to upgrade the rank of each unit. Units have a predetermined development tree, with each new level granting a mix of Hit Point (HP) bonuses, new abilities and alternative equipment. Players choose which points to spend on each unit.
The game can be played in three modes:
- Campaign Game: The single player campaign has 37 missions for a total playing time of around 35–45 hours, depending on difficulty level selected. The player controls a team of up to six Ghosts through the story based campaign, leveling them up and upgrading their equipment as the story progressed.
- Skirmish Missions: There are 20 skirmish missions which are standalone missions with fixed teams and deployments.
- Multiplayer Missions: There are 10 multiplayer missions which are played using a single 3DS console.
The game features several playable characters:
- Commando: The Commando (Duke) is equipped with an assault rifle and a hi-tech shoulder mounted missile launcher. The commando is effectively like human artillery, but very mobile. They come in two types: anti-vehicle or anti-personnel.[3]
- Sniper: The sniper (Haze) is a long range specialist. He has a choice between heavy sniper rifles, with good armor penetration, or light sniper rifles, which give better mobility. His secondary weapons include a choice of either AP or EMP grenades.
- Gunner: The gunner (Richter) is equipped with a high-powered automatic weapon with excellent damage and return fire, but limited maneuverability. He has a choice of grenades for his secondary weapon.
- Medic: The Medic (Saffron) has effective personal defense weapons and a choice of medi-kits, including a 'stim kit', which can allow characters to act again, or a 'boost kit', which provides power points.
- Recon: The Recon (Banshee) is equipped with a special camouflage system that prevents any direct attacks against her unless she is revealed by an adjacent enemy. She is equipped with silenced carbines for a main weapon, and a choice of EMP grenades or knife for secondary weapon.
- Engineer: The engineer (Mint) is equipped with an assault rifle as his main weapon. His secondary equipment is either a deployable gun turret or an armed, mobile drone. He can also repair vehicles and drones.
In addition to these there are other units which join the player's squad as part of the story and can be issued instructions during missions.
Reception
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Reviews for the game were generally favorable. GameRankings gave it a score of 78.88%,[4] while Metacritic gave it 77 out of 100.[5] GameSpot scored the game 8 out of 10, but called the story one-dimensional.[12] Official Nintendo Magazine praised the game's accessibility and gave it an 80%.[18] Anthony Gallegos of IGN criticized the game's multiplayer component, repetitiveness of the campaign and clichéd characters but stated that the game was still fun enough for him to recommend to turn-based game fans, ending with scoring it a 7 out of 10.[14]
References
- ↑ 1.0 1.1 1.2 George, Richard (February 22, 2011). "Nintendo 3DS Launch Day Titles Announced". http://www.ign.com/articles/2011/02/22/nintendo-3ds-launch-day-titles-announced. Retrieved August 6, 2014.
- ↑ "Ghost Recon: Shadow Wars Screenshots, Pictures, Wallpapers". http://www.ign.com/images/games/tom-clancys-ghost-recon-shadow-wars-3ds-77796. Retrieved August 6, 2014.
- ↑ George, Richard (March 10, 2011). "Ghost Recon Meets Advance Wars and Fire Emblem". p. 2. http://www.ign.com/articles/2011/03/11/ghost-recon-meets-advance-wars-and-fire-emblem?page=2. Retrieved August 6, 2014.
- ↑ 4.0 4.1 "Tom Clancy's Ghost Recon: Shadow Wars for 3DS". GameRankings. http://www.gamerankings.com/3ds/997780-tom-clancys-ghost-recon-shadow-wars/index.html. Retrieved August 6, 2014.
- ↑ 5.0 5.1 "Tom Clancy's Ghost Recon: Shadow Wars for 3DS Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-shadow-wars/critic-reviews/?platform=3ds. Retrieved August 6, 2014.
- ↑ Edge staff (March 24, 2011). "Tom Clancy's Ghost Recon: Shadow Wars Review". Edge. http://www.edge-online.com/review/tom-clancys-ghost-recon-shadow-wars-review/. Retrieved August 6, 2014.
- ↑ Donlan, Christian (March 25, 2011). "Ghost Recon: Shadow Wars". http://www.eurogamer.net/articles/2011-03-24-ghost-recon-shadow-wars-review. Retrieved March 28, 2011.
- ↑ Gifford, Kevin (April 19, 2011). "Japan Review Check: Portal 2, Ghost Recon". http://www.1up.com/news/japan-review-check-portal-2. Retrieved November 14, 2014.
- ↑ Biessener, Adam (March 26, 2011). "Ghost Recon Shadow Wars: A Pleasant Turn-Based Surprise". Game Informer. http://www.gameinformer.com/games/ghost_recon_shadow_wars/b/3ds/archive/2011/03/26/a-pleasant-turn-based-surprise.aspx. Retrieved August 6, 2014.
- ↑ Bailey, Kat (April 1, 2011). "Review: Tom Clancy's Ghost Recon: Shadow Wars". GamePro. Archived from the original on April 2, 2011. https://web.archive.org/web/20110402232722/http://www.gamepro.com/article/reviews/218709/review-tom-clancys-ghost-recon-shadow-wars/. Retrieved August 6, 2014.
- ↑ Laddin, Josh (April 29, 2011). "Tom Clancy's Ghost Recon: Shadow Wars Review". Game Revolution. http://www.gamerevolution.com/review/tom-clancys-ghost-recon-shadow-wars. Retrieved August 6, 2014.
- ↑ 12.0 12.1 Watters, Chris (March 27, 2011). "Tom Clancy's Ghost Recon: Shadow Wars Review". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-shadow-wars-review/1900-6305975/. Retrieved August 6, 2014.
- ↑ "Tom Clancy's Ghost Recon: Shadow Wars Review". GameTrailers. April 5, 2011. http://www.gametrailers.com/reviews/7tppwr/tom-clancy-s-ghost-recon--shadow-wars-review. Retrieved August 6, 2014.
- ↑ 14.0 14.1 Gallegos, Anthony (March 26, 2011). "Ghost Recon: Shadow Wars 3DS Review". http://www.ign.com/articles/2011/03/27/ghost-recon-shadow-wars-3ds-review. Retrieved August 6, 2014.
- ↑ "Tom Clancy's Ghost Recon: Shadow Wars". Nintendo Power 263: 77. April 2011.
- ↑ Bell, Erin (2011). "Tom Clancy's Ghost Recon: Shadow Wars Game Review". Common Sense Media. https://www.commonsensemedia.org/game-reviews/tom-clancys-ghost-recon-shadow-wars. Retrieved August 6, 2014.
- ↑ Martin, Liam (March 29, 2011). "'Tom Clancy's Ghost Recon: Shadow Wars' (3DS)". http://www.digitalspy.com/gaming/review/a311675/tom-clancys-ghost-recon-shadow-wars-3ds.html#~oMcz5AhBF6X7ey. Retrieved August 6, 2014.
- ↑ Blyth, Jon (April 2011). "Ghost Recon: Shadow Wars Review". Official Nintendo Magazine: 84. Archived from the original on October 7, 2014. https://web.archive.org/web/20141007235317/http://www.officialnintendomagazine.co.uk/24857/ghost-recon-shadow-wars-review/. Retrieved November 14, 2014.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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