Software:RE Engine
Developer(s) | Capcom |
---|---|
Platform | |
License | Proprietary |
RE Engine, also known as Reach for the Moon Engine,[1] is a video game engine created by Capcom. Originally designed for Resident Evil 7, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.[2][3][4] The engine is a successor to MT Framework, Capcom's previous engine.[5]
History
RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7.[6] MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".[7]
When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.[8]
In October 2023, Capcom unveiled "REX ENGINE", their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing RE Engine, elevating it to next-generation capabilities.[9] RE engine games will require GPUs with mesh shaders support for best performance, non mesh shader legacy GPUs will struggle.[10]
Features
RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features.[11] The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness.[7] It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting.[12][13][14] RE Engine also has various new physics simulation options which allow for more realistic debris.[15]
Games
Year | Title | |
---|---|---|
2017 | Resident Evil 7 | [2] |
2019 | Resident Evil 2 | [11] |
Devil May Cry 5 | [16] | |
2020 | Resident Evil 3 | [17] |
Resident Evil | [18] | |
2021 | Capcom Arcade Stadium | [19] |
Ghosts 'n Goblins Resurrection | [20] | |
Monster Hunter Rise | [3] | |
Resident Evil Village | [21] | |
2022 | Capcom Arcade 2nd Stadium | [22] |
Resident Evil Re:Verse | [23] | |
2023 | Resident Evil 4 | [24] |
Street Fighter 6 | [25] | |
Ghost Trick (Remaster) | [26] | |
Exoprimal | [27] | |
2024 | Apollo Justice: Ace Attorney Trilogy | [28] |
Dragon's Dogma 2 | [29] | |
2025 | Monster Hunter Wilds | |
TBA | Pragmata | [30] |
Kunitsu-Gami: Path of the Goddess | [31] | |
Unannounced Ace Attorney Project | [32] |
References
- ↑ Capcom Research and Development [@CAPCOM_RandD] (2019-11-07). "『RE ENGINE』の読み方は知っていても、意味は知らないという方も多いのではないでしょうか?". https://twitter.com/CAPCOM_RandD/status/1192381177790898176.
- ↑ 2.0 2.1 "CAPCOM | Developer Interviews 2016 INTERVIEW 03:Jun Takeuchi" (in en). http://www.capcom.co.jp/ir/english/interview/2016/vol03/.
- ↑ 3.0 3.1 Doolan, Liam (2020-09-19). "Yes, Monster Hunter Rise Is Running On Capcom's RE Engine" (in en-GB). https://www.nintendolife.com/news/2020/09/yes_monster_hunter_rise_is_running_on_capcoms_re_engine.
- ↑ Gwaltney, Javy (2019-05-20). "Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2" (in en). Game Informer. https://www.gameinformer.com/2019/05/20/capcom-will-continue-to-use-the-same-engine-that-powered-devil-may-cry-5-and-resident. Retrieved 2021-03-28.
- ↑ Kim, Matt (2019-05-17). "Capcom Says RE Engine Will Power Its Next-Gen Game Development, Numerous Titles Already in the Works" (in en). https://www.usgamer.net/articles/re-engine-capcom-next-gen-development-resident-evil-devil-may-cry.
- ↑ Capcom (December 22, 2020). Resident Evil 7: Biohazard Document File. Dark Horse Comics. pp. 26–27. ISBN 978-1506721668.
- ↑ 7.0 7.1 "CAPCOM INTEGRATED REPORT 2016". 2016. pp. 49–51. https://www.capcom.co.jp/ir/english/data/pdf/annual/2016/annual_2016_01.pdf.
- ↑ Robinson, Martin (2020-10-06). "Monster Hunter Rise looks like it'll be the best of both worlds" (in en). https://www.eurogamer.net/articles/2020-10-06-monster-hunter-rise-looks-like-itll-be-the-best-of-both-worlds.
- ↑ "Capcom Develops New REX Game Engine" (in en). 2023-10-28. https://www.animenewsnetwork.com/news/2023-10-28/capcom-develops-new-rex-game-engine/.203874.
- ↑ "RE:2023 is Rendering Still Evolving?". https://www.youtube.com/watch?v=7XWdiktsVyo&t=1264s.
- ↑ 11.0 11.1 Battaglia, Alex (2019-01-15). "Resident Evil 2 Remake takes Capcom's RE engine to the next level" (in en). https://www.eurogamer.net/articles/digitalfoundry-2019-resident-evil-2-remake-demo-analysis.
- ↑ 【CAPCOM RE:2019】技術が⽣み出すゲームアニメーション 〜プロシージャルアニメーション/モーションマッチング〜. CAPCOM R&D. 2019-10-27. Retrieved 2021-04-03 – via YouTube.
- ↑ 【CAPCOM RE:2019】「バイオハザード RE2」における組み技リターゲット技術 [[CAPCOM RE:2019] Retargeting techniques for grappling techniques in 'Resident Evil RE2']. CAPCOM R&D. 2019-10-27. Retrieved 2021-04-03 – via YouTube.
- ↑ 【CAPCOM RE:2019】モジュラーリギング 〜リギングをより効率よく、より簡単に〜 [[CAPCOM RE:2019] Modular Rigging (Easier and Efficient Rigging)]. CAPCOM R&D. 2019-10-27. Retrieved 2021-04-03 – via YouTube.
- ↑ 【CAPCOM RE:2019】「デビルメイクライ5」におけるシミュレーション ~破壊と二次アニメーション~ [[CAPCOM RE:2019] Simulation in 'Devil May Cry 5' (Destruction and secondary animation)]. CAPCOM R&D. 2019-10-27. Retrieved 2021-04-03 – via YouTube.
- ↑ Sarkar, Samit (11 January 2021). "Devil May Cry 5 Special Edition coming to PS5, Xbox Series X". https://www.polygon.com/2020/9/16/21440358/devil-may-cry-5-special-edition-ps5-release-date-price.
- ↑ Byford, Sam (2020-03-30). "Resident Evil 3 remake is fun while it lasts" (in en). https://www.theverge.com/2020/3/30/21199382/resident-evil-3-remake-review-ps4-xbox-pc-2-capcom.
- ↑ Bailey, Dustin (12 September 2019). "First Project Resistance gameplay, Capcom's 4v1 game built in the RE Engine" (in en-GB). https://www.pcgamesn.com/project-resistance/closed-beta.
- ↑ Gipp, Stuart (23 February 2021). "Capcom Arcade Stadium: Stadium events" (in en). http://retronauts.com/article/1697/capcoms-stadium-events.
- ↑ Linneman, John (2021-02-24). "Ghosts 'n Goblins Resurrection: how Switch modernises an arcade icon" (in en). https://www.eurogamer.net/articles/digitalfoundry-2021-ghosts-n-goblins-resurrection-how-switch-modernises-a-classic.
- ↑ "Resident Evil Village | Xbox" (in en). https://www.xbox.com/en-US/games/resident-evil-village.
- ↑ Scullion, Chris (14 July 2022). "Review: Capcom Arcade 2nd Stadium dives deep and comes up trumps". https://www.videogameschronicle.com/review/capcom-arcade-2nd-stadium/.
- ↑ Wilde, Tyler (January 21, 2021). "Resident Evil Village will include a 6-player deathmatch game called RE:Verse". PC Gamer. https://www.pcgamer.com/resident-evil-village-will-include-a-6-player-deathmatch-game-called-reverse/.
- ↑ Bailey, Dustin (2 June 2022). "Resident Evil 4 remake release date set for March 24" (in en). https://www.gamesradar.com/resident-evil-4-remake-release-date-set-for-march-24/.
- ↑ Wong, Andy (2 June 2022). "Street Fighter 6 aims to redefine the fighting genre in 2023". https://blog.playstation.com/2022/06/02/street-fighter-6-aims-to-redefine-the-fighting-genre-in-2023/.
- ↑ jmaldonado (12 June 2023). "Ghost Trick: Phantom Detective runs on the RE Engine". https://www.gonintendo.com/contents/21640-ghost-trick-phantom-detective-runs-on-the-re-engine.
- ↑ "Exoprimal - Developer Overview". https://www.youtube.com/watch?v=6mfbmpR00h0.
- ↑ Adam, Harith (2 November 2023). "Behind the Scenes of Apollo Justice: Ace Attorney Trilogy with Producer Kenichi Hashimoto". https://sea.ign.com/apollo-justice-ace-attorney-trilogy/208306/news/behind-the-scenes-of-apollo-justice-ace-attorney-trilogy-with-producer-kenichi-hashimoto.
- ↑ Romano, Sal (16 June 2022). "Dragon's Dogma II announced". https://www.gematsu.com/2022/06/dragons-dogma-ii-announced.
- ↑ McWhertor, Michael (11 January 2021). "Capcom's Pragmata delayed to 2023, Square Enix's Project Athia coming in 2022". https://www.polygon.com/2021/1/11/22225831/ps5-games-capcom-pragmata-release-date-square-enix-project-athia.
- ↑ Kunitsu-Gami: Path of the Goddess - Reveal Trailer. Capcom USA. 2023-06-12. Retrieved 2023-06-12.
- ↑ https://nintendoeverything.com/capcom-ace-attorney-series-will-not-be-stopping/. Missing or empty
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Original source: https://en.wikipedia.org/wiki/RE Engine.
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