Company:Red Storm Entertainment

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Short description: American video game developer
Red Storm Entertainment, Inc.
TypeSubsidiary
IndustryVideo games
FoundedNovember 13, 1996; 28 years ago (1996-11-13)
Founders
  • Tom Clancy
  • Doug Littlejohns
Headquarters
Cary, North Carolina
,
US
Key people
Elizabeth Loverso (managing director)[1][2]
Number of employees
180 (2022)
ParentUbisoft (2000–present)
Websiteredstorm.com

Red Storm Entertainment, Inc. is an American video game developer and studio of Ubisoft based in Cary, North Carolina. Founded in November 1996 between author Tom Clancy, manager Doug Littlejohns, and software development company Virtus Corporation, Red Storm develops games in the Tom Clancy's franchise. Ubisoft (then known as Ubi Soft) acquired the studio in August 2000.

History

Prior to founding Red Storm Entertainment, Tom Clancy, an American novelist, had developed Tom Clancy's SSN, a video game based on his book SSN.[3] The game was created over six years in cooperation with Virtus Corporation, a 3D animation tool development company based in Cary, North Carolina, and its game development division, Virtus Studios.[3][4] Tom Clancy's SSN was released on November 12, 1996,[4] and on the following day, Clancy and Virtus Corporation announced the formation of Red Storm Entertainment.[3] The name was derived from that of Clancy's book Red Storm Rising.[5] The new company absorbed Virtus Studios, making for an initial staff count of nineteen.[3][6] Red Storm moved into offices within Cary, with Clancy assuming the role of chairman, while Doug Littlejohns (a retired commodore in the Royal Navy who had previously acted as a technical consultant on Tom Clancy's SSN) became Red Storm's president and chief executive officer.[3][4] The company expanded from nineteen to thirty-two people by March 1, 1997, in the wake of which it moved to new offices on Aerial Center (close to the Raleigh–Durham International Airport) in Morrisville.[7]

The company released its first game – Tom Clancy's Politika, the first in the Power Plays series – in 1997.[8] Red Storm quickly gained a reputation with games like Dominant Species, one of the first 3D real-time strategy games. However, it was with Rainbow Six (1998) that the company firmly established itself commercially. In contrast to the run-and-gun first-person shooters (FPS) that had gone before, Rainbow Six was the first true tactical FPS, a game that rewarded patience and planning as well as good aim and a keen eye. Developed alongside the novel of the same name, Rainbow Six introduced terms like "one shot, one kill" and "tango down" into the gamer lexicon. Its ground-breaking multiplayer action, including a new form of cooperative gameplay, set the standard for tactical multiplayer.[citation needed]

Red Storm followed on the success of Rainbow Six with a mission pack, Eagle Watch, and then in 2000 with a sequel, Rainbow Six: Rogue Spear.[8] The company also expanded into turn-based strategy (ruthless.com and Shadow Watch) and military real-time strategy game (Force 21). In August 2000, Ubisoft purchased the studio.[9] At the time of the sale, Red Storm was already producing Ghost Recon.

Released in 2001, Ghost Recon won multiple "Game of the Year" awards. The Xbox version also marked the first time Red Storm Entertainment ventured into in-house console development and was the first Xbox Live title to take advantage of the possibilities of console multiplayer. Follow-up add-ons like Island Thunder continued to expand the world of the Ghosts, while Red Storm itself grew and moved offices to a new location in Morrisville, North Carolina. By 2003, Ubisoft was ready to consolidate its North Carolina operations. Ubisoft's other area studio, Sinister Games in downtown Raleigh, was integrated into Red Storm, with the central base of operations remaining at the Morrisville location.[10]

In 2004, Red Storm released Ghost Recon 2, the follow-up to the original game, designed by now lead designer Christian Allen. Released on Xbox, it signaled the company's transition to primarily console development. It produced an add-on, Summit Strike, in 2005, as well as downloadable content. Red Storm has also developed the multiplayer aspects of both iterations of the Ghost Recon Advanced Warfighter series. It won the BAFTA's Game of the Year and Best Technical Achievement awards in 2006.

In December 2008, Red Storm acquired the lease for the CentreGreen One building in Cary, which had previously been occupied by Qualcomm until earlier that year.[11] Red Storm subsequently moved to CentreGreen One in May 2009, relocating from its previous offices on Gateway Centre in Morrisville.[11]

Red Storm continued development on Tom Clancy games such as Ghost Recon: Future Soldier (2012) and The Division (2016), while co-operating with Ubisoft Montreal on the Far Cry franchise.

In 2016, Red Storm released their first virtual reality game, Werewolves Within, followed by a May 2017 release of another, Star Trek: Bridge Crew.

In May 2018, Red Storm acquired the Weston Office Campus (located on Weston Parkway in Cary), which it planned to move to after renovations and co-occupy with Ubisoft's NCSA Customer Relationship Center.[12]

Games developed

Year Title Platform(s) Note(s)
1997 Tom Clancy's Politika Microsoft Windows N/A
1998 Dominant Species
Tom Clancy's ruthless.com
Tom Clancy's Rainbow Six Microsoft Windows, PlayStation, Nintendo 64
1999 Aironauts PlayStation
Rainbow Six: Eagle Watch Microsoft Windows Expansion pack for Tom Clancy's Rainbow Six
Tom Clancy's Rainbow Six Microsoft Windows, Sega Dreamcast, PlayStation Co-developed with Ubisoft Milan
Force 21 Microsoft Windows N/A
2000 Bang! Gunship Elite Microsoft Windows, Sega Dreamcast
Rainbow Six: Rogue Spear: Urban Operations Microsoft Windows Expansion pack for Rainbow Six: Rogue Spear
Rainbow Six: Rogue Spear: Covert Ops
Shadow Watch N/A
Freedom
2001 Rainbow Six: Rogue Spear: Black Thorn Expansion pack for Rainbow Six: Rogue Spear
Tom Clancy's Ghost Recon Microsoft Windows, PlayStation 2, Xbox, GameCube N/A
2002 Ghost Recon: Desert Siege Expansion pack for Tom Clancy's Ghost Recon
Ghost Recon: Island Thunder Microsoft Windows, Xbox
The Sum of All Fears Microsoft Windows, GameCube, Game Boy Advance N/A
Tom Clancy's Rainbow Six: Lone Wolf PlayStation
2003 Tom Clancy's Rainbow Six 3 Microsoft Windows Co-developed with Ubisoft Milan and Ubisoft Montreal
2004 Tom Clancy's Ghost Recon PlayStation 2 N/A
Tom Clancy's Ghost Recon 2 PlayStation 2, Xbox, GameCube
2005 Tom Clancy's Rainbow Six Microsoft Windows, GameCube, PlayStation 2, Xbox
Tom Clancy's Ghost Recon 2 Xbox
Tom Clancy's Rainbow Six 3: Raven Shield: Athena Sword Microsoft Windows Co-developed with Ubisoft Milan and Ubisoft Montreal
2006 Tom Clancy's Ghost Recon Advanced Warfighter Xbox 360 N/A
2007 Tom Clancy's Ghost Recon Advanced Warfighter 2 PlayStation 3, Xbox 360
America's Army Xbox 360
2008 Tom Clancy's Rainbow Six 3: Raven Shield: Iron Wrath Microsoft Windows Co-developed with Ubisoft Milan and Ubisoft Montreal
2012 Tom Clancy's Ghost Recon Microsoft Windows, PlayStation 3, Xbox 360 Co-developed with Ubisoft Paris
2016 Werewolves Within PlayStation 4, Microsoft Windows N/A
2017 Star Trek: Bridge Crew
2023 Assassin's Creed Nexus VR Meta Quest 2
TBA Tom Clancy's The Division Heartland Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S N/A

References

  1. "Ubisoft Appoints Elizabeth Loverso as Managing Director of Red Storm Entertainment" (in en-US). https://www.redstorm.com/news-2/newmanagingdirector. 
  2. Carter, Justin (2022-09-20). "Red Storm Entertainment co-founder Steve Reid announces retirement" (in en). https://www.gamedeveloper.com/business/red-storm-entertainment-co-founder-steve-reid-announces-retirement. 
  3. 3.0 3.1 3.2 3.3 3.4 "Press Releases". November 13, 1996. http://www.redstorm.com/pressreleases.html. 
  4. 4.0 4.1 4.2 Clancy, Tom (November 1996). "Clancy Archives". http://www.redstorm.com/clancy_archive.html. 
  5. Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 11 of 19". http://www.gamespy.com/articles/697/697083p11.html. 
  6. Littlejohns, Doug (November 1996). "Littlejohns Archives". http://www.redstorm.com/littlejohns_archive.html. 
  7. Littlejohns, Doug (June 1997). "Doug Littlejohns". http://www.redstorm.com/littlejohns.html. 
  8. 8.0 8.1 Long, Neil (11 April 2008). "Ten Years of Tom Clancy: The 50 million man". MCV (482): 15-16. https://archive.org/details/mcv-482-2008-04-11/page/n11/mode/2up. 
  9. "Ubi Soft Acquires Red Storm Entertainment". 29 August 2000. https://www.bluesnews.com/a/60/ubi-soft-acquires-red-storm-entertainment. 
  10. IGN Staff (August 30, 2000). "Red Storm Acquired by UbiSoft". https://www.ign.com/articles/2000/08/30/red-storm-acquired-by-ubisoft. 
  11. 11.0 11.1 Jones Hoyle, Amanda (February 2, 2009). "Red Storm, Epic Games growing in vibrant Triangle sector". https://www.bizjournals.com/triangle/stories/2009/02/02/story6.html. 
  12. Graham, Ben (May 2, 2018). "Video game developer expanding into new space in Cary". https://www.bizjournals.com/triangle/news/2018/05/02/video-game-developer-expanding-into-new-space-in.html. 

External links