Software:jMonkeyEngine

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Short description: Open source Java game engine

jMonkeyEngine
Jmonkey-logo-head-tilted.png
Developer(s)The jME core team
Stable release
3.6.1 / June 23, 2023; 10 months ago (2023-06-23)[1]
Written inJava
Operating systemCross-platform
PlatformJava (JVM)
TypeGame engine
LicenseNew BSD license
Websitejmonkeyengine.org

jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java.[2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.

jMonkeyEngine is community-centric and open-source. It is released under the New BSD license. It is used by several commercial game studios[3][4] and educational institutions.[5][6][7] The default jMonkeyEngine 3 comes integrated with a software development kit (SDK).

jMonkeyEngine 3 SDK

By itself, jMonkeyEngine is a collection of computing libraries, making it a low-level game development tool. Coupled with an integrated development environment like the official jMonkeyEngine 3 SDK, it becomes a higher-level game development environment with multiple graphical components.

The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable point releases or nightly updates.

Since March 5th, 2016, the SDK is no longer officially supported by the core team. It is still being actively maintained by the community. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK."

History

jMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The project has evolved over time.

jMonkeyEngine 0.1 – 2.0

Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had not yet been made officially stable. The code-base became adopted for commercial use and was most popular with the engine's community at the time.


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jMonkeyEngine 3.0

Since the departure of jME's core developers in late 2008, the codebase remained practically stagnant for several months. The community continued to commit patches, but the project was not moving in any clear direction. Development on Version 3.0 started as an experiment.

The first preview release of jME3 in early 2009 drew positive attention[8] from many members in the community, and the majority agreed that this new branch would be the official successor to jME 2.0. From there on, all the formalities were sorted out between the previous core developers and the new.


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Projects powered by jMonkeyEngine

Screenshot from Skullstone, showing jMonkeyEngine's capabilities

Reception

  • JavaOne 2008 Presentation[24][25][26]
  • Finalist in PacktPub Open Source Graphics Software Award 2010[27]

Ardor3D fork

Ardor3D began life on September 23, 2008, as a fork from jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine,[28] as well as a desire to back a powerful open-source Java engine with organized corporate support.

The first public release came January 2, 2009, with new releases following every few months thereafter. In 2011, Ardor3D was used in the Mars Curiosity mission both by NASA Ames[29] and NASA JPL[30] for visualizing terrain and rover movement. On March 11, 2014, Joshua Slack announced that the project would be abandoned, although the software itself would remain under zlib license and continue to be freely available.[31][32] However, a subset of Ardor3D called "JogAmp's Ardor3D Continuation"[33][34] was still actively maintained by Julien Gouesse as of 2014.[35][36]

References

  1. "jMonkeyEngine 3.6.1-stable". https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.6.1-stable. 
  2. "JMONKEYENGINE". https://jmonkeyengine.org/. 
  3. "Nord, a jME-powered MMOG developed by SLX Games.". http://www.nordgame.com/. "See website footer for reference." 
  4. "bbgsite.com's review of Poisonville, a browser-based MMOFPS powered by jME.". http://games.bbgsite.com/content/poisonville/index.shtml. 
  5. "Southern Illinois University Game Development Class". http://www2.cs.siu.edu/~wainer/GameDevF13/GameDevF13.html. "Software Aspects of Game Development" 
  6. "Press Coverage of Georgia Tech Student Projects". http://gaygamer.net/2007/12/winter_2007_demo_day_at_georgi.html. 
  7. "Betaville Project at BxmC". http://bxmc.poly.edu/betaville. 
  8. "jME3 project". jMonkeyEngine forum. 2009-04-01. http://jmonkeyengine.org/forum/topic/jme%D0%B7-project/. 
  9. "SLX Games Launches Nord on Facebook". EngageDigital / Authored by Alicia Ashby. 2010-09-16. https://web.archive.org/web/20101106034051if_/http://www.engagedigital.com/2010/09/16/slx-games-launches-nord-on-facebook/. 
  10. "Nord: 3D Virtual World on Facebook". Beta Games. 2010-09-19. http://www.beta-games.com/Beta-Games/beta-game-news/1637/nord-3d-virtual-world-on-facebook. 
  11. "Swedish SLX Games Takes First 3D MMO To Facebook". ArcticStartup. 2010-09-22. http://www.arcticstartup.com/2010/09/22/swedish-slx-games-takes-first-3d-mmo-to-facebook. 
  12. "Grappling Hook IndieDB entry". Christian Teister via IndieDB.. http://www.indiedb.com/games/grappling-hook. 
  13. John Walker (2009-09-24). "What It Says On The Tin: Grappling Hook". http://www.rockpapershotgun.com/2009/09/24/what-it-says-on-the-tin-grappling-hook/. 
  14. Michael Rose (2009-10-03). "Indie Game Pick: Grappling Hook (Speed Run Games)". Indie Games – The Weblog. http://www.indiegames.com/blog/2009/10/indie_game_pick_grappling_hook.html. 
  15. "Drohtin – The indie strategy Game". 2014-01-22. http://drohtin.org/blog/. 
  16. Idix, Prostate. "Interview: 4realms - Dossiers / Chroniques RPG France" (in fr). http://www.rpgfrance.com/dossier-10187-1-interview-4realms. 
  17. "Skullstone - Dungeon Crawler in Development | News @ RPGWatch" (in en). https://www.rpgwatch.com/show/newsbit?newsbit=35649. 
  18. "Skullstone | IGDB.com" (in en). https://www.igdb.com/games/skullstone. 
  19. "Spoxel | IGDB.com" (in en). https://www.igdb.com/games/spoxel. 
  20. "About Lightspeed Frontier | Lightspeed Frontier Official Wiki @ Gamepedia" (in en). https://lightspeedfrontier.gamepedia.com/Lightspeed_Frontier. 
  21. "Lightspeed Frontier | IGDB.com" (in en). https://www.igdb.com/games/lightspeed-frontier. 
  22. "Subspace Infinity Source Repository | Github Repository" (in en). https://github.com/assofohdz/Subspace-Infinity. 
  23. MCV Editors (2019-05-15). "Making an indie hit: New Star Soccer uncovered" (in en). MCV. ISSN 1469-4832. https://www.mcvuk.com/business-news/mobile/making-an-indie-hit-new-star-soccer-uncovered/. 
  24. "JavaOne presentation keynote". Oracle/Sun. http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-5711&yr=2008&track=desktop. 
  25. "Presentation slides". Oracle/Sun. https://docs.google.com/viewer?url=http://developers.sun.com/learning/javaoneonline/2008/pdf/TS-5711.pdf. 
  26. "JavaOne blogpost with videos". jMonkeyEngine Blog. 2010-09-07. http://jmonkeyengine.org/2008/05/11/javaone-2008-and-jme/. 
  27. "PacktPub nominees announcement". PacktPub. September 2010. http://www.packtpub.com/blog/the-2010-open-source-awards-finalists-announcement. 
  28. Joshua Slack (September 23, 2008). "A new focus: Ardor3D". http://blog.renanse.com/2008/09/new-focus-ardor3d.html. 
  29. NASA (March 19, 2014). "NASA VERVE: Interactive 3D Visualization within Eclipse". http://www.slideshare.net/tamarmot/nasa-verve-eclipsecon14. 
  30. NASA, Jet Propulsion Laboratory and California Institute of Technology (September 17, 2009). "Interactive 3D Mars Visualization". https://www.youtube.com/watch?v=_oBYQaKo74A. 
  31. Joshua Slack (March 11, 2014). "Winding down". http://ardor3d.forumatic.com/viewtopic.php?f=4&t=12755#p25887. 
  32. Joshua Slack (March 11, 2014). "Winding down". http://blog.renanse.com/2014/03/winding-down.html. 
  33. Julien Gouesse (November 22, 2014). "JogAmp's Ardor3D Continuation user's guide is available". http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-tp1706747p4033608.html. 
  34. Julien Gouesse (August 2, 2014). "JogAmp's Ardor3D Continuation overview". http://jogamp.org/wiki/index.php/Ardor3D_Overview. 
  35. Julien Gouesse (November 22, 2014). "Official homepage and Github for Ardor3D". http://forum.jogamp.org/Official-Homepage-and-gitbub-for-Ardor3D-tp4032362p4032452.html. 
  36. Julien Gouesse (March 17, 2014). "Ardor3D, JOGL 2". http://ardor3d.forumatic.com/viewtopic.php?f=11&p=25977#p25907. 

External links