Software:ESPN NBA 2K5

From HandWiki
Short description: 2004 basketball video game
ESPN NBA 2K5
PlayStation 2 cover art featuring Ben Wallace
Developer(s)Visual Concepts
Publisher(s)Sega
Global Star Software (PAL)
SeriesNBA 2K
Platform(s)PlayStation 2, Xbox
Release
  • NA: September 28, 2004[2]
  • AU: January 14, 2005 (PS2)[1]
  • AU: January 28, 2005 (Xbox)[3]
  • EU: February 4, 2005
Genre(s)Sports
Mode(s)Single-player, multiplayer

ESPN NBA 2K5 is a 2004 basketball simulation video game developed by Visual Concepts and co-published by Sega and Global Star Software. It was released in September 2004 for PlayStation 2 and Xbox in North America, and February 2005 in Europe. The sixth installment in the NBA 2K series, it is the successor to ESPN NBA Basketball, and the predecessor to NBA 2K6. Ben Wallace of the Detroit Pistons is the cover athlete; this marks the first time in the series that a player other than Allen Iverson was featured as a cover athlete. It is the last NBA 2K game to be released by Sega before the company sold Visual Concepts to Take-Two Interactive, forming 2K Sports. It is also the third and last game to feature the ESPN branding on its front cover (the ESPN branding would be dropped, making later releases once again known as simply "NBA 2K".).

The game strives to realistically depict the experience of basketball, in the National Basketball Association. Players mainly play NBA basketball games in a variety of game modes with real players and teams as well as customizable players. A mode focusing on street basketball is present, as is a mode where the player simulates through a team's NBA season. The game features several aesthetical details, such as crowd animations, camera angles, and commentary.

ESPN NBA 2K5 received positive reviews from critics upon release. The visuals and gameplay were widely acclaimed, while the 24/7 and Association game modes received a mixed response. The low price of the game was also well received.

Gameplay

ESPN NBA 2K5 is a basketball simulation video game which strives to emulate the National Basketball Association. Players mostly play in basketball games in several game modes, with real teams, such as the Detroit Pistons and Boston Celtics. Gameplay follows the rules and objectives of basketball and the game is presented like televised NBA games. Several game modes are available; 24/7 mode allows the player to create their own player, Association mode allows the player to play through an NBA season with a selected team, another mode lets the player compete in basketball tournaments, and a mode where the player plays street basketball is also available. The game features Stuart Scott as a presenter, Bob Fitzgerald and Bill Walton as commentators, and Michele Tafoya as a sideline reporter. The player may customize several aspects of the game, and many aesthetical details are present.[4][5]

Development and release

In the NBA 2K series, ESPN NBA 2K5 is the successor to ESPN NBA Basketball, and the predecessor to NBA 2K6. It was developed by Visual Concepts and published by both Sega and Global Star Software. It was released for Xbox on September 28, 2004, with a PlayStation 2 version following on September 30, both for North America. In European regions, both versions of the game were released on February 4, 2005.

NBA 2K3, ESPN NBA Basketball, and ESPN NBA 2K5 are the only three games in the series to feature ESPN licensing. Ben Wallace of the Detroit Pistons is the cover athlete. The first five games in the series featured Allen Iverson of the Philadelphia 76ers on the covers. ESPN NBA 2K5 is the last NBA 2K game to be released by Sega before the company sold Visual Concepts to Take Two Interactive, forming 2K Sports.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
EGM8/10[6]8/10[6]
Game Informer9/10[7]9/10[7]
GameProStarStarStarStarStar[8]StarStarStarStarStar[8]
GameRevolutionB[9]B[9]
GameSpot8.4/10[10]8.4/10[10]
GameSpyStarStarStarStarHalf star[11]StarStarStarStarHalf star[11]
GameZone8.5/10[12]9/10[13]
IGN8/10[14]8.1/10[15]
OPM (US)StarStarStarStar[16]N/A
OXM (US)N/A8.5/10[17]
The Sydney Morning HeraldN/AStarStarStarStar[18]
Aggregate score
Metacritic83/100[19]85/100[20]

ESPN NBA 2K5 received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[19][20]

Andrew Reiner of Game Informer praised Visual Concepts for still being able to make subtle improvements over the previous game in the series, despite not implementing drastic overhauls, as was the case with ESPN NBA Basketball and NBA 2K3. He commended how the developers focus on realism; one detail he cited was the sweat players amass as games progress. Reiner called the crowd design "amazing", particularly liking how they react to certain situations, and the said that player models were "superb". Reiner summarized his review by saying, "This is still the best playing, most rewarding, and realistic basketball game that money can buy."[7]

Game Revolution's review praised the visuals and price, but criticized the 24/7 mode for being "broken".[9] Bob Colayco of GameSpot also praised the low price of the game, as well as the "extremely well done" gameplay and visuals. He found the soundtrack "forgettable" and thought the commentary was "good but not great".[10] Both of GameZone's two reviews were positive. They praised the online features, the 24/7 mode, the commentary and soundtrack, the visuals, and the gameplay.[12][13]

IGN's Hilary Goldstein wrote: "ESPN NBA 2K5 isn't a horrible game by any means, but it's probably Sega's weakest sports game this year. On the surface it looks fine. It plays decently and if you know how to use IsoMotion2, you can definitely enjoy playing offense. There's a lot of fine-tuning needed and it seems pretty clear this game really shouldn't be shipping quite so soon. I just couldn't possibly play any more of the Association. It's not bad, it just isn't great and some of the AI gaffs began to really get on my nerves over time. However, the 24/7 mode is refreshing, even after playing a lot last year. Considering this is a $20 game, it's certainly worth it to pick up just for those nice extra modes. However, if you want to play a real NBA sim, this one may disappoint you. It's too drive-minded and while it tries to create the idea of individuals and personality with the visuals and Association, the gameplay seems to ignore who these players are on the court. I want this to be a great game. I know a lot of other people do as well. But it just isn't great. It's merely good. And in the competitive world of sports sims these days, being good isn't enough."[14]

By July 2006, the PlayStation 2 version of ESPN NBA 2K5 had sold 1 million copies and earned $20 million in the United States. Next Generation ranked it as the 57th highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in the United States. Combined console sales of ESPN NBA 2K5 reached 1.6 million units in the United States by July 2006.[21]

References

  1. van Leuveren, Luke (December 5, 2004). "Updated Australian Release List - 05/12/2004". PAL Gaming Network. http://www.palgn.com.au/article.php?id=1815. 
  2. Robinson, Jon (September 22, 2004). "NBA Live Shipping Early" (in en). https://www.ign.com/articles/2004/09/22/nba-live-shipping-early. 
  3. van Leuveren, Luke (January 17, 2005). "Updated Australian Release List - [year mislabeled "January 17, 2004""]. PAL Gaming Network. http://www.palgn.com.au/article.php?id=1896. 
  4. "ESPN NBA 2K5 First Impression" (September 14, 2004). GameSpot. Retrieved October 3, 2016.
  5. "ESPN NBA 2K5: The Preview" (September 14, 2004). IGN. Retrieved October 5, 2016.
  6. 6.0 6.1 EGM staff (December 2004). "ESPN NBA 2K5". Electronic Gaming Monthly (185): 158. 
  7. 7.0 7.1 7.2 Reiner, Andrew (November 2004). "ESPN NBA 2K5". Game Informer (139): 143. http://www.gameinformer.com/Games/Review/200411/R04.1119.1129.26954.htm. Retrieved May 10, 2015. 
  8. 8.0 8.1 Bro Buzz (December 2004). "ESPN NBA 2K5". GamePro: 142. Archived from the original on February 6, 2005. https://web.archive.org/web/20050206014839/http://www.gamepro.com/sony/ps2/games/reviews/39709.shtml. Retrieved May 10, 2015. 
  9. 9.0 9.1 9.2 Dr. Moo (October 20, 2004). "ESPN NBA 2K5 Review". Game Revolution. http://www.gamerevolution.com/review/espn-nba-2k5. Retrieved May 10, 2015. 
  10. 10.0 10.1 10.2 Colayco, Bob (October 1, 2004). "ESPN NBA 2K5 Review". GameSpot. http://www.gamespot.com/reviews/espn-nba-2k5-review/1900-6109450/. Retrieved May 10, 2015. 
  11. 11.0 11.1 Tuttle, Will (October 1, 2004). "GameSpy: ESPN NBA 2K5". GameSpy. http://ps2.gamespy.com/playstation-2/espn-nba-2005/553081p1.html. Retrieved May 10, 2015. 
  12. 12.0 12.1 Sandoval, Angelina (October 17, 2004). "ESPN NBA 2K5 - PS2 - Review". GameZone. Archived from the original on December 30, 2008. https://web.archive.org/web/20081230220508/http://ps2.gamezone.com/gzreviews/r24024.htm. Retrieved May 10, 2015. 
  13. 13.0 13.1 Surette, Tim (October 21, 2004). "ESPN NBA Live 2K5 - XB - Review". GameZone. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006135627/http://xbox.gamezone.com/gzreviews/r24024.htm. Retrieved May 10, 2015. 
  14. 14.0 14.1 Goldstein, Hilary (September 28, 2004). "ESPN NBA 2K5 (PS2)". IGN. http://www.ign.com/articles/2004/09/29/espn-nba-2k5. Retrieved May 10, 2015. 
  15. Goldstein, Hilary (September 28, 2004). "ESPN NBA 2K5 (Xbox)". IGN. http://www.ign.com/articles/2004/09/28/espn-nba-2k5-2. Retrieved May 10, 2015. 
  16. "ESPN NBA 2K5". Official U.S. PlayStation Magazine: 128. December 2004. 
  17. "ESPN NBA 2K5". Official Xbox Magazine: 89. December 2004. 
  18. Hill, Jason (February 24, 2005). "Pure arcade fun". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Pure-arcade-fun/2005/02/23/1109046929792.html. Retrieved May 10, 2015. 
  19. 19.0 19.1 "ESPN NBA 2K5 for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/espn-nba-2k5/critic-reviews/?platform=playstation-2. Retrieved May 9, 2015. 
  20. 20.0 20.1 "ESPN NBA 2K5 for Xbox Reviews". Metacritic. https://www.metacritic.com/game/espn-nba-2k5/critic-reviews/?platform=xbox. Retrieved May 9, 2015. 
  21. "The Top 100 Games of the 21st Century". Next Generation. July 29, 2006. Archived from the original on October 28, 2007. https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari