Software:NBA 2K7
| NBA 2K7 | |
|---|---|
Xbox 360 cover art featuring Shaq | |
| Developer(s) | Visual Concepts |
| Publisher(s) | 2K |
| Series | NBA 2K |
| Platform(s) | PlayStation 2, PlayStation 3, Xbox, Xbox 360 |
| Release | PlayStation 2, Xbox, & Xbox 360PlayStation 3 |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA 2K7 is a 2006 basketball simulation video game developed by Visual Concepts and published by 2K. It is the eighth installment in the NBA 2K franchise and the successor to NBA 2K6. It was released in 2006 for PlayStation 2, Xbox, and Xbox 360, and as a launch title for PlayStation 3. Shaquille O'Neal of the Miami Heat is the cover athlete of the game. NBA 2K7 is the predecessor to NBA 2K8 in the NBA 2K series. This was the last installment in the series to be released for the Xbox.
The game strives to simulate the experience of the National Basketball Association and attempts to be as realistic as possible. Players play NBA basketball games with real life teams in a variety of game modes. Players may customize the gameplay, as well as the players, and can take control of an NBA team as the general manager, hiring coaches, and making a profit. The game features all the main aspects found in the NBA, such as commentary, realistic crowd animations, and halftime shows. The game's overall gameplay, as well as the aesthetics, was said to have been significantly improved before release.
NBA 2K7 received a positive reception upon release. A lot of praise was directed at the game's overall presentation; some critics called the visuals "gorgeous", while others said it was "spectacular" and achieved great "visual feats". Most other praise was directed at the game's improved gameplay, as well as the depth and wealth of content. Some negative comments were made concerning the models and animations of the players.
Gameplay
NBA 2K7 is a basketball simulation game based on the National Basketball Association. Particularly similar to NBA 2K6, NBA 2K7 simulates the experience of the sport of basketball, and more specifically, the experience of the NBA. Players play NBA games with any real life or custom team, in many different game modes, such as quick play or Association. Players customize many aspects of the presentation and gameplay, such as camera angles, and the level of realism. Like the past NBA 2K games, NBA 2K7 is marketed as being as realistic as the actual NBA, with all the things featured in NBA games, such as commentary, and mascots. Kevin Harlan is the play-by-play commentator, Kenny Smith is the colour commentator, and Craig Sager is the sideline reporter.[2]
Players can create their own players, using a system that has been modified from the previous games in the series. Players can then use their player in 'Street' mode, a mode where players do battle against established NBA stars in street ball competitions. On the PlayStation 3, instead of shooting free throws with button presses, players must move the DualShock 3 controller in a way that resembles how free throws are shot in real life. Additionally, if a player is playing against another player, that player can shake their controller, which shakes the screen, in an attempt to distract the free throw shooter. Several online modes are present, including tournaments, and a mode that can support up to ten players, in which each individual player on the court at that time is controlled by a real person.[2]
Before release, many of the game's features were said to have been drastically improved. Features that were heavily marketed include the updated visuals, individual player styles and animations, the number of players, which was said to be as large as the NBA's, the new creation tools, and the online modes.[2]
Development
Shaquille O'Neal, the cover athlete of NBA 2K6, is again the cover athlete of NBA 2K7.[3] Therefore, he, Allen Iverson of the Philadelphia 76ers, and Anthony Davis of the Los Angeles Lakers are the only three players at this point who have appeared on multiple covers of the NBA 2K series.
Soundtrack
Music for NBA 2K7 includes tracks (primarily hip hop) by the artists; Aceyalone, Abstract Rude, Afrika Bambaataa, Celly Cel, Chali 2na, Choir Boy, MIH, The Crest, Deep Rooted, DJ Godfather, DJ Nasty, E-40, Fabolous, Hieroglyphics, Jay Rich, Johaz, Ithaka, Lupe Fiasco, Evidence of Dilated Peoples, Mos Def, Anwar Supastar, Rhymefest, Slim Thug, SonicTrip, Ginesis, TOPKAT, Wax Tailor, and Zion I.[4][5]
The soundtrack CD for NBA 2K7 was compiled by Dan the Automator; it features 13 songs, not all songs featured in the game are present on the CD. The soundtrack was also released on CD with the title Dan the Automator Presents 2K7.[6][7]
Release
NBA 2K7 was released for the PlayStation 2, Xbox, and Xbox 360 on September 26, 2006; and for PlayStation 3 on November 13, 2006. This is the first game in the NBA 2K series to be released on the PlayStation 3, and the last to be released on the original Xbox.
Reception
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NBA 2K7 received "favorable reviews" on all platforms according to the review aggregation website Metacritic.[33][34][35][36]
GameTrailers was particularly positive towards the PlayStation 3 version's overall presentation and gameplay, with the reviewer saying they enjoyed the menu designs, quick load times, refined control schemes, and player animations. The reviewer also commended the amount of content saying: "There’s so much content that we wish you luck getting through it all before the inevitable NBA 2K8 takes the court." The reviewer summed up the review by saying: "While it isn’t perfect, NBA 2K7 simply offers the most well-rounded, entertaining, and error-free hoops offering this season. Plenty of modes and gameplay depth combine with stunning visuals and presentation to make NBA 2K7 this year’s king of the court and a must own for PS3-owning hoops fans."[21] Aaron Thomas of GameSpot said of the same console version: "When everything comes together, NBA 2K7 looks and feels amazing. Watching a player in the low post receive a bounce pass, pivot one way, take a drop step the other, and finally slam the ball home is truly something to behold. Unfortunately, these instances of perfection aren't as frequent as they could be, given the preponderance of nagging gameplay issues. If you already own the game on the Xbox 360, there's no reason to pick it up again on the PlayStation 3. However, if you're looking for a great, well-rounded basketball game for your new PlayStation 3, you'll be pleased with NBA 2K7."[17]
IGN's Jonathan Miller said of the U.S. Xbox 360 version: "NBA 2K7 is a very impressive basketball title. The critically acclaimed gameplay has been improved, especially the defensive AI, yet other areas like defense still need some work. This game is as deep as sports games go, offering not only a great franchise mode but a wealth of options you may never even see. There are so many options that the game is great for hardcore simulation fans and arcade streetball fans alike. If you like basketball, you can't help but enjoy NBA 2K7. Moving forward, 2K needs to make player faces look like human beings, improve some suspect clock AI on the part of the CPU, and work on making on-the-ball defense fun. Still, this is a damn good basketball game and your best option on the 360 this season."[28] Mike Reilly of Game Revolution praised the Xbox 360 version's visuals, gameplay, depth, game modes, sound, online features, and realistic animations, but criticized the menus, calling them "Confusing". "NBA 2K7 is a pleasure to play, or just watch", Reilly said. "The load of modes and options will keep you easily entertained until next season, and the new animations and context-sensitive controls add a never-before-seen layer of realism, even if you have seen everything else before. If you have the cash, this is an easy bucket."[15]
Matt Martin of Eurogamer said of the same console version: "It's deep baby, deeper than The Bee Gees' and Take That's love. It's handsome too. Damn handsome. And it's rich with features, so rich you'll struggle to know where to start, and then have to face up to the possibility that you won't ever get around to exploring everything. It's a sports game that will keep you going for months until the next one arrives, and even then it's going to do itself a disservice by making you seriously question whether you need to buy another yearly upgrade. But if this is the sport you're dedicated to, Visual Concepts has made the game entirely for your pleasure. And it's not very often you can credit a game with giving you a year's worth of play. Go get it."[9] 1UP.com's Todd Zuniga mostly praised the Xbox 360 version's well rounded features. More specifically, Zuniga complimented the game modes, calling them "freakishly deep", as well as the aesthetical details, arena designs, crowd movements, and player animations, saying "the obscene amount of eye candy will have you overlooking [the] flaws." Zuniga also praised the overall gameplay, calling the attention to detail "impressive". Zuniga's main criticisms were minor; he found some player faces "ugly", experienced unfair difficulty spikes while guarding the better players, and disliked the large number of steals that amount during a game. Zuniga wrote: "This is clearly the premier basketball game of the year. In fact, when you match up NBA 2K7 bucket for bucket with Live 07, it's a slaughter. We're talking a 120-48 type of lopsidedness."[37]
Greg Vallentin of VideoGamer.com said of the same console version: "When all is said and done, NBA 2K7 is as well-rounded a basketball game as you can get. 2K7 really isn't a huge improvement over last year's effort, but I doubt anyone will bother to care. Lone players could spend months in the Association mode, and the online options are excellent for players wanting some human-on-human play. At the moment there's only one basketball series worth caring about, and that's NBA 2K."[38]
The Academy of Interactive Arts & Sciences nominated NBA 2K7 for "Sports Game of the Year" at the 10th Annual Interactive Achievement Awards.[39]
References
- ↑ "2K Sports | Home Page sports video games Xbox Playstation PS2 2K Take 2 Next Gen". 2006-09-28. http://www.2ksports.com/.
- ↑ 2.0 2.1 2.2 Towell, Justin (October 10, 2006). "NBA 2K7 tilts at PS3's net". GamesRadar. http://www.gamesradar.com/nba-2k7-tilts-at-ps3s-net/. Retrieved January 13, 2016.
- ↑ Surette, Tim (August 15, 2006). "O'Neal Shaqs up NBA 2K7". http://www.gamespot.com/articles/oneal-shaqs-up-nba-2k7/1100-6155781/. Retrieved August 19, 2015.
- ↑ "NBA2K7 Music". Moby Games. September 13, 2006. https://www.mobygames.com/game/xbox360/nba-2k7/credits. Retrieved November 2, 2020.
- ↑ "NBA 2K7 Soundtrack – YouTube". https://www.youtube.com/playlist?list=PL3AD106F18468596B.
- ↑ "Automator Puts Bounce Into Star-Studded 2K7 CD". Billboard. August 21, 2006. http://www.billboard.com/articles/news/57470/automator-puts-bounce-into-star-studded-2k7-cd. Retrieved August 19, 2015.
- ↑ IGN Music (October 3, 2006). "NBA 2K7's Rap Attack". http://www.ign.com/articles/2006/10/03/nba-2k7s-rap-attack. Retrieved June 9, 2015.
- ↑ EGM staff (November 2006). "NBA 2K7 (X360)". Electronic Gaming Monthly (209): 119.
- ↑ 9.0 9.1 Martin, Matt (December 16, 2006). "NBA 2K7 (X360)". http://www.eurogamer.net/articles/r_nba2k7_x360. Retrieved August 19, 2015.
- ↑ 10.0 10.1 "NBA 2K7 (PS2, Xbox)". Game Informer (163): 128. November 2006.
- ↑ Bertz, Matt (January 2007). "NBA 2K7 (PS3)". Game Informer (165). Archived from the original on January 2, 2008. https://web.archive.org/web/20080102095756/http://www.gameinformer.com/NR/exeres/A33F1773-FFD4-4BCD-961C-AF4DEE200BF8.htm. Retrieved May 3, 2016.
- ↑ "NBA 2K7 (X360)". Game Informer (163): 137. November 2006.
- ↑ House of Usher (December 12, 2006). "Review: NBA Showdown: NBA 07 vs. NBA 2k7". GamePro. Archived from the original on January 31, 2008. https://web.archive.org/web/20080131204153/http://www.gamepro.com/sony/ps3/games/reviews/89368.shtml. Retrieved May 3, 2016.
- ↑ Tenacious Moses (September 26, 2006). "Review: NBA 2k7 (X360)". GamePro. Archived from the original on October 18, 2006. https://web.archive.org/web/20061018144539/http://www.gamepro.com/microsoft/xbox360/games/reviews/82408.shtml. Retrieved May 3, 2016.
- ↑ 15.0 15.1 Reilly, Mike (September 29, 2006). "NBA 2K7 Review (X360)". Game Revolution. http://www.gamerevolution.com/review/nba-2k7. Retrieved August 19, 2015.
- ↑ 16.0 16.1 Thomas, Aaron (September 26, 2006). "NBA 2K7 Review (PS2, Xbox)". http://www.gamespot.com/reviews/nba-2k7-review/1900-6158733/. Retrieved May 3, 2016.
- ↑ 17.0 17.1 Thomas, Aaron (November 17, 2006). "NBA 2K7 Review (PS3)". http://www.gamespot.com/reviews/nba-2k7-review/1900-6161984/. Retrieved June 9, 2015.
- ↑ Thomas, Aaron (September 25, 2006). "NBA 2K7 Review (X360)". http://www.gamespot.com/reviews/nba-2k7-review/1900-6158603/. Retrieved May 3, 2016.
- ↑ Villoria, Gerald (November 30, 2006). "GameSpy: NBA 2K7 (PS3)". GameSpy. Archived from the original on December 6, 2006. https://web.archive.org/web/20061206215157/http://ps3.gamespy.com/playstation-3/nba-2k7/748419p1.html. Retrieved May 4, 2016.
- ↑ Villoria, Gerald (October 5, 2006). "GameSpy: NBA 2K7 (X360)". GameSpy. Archived from the original on October 11, 2006. https://web.archive.org/web/20061011014254/http://xbox360.gamespy.com/xbox-360/nba-2k7/737602p1.html. Retrieved May 4, 2016.
- ↑ 21.0 21.1 "NBA 2K7 Review (PS3)". GameTrailers. December 1, 2006. Archived from the original on May 15, 2013. https://web.archive.org/web/20130515094233/http://www.gametrailers.com/reviews/x70lec/nba-2k7-review. Retrieved May 3, 2016.
- ↑ Bedigian, Louis (November 26, 2006). "NBA 2K7 - PS3 - Review". GameZone. Archived from the original on April 24, 2008. https://web.archive.org/web/20080424100652/http://ps3.gamezone.com/gzreviews/r29734.htm. Retrieved May 4, 2016.
- ↑ Wrentmore, John (October 1, 2006). "NBA 2K7 - 360 - Review". GameZone. Archived from the original on May 9, 2008. https://web.archive.org/web/20080509183312/http://xbox360.gamezone.com/gzreviews/r29734.htm. Retrieved May 4, 2016.
- ↑ Allen, Jason (September 27, 2006). "NBA 2K7 Review (PS2)". http://www.ign.com/articles/2006/09/27/nba-2k7-review-3. Retrieved May 3, 2016.
- ↑ Haynes, Jeff (November 17, 2007). "NBA 2K7 Review (PS3)". http://www.ign.com/articles/2006/11/18/nba-2k7-review. Retrieved May 3, 2016.
- ↑ Allen, Jason (September 27, 2006). "NBA 2K7 Review (Xbox)". http://www.ign.com/articles/2006/09/28/nba-2k7-review-2. Retrieved May 3, 2016.
- ↑ Emerton, Scott (November 15, 2006). "NBA 2K7 360 Aussie Review". http://www.ign.com/articles/2006/11/15/nba-2k7-360-aussie-review. Retrieved May 3, 2016.
- ↑ 28.0 28.1 Miller, Jonathan (September 21, 2006). "NBA 2K7 Review (X360)". http://www.ign.com/articles/2006/09/22/nba-2k7-review-4. Retrieved May 3, 2016.
- ↑ "NBA 2K7 (PS2)". Official U.S. PlayStation Magazine: 110. November 2006.
- ↑ "NBA 2K7 (PS3)". Official U.S. PlayStation Magazine: 70. January 2007.
- ↑ 31.0 31.1 "NBA 2K7". Official Xbox Magazine: 87. December 2006.
- ↑ Rucker, Rashaun (October 22, 2006). "SLAM DUNK, AIR BALL: NBA 2K7 blows out NBA Live 07". Detroit Free Press. Archived from the original on May 5, 2015. https://web.archive.org/web/20150505074656/http://www.freep.com/apps/pbcs.dll/article?AID=%2F20061022%2FENT06%2F610220560%2F1044. Retrieved May 3, 2016.
- ↑ 33.0 33.1 "NBA 2K7 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-2k7/critic-reviews/?platform=playstation-2. Retrieved August 19, 2015.
- ↑ 34.0 34.1 "NBA 2K7 for PlayStation 3 Reviews". https://www.metacritic.com/game/nba-2k7/critic-reviews/?platform=playstation-3. Retrieved August 19, 2015.
- ↑ 35.0 35.1 "NBA 2K7 for Xbox Reviews". https://www.metacritic.com/game/nba-2k7/critic-reviews/?platform=xbox. Retrieved August 19, 2015.
- ↑ 36.0 36.1 "NBA 2K7 for Xbox 360 Reviews". https://www.metacritic.com/game/nba-2k7/critic-reviews/?platform=xbox-360. Retrieved August 19, 2015.
- ↑ Zuniga, Todd (September 29, 2006). "NBA 2K7 (XBOX 360)". http://www.1up.com/reviews/nba-2k7_4. Retrieved September 8, 2015.
- ↑ Vallentin, Greg (November 16, 2006). "NBA 2K7 Review for Xbox 360". VideoGamer.com. http://www.videogamer.com/xbox360/nba_2k7/review.html. Retrieved August 19, 2015.
- ↑ "2007 Awards Category Details Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=126.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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