Software:NBA 2K14

From HandWiki
Short description: 2013 basketball video game
NBA 2K14
Cover art featuring LeBron James
Developer(s)Visual Concepts
Publisher(s)2K
SeriesNBA 2K
Platform(s)Android[1]
iOS
Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
  • NA: October 1, 2013
  • HK: October 2, 2013
  • AU: October 3, 2013
  • EU: October 4, 2013
  • PHI: October 4, 2013
  • IND: October 4, 2013
  • JP: November 7, 2013
PlayStation 4
  • NA: November 15, 2013
  • EU: November 29, 2013
Xbox One
  • NA: November 22, 2013
  • EU: November 22, 2013
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA 2K14 is a 2013 basketball video game developed by Visual Concepts and published by 2K. The fifteenth installment in the series, it was released on October 1, 2013, for Microsoft Windows, PlayStation 3, and Xbox 360,[2] and the PlayStation 4 and the Xbox One versions were released on the consoles' respective launch dates. LeBron James of the Miami Heat became the cover athlete,[3] and also served as the music curator for the game. 2K Sports also released the DLC pack that as a bonus for pre-ordering the game, they would receive 10,000 VC, bonus content for "Path to Greatness" mode, adding James in the Blacktop mode and a signature skill for MyCareer mode.[4] On August 14, 2013, 2K Sports announced that Crew Mode would return to this year's installment of NBA 2K. NBA 2K14 is the successor to NBA 2K13 and was succeeded by NBA 2K15 in the NBA 2K series.

Development

On July 2, 2013, 2K Sports and EuroLeague signed an exclusive multi-year deal to include teams in the game.[5] This marks the first time EuroLeague teams have appeared in the NBA 2K series, similar to EA's NBA Live series, which included FIBA teams and also the U.S. national basketball team found in 2K13, beginning with Live 08 and ending with Live 10.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 84/100[6]
(X360) 87/100[7]
(PS4) 85/100[8]
(XONE) 86/100[9]
(iOS) 59/100[10]
Review scores
PublicationScore
Game Informer8.5/10[14]
GameRevolutionStarStarStarStarStarStarStarStar[18]
GameSpot8/10[12]
GamesRadar+StarStarStarStar[16]
Giant BombStarStarStarStar[13]
IGN9.3/10[11]
Push SquareStarStarStarStarStarStarStarStar[17]
TouchArcade(iOS) StarStarStar[15]

NBA 2K14 received "generally favorable" reviews from critics, according to review aggregator Metacritic.[19]

Ryan McCaffrey of IGN rated the game a 9.3 praising the gameplay saying, "With just enough new features, and tighter-than-ever gameplay, NBA 2K14 tops its predecessors and competitors... again".[20] Tom McShea of GameSpot rated the game an 8.0 praising the game as well but criticizing designing of the game. USA Today's Brett Molina rated the game 3.5 out of 4 stars, noting that the game's new dribble and shoot mechanics may be simpler to newcomers, but frustrating to veteran gamers.[21] Matt Bertz of Game Informer stated that the presentation was "the best the sports genre has to offer", but criticized the lack of improvements made to both the My Career and Association modes. Andy Hartup of GamesRadar+ praised the amazingly realistic player models, My Career mode, and improved presentation while criticizing recycled content and the uncanny valley nature of the player models. Greg Giddens of Push Square concluded that "NBA 2K14 on the PS4 is a stunning digital facsimile of basketball. The title's visually jaw dropping, technically stunning, and represents a whole different ball game to its PS3 counterpart. The new My Career and My GM campaigns don't always score a slam dunk, but they're engaging enough to dribble your way through, making this is a top option..."[22]

Shortly after release, the game was the best-selling sports game on 8th-consoles.[23]

During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K14 for "Sports Game of the Year".[24]

Additions and changes

As well as the aforementioned new soundtrack and inclusion of EuroLeague teams (at the expense of the "Celeb" team, "Team USA", "Dream Team" and 2001–2002 Sacramento Kings classic squad),[25] several new changes have been made since 2K13:

  • "LeBron: Path to Greatness" mode, which is not found on the PlayStation 4 and Xbox One versions of the game, is reminiscent of a expanded version of NBA 2K11's Jordan Challenge, where players get to control LeBron James' career in an alternate future of the NBA from the 2013–14 to the 2019–20 season (either as a member of the Miami Heat for the entire time, or a more complex route where LeBron plays for the Heat, before later leaving to join the New York Knicks, only for him to leave again to return to the Cleveland Cavaliers, before making one last return to the Heat.) as they attempt to win 7 NBA championships (although, it's actually 5 championships as Lebron James had already won two NBA championships in real life by the time of the beginning of the game mode, also in the mode Lebron James future is laid out by the game and the players choices are limited).[26]
  • New signature skills, including an exclusive pre-order "LeBron Coast to Coast" skill (Speed, Quickness and Ball-Handling attributes are boosted 4 points and the shot penalty enforced for hitting a defender is decreased), One Man Fastbreak (a speed and handling increase on a fastbreak), Pick Dodger (player doesn't get caught on screens), Tenacious Rebounder (increase in rebounding skill), Flashy Passer (less likelihood of a "flashy pass" going astray - see below), Screen Outlet/Pick & Roll Maestro (skills which give boosts in pick and roll situations).[27] a new way of passing by holding a trigger and pressing a control stick in the direction the player want to pass (includes blind passes).
  • The "potential" stat is now limited and restricts the overall level a player can grow to, rather than increasing as the player improves (as happened in previous NBA 2K titles). This seems like a minor change but it has severely limited the amount by which players' stats can improve in Association Mode (and fixes one of the most often requested Association Mode flaws; too many players turning into superstars in Association Mode).[28]
  • More than 50 hours of new commentary from Kevin Harlan, Clark Kellogg, and Steve Kerr,[29] new draft night audio and new "MyCareer" voiceovers.
  • A new "Training Camp" mode, which is there to guide players to master the new controls.
  • Training Drills now have their own menu in My Career mode, meaning players don't have to return to the main menu (and back again) to do multiple training sessions.
  • Always Online DRM added in patch requiring users to be connected to 2K servers to play MyCareer and MyGM modes. However, the patch is only available on the PS4 and the Xbox One versions of the game and not on the PS3, Xbox 360 and PC versions of the game.[30]

References

  1. "NBA 2K14 (Kindle Tablet Edition): Appstore for Android". https://www.amazon.com/NBA-2K14-Kindle-Tablet-Edition/dp/B00FFHG6KQ/ref=sr_1_9?s=mobile-apps&ie=UTF8&qid=1381048839&sr=1-9&keywords=NBA. 
  2. NBA 2K14 coming on Oct. 1; Xbox One, PS4 versions at launch (Joystiq)
  3. "NBA 2K14 - The Reign Begins". Youtube.com. 2013-06-06. https://www.youtube.com/watch?v=KiQEqZ-QuUo. 
  4. NBA 2K14 Pre Order Bonuses (MyXboxLive)
  5. 2K Sports' NBA 2K14 to Include Top Euroleague Basketball Teams for the First Time in the Series (Euroleague)
  6. "NBA 2K14 for PlayStation 3 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=playstation-3. Retrieved January 5, 2022. 
  7. "NBA 2K14 for Xbox 360 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=xbox-360. Retrieved January 5, 2022. 
  8. "NBA 2K14 for PlayStation 4 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=playstation-4. Retrieved January 5, 2022. 
  9. "NBA 2K14 for Xbox One Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=xbox-one. Retrieved January 5, 2022. 
  10. "NBA 2K14 for iOS/iPad Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=ios-iphoneipad. Retrieved January 5, 2022. 
  11. McCaffrey, Ryan (25 September 2013). "NBA 2K14 Review". https://www.ign.com/articles/2013/09/26/nba-2k14-review. 
  12. McShea, Tom (9 December 2013). "NBA 2K14 Review". https://www.gamespot.com/reviews/nba-2k14-review/1900-6415551/. 
  13. Navarro, Alex (26 September 2013). "NBA 2K14 Review". https://www.giantbomb.com/reviews/nba-2k14-review/1900-599/. 
  14. Bertz, Matt (1 October 2013). "NBA 2K14 Review - All Hail The King, For Better Or Worse". Game Informer. https://www.gameinformer.com/games/nba_2k14/b/xbox360/archive/2013/10/01/nba-2k14-review.aspx. Retrieved 5 January 2022. 
  15. Burnett, Karl (4 October 2013). "NBA 2K14 Review - It's Like 'NBA 2K13', Only Not As Good". https://toucharcade.com/2013/10/04/nba-2k14-review-its-like-nba-2k13-only-not-as-good/. 
  16. Hartup, Andy (14 November 2013). "NBA 2K14 PS4 review". https://www.gamesradar.com/nba-2k14-review/. 
  17. Giddens, Greg (4 December 2013). "NBA 2K14 Review (PS4)". https://www.pushsquare.com/reviews/ps4/nba_2k14. 
  18. Charles, Devin (9 October 2013). "NBA 2K14 Review". https://www.gamerevolution.com/review/61790-nba-2k14-review. 
  19. "NBA 2K14 reviews". Metacritic. https://www.metacritic.com/game/nba-2k14/critic-reviews/?platform=playstation-4. 
  20. McCaffrey, Ryan (Sep 25, 2013). "NBA 2K14 Review". IGN. http://www.ign.com/articles/2013/09/26/nba-2k14-review. 
  21. Molina, Brett (Sep 24, 2013). "Review: NBA 2K14 fit for a King". USA Today. https://www.usatoday.com/story/tech/gaming/2013/09/24/nba-2k14-review/2859787/. 
  22. Giddens, Greg (4 December 2013). "Review: NBA 2K14 (PlayStation 4)". https://www.pushsquare.com/reviews/ps4/nba_2k14. 
  23. Langshaw, Mark. (December 15, 2013). "NBA 2K14 named best-selling sports game on next-gen consoles" . Digital Spy. Retrieved June 26, 2015.
  24. "2014 Awards Category Details Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2014&idGameAwardType=126. 
  25. "NBA 2K14 Video - Player Ratings: Classic Teams and Euroleague". September 24, 2013. http://www.operationsports.com/news/664783/nba-2k14-video-player-ratings-classic-teams-and-euroleague//. 
  26. "NBA 2K14 review (PS3): Dominates the virtual courts". October 9, 2013. http://www.digitalspy.co.uk/gaming/review/a522212/nba-2k14-review-ps3-dominates-the-virtual-courts.html. 
  27. "New Signature Skills Revealed". August 30, 2013. http://www.operationsports.com/news/656509/nba-2k14-new-signature-skills-revealed-including-pre-order-lebron-coast-to-coast/. 
  28. "NBA2K14 and Player Potential: Why it is now so important!". October 20, 2013. http://nba2kblog.wordpress.com/2013/10/20/nba2k14-player-potential/. 
  29. Hartup, Andy (August 25, 2013). "NBA 2K14 - 50+ New Hours of Fresh Commentary EVERY year". http://www.gamesradar.com/nba-2k14-50-hours-fresh-commentary-every-year/. 
  30. "2K Patches in Always Online DRM to Next-Gen NBA2K14". December 11, 2013. http://www.gamefaqs.com/boards/691087-playstation-4/68068589. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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