Software:NBA 2K15

From HandWiki
Short description: 2014 basketball video game
NBA 2K15
Cover art featuring Kevin Durant
Developer(s)Visual Concepts
Publisher(s)2K
SeriesNBA 2K
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Android
iOS
Release
  • NA: October 7, 2014
  • AU: October 9, 2014
  • EU: October 10, 2014
  • JP: November 27, 2014
Android, iOS
  • WW: October 16, 2014
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA 2K15 is a 2014 basketball simulation video game developed by Visual Concepts and published by 2K. It is the sixteenth installment in the NBA 2K franchise and the successor to NBA 2K14. It was released in October 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Kevin Durant of the Oklahoma City Thunder, one of the three cover athletes of NBA 2K13, is the solo cover athlete of NBA 2K15.[1] NBA 2K15 was succeeded by NBA 2K16.

New features

Scanning system

NBA 2K15 allows players to scan their faces into the game for created players, using the PlayStation Camera on PlayStation 4 or the Kinect on the Xbox One.[2] The 3D mapping process creates a realistic rendition of the gamer's face to make their gaming experience as real as possible. The process of scanning the face will take about 30 seconds. Players need to get very close (6-12 inches) to the camera and slowly turn their heads 30 degrees to the left and right during the scanning process.[3]

MyCareer mode and upgrading system

For 8th-Gen systems (PC, PlayStation 4, and Xbox One), MyCareer Mode has been revamped with new additions such as the mentor and upgrading system. The player's MyPlayer speaks to the leader of the team before and after games. 2K implemented their voices providing for a more in-depth user experience. These features have allowed for a greater "storyline" to be integrated into MyCareer mode. MyCareer also uses a new upgrading system which gets more virtual currency from endorsement deals, completing challenges, and badges (which come in bronze, silver, and gold). However, on 8th-Gen systems, players cannot view playoff stats or the playoff tree.[4]

Coaching advice

A new coach satisfaction system has been introduced that provides real-time feedback based on the MyPlayer's court performance. MyPlayer is mentored by former Los Angeles Clippers head coach Doc Rivers, who will either praise or admonish the player based on their gameplay.[5]

Development

The game included a pre-order bonus pack which includes 5,000 Virtual Currency (VC), 2 MyTEAM card packs, a choice of an International MyTEAM card or rookie Kevin Durant, and MyPLAYER jerseys inspired by Durant.[6] On August 6, 2014, it was announced that Crew will be back in the game for current-gen consoles, then on August 7, 2014 it was announced that the game would have a new mode called MyLeague, which is similar to NBA 2K14's GM mode, but with added customization and improvements. New RPG elements have also been introduced to the game, such as the conversation system and press conferences. On September 17, 2014 it was announced a face scanning system would be introduced into the game, allowing players to add their own likeness into the game.[7] There is a MyNBA2K15 mobile app that came out along with the game. It was also announced in August 2014 that the PC version would essentially be the same as the Xbox One and PlayStation 4 versions, making use of graphical enhancements first introduced in the eighth-generation versions of NBA 2K14.[8][9]

The soundtrack was curated by Pharrell Williams.[10]

Soundtrack

  • A Tribe Called Quest - "Scenario"
  • Afrika Bambaataa and the Soulsonic Force - "Planet Rock"
  • Basement Jaxx - "Hot 'n Cold"
  • Black Rebel Motorcycle Club - "River Styx"
  • Busta Rhymes - "Dangerous"
  • Clipse - "Grindin'"
  • Death from Above 1979 - "Romantic Rights"
  • Depeche Mode - "Personal Jesus"
  • Junior - "Mama Used to Say"
  • Lauryn Hill - "Doo Wop (That Thing)"
  • Lorde - "Team"
  • Major Lazer featuring Pharrell Williams - "Aerosol Can"
  • Missy Elliot - "On & On"
  • No Doubt - "Spiderwebs"
  • OneRepublic - "Love Runs Out"
  • Pharrell Williams - "Hunter"
  • Pharrell Williams featuring Gwen Stefani - "Can I Have It Like That?"
  • Pharrell Williams - "How Does It Feel?"
  • Public Enemy - "Shut 'Em Down" (Pete Rock Remix)
  • Ratatat - "Seventeen Years"
  • Red Hot Chili Peppers - "Suck My Kiss"
  • Santigold - "Creator"
  • Snoop Dogg featuring Pharrell Williams - "Drop It Like It's Hot"
  • Strafe - "Set It Off"
  • The Black Keys - "Everlasting Light"
  • The Rapture - "House of Jealous Lovers"
  • The Strokes - "Under Cover of Darkness"

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 87/100[11]
(PS4) 83/100[12]
(XONE) 82/100[13]
(iOS) 68/100[14]
Review scores
PublicationScore
EGM6/10[15]
GameSpot9/10[16]
GameTrailers8.7/10[17]
IGN7.8/10[18]
Hardcore GamerStarStarStarStar[19]

NBA 2K15 received "generally favorable" reviews from critics, according to review aggregator Metacritic.

Josiah Renaudin of GameSpot gave the game a 9/10, praising the control scheme, realistic presentation and animations, unparalleled level of customization and the helpful shot meter, but stated that the visual update is not as drastic as NBA 2K14.[16]

Mike Mitchell of IGN praised the great graphics, smooth control as well as the improved MyCareer mode, but criticized the severe server problems and occasionally broken Face Scan.[18] USA Today said the game featured the best commentary on any sports game.[20]

Andrew Fitch of Electronic Gaming Monthly gave the game a 6/10; he stated in his review that the game delivers a solid core basketball experience, particularly with MyCareer mode, which features real-life NBA player voices, but criticized that the online component and broken server, which can make the game unplayable, wrecks the overall experience.[15]

During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K15 for "Sports Game of the Year".[21]

Sales

NBA 2K15 shipped 5.5 million units by February 4, 2015.[22] As of August 2015, the game has shipped 7 million units.[23]

References

  1. NBA 2K15 Official Box Art Cover Revealed
  2. NBA 2K15 Face Scan Glitch Disaster Impossible
  3. NBA 2K15 My Career Gameplay is Best Ever! 3D Face Scan Offers Lifelike Version of Gamer [Watch Trailer Here]
  4. NBA 2K15's MyCareer Mode Features Real Players' Voices
  5. "NBA 2K15 Defensive Tips". http://www.sportsgamersonline.com/nba-2k15-defensive-tips-1557. 
  6. NBA 2K15 Per Order Bonuses
  7. Zdyrko, Dave. "NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic". http://www.operationsports.com/forums/showpost.php?p=2046549232&postcount=29. 
  8. Seeto, Damian (12 August 2014). "NBA 2K15 On PC Has Same Features And Graphics As Xbox One and PS4 Versions". Attack of the Fanboy. http://attackofthefanboy.com/news/nba-2k15-pc-features-graphics-xbox-one-ps4-versions/. 
  9. Prescott, Shaun (26 August 2014). "NBA 2k15 system requirements released, will implement 'next-gen' technology". PC Gamer. http://www.pcgamer.com/nba-2k15-system-requirements-released-will-implement-next-gen-technology/. 
  10. NBA 2K15 Official Game Soundtrack Revealed
  11. "Nba 2K15". https://www.metacritic.com/game/nba-2k15/critic-reviews/?platform=pc. 
  12. "NBA 2K15 for PlayStation 4 Reviews". Metacritic. 2K Sports. https://www.metacritic.com/game/nba-2k15/critic-reviews/?platform=playstation-4. 
  13. "Nba 2K15". https://www.metacritic.com/game/nba-2k15/critic-reviews/?platform=xbox-one. 
  14. "Nba 2K15". https://www.metacritic.com/game/nba-2k15/critic-reviews/?platform=ios-iphoneipad. 
  15. 15.0 15.1 Andrew Fitch (10 October 2014). "EGM Review: NBA 2K15". Electronic Gaming Monthly. http://www.egmnow.com/articles/reviews/egm-review-nba-2k15/#. Retrieved 12 October 2014. 
  16. 16.0 16.1 Josiah Renaudin. "NBA 2K15 review: In it to win it". GameSpot. http://www.gamespot.com/reviews/nba-2k15-review/1900-6415903/. 
  17. Michael Huber. "NBA 2k15 - Review". GameTrailers. http://www.gametrailers.com/reviews/z4mxge/nba-2k15-review. 
  18. 18.0 18.1 Mike Mitchell (10 October 2014). "NBA 2K15 review: Technical foul". IGN. http://www.ign.com/articles/2014/10/10/nba-2k15-review. 
  19. Matt Whittaker (8 October 2014). "Review: NBA 2K15". Hardcore Gamer. http://www.hardcoregamer.com/2014/10/08/review-nba-2k15/110044/. 
  20. NBA 2K15 Review PS4 Xbox One
  21. "2015 Awards Category Details Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2015&idGameAwardType=126. 
  22. Eddie Makuch (2015-02-03). "GTA 5 Ships 45 Million Copies, Including 10 Million On Xbox One And PS4". GameSpot. http://www.gamespot.com/articles/gta-5-ships-45-million-copies-including-10-million/1100-6425079/. 
  23. Matulef, Jeffrey (21 August 2015). "Grand Theft Auto series has shipped over 220m copies". Gamer Network. http://www.eurogamer.net/articles/2015-08-21-grand-theft-auto-series-has-shipped-over-220m-copies. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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