Software:NBA 2K11

From HandWiki
Short description: 2010 basketball video game
NBA 2K11
US cover art featuring Michael Jordan
Developer(s)Visual Concepts
Publisher(s)2K
SeriesNBA 2K
Platform(s)Microsoft Windows
PlayStation 2
PlayStation 3
PlayStation Portable
Xbox 360
Wii
Release
  • NA: October 5, 2010
  • EU: October 8, 2010
  • AU: October 8, 2010
  • JP: October 14, 2010
Wii:
  • WW: October 21, 2010
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA 2K11 is a 2010 basketball simulation video game developed by Visual Concepts and published by 2K. It was released in October 2010 for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Nintendo Wii. As the twelfth installment in the NBA 2K series, it is the successor to NBA 2K10 and the predecessor to NBA 2K12. Michael Jordan of the Chicago Bulls is the cover athlete of the game. This is the first game in the series to be compatible with the PlayStation Move.

The game strives to realistically depict the experience of the National Basketball Association (and the NBA G League in association mode). Players mainly play NBA basketball games in a variety of game modes with real and customizable players and teams. MyPlayer mode is one of the modes. In it, players create their own player and play through their career in the NBA. A mode called Association is also present, in which the player assumes control of an NBA organization, and simulates through seasons. Two new modes focusing on Michael Jordan are introduced, as are classic NBA teams. Online modes and quick play options among others are also available.

NBA 2K11 received positive reviews from critics upon release. Positive comments were directed at the overall gameplay and presentation, as well as the introduction of the Michael Jordan-centric modes, while negative comments were concerning the presence of technical issues. By August 2011, the game had sold over 5.5 million copies worldwide. The game is the series' first 2010s entry.

Gameplay

NBA 2K11 is a basketball simulation game which strives to emulate the National Basketball Association. Players mostly play NBA basketball games with real or created players and teams. The game features several aesthetical details found in real televised NBA games, such as commentary from Kevin Harlan, Clark Kellogg, and Steve Kerr (who makes his debut as the lead analyst),[1] halftime shows, replays, customizable camera angles, and other details. Starting from this game, Doris Burke replaces Cheryl Miller as the sideline reporter.[2]

Along with standard online and quick play game modes, several other game modes are present. Association mode allows the player to assume control of an entire NBA organization, simulating through NBA seasons, managing personnel, and participating in off-season activities, such as the draft and free agency. MyPlayer mode returns from NBA 2K10, in which the player creates their own basketball player. The player customizes the appearance, animations, and other aspects of their player, and plays through their basketball career, upgrading their attributes.

One of the game's most-touted features is the "Jordan Challenge" mode. The mode centers on Michael Jordan, and tasks the player with achieving ten of his most memorable accomplishments in his career, such as scoring 69 points in a game. Completing the challenges unlocks a selection of shoes worn by Jordan throughout his career, which can then be used in several game modes. Another mode focusing on Jordan is present after completing the Jordan Challenge (or entering a cheat code), that is similar to the MyPlayer mode, with the player being able to play through an entire career of Jordan had he began his NBA career in the 2010-11 NBA Season. Instead of a customizable player. The player can play with Jordan on any team, and will start as the rookie version before progressing through his career. Jordan's appearance changes as the player progresses in the mode.[3][4][5]

Along with current NBA teams, such as the Houston Rockets and Orlando Magic, NBA 2K11 introduces 18 classic NBA teams. The teams are used in the Jordan Challenge mode, but the player may use them in quick play. Some of the teams included are the 1985–86 Boston Celtics, the 1997–98 Utah Jazz, the 1991–92 Portland Trail Blazers, and several of Jordan's Chicago Bulls teams.[5][6]

Soundtrack

  • Snoop Dogg - NBA 2K Theme
  • Big Boi - Shutterbug
  • Drake - Over
  • Cassidy - Game Time
  • Ron Artest - Champion
  • Duck-Down All Stars, Buckshot, Skyzoo, Promise, Sean Price - Better Than You
  • The Alan Parsons Project - Sirius
  • Art vs. Science - Hollywood
  • Big Rock Candy Mountain - Rocketship
  • The Brunettes - Red Rollerskates
  • The Chicharones - Little By Little
  • Children Collide - Skeleton Dance
  • The Constellations, Asher Roth - We're Here to Save the Day
  • Dan Black, Kid Cudi - Symphonies (Remix)
  • Delorean - Deli
  • EV - Home of the Brave (Instrumental)
  • Failsafe - Hope & Only If We Learn
  • HOGNI - Bow Down
  • Kidz in Space - Downtime
  • Middleman - It's Not Over Yet
  • Rakaa, Aloe Blacc - Crown of Thornes
  • The Redland - So Far
  • The Russian Futurists - Paul Simon & Precious Metals
  • Sonny Bones - Rise
  • Two Door Cinema Club - I Can Talk
  • Yung Automatik & Bay Root Productions - Go Hard or Go Home
  • Dux Jones - Pourin' It On

Development and release

NBA 2K11 was released in October 2010 for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Nintendo Wii. It was developed by Visual Concepts and published by 2K Sports, a subsidiary of Take-Two Interactive. Michael Jordan is the game's cover athlete.[7][8] NBA 2K11 features a soundtrack consisting of 27 songs.[9][10]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 82/100[11]
(PS3) 89/100[12]
(X360) 89/100[13]
Review scores
PublicationScore
Destructoid7.5/10[19]
Game Informer8.75/10[14]
GameSpot8/10[15]
GamesRadar+StarStarStarStarHalf star[16]
IGN8/10[18]
Push SquareStarStarStarStarStarStarStarStarStar[20]
VideoGamer.com8/10[17]

According to the review aggregation website Metacritic, the Microsoft Windows, PlayStation 3, and Xbox 360 versions of NBA 2K11 all received "generally favorable" reviews from critics upon release.[11][12][13] The PlayStation 2, PlayStation Portable, and Nintendo Wii versions of the game do not hold an aggregated score on the website, due to a lack of reviews.[21][22][23]

Matt Bertz of Game Informer praised the Michael Jordan-centric mode, calling it "must-play", the realistic presentation, the well-rounded gameplay, the controls, and the soundtrack, describing it as the best in any sports game of the year. Bertz experienced some technical issues, but described them as being minor, finishing his review by saying that other basketball games are inferior to NBA 2K11.[14]

GameSpot's Tom Mc Shea called NBA 2K11 a "huge improvement" over NBA 2K10, citing the "lifelike" presentation, improved artificial intelligence, and "overhauled" controls as reasons for that. He also enjoyed the addition of classic NBA teams, even if he felt that the Michael Jordan-focused mode didn't provide enough entertainment. Mc Shea's biggest criticism of the game focused on the technical issues he encounters, particularly in regard to the online modes.[15]

Richard Grisham from GamesRadar wrote: "No hoops junkie should miss NBA 2K11. It's not just another yearly update with some obligatory back-of-the-box modifications; it's a loving study of the greatest player of his generation and his biggest rivals, played out with beautiful sights and sounds that remind us just how great the Air Jordan era was."[16]

During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K11 for "Sports Game of the Year".[24]

By August 2011, the game had sold over 5.5 million copies worldwide.[25]

References

  1. Good, Owen (November 3, 2011). "NBA 2K11 Gets a New Voice in the Booth" . Kotaku. Retrieved November 7, 2016.
  2. Sarkar, Samit (September 8, 2016). "NBA 2K17 expands commentary with a bunch of new analysts" . Polygon. Retrieved November 7, 2016.
  3. Good, Owen (July 22, 2010). "The Ten Games of NBA 2K11's "Jordan Challenge"" . Kotaku. Retrieved November 7, 2016.
  4. Good, Owen (November 3, 2011). "Jordan Gets His Own Career Mode In NBA 2K11" . Kotaku. Retrieved November 7, 2016.
  5. 5.0 5.1 Yin-Poole, Wesley (July 22, 2010). "Michael Jordan Mode for NBA 2K11" . Eurogamer. Retrieved November 7, 2016.
  6. Good, Owen (October 6, 2010). "Review: NBA 2K11" . Kotaku. Retrieved November 7, 2016.
  7. Sarkar, Samit (June 2, 2010). "Michael Jordan appearing on NBA 2K11 cover" . Destructoid. Retrieved December 6, 2016.
  8. Good, Owen (June 2, 2010). "Michael Jordan is NBA 2K11's cover star" . Kotaku. Retrieved December 6, 2016.
  9. Kato, Matthew (July 29, 2010). "NBA 2K11 Soundtrack Revealed" . Game Informer. Retrieved November 7, 2016.
  10. "NBA 2K11 Compiles Most Powerful Hoops Soundtrack Ever For NBA 2K11". IGN (July 29, 2010). Retrieved November 7, 2016.
  11. 11.0 11.1 "NBA 2K11 – PC" . Metacritic. Retrieved November 7, 2016.
  12. 12.0 12.1 "NBA 2K11 – PlayStation 3" . Metacritic. Retrieved November 7, 2016.
  13. 13.0 13.1 "NBA 2K11 – Xbox 360" . Metacritic. Retrieved November 7, 2016.
  14. 14.0 14.1 Bertz, Matt (October 4, 2010). "NBA 2K11 Review: The Education Of An Athlete" . Game Informer. Retrieved November 7, 2016.
  15. 15.0 15.1 Mc Shea, Tom (October 6, 2010). "NBA 2K11 Review" . GameSpot. Retrieved November 7, 2016.
  16. 16.0 16.1 Grisham, Richard (October 8, 2010). NBA 2K11 Review" . GamesRadar. Retrieved November 7, 2016.
  17. Orry, Tim (November 1, 2010). "NBA 2K11 Review: Rocks the Mic(hael) Jordan" . VideoGamer.com. Retrieved November 7, 2016.
  18. Goldstein, Hillary (8 October 2010). "NBA 2K11 Review". https://www.ign.com/articles/2010/10/08/nba-2k11-review. 
  19. Kauz, Andrew (13 October 2010). "Review: NBA 2K11". https://www.destructoid.com/review-nba-2k11/. 
  20. Newton, James (20 October 2010). "NBA 2K11 Review (PS3)". https://www.pushsquare.com/reviews/2010/10/nba_2k11_ps3. 
  21. "NBA 2K11 – PlayStation 2" . Metacritic. Retrieved November 7, 2016.
  22. "NBA 2K11 – PSP" . Metacritic. Retrieved November 7, 2016.
  23. "NBA 2K11 – Wii" . Metacritic. Retrieved November 7, 2016.
  24. "2011 Awards Category Details Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2011&idGameAwardType=126. 
  25. Magrino, Tom; Makuch, Eddie (August 8, 2011). "Take-Two sales sink 12% in June quarter". GameSpot. CBS Interactive Inc.. http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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