Software:NBA 2K9

From HandWiki
Short description: 2008 basketball video game
NBA 2K9
PlayStation 3 cover art featuring Kevin Garnett
Developer(s)Visual Concepts
Publisher(s)2K
SeriesNBA 2K
Platform(s)PlayStation 2
PlayStation 3
Xbox 360
Microsoft Windows
Release
  • NA: October 7, 2008
  • PAL: October 10, 2008
  • JP: March 26, 2009
Windows
  • EU: October 17, 2008
  • NA: October 20, 2008
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA 2K9 is a 2008 basketball simulation video game developed by Visual Concepts and published by 2K. It is the tenth installment in the NBA 2K franchise and the successor to NBA 2K8. It was released in 2008 for the PlayStation 2, PlayStation 3, Xbox 360, and Microsoft Windows. Kevin Garnett of the Boston Celtics is the cover athlete of the game. NBA 2K9 is the predecessor to NBA 2K10 in the NBA 2K series. Like the past games in the series, NBA 2K9 simulates the experience of the sport of basketball, and more specifically, the National Basketball Association. Players play NBA games with any team of their choosing, and may customize many different aspects to alter the play style and overall presentation. Several single- and multiplayer game modes are present, including season, online, and quick play, as well as the ability to create new teams and players.

Like the past games in the series, NBA 2K9 simulates the experience of the sport of basketball, and more specifically, the National Basketball Association. Players play NBA games with any team of their choosing, and may customize many different aspects to alter the play style and overall presentation. Several single- and multiplayer game modes are present, including season, online, and quick play, as well as the ability to create new teams and players. NBA 2K9 can be seen as the catalyst for future content creation and creators. Creators like lilheck413 and Messenjah Matt were known for creating NBA legends not featured in the game such as Michael Jordan and Reggie Miller.They paved the way for content creators today.

NBA 2K9 received positive reviews from critics upon release. Most positive comments were concerning the overall gameplay, and the aesthetical presentation; some called NBA 2K9 the "best basketball game around". Some criticism was directed at the game for what some saw as having a lack of new features. By July 2009, the game had sold over 2 million copies.

Gameplay

NBA 2K9 is a basketball simulation video game based on the National Basketball Association. Like past games in the series, NBA 2K9 simulates the experience of the sport of basketball, and more specifically, the NBA. Players play NBA games with any real life or custom team, and can customize many aspects, such as camera angles, the presentation of players, the sound levels, and the level of realism. Several different game modes are present, such as Association 2.0 (a season mode), 5-on-5 online multiplayer, mini games, and quick games of varying levels of competition.[1] Like other NBA 2K games, NBA 2K9 is marketed as being as realistic as the actual NBA, with all the things featured in NBA games, such as commentary, halftime shows, replays, crowds, and real player movement, among many other things. Another feature heavily touted before release was the game's HD visuals, which was said to have been "drastically improved".[2] Kevin Harlan and Clark Kellogg are the commentators with Cheryl Miller being a sideline reporter.[3]

Development

Kevin Garnett is the cover athlete of the game.[4] NBA 2K9's soundtrack consists of 24 licensed songs as well as one original song.[5][6]

The game was released worldwide in 2008 for PlayStation 2, PlayStation 3, Xbox 360, and Windows. NBA 2K9 is the first game in the NBA 2K series to be released on PC.[7]

Soundtrack

  • Beastie Boys - Root on't Love Me (Extended Mix)
  • DJ Rasta Root - RootZilla Beez
  • Mommy and Daddy - Pretty Loser
  • Money Mark - Silly Putty
  • N.E.R.D. - Spaz
  • Nickodemus - Funky In The Middle
  • Santigold - Creator ft. Switch, Freq Nasty
  • Skeewiff - Light the Fuse
  • Spank Rock, Benny Blanco - Loose (Instrumental)
  • The Brand New Heavies - Jump N' Move
  • The Cool Kids - 2K Pennies
  • The Heavy - Coleen
  • The Limp Twins - Moving Closer to the Sofa
  • The Meters - Cissy Strut
  • The Pharcyde - Passin' Me By
  • Ursula 1000 - Step Back (Deekline & Ed Solo Remix)

Reception

Reception
Review scores
PublicationScore
PCPS2PS3Xbox 360
FamitsuN/A24/40[8]27/40[8]27/40[8]
Game InformerN/AN/A8.5/10[9]8.5/10[9]
GameSpotN/AN/A8/10[10]8/10[10]
GameSpyN/AN/AStarStarStarStarHalf star[11]StarStarStarStarHalf star[11]
GameTrailersN/AN/A8.4/10[12]N/A
GameZoneN/AN/AN/A8.4/10[13]
IGN8/10[14]7/10[15]8.5/10[16]8.5/10[16]
OXM (US)N/AN/AN/A8.5/10[17]
PC Gamer (UK)83%[18]N/AN/AN/A
PSMN/AN/AStarStarStarStar[19]N/A
411ManiaN/AN/A8.6/10[20]N/A
Aggregate score
Metacritic80/100[21]73/100[22]82/100[23]84/100[24]

NBA 2K9 received "favorable" reviews on all platforms except the PlayStation 2 version, which received "average" reviews, according to the review aggregation website Metacritic.[21][22][23][24] In Japan, Famitsu gave it a score of three sevens and one six for the PlayStation 3 and Xbox 360 versions; and two sixes, one seven, and one five for the PlayStation 2 version.[8]

David Ellis of 1UP.com particularly praised the customization aspects of the PS3 and Xbox 360 versions and the levels of realism, but disliked the unnecessarily complicated control scheme. Ellis also spoke positively of the online modes and the Living Rosters feature. Ellis summed up his review by stating: "The NBA 2K9 team has refined last year's game and added several new features that change the way videogame basketball is played. While it's not perfect, 2K9's certainly headed toward another title run."[25] Matt Bertz of Game Informer said that the concepts of the same console versions "continue to refine [the series] with the deepest franchise mode in any sports game", called the crowd animations "amazing", liked the broadcast team, complimented most aspects of the controls, and said the game is "the best basketball game around for hoops aficionados". Bertz stated: "With its realistic animations, solid controls, and ambitious Association mode, NBA 2K9 makes its title run once again. But the competition is stiffening, and next year needs to bring significant leaps forward with online play and the low-post game if 2K wants to make it 10 in a row."[9]

Aaron Thomas of GameSpot praised the "Living Rosters", "excellent" gameplay, and the presentation of the PS3 and Xbox 360 versions. Thomas said: "It's disappointing that there aren't more noteworthy additions to this year's game. Living rosters and five-on-five play are nice, but their appeal is limited. That said, there's very little not to like about NBA 2K9. Player animations are outstanding, Association mode is deep, online options are plentiful, and the gameplay is terrific. If you're a baller, this is the game for you."[10] IGN's Nate Ahearn said of the PC, PS3, and Xbox 360 versions: "NBA 2K9 is [a] basketball game for the purists out there and has plenty for diehard basketball fans to enjoy. At a price of $19.99 I can almost forgive the absence of multiplayer, especially when you consider how much game there is still is to play. There are tidbits built in to appease casual fans, but there’s no question that with things like Bird Years making their way into this year’s game that 2K9 is made for aficionados. Even still, anyone who has seen a pro game will be able to find the similarities and the finite details that make NBA 2K9 the best game in town."[14][16]

GameTrailers complimented the PS3 version's overall presentation, crowd animations, overall gameplay, and CPU, but disliked the game's lack of an identity, the menu designs, commentary, online technical issues, and the introduction of some "silly" features. The review stated: "The NBA 2K series has seen modest improvements since NBA 2K7, primarily due to the level of quality achieved at such an early phase in the next-gen life cycle. Because of this, casual hoops players aren't going to be wowed with this latest iteration of NBA 2K9, but it's meant to satisfy those who live and breathe basketball, as the improvements in the AI and atmosphere alone are sure to tickle the inner twine of dedicated fans."[12]

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K9 for "Sports Game of the Year".[26]

Sales

By July 2009, NBA 2K9 had sold over 2 million copies across all platforms.[27]

References

  1. Ahearn, Nate (September 23, 2008). "NBA 2K9 Multiplayer Hands-on". http://www.ign.com/articles/2008/09/23/nba-2k9-multiplayer-hands-on. 
  2. "NBA 2K9 - Xbox 360". http://www.ign.com/games/nba-2k9/xbox-360-954501. 
  3. "NBA 2K9". NBA Australia. http://www.nba.com/videogames/nba2k9_overview_australia.html. 
  4. Sarkar, Samit (June 6, 2008). "Celtics' Kevin Garnett named NBA 2K9 cover athlete". http://www.destructoid.com/celtics-kevin-garnett-named-nba-2k9-cover-athlete-89515.phtml. 
  5. IGN Music (October 6, 2008). "NBA 2K9 Soundtrack Revealed". http://www.ign.com/articles/2008/10/06/nba-2k9-soundtrack-revealed. 
  6. Sines, Shawn (June 10, 2008). "NBA 2K9 Soundtrack Revealed". http://www.1up.com/news/nba-2k9-soundtrack-revealed. 
  7. Sarkar, Samit (July 10, 2008). "NBA 2K9's Living Rosters and release date(s)". http://www.destructoid.com/nba-2k9-s-living-rosters-and-release-date-s--106717.phtml. 
  8. 8.0 8.1 8.2 8.3 "Famitsu Info 18 May 2009". NeoGAF. March 17, 2009. http://www.neogaf.com/forum/showthread.php?t=355581. 
  9. 9.0 9.1 9.2 Bertz, Matt (November 2008). "NBA 2K9 (PS3, X360): 2K's Latest Basketball Sim Is Dunkadelic". Game Informer (187). http://www.gameinformer.com/games/nba_2k9/b/ps3/archive/2009/09/23/review.aspx. Retrieved May 7, 2016. 
  10. 10.0 10.1 10.2 Thomas, Aaron (October 8, 2008). "NBA 2K9 Review (PS3, X360)". http://www.gamespot.com/reviews/nba-2k9-review/1900-6198839/. 
  11. 11.0 11.1 Berman, Steve (October 15, 2008). "GameSpy: NBA 2K9 (PS3, X360)". GameSpy. http://ps3.gamespy.com/playstation-3/nba-2k9/920085p1.html. 
  12. 12.0 12.1 "NBA 2K9 Review (PS3)". GameTrailers. October 16, 2008. http://www.gametrailers.com/gamereview.php?id=9208. 
  13. Grabowski, Dakota (October 15, 2008). "NBA 2K9 - 360 - Review". GameZone. http://www.gamezone.com/reviews/nba_2k9_360_review. 
  14. 14.0 14.1 Ahearn, Nate (November 19, 2008). "NBA 2K9 Review (PC)". http://www.ign.com/articles/2008/11/19/nba-2k9-review. 
  15. Ahearn, Nate (November 12, 2008). "NBA 2K9 Review (PS2)". http://www.ign.com/articles/2008/11/13/nba-2k9-review-2. 
  16. 16.0 16.1 16.2 Ahearn, Nate (October 6, 2008). "NBA 2K9 Review (PS3, X360)". http://www.ign.com/articles/2008/10/06/nba-2k9-review-3. 
  17. Lahti, Evan (December 2008). "NBA 2K9". Official Xbox Magazine. http://oxmonline.com/article/reviews/xbox-360/m-r/nba-2k9. Retrieved May 7, 2016. 
  18. "NBA 2K9". PC Gamer UK: 91. January 2009. 
  19. "Review: NBA 2K9 (PS3)". PlayStation: The Official Magazine: 94. December 2008. 
  20. Robbins, Drew (October 30, 2008). "NBA 2K9 (PS3) Review". 411Mania. http://411mania.com/games/nba-2k9-ps3-review/. 
  21. 21.0 21.1 "NBA 2K9 for PC Reviews". https://www.metacritic.com/game/nba-2k9/critic-reviews/?platform=pc. 
  22. 22.0 22.1 "NBA 2K9 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-2k9/critic-reviews/?platform=playstation-2. 
  23. 23.0 23.1 "NBA 2K9 for PlayStation 3 Reviews". https://www.metacritic.com/game/nba-2k9/critic-reviews/?platform=playstation-3. 
  24. 24.0 24.1 "NBA 2K9 for Xbox 360 Reviews". https://www.metacritic.com/game/nba-2k9/critic-reviews/?platform=xbox-360. 
  25. Ellis, David (October 7, 2008). "NBA 2K9 Review (PS3, XBOX 360)". http://www.1up.com/reviews/nba-2k9. 
  26. "2009 Awards Category Details Role-Playing Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2009&idGameAwardType=126. 
  27. Brice, Kath (July 2, 2009). "NBA 2K9 reaches 2 million sales worldwide". GamesIndustry.biz. http://www.gamesindustry.biz/articles/nba-2k9-reaches-2-million-sales-worldwide. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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