Software:List of highest-grossing mobile games

From HandWiki
Short description: None

This is a list of the highest-grossing mobile games. This is a list of mobile games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten. The highest-grossing mobile game is Honor of Kings (2015), also known as Arena of Valor internationally, a multiplayer online battle arena (MOBA) game published by Tencent that has grossed more than $13 billion in lifetime revenue. Five other Tencent titles on the list are also from their subsidiary Supercell.

The highest-grossing mobile app of all time was previously Mixi's Monster Strike (2013), a role-playing physics puzzle/strategy video game that had grossed over $7.2 billion in worldwide revenue by October 2018. The highest-grossing mobile app before that was Puzzle & Dragons (2012), a role-playing puzzle video game from GungHo Online Entertainment that had earned $7 billion up until October 2018, when it was surpassed by Monster Strike.[1] In 2020, Honor of Kings surpassed Monster Strike as the highest-grossing mobile game.

Honor of Kings (Arena of Valor), released in 2015, is the highest-grossing mobile game of all time, holding the record since 2020.
Monster Strike (2013) is the second-highest-grossing mobile game, and was the highest-grossing game until 2019.

List

Game Revenue Initial release Publisher(s) Genre(s) Ref
Honor of Kings / Arena of Valor $14,667,500,000 November 26, 2015 Tencent Games MOBA [lower-alpha 1][11]
Monster Strike $10,000,000,000 August 8, 2013 Mixi Puzzle / RPG / Strategy [lower-alpha 2]
Clash of Clans $10,000,000,000 August 2, 2012 Supercell (Tencent) Strategy [8]
PUBG Mobile $9,000,000,000 March 19, 2018 Tencent Games / Krafton / VNG Games Battle royale [lower-alpha 3]
Puzzle & Dragons $8,578,340,000 February 20, 2012 GungHo Online Entertainment RPG / Puzzle [lower-alpha 4]
Pokémon Go $7,760,000,000 July 6, 2016 Niantic / The Pokémon Company Augmented reality [lower-alpha 5]
Candy Crush Saga $7,456,000,000 November 14, 2012 King (Activision Blizzard) Puzzle [lower-alpha 6]
Fate/Grand Order $6,300,000,000 July 30, 2015 Aniplex (Sony Music Entertainment Japan) RPG [lower-alpha 7]
Fantasy Westward Journey $4,700,000,000 March 26, 2015 NetEase MMORPG [30]
Garena Free Fire $4,330,000,000 December 4, 2017 Garena Battle royale [lower-alpha 8]
Genshin Impact $4,000,000,000 September 28, 2020 miHoYo Action RPG [lower-alpha 9]
Roblox Mobile $3,919,000,000 December 11, 2012 Roblox Corporation GCS / MMO [lower-alpha 10]
Lineage M $3,578,000,000 June 21, 2017 NCsoft MMORPG [lower-alpha 11]
Dragon Ball Z $3,500,000,000 January 30, 2015 Bandai Namco Entertainment RPG / Puzzle [36]
Coin Master $3,008,000,000 March 19, 2018 Moon Active Casual / Casino [lower-alpha 12]
Clash Royale $3,000,000,000 March 2, 2016 Supercell (Tencent) Real-time strategy [38]
Gardenscapes $3,000,000,000 July 5, 2016 Playrix Puzzle / Decoration [39]
Game of War $2,800,000,000 July 25, 2013 Machine Zone Strategy [40]
Lords Mobile $2,576,700,000 February 26, 2016 IGG Strategy / MMO [lower-alpha 13]
Homescapes $2,294,000,000 September 15, 2017 Playrix Puzzle / Decoration [lower-alpha 14]
Pro Yakyū Spirits A / Pro Baseball Spirits A $2,200,000,000 October 21, 2015 Konami Sports (baseball) [lower-alpha 15]
Lineage 2 $2,106,770,000 December 14, 2016 Netmarble Games / NCsoft MMORPG [lower-alpha 16]
Candy Crush Soda Saga $2,000,000,000 October 20, 2014 King (Activision Blizzard) Puzzle [49]
Three Kingdoms Tactics $1,936,200,000 September 19, 2019 Alibaba Group / Koei Tecmo Strategy (4X) [lower-alpha 17]
Marvel Contest of Champions $1,784,000,000 December 10, 2014 Kabam (Netmarble) Fighting [lower-alpha 18]
Toon Blast $1,600,000,000 March 3, 2017 Peak Games Puzzle [52]
Disney Tsum Tsum $1,500,000,000 January 29, 2014 LINE Puzzle [53][54]
Call of Duty $1,500,000,000 October 1, 2019 Activision / Tencent / Garena Shooter / Battle royale [55]
Knives Out $1,485,270,000 November 23, 2017 NetEase Battle royale [lower-alpha 19]
AFK Arena $1,450,000,000 January 7, 2019 Lilith Games RPG [27]
Lineage 2 M $1,413,000,000 November 27, 2019 NCsoft MMORPG [lower-alpha 20]
Hay Day $1,400,000,000 June 21, 2012 Supercell (Tencent) Simulation [38]
Brawl Stars $1,400,000,000 December 12, 2018 Supercell (Tencent) MOBA [60]
Summoners War $1,350,000,000 June 12, 2014 Com2Us TBS / MMO [61]
Fortnite $1,200,000,000 April 2, 2018 Epic Games Battle royale [56]
Onmyoji $1,129,000,000 June 20, 2016 NetEase RPG [3]
Star Wars $1,071,000,000 November 24, 2015 Electronic Arts RPG [lower-alpha 21]
Boom Beach $1,000,000,000 November 11, 2013 Supercell (Tencent) Strategy [63]
Mobile Strike $1,000,000,000 July 11, 2015 Machine Zone Strategy [64]
Mobile Legends $1,000,000,000 July 11, 2016 Moonton (ByteDance) MOBA [65]
Fire Emblem Heroes $1,000,000,000 February 2, 2017 Nintendo Tactical RPG [66]
Uma Musume Pretty Derby $990,000,000 February 24, 2021 Cygames Simulation / Social [15]
QQ Speed Mobile / Speed Drifters $945,000,000 June 15, 2017 Tencent Games / Garena Racing (Kart / MMOR) [lower-alpha 22]
Dragon Ball Legends $930,000,000 May 18, 2018 Bandai Namco Entertainment Action RPG [36]
Dragon Quest Walk $927,720,000 September 12, 2019 Square Enix Augmented reality [lower-alpha 23]
Rise of Kingdoms $926,000,000 September 20, 2018 Lilith Games Strategy [15]
Fishdom $923,600,000 December 10, 2015 Playrix Puzzle [lower-alpha 24]
Township $922,100,000 February 24, 2012 Playrix Simulation (CMS) [lower-alpha 25]
A Chinese Ghost Story $860,000,000 May 19, 2016 NetEase MMORPG [73]
Marvel Strike Force $846,000,000 March 28, 2018 FoxNext / Scopely RPG [lower-alpha 26]
Toy Blast $820,000,000 January 6, 2015 Peak Games Puzzle [75]
Granblue Fantasy $754,200,000 March 10, 2014 Cygames RPG [lower-alpha 27]
Honkai Impact 3rd $731,000,000 October 14, 2016 miHoYo ARPG / Hack & slash [3]
King of Avalon $721,000,000 July 14, 2016 FunPlus Strategy [80]
Clash of Kings $700,000,000 June 14, 2014 Elex Tech Strategy / MMO [3]
The Seven Deadly Sins: Grand Cross $680,000,000 June 4, 2019 Netmarble RPG [lower-alpha 28]
Hearthstone $660,000,000 April 16, 2014 Blizzard (Activision Blizzard) DCCG [81]
The Battle Cats $600,000,000 November 2012 PONOS Corporation Real Time Strategy [82]
The Idolmaster Cinderella Girls $524,000,000 September 3, 2015 Bandai Namco Entertainment DCCG / Rhythm [lower-alpha 29]
Final Fantasy XV $518,400,000 June 29, 2017 Machine Zone / Square Enix Strategy [86]
Guns of Glory $510,000,000 September 8, 2017 FunPlus Strategy MMORPG [80]
League of Legends $505,000,000 October 27, 2020 Riot Games (Tencent) MOBA [87]
Minecraft $500,000,000 November 18, 2011 Mojang Studios Sandbox / Survival [88]
Crossfire Mobile $458,000,000 December 3, 2015 Smilegate / Tencent Tactical FPS [3]
Blade & Soul Revolution $457,000,000 December 6, 2018 Netmarble MMORPG [lower-alpha 30]
Bingo Blitz $443,000,000 August 12, 2012 Playtika Online Bingo [89]
Harry Potter $401,000,000 April 25, 2018 Jam City (Netmarble) RPG [90]
8 Ball Pool $400,000,000 October 15, 2010 Miniclip Sports (pool) [91]
Harry Potter: Magic Awakened $358,000,000 September 9, 2021 NetEase / Portkey Games RPG [90]
Angry Birds 2 $332,500,000 July 30, 2015 Rovio Entertainment Physics / Puzzle [92]
FIFA Mobile / FIFA Soccer $308,700,000 October 11, 2016 EA Sports (Electronic Arts) Sports (association football) [3]
Lineage W $Undefined year "2,020",000 November 4, 2021 NCsoft MMORPG [35]
Black Desert Mobile $300,000,000 June 15, 2019 Kakao Games MMORPG [93]
Yu-Gi-Oh! Duel Links $284,000,000 November 17, 2016 Konami Digital collectible card game [lower-alpha 31]
Mario Kart Tour $282,000,000 September 25, 2019 Nintendo Racing (Kart) [66]
Animal Crossing $282,000,000 October 25, 2017 Nintendo Simulation (Social) [66]
#COMPASS $281,000,000 December 17, 2016 NHN PlayArt / Dwango MOBA [65]
Raid $247,000,000 July 29, 2018 Plarium RPG [15]
Star Trek Fleet Command $222,000,000 November 29, 2018 Scopely / CBS Interactive Strategy (4X) [15]
Project Makeover $218,000,000 November 27, 2020 Bubblegum Games Puzzle / Decoration [39]
Harry Potter: Puzzles & Spells $218,000,000 September 22, 2020 Portkey Games / Zynga Puzzle [94]
DomiNations $200,000,000 April 1, 2015 Big Huge Games Strategy [95]
Candy Crush Friends Saga $200,000,000 October 10, 2018 King (Activision Blizzard) Puzzle [29]
Blue Archive $200,000,000 February 4, 2021 Nexon RPG [96]
Top War $192,000,000 December 31, 2019 Topwar Studio Strategy [15]
Empire & Puzzles $186,000,000 March 1, 2017 Small Giant Games Puzzle / RPG [36]
Goddess of Victory: NIKKE $170,000,000 November 4, 2022 Level Infinite Action [97]
KartRider Rush+ $169,000,000 May 31, 2020 Nexon Racing (Kart) [68]
Dragalia Lost $168,000,000 September 27, 2018 Nintendo Action RPG [66]
Perfect World Mobile $165,000,000 March 5, 2019 Perfect World Games / Tencent MMORPG [lower-alpha 32]
Three Kingdoms Fantasy Land $161,600,000 June 20, 2020 Alibaba Group Strategy (auto battler) [50]
Candy Crush Jelly Saga $158,000,000 August 28, 2015 King (Activision Blizzard) Puzzle [lower-alpha 33]
Jikkyō Powerful Pro Yakyū $155,000,000 December 18, 2014 Konami Sports (baseball) [lower-alpha 34]
Puzzles & Survival $151,000,000 October 2, 2020 37Games Puzzle / Strategy [15]
Slotomania $149,000,000 November 7, 2011 Playtika Simulation (Slot) [101]
NBA Live Mobile $140,000,000 July 6, 2016 EA Sports (Electronic Arts) Sports (basketball) [102]
White Cat Project $134,000,000 July 14, 2014 Colopl Action RPG [lower-alpha 35]
BanG Dream! Girls Band Party! $124,050,000 March 16, 2017 Bushiroad Rhythm / Adventure [lower-alpha 36]
CSR Racing 2 $121,500,000 June 29, 2016 NaturalMotion (Zynga) Racing [68]
One Piece: Burning Will $117,000,000 September 20, 2018 Bandai Namco / Alibaba Group RPG [50]
One Piece: The Road of the Strong $113,840,000 January 15, 2016 CMGE DCCG [lower-alpha 37]
Yahtzee With Buddies $113,000,000 November 1, 2017 Scopely Yahtzee [15]
Dragon Quest Tact $111,990,000 July 16, 2020 Square Enix Tactical RPG [106][107]
Fallout Shelter $100,000,000 June 14, 2015 Bethesda Softworks Simulation (CMS) [108][109]
Mafia City $100,000,000 July 25, 2017 Yotta Games RPG [110]
Madden NFL Overdrive $100,000,000 August 15, 2018 EA Sports (Electronic Arts) Sports (American football) [102]

See also

  • Gacha game
  • List of best-selling video game franchises
  • List of best-selling video games
  • List of highest-grossing media franchises
  • List of most-played mobile games by player count
  • List of most-played video games by player count

Notes

  1. Honor of Kings / Arena of Valor
    • 2016 – $1.61 billion+[2]
    • 2017–2018 – $4.91 billion[3]
    • 2019 – $1.5 billion[4]
    • 2020 – $2.564 billion+
      • January to December 14 – $2.5 billion[5]
      • December 25–31 (China) – $64 million[6]
    • 2021 (January 1 to December 14) – $2.8 billion[7]
    • 2022 (January–April) – $1,283.5 million
      • January–March – $741 million[8]
      • April – $274.5 million[9]
      • May – $268 million[10]
  2. Monster Strike:
    • Up until October 2018 – $7.2 billion[1]
    • November 2018 – $52 million+[12]
    • December 2018 – $68 million+[13]
    • 2019 – $932 million[14]
    • 2020 – $958 million[14]
    • 2021 – $702 million[15]
    • Up to September 2022 - $10 billion[16]
  3. PUBG Mobile:
    • As of December 2022 – $9 billion[17]
  4. Puzzle & Dragons:
    • Up until October 2018 – $7 billion[1][18]
    • November 2018 – $52 million+[12]
    • December 2018 – $68 million+[13]
    • 2019 (Japan) – ¥52.2 billion[19][20] ($479 million)
    • June–December 2020 (Japan) – ¥24,156.02 million[21] ($234.34 million)[22]
    • 2021 – $745 million[15]
  5. Pokemon Go:
    • 2016 – $950 million[23]
    • 2017 – $890 million[24]
    • 2018 – $1.3 billion[25]
    • 2019 – $1.4 billion[26]
    • 2020 – $1.92 billion[27]
    • 2021 (January 1 to December 14) – $1.3 billion[15]
  6. Candy Crush Saga:
    • Up until October 2018 – $3.91 billion[28]
    • November 2018 – $52 million+[12]
    • December 2018 – $68 million+[13]
    • 2019 – $1.1 billion[4]
    • January–September 2020 – $720 million[29]
    • 2021 (January 1 to December 14) – $1.3 billion[15]
    • 2022 (January to March) – $306 million[8]
  7. Fate/Grand Order
    • Up until July 2021 – $5.4 billion[30]
    • August 2021 – $133.8 million[31]
  8. Garena Free Fire:
    • Up until 2019 – $1 billion[32]
    • 2020 – $2.13 billion[27]
    • 2021 – $1.2 billion[15]
  9. Genshin Impact:
    • As of December 2022– $4 billion[33]
  10. Roblox Mobile:
    • Up until 2020 – $2.2 billion[34]
    • 2021 – $1.4 billion[15]
    • 2022 (January to March) – $319 million[8]
  11. Lineage M:
    • Up until July 2021 – $3.5 billion[30]
    • October–December 2021 – ₩88.777 billion[35] ($Undefined year "2,021" million)
  12. Coin Master:
    • Up until 2019 – $508 million[37]
    • 2020 – $1.1 billion[5]
    • 2021 – $1.4 billion[15]
  13. Lords Mobile:
    • Up until 2020 – $1,909.7 million[41]
    • 2021 – $667 million[15]
  14. Homescapes:
    • Up until May 2020 – $1.4 billion[42]
    • 2021 – $894 million[15]
  15. Pro Yakyū Spirits A / Professional Baseball Spirits A
    • Up until 2022 – $2,200 million[43]
  16. Lineage 2: Revolution
    • 2016 – ₩120.971 billion[44] ($104.26 million)
    • 2017 – ₩1,081.291 billion[44] ($956.54 million)
    • 2018 – ₩536.151 billion[45] ($474.29 million)
    • 2019 – ₩304.285 billion ($261.11 million)
      • Q1 to Q3 (January–September) – ₩232.285 billion[46]
      • Q4 (October–December) – ₩72 billion[47]
    • 2020 – ₩221 billion[48] ($Undefined year "2,020" million)
    • 2021 – ₩141 billion[48] ($Undefined year "2,021" million)
  17. Three Kingdoms Tactics:
    • Up until 2020 – $1,005.2 million[50]
    • 2021 – $931 million[15]
  18. Marvel Contest of Champions:
    • Up until February 2017 – $500 million[51]
    • April–December 2017 (Q2 to Q4) – ₩226 billion[48] ($200 million)
    • 2018 – ₩318 billion[48] ($289 million)
    • 2019 – ₩331 billion[48] ($284 million)
    • 2020 – ₩354 billion[48] ($Undefined year "2,020" million)
    • 2021 – $211 million[15]
  19. Knives Out:
    • 2017–2018 – $605 million[3]
    • 2019 (Japan) – ¥42.4 billion[19] ($389 million)
    • 2020 – $491.27 million+
      • January to August 13, 2020 – $367 million[56]
      • September–December 2020 (Japan) – ¥12,810.48 million[57] ($124.27 million)[58]
  20. Lineage 2 M:
    • Up until 2020 – ₩993.515 billion[59] ($Undefined year "2,020" million)
    • 2021 – ₩652.589 billion[35] ($Undefined year "2,021" million)
  21. Star Wars: Galaxy of Heroes
    • Up until 2019 – $924 million[62]
    • 2021 – $147 million[15]
  22. QQ Speed Mobile / Speed Drifters
    • Up until 2018 – $799 million[3][67]
    • April 2020 to March 2021 – $146 million[68]
  23. Dragon Quest Walk:
    • Up until July 6, 2020 – $540 million+[69]
    • August–December 2020 – ¥13,062.45 million[70] ($126.72 million)[71]
    • January–June 2021 – $261 million[72]
  24. Fishdom:
    • Up until May 2020 – $701.6 million[42]
    • January–June 2021 – $222 million[39]
  25. Township
    • Up until May 2020 – $842 million[42]
    • June–August 2020 – $80.1 million[41]
  26. Marvel Strike Force:
    • Up until 2020 – $630 million[74]
    • 2021 – $216 million[15]
  27. Granblue Fantasy (Japan) – ¥77.74 billion+ ($754.2 million+)[76]
    • 2017 (January–October) – ¥20.9 billion[77]
    • 2018 – ¥26.4 billion[78]
    • 2019 – ¥24.2 billion[19]
    • June–December 2020 – ¥6,235.26 million[79]
  28. The Seven Deadly Sins: Grand Cross
    • 2019 – ₩160 billion[48] ($137 million)
    • 2020 – ₩392 billion[48] ($Undefined year "2,020" million)
    • 2021 – ₩241 billion[48] ($Undefined year "2,021" million)
  29. The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥54 billion+ ($524 million+)[83]
    • 2017 – ¥26.6 billion[84]
    • 2018 – ¥20.2 billion[78]
    • June–December 2020 – ¥7,186.67 million[85]
  30. Blade & Soul Revolution:
    • 2018 – ₩29 billion[48] ($26 million)
    • 2019 – ₩205 billion[48] ($176 million)
    • 2020 – ₩187 billion[48] ($Undefined year "2,020" million)
    • 2021 – ₩110 billion[48] ($Undefined year "2,021" million)
  31. See Yu-Gi-Oh! Duel Links § Reception
  32. Perfect World Mobile:
    • Up until March 2019 – $100 million+[98]
    • April 2019 – $65 million[99]
  33. Candy Crush Jelly Saga:
      • 2018 – $90 million[100]
      • 2020 (January–September) – $68 million[29]
  34. Jikkyō Powerful Pro Yakyū (Japan)
    • 2017 (January–October) – ¥17.2 billion[77] ($155 million)
  35. White Cat Project (Japan)
    • 2017 (January–October) – ¥14.9 billion[77] ($134 million)
  36. BanG Dream! Girls Band Party! (Japan)
    • 2017 – ¥9.1 billion[84] ($82 million)
    • June–December 2020 (Japan) – ¥4,335.45 million[103] ($42.05 million)[104]
  37. One Piece: The Road of the Strong (China)[105]
    • 2016–2018 – CN¥684.008 million ($103.32 million)
    • January–June 2019 – CN¥72.208 million ($10.45 million)

References

  1. 1.0 1.1 1.2 Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. https://sensortower.com/blog/monster-strike-revenue. 
  2. "Tencent Megahit 'Honor of Kings' Becomes World's Top Grossing Game". China Film Insider. June 15, 2017. https://chinafilminsider.com/tencent-megahit-honor-kings-becomes-worlds-top-grossing-game/. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Special Report: Evolution of Mobile Esports for the Mass Market. Niko Partners. August 2019. p. 19. https://nikopartners.com/wp-content/uploads/2019/08/Evolution-of-Mobile-Esports-for-the-Mass-Market.pdf. Retrieved 30 January 2021. 
  4. 4.0 4.1 Chapple, Craig (9 January 2020). "Pokémon GO Has Best Year Ever in 2019". Sensor Tower. https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending. 
  5. 5.0 5.1 Chapple, Craig (15 December 2020). "PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020". Sensor Tower. https://sensortower.com/blog/pubg-mobile-tops-billion-dollar-mobile-games-2020. 
  6. Chapple, Craig (6 January 2021). "Call of Duty: Mobile Shoots Past $14 Million in First Week in China". Sensor Tower. https://sensortower.com/blog/call-of-duty-mobile-revenue-first-week-china. 
  7. Chapple, Craig (16 December 2021). "Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021". Sensor Tower. https://sensortower.com/blog/billion-dollar-mobile-games-2021. 
  8. 8.0 8.1 8.2 8.3 Chapple, Craig (13 May 2022). "PUBG Mobile Shoots Past $8 Billion in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/pubg-mobile-8-billion-revenue. 
  9. "Top Grossing Mobile Games Worldwide for April 2022". Sensor Tower. May 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-april-2022. 
  10. "Top Grossing Mobile Games Worldwide for May 2022". Sensor Tower. June 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-may-2022. 
  11. Parrish, Ash (2022-06-07). "Honor of Kings to get a global release" (in en). https://www.theverge.com/2022/6/7/23158122/honor-of-kings-tencent-arena-of-valor-level-infinite. 
  12. 12.0 12.1 12.2 Nelson, Randy (11 December 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. https://sensortower.com/blog/top-mobile-games-november-2018. 
  13. 13.0 13.1 13.2 Nelson, Randy (17 January 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. https://sensortower.com/blog/top-mobile-games-december-2018. 
  14. 14.0 14.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/. 
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12–9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12. Retrieved 3 March 2022. 
  16. Tsuji, Hideyuki (October 2022). "モンストが世界累計収益100億ドルを突破、2022年10月に入って国内ダウンロード成長量でも4位に上昇". Sensor Tower. https://sensortower.com/ja/blog/monster-strike-10b-dollars-revenue. 
  17. Fragan, Jordan (6 December 2022). "PUBG Mobile hits $9B in lifetime consumer spending". Game Beat. https://venturebeat.com/games/pubg-mobile-9-billion-lifetime-spending-pubgm-sensor-tower/. 
  18. "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018. https://www.pocketgamer.biz/asia/news/69335/monster-strike-puzzle-and-dragons-gross-7bn-usd-each/. 
  19. 19.0 19.1 19.2 ""ファミ通モバイルゲーム白書2020"最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" (in ja). Famitsu (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2021. https://www.famitsu.com/news/202001/29191590.html. Retrieved 29 January 2021. 
  20. "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" (in ja). PR Times (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2020. https://prtimes.jp/main/html/rd/p/000006749.000007006.html. 
  21. "パズル&ドラゴンズ(パズドラ)" (in ja). https://appmedia.jp/app_review/5443561. 
  22. "Historical currency converter with official exchange rates (24,156.02 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=24156.02&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  23. "Pokémon Go generated revenues of $950 million in 2016". VentureBeat. January 17, 2017. https://venturebeat.com/2017/01/17/pokemon-go-generated-revenues-of-950-million-in-2016/. 
  24. "2017 Year in Review: Digital Games and Interactive Media". SuperData Research. January 25, 2018. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf. 
  25. "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". Nielsen Media Research. https://www.superdataresearch.com/market-data/market-brief-year-in-review/. 
  26. "2019 Year In Review: Digital Games and Interactive Media". Nielsen Media Research. 2 January 2020. https://www.superdataresearch.com/2019-year-in-review/. 
  27. 27.0 27.1 27.2 "Games and interactive media earnings rose 12% to $139.9B in 2020". Nielsen Company. 6 January 2021. https://www.superdataresearch.com/blog/2020-year-in-review. 
  28. Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". https://www.pocketgamer.biz/news/69228/kings-candy-crush-saga-hits-391-billion-in-lifetime-revenues/. 
  29. 29.0 29.1 29.2 Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". https://sensortower.com/blog/candy-crush-friends-saga-200-million-revenue. 
  30. 30.0 30.1 30.2 Orr, Aaron (August 13, 2021). "Top 10 highest-grossing mobile games of all time". Pocket Gamer. https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/. 
  31. Chapple, Craig (September 8, 2021). "Top Grossing Mobile Games Worldwide for August 2021". Sensor Tower. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-august-2021. 
  32. Jordan, Jon (November 19, 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/. 
  33. Astle, Aaron (7 December 2022). "Genshin Impact makes it to $4 billion revenue as PUBG Mobile reaches $9 billion". Pocket Gamer. https://www.pocketgamer.biz/news/80376/genshin-impact-makes-it-to-4-billion-revenue-as-pubg-mobile-reaches-9-billion/. 
  34. Chan, Stephanie (22 December 2020). "2020 Year In Review: 10 Mobile Milestones". Sensor Tower. https://sensortower.com/blog/mobile-app-milestones-2020. 
  35. 35.0 35.1 35.2 "4Q 2021 Earnings Release". NCSoft. February 15, 2022. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20220215/report/4Q21_PT_ENG.pdf. 
  36. 36.0 36.1 36.2 Tsuji, Hideyoki (August 12, 2022). "ドラゴンボールZ ドッカンバトルの世界での総収益が35億ドルを突破、ドラゴンボール レジェンズと合わせてバンダイナムコエンターテインメントの2022年上半期モバイルゲーム総収益の45%を占める結果に". Sensor Tower. https://sensortower.com/ja/blog/dragonballz-dokkan-battle-over-3-billion-revenue. 
  37. Chapple, Craig (October 25, 2019). "Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S.". https://sensortower.com/blog/coin-master-revenue-500-million. 
  38. 38.0 38.1 Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". https://sensortower.com/blog/clash-royale-revenue-three-billion. 
  39. 39.0 39.1 39.2 Chapple, Craig (August 24, 2021). "Gardenscapes Grows Past $3 Billion in Lifetime Player Spending". Sensor Tower. https://sensortower.com/blog/gardenscapes-three-billion-revenue. 
  40. Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". https://variety.com/2018/gaming/news/game-of-war-revenue-1202915706/. 
  41. 41.0 41.1 Chapple, Craig (April 14, 2021). "Season Pass Success Stories: Lords Mobile Revenue Doubled to $90 Million in January Following Introduction of Kingdom Labors". Sensor Tower. https://sensortower.com/blog/battle-pass-success-stories-2021. 
  42. 42.0 42.1 42.2 Chapple, Craig (12 May 2020). "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". https://sensortower.com/blog/playrix-downloads-one-billion. 
  43. Tsuji, Hideyoshi (November 2022). "累計収益22億ドルを突破したプロスピA、Konamiの国内モバイルゲーム全体収益の約60%にまで成長". Sensor Tower. https://sensortower.com/ja/blog/pbsa-7th-anniversary. 
  44. 44.0 44.1 "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20180403000993. 
  45. "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 21 May 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20190521000353. 
  46. "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 14 November 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20191114002725. 
  47. "4Q 2019 Earnings Results". Netmarble. February 13, 2020. https://sgimage.netmarble.com/images/netmarble/nmOfficial/20200213/vw781581575769043.pdf. 
  48. 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 48.11 48.12 "IR Library". https://company.netmarble.com/en/invest/library. 
  49. "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. https://venturebeat.com/2019/11/26/sensor-tower-candy-crush-soda-saga-bubbles-up-to-2-billion-lifetime-revenue/. 
  50. 50.0 50.1 50.2 Chapple, Craig (March 31, 2021). "Alibaba's Three Kingdoms Tactics Strikes Up $1 Billion and is 2021's No. 5 Grossing App Store Game So Far". Sensor Tower. https://sensortower.com/blog/three-kingdoms-tactics-revenue-1-billion. 
  51. Takahashi, Dean (24 February 2017). "Netmarble completes acquisition of Kabam's Marvel Contest of Champions studio". VentureBeat. https://venturebeat.com/2017/02/23/netmarble-completes-acquisition-of-kabams-marvel-contest-of-champions-studio/. 
  52. "M&A Analysis: How Take-Two's $12.7 Billion Zynga Acquisition Transforms its Mobile Business". Sensor Tower. February 2022. https://sensortower.com/blog/take-two-zynga-acquisition-analysis/. 
  53. "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion". 4 February 2019. https://sensortower.com/blog/line-disney-tsum-tsum-revenue. 
  54. Clayton, Natalie (5 February 2019). "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". https://www.pocketgamer.biz/asia/news/69954/disney-tsum-tsums-1-5-billion-success-story-bodes-well-for-dr-mario-world/. 
  55. "Call of Duty: Mobile Shoots Past $1.5 Billion in Lifetime Player Spending". Sensor Tower. February 2022. https://sensortower.com/blog/call-of-duty-mobile-shoots-past-usd1-5-billion-in-lifetime-player-spending/. 
  56. 56.0 56.1 Chapple, Craig (September 2, 2020). "State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market". https://sensortower.com/blog/state-of-battle-royale-2020. 
  57. "荒野行動-スマホ版バトロワ" (in ja). https://appmedia.jp/app_review/5444092. 
  58. "Historical currency converter with official exchange rates (12,810.48 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=12810.48&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  59. "4Q 2020 Earnings Release". NCSoft. February 5, 2021. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20210205/report/4Q20_PT_ENG.pdf. 
  60. Chapple, Craig (30 November 2021). "MrBeast's Real-Life Squid Game Sparks 4.5 Times Increase in U.S. Downloads For Brawl Stars". https://sensortower.com/blog/brawl-stars-squid-game-marketing-downloads. 
  61. "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". 24 August 2018. https://sensortower.com/blog/summoners-war-revenue. 
  62. "Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue". 20 December 2019. https://sensortower.com/blog/star-wars-mobile-game-revenue-one-billion. 
  63. "Updated: 22 mobile games that have generated more than $1 billion in lifetime sales". Pocket Gamer. December 19, 2019. https://www.pocketgamer.biz/feature/66339/updated-22-mobile-games-that-have-generated-more-than-1-billion-in-lifetime-sales/list/. 
  64. "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales – Mobile Strike". 2019-09-23. http://www.pocketgamer.biz/feature/66339/mobile-games-billion-dollar-club/entry/10/. 
  65. 65.0 65.1 "The State of MOBA Mobile Games 2021 — An Analysis of the MOBA Sub-Genre". Sensor Tower. September 30, 2021. https://go.sensortower.com/rs/351-RWH-315/images/state-of-moba-mobile-games-report-2021.pdf. 
  66. 66.0 66.1 66.2 66.3 Chapple, Craig (June 2022). "Fire Emblem Heroes Hits $1 Billion in Global Player Spending". https://sensortower.com/blog/fire-emblem-heroes-one-billion-revenue. 
  67. Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018" (in en-US). https://www.dailyesports.gg/mobile-esports-games-grossed-over-15-billion-in-2018/. 
  68. 68.0 68.1 68.2 Chapple, Craig (21 April 2021). "Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/mario-kart-tour-200-million-downloads. 
  69. Chapple, Craig (6 July 2020). "Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary". Sensor Tower. https://sensortower.com/blog/pokemon-go-revenue-year-four. 
  70. "ドラゴンクエストウォーク" (in ja). https://appmedia.jp/app_review/5443513. 
  71. "Historical currency converter with official exchange rates (13,062.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=13062.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  72. Chapple, Craig (July 6, 2021). "Pokémon GO". Sensor Tower. https://sensortower.com/blog/pokemon-go-five-billion-revenue. 
  73. "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". 2018-01-31. https://www.verdict.co.uk/mobile-video-game-sales/. 
  74. "Introducing Boundless Entertainment, a Scopely Studio!" (in en-US). http://scopely.com/blog/introducing-boundless-entertainment-a-scopely-studio/. 
  75. Chapple, Craig (August 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". https://sensortower.com/blog/toon-blast-revenue-1-billion. 
  76. "Historical currency converter with official exchange rates (77,740 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=77740&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  77. 77.0 77.1 77.2 "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売" (in ja). Famitsu. 2017-12-08. https://www.famitsu.com/news/201712/08147606.html. Retrieved 2019-09-21. 
  78. 78.0 78.1 "『ファミ通モバイルゲーム白書2019』で2018年国内モバイルゲーム売上TOP10発表。1位は『モンスト』933億円、2位は『FGO』885億円". Famitsu. 6 February 2019. https://www.famitsu.com/news/201902/06171527.html. Retrieved 6 February 2021. 
  79. "グランブルーファンタジー" (in ja). https://appmedia.jp/app_review/5443333. 
  80. 80.0 80.1 Takahashi, Dean (22 April 2019). "2 Funplus mobile games have generated more than $1.3 billion in revenue". VentureBeat. https://venturebeat.com/2019/04/22/2-funplus-mobile-games-have-generated-more-than-1-3-billion-in-revenue/. 
  81. "Hearthstone Mobile Revenue Tops $660 Million Since Launch". 1 November 2018. https://sensortower.com/blog/hearthstone-mobile-revenue. 
  82. "10周年を迎えたにゃんこ大戦争は2019年以降日本のモバイルRTSで独走、世界収益6億ドルに迫る". 1 December 2022. https://sensortower.com/ja/blog/the-battle-cats-10th-anniversary. 
  83. "Historical currency converter with official exchange rates (53,987 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=54000&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  84. 84.0 84.1 "二次元アイドルモバイルゲーム売上分析". Mobile Index (IGAWorks). May 2018. http://www.mobileindex.com/report/Mobile%20Index_2D_Idol_Reprt_jp.pdf. 
  85. "アイドルマスター シンデレラガールズ スターライトステージ" (in ja). https://appmedia.jp/app_review/5443153. 
  86. "Final Fantasy XV: A New Empire Made $375 Million in 2018". 11 January 2019. https://sensortower.com/blog/final-fantasy-xv-a-new-empire-revenue-2018. 
  87. "League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue" (in en). sensortower.com. 1 July 2022. https://sensortower.com/blog/league-of-legends-wild-rift-500-million-revenue. 
  88. "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". 2019-02-18. https://www.onmsft.com/news/minecraft-just-had-its-best-year-on-mobile-with-over-110-million-in-revenue-in-2018. 
  89. "Playtika Holding Corp. Reports Fourth Quarter 2020 Results". 2021-02-25. https://finance.yahoo.com/news/playtika-holding-corp-reports-fourth-123000715.html. 
  90. 90.0 90.1 "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/. 
  91. "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". 12 September 2018. https://sensortower.com/blog/8-ball-pool-revenue. 
  92. "How Angry Birds broke the limits for mobile games". GamesIndustry.biz (Gamer Network). 11 December 2019. https://www.gamesindustry.biz/articles/2019-12-11-how-angry-birds-broke-the-limits-for-mobile-games. 
  93. Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. https://www.pocketgamer.biz/asia/news/70463/mobile-accounts-for-a-third-of-black-desert-franchises-1-billion-sales/. 
  94. "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/. 
  95. Jordan, Jon (March 5, 2020). "Five years on, Big Huge Games' DomiNations generates $200 million". https://www.pocketgamer.biz/news/72745/big-huge-games-dominations-200-million/. 
  96. Tsuji, Hideyuki (February 2023). "Blue Archive, Celebrating its 2nd Anniversary, Surpasses $200 Million in Global Revenue, Becoming Yostar's No. 2 Revenue Share After Arknights". https://sensortower.com/ja/blog/blue-archive-2nd-anniversary. 
  97. Tsuji, Hideyuki (January 2023). "NIKKE, which achieved global revenue of more than $170 million in 2022, is in the top 3 in the Japan for 23 days". https://sensortower.com/ja/blog/nikke-2-months-after-release. 
  98. Nelson, Randy (27 March 2019). "Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings". https://sensortower.com/blog/tencent-perfect-world-revenue-100-million. 
  99. Chan, Julia (20 May 2019). "Top Grossing Apps Worldwide for April 2019". Sensor Tower. https://sensortower.com/blog/top-grossing-apps-worldwide-april-2019. 
  100. "Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion". Sensor Tower. 8 January 2019. https://sensortower.com/blog/candy-crush-revenue-2018. 
  101. Blacker, Adam (7 January 2021). "Worldwide & US Download Leaders 2020" (in en-us). Apptopia. https://blog.apptopia.com/worldwide-us-download-leaders-2020. 
  102. 102.0 102.1 Yeh, Oliver (28 January 2019). "EA Sports Scores More Than $1 Billion from Free-to-Play Titles, Led by Madden". Sensor Tower. https://sensortower.com/blog/ea-sports-mobile-revenue-1-billion. 
  103. "バンドリ! ガールズバンドパーティ!" (in ja). https://appmedia.jp/app_review/5443555. 
  104. "Historical currency converter with official exchange rates (4,335.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=4335.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  105. "CMGE Technology Group Limited". Hong Kong Exchanges and Clearing (HKEX). October 19, 2019. pp. 196–7, 207. https://www1.hkexnews.hk/listedco/listconews/sehk/2019/1018/2019101800692.pdf. 
  106. "ドラゴンクエストタクト(ドラクエタクト)" (in ja). https://appmedia.jp/app_review/5443516. 
  107. "Historical currency converter with official exchange rates (11,544.49 JPY to USD)". 31 December 2021. https://fxtop.com/en/historical-currency-converter.php?A=11544.49&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020. 
  108. Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". https://sensortower.com/blog/fallout-shelter-revenue-100-million. 
  109. "Fallout Shelter reaches $100m lifetime revenue". https://www.gamesindustry.biz/articles/2019-06-19-fallout-shelter-reaches-usd100m-lifetime-revenue. 
  110. "Top 10 Chinese Mobile Games Overseas in 2020". Pandaily. 12 January 2021. https://pandaily.com/top-10-chinese-mobile-games-overseas-in-2020/.