Software:List of highest-grossing mobile games
Video games |
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This is a list of the highest-grossing mobile games. This is a list of mobile games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten. The highest-grossing mobile game is Honor of Kings (2015), also known as Arena of Valor internationally, a multiplayer online battle arena (MOBA) game published by Tencent that has grossed more than $13 billion in lifetime revenue. Five other Tencent titles on the list are also from their subsidiary Supercell.
The highest-grossing mobile app of all time was previously Mixi's Monster Strike (2013), a role-playing physics puzzle/strategy video game that had grossed over $7.2 billion in worldwide revenue by October 2018. The highest-grossing mobile app before that was Puzzle & Dragons (2012), a role-playing puzzle video game from GungHo Online Entertainment that had earned $7 billion up until October 2018, when it was surpassed by Monster Strike.[1] In 2020, Honor of Kings surpassed Monster Strike as the highest-grossing mobile game.
List
Game | Revenue | Initial release | Publisher(s) | Genre(s) | Ref |
---|---|---|---|---|---|
Honor of Kings / Arena of Valor | $14,667,500,000 | November 26, 2015 | Tencent Games | MOBA | [lower-alpha 1][11] |
Monster Strike | $10,000,000,000 | August 8, 2013 | Mixi | Puzzle / RPG / Strategy | [lower-alpha 2] |
Clash of Clans | $10,000,000,000 | August 2, 2012 | Supercell (Tencent) | Strategy | [8] |
PUBG Mobile | $9,000,000,000 | March 19, 2018 | Tencent Games / Krafton / VNG Games | Battle royale | [lower-alpha 3] |
Puzzle & Dragons | $8,578,340,000 | February 20, 2012 | GungHo Online Entertainment | RPG / Puzzle | [lower-alpha 4] |
Pokémon Go | $7,760,000,000 | July 6, 2016 | Niantic / The Pokémon Company | Augmented reality | [lower-alpha 5] |
Candy Crush Saga | $7,456,000,000 | November 14, 2012 | King (Activision Blizzard) | Puzzle | [lower-alpha 6] |
Fate/Grand Order | $6,300,000,000 | July 30, 2015 | Aniplex (Sony Music Entertainment Japan) | RPG | [lower-alpha 7] |
Fantasy Westward Journey | $4,700,000,000 | March 26, 2015 | NetEase | MMORPG | [30] |
Garena Free Fire | $4,330,000,000 | December 4, 2017 | Garena | Battle royale | [lower-alpha 8] |
Genshin Impact | $4,000,000,000 | September 28, 2020 | miHoYo | Action RPG | [lower-alpha 9] |
Roblox Mobile | $3,919,000,000 | December 11, 2012 | Roblox Corporation | GCS / MMO | [lower-alpha 10] |
Lineage M | $3,578,000,000 | June 21, 2017 | NCsoft | MMORPG | [lower-alpha 11] |
Dragon Ball Z | $3,500,000,000 | January 30, 2015 | Bandai Namco Entertainment | RPG / Puzzle | [36] |
Coin Master | $3,008,000,000 | March 19, 2018 | Moon Active | Casual / Casino | [lower-alpha 12] |
Clash Royale | $3,000,000,000 | March 2, 2016 | Supercell (Tencent) | Real-time strategy | [38] |
Gardenscapes | $3,000,000,000 | July 5, 2016 | Playrix | Puzzle / Decoration | [39] |
Game of War | $2,800,000,000 | July 25, 2013 | Machine Zone | Strategy | [40] |
Lords Mobile | $2,576,700,000 | February 26, 2016 | IGG | Strategy / MMO | [lower-alpha 13] |
Homescapes | $2,294,000,000 | September 15, 2017 | Playrix | Puzzle / Decoration | [lower-alpha 14] |
Pro Yakyū Spirits A / Pro Baseball Spirits A | $2,200,000,000 | October 21, 2015 | Konami | Sports (baseball) | [lower-alpha 15] |
Lineage 2 | $2,106,770,000 | December 14, 2016 | Netmarble Games / NCsoft | MMORPG | [lower-alpha 16] |
Candy Crush Soda Saga | $2,000,000,000 | October 20, 2014 | King (Activision Blizzard) | Puzzle | [49] |
Three Kingdoms Tactics | $1,936,200,000 | September 19, 2019 | Alibaba Group / Koei Tecmo | Strategy (4X) | [lower-alpha 17] |
Marvel Contest of Champions | $1,784,000,000 | December 10, 2014 | Kabam (Netmarble) | Fighting | [lower-alpha 18] |
Toon Blast | $1,600,000,000 | March 3, 2017 | Peak Games | Puzzle | [52] |
Disney Tsum Tsum | $1,500,000,000 | January 29, 2014 | LINE | Puzzle | [53][54] |
Call of Duty | $1,500,000,000 | October 1, 2019 | Activision / Tencent / Garena | Shooter / Battle royale | [55] |
Knives Out | $1,485,270,000 | November 23, 2017 | NetEase | Battle royale | [lower-alpha 19] |
AFK Arena | $1,450,000,000 | January 7, 2019 | Lilith Games | RPG | [27] |
Lineage 2 M | $1,413,000,000 | November 27, 2019 | NCsoft | MMORPG | [lower-alpha 20] |
Hay Day | $1,400,000,000 | June 21, 2012 | Supercell (Tencent) | Simulation | [38] |
Brawl Stars | $1,400,000,000 | December 12, 2018 | Supercell (Tencent) | MOBA | [60] |
Summoners War | $1,350,000,000 | June 12, 2014 | Com2Us | TBS / MMO | [61] |
Fortnite | $1,200,000,000 | April 2, 2018 | Epic Games | Battle royale | [56] |
Onmyoji | $1,129,000,000 | June 20, 2016 | NetEase | RPG | [3] |
Star Wars | $1,071,000,000 | November 24, 2015 | Electronic Arts | RPG | [lower-alpha 21] |
Boom Beach | $1,000,000,000 | November 11, 2013 | Supercell (Tencent) | Strategy | [63] |
Mobile Strike | $1,000,000,000 | July 11, 2015 | Machine Zone | Strategy | [64] |
Mobile Legends | $1,000,000,000 | July 11, 2016 | Moonton (ByteDance) | MOBA | [65] |
Fire Emblem Heroes | $1,000,000,000 | February 2, 2017 | Nintendo | Tactical RPG | [66] |
Uma Musume Pretty Derby | $990,000,000 | February 24, 2021 | Cygames | Simulation / Social | [15] |
QQ Speed Mobile / Speed Drifters | $945,000,000 | June 15, 2017 | Tencent Games / Garena | Racing (Kart / MMOR) | [lower-alpha 22] |
Dragon Ball Legends | $930,000,000 | May 18, 2018 | Bandai Namco Entertainment | Action RPG | [36] |
Dragon Quest Walk | $927,720,000 | September 12, 2019 | Square Enix | Augmented reality | [lower-alpha 23] |
Rise of Kingdoms | $926,000,000 | September 20, 2018 | Lilith Games | Strategy | [15] |
Fishdom | $923,600,000 | December 10, 2015 | Playrix | Puzzle | [lower-alpha 24] |
Township | $922,100,000 | February 24, 2012 | Playrix | Simulation (CMS) | [lower-alpha 25] |
A Chinese Ghost Story | $860,000,000 | May 19, 2016 | NetEase | MMORPG | [73] |
Marvel Strike Force | $846,000,000 | March 28, 2018 | FoxNext / Scopely | RPG | [lower-alpha 26] |
Toy Blast | $820,000,000 | January 6, 2015 | Peak Games | Puzzle | [75] |
Granblue Fantasy | $754,200,000 | March 10, 2014 | Cygames | RPG | [lower-alpha 27] |
Honkai Impact 3rd | $731,000,000 | October 14, 2016 | miHoYo | ARPG / Hack & slash | [3] |
King of Avalon | $721,000,000 | July 14, 2016 | FunPlus | Strategy | [80] |
Clash of Kings | $700,000,000 | June 14, 2014 | Elex Tech | Strategy / MMO | [3] |
The Seven Deadly Sins: Grand Cross | $680,000,000 | June 4, 2019 | Netmarble | RPG | [lower-alpha 28] |
Hearthstone | $660,000,000 | April 16, 2014 | Blizzard (Activision Blizzard) | DCCG | [81] |
The Battle Cats | $600,000,000 | November 2012 | PONOS Corporation | Real Time Strategy | [82] |
The Idolmaster Cinderella Girls | $524,000,000 | September 3, 2015 | Bandai Namco Entertainment | DCCG / Rhythm | [lower-alpha 29] |
Final Fantasy XV | $518,400,000 | June 29, 2017 | Machine Zone / Square Enix | Strategy | [86] |
Guns of Glory | $510,000,000 | September 8, 2017 | FunPlus | Strategy MMORPG | [80] |
League of Legends | $505,000,000 | October 27, 2020 | Riot Games (Tencent) | MOBA | [87] |
Minecraft | $500,000,000 | November 18, 2011 | Mojang Studios | Sandbox / Survival | [88] |
Crossfire Mobile | $458,000,000 | December 3, 2015 | Smilegate / Tencent | Tactical FPS | [3] |
Blade & Soul Revolution | $457,000,000 | December 6, 2018 | Netmarble | MMORPG | [lower-alpha 30] |
Bingo Blitz | $443,000,000 | August 12, 2012 | Playtika | Online Bingo | [89] |
Harry Potter | $401,000,000 | April 25, 2018 | Jam City (Netmarble) | RPG | [90] |
8 Ball Pool | $400,000,000 | October 15, 2010 | Miniclip | Sports (pool) | [91] |
Harry Potter: Magic Awakened | $358,000,000 | September 9, 2021 | NetEase / Portkey Games | RPG | [90] |
Angry Birds 2 | $332,500,000 | July 30, 2015 | Rovio Entertainment | Physics / Puzzle | [92] |
FIFA Mobile / FIFA Soccer | $308,700,000 | October 11, 2016 | EA Sports (Electronic Arts) | Sports (association football) | [3] |
Lineage W | $Undefined year "2,020",000 | November 4, 2021 | NCsoft | MMORPG | [35] |
Black Desert Mobile | $300,000,000 | June 15, 2019 | Kakao Games | MMORPG | [93] |
Yu-Gi-Oh! Duel Links | $284,000,000 | November 17, 2016 | Konami | Digital collectible card game | [lower-alpha 31] |
Mario Kart Tour | $282,000,000 | September 25, 2019 | Nintendo | Racing (Kart) | [66] |
Animal Crossing | $282,000,000 | October 25, 2017 | Nintendo | Simulation (Social) | [66] |
#COMPASS | $281,000,000 | December 17, 2016 | NHN PlayArt / Dwango | MOBA | [65] |
Raid | $247,000,000 | July 29, 2018 | Plarium | RPG | [15] |
Star Trek Fleet Command | $222,000,000 | November 29, 2018 | Scopely / CBS Interactive | Strategy (4X) | [15] |
Project Makeover | $218,000,000 | November 27, 2020 | Bubblegum Games | Puzzle / Decoration | [39] |
Harry Potter: Puzzles & Spells | $218,000,000 | September 22, 2020 | Portkey Games / Zynga | Puzzle | [94] |
DomiNations | $200,000,000 | April 1, 2015 | Big Huge Games | Strategy | [95] |
Candy Crush Friends Saga | $200,000,000 | October 10, 2018 | King (Activision Blizzard) | Puzzle | [29] |
Blue Archive | $200,000,000 | February 4, 2021 | Nexon | RPG | [96] |
Top War | $192,000,000 | December 31, 2019 | Topwar Studio | Strategy | [15] |
Empire & Puzzles | $186,000,000 | March 1, 2017 | Small Giant Games | Puzzle / RPG | [36] |
Goddess of Victory: NIKKE | $170,000,000 | November 4, 2022 | Level Infinite | Action | [97] |
KartRider Rush+ | $169,000,000 | May 31, 2020 | Nexon | Racing (Kart) | [68] |
Dragalia Lost | $168,000,000 | September 27, 2018 | Nintendo | Action RPG | [66] |
Perfect World Mobile | $165,000,000 | March 5, 2019 | Perfect World Games / Tencent | MMORPG | [lower-alpha 32] |
Three Kingdoms Fantasy Land | $161,600,000 | June 20, 2020 | Alibaba Group | Strategy (auto battler) | [50] |
Candy Crush Jelly Saga | $158,000,000 | August 28, 2015 | King (Activision Blizzard) | Puzzle | [lower-alpha 33] |
Jikkyō Powerful Pro Yakyū | $155,000,000 | December 18, 2014 | Konami | Sports (baseball) | [lower-alpha 34] |
Puzzles & Survival | $151,000,000 | October 2, 2020 | 37Games | Puzzle / Strategy | [15] |
Slotomania | $149,000,000 | November 7, 2011 | Playtika | Simulation (Slot) | [101] |
NBA Live Mobile | $140,000,000 | July 6, 2016 | EA Sports (Electronic Arts) | Sports (basketball) | [102] |
White Cat Project | $134,000,000 | July 14, 2014 | Colopl | Action RPG | [lower-alpha 35] |
BanG Dream! Girls Band Party! | $124,050,000 | March 16, 2017 | Bushiroad | Rhythm / Adventure | [lower-alpha 36] |
CSR Racing 2 | $121,500,000 | June 29, 2016 | NaturalMotion (Zynga) | Racing | [68] |
One Piece: Burning Will | $117,000,000 | September 20, 2018 | Bandai Namco / Alibaba Group | RPG | [50] |
One Piece: The Road of the Strong | $113,840,000 | January 15, 2016 | CMGE | DCCG | [lower-alpha 37] |
Yahtzee With Buddies | $113,000,000 | November 1, 2017 | Scopely | Yahtzee | [15] |
Dragon Quest Tact | $111,990,000 | July 16, 2020 | Square Enix | Tactical RPG | [106][107] |
Fallout Shelter | $100,000,000 | June 14, 2015 | Bethesda Softworks | Simulation (CMS) | [108][109] |
Mafia City | $100,000,000 | July 25, 2017 | Yotta Games | RPG | [110] |
Madden NFL Overdrive | $100,000,000 | August 15, 2018 | EA Sports (Electronic Arts) | Sports (American football) | [102] |
See also
- Gacha game
- List of best-selling video game franchises
- List of best-selling video games
- List of highest-grossing media franchises
- List of most-played mobile games by player count
- List of most-played video games by player count
Notes
- ↑ Honor of Kings / Arena of Valor
- ↑ Monster Strike:
- ↑ PUBG Mobile:
- As of December 2022 – $9 billion[17]
- ↑ Puzzle & Dragons:
- ↑ Pokemon Go:
- ↑ Candy Crush Saga:
- ↑ Fate/Grand Order
- ↑ Garena Free Fire:
- ↑ Genshin Impact:
- As of December 2022– $4 billion[33]
- ↑ Roblox Mobile:
- ↑ Lineage M:
- ↑ Coin Master:
- ↑ Lords Mobile:
- ↑ Homescapes:
- ↑ Pro Yakyū Spirits A / Professional Baseball Spirits A
- Up until 2022 – $2,200 million[43]
- ↑ Lineage 2: Revolution
- ↑ Three Kingdoms Tactics:
- ↑ Marvel Contest of Champions:
- ↑ Knives Out:
- ↑ Lineage 2 M:
- ↑ Star Wars: Galaxy of Heroes
- ↑ QQ Speed Mobile / Speed Drifters
- ↑ Dragon Quest Walk:
- ↑ Fishdom:
- ↑ Township
- ↑ Marvel Strike Force:
- ↑ Granblue Fantasy (Japan) – ¥77.74 billion+ ($754.2 million+)[76]
- ↑ The Seven Deadly Sins: Grand Cross
- ↑ The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥54 billion+ ($524 million+)[83]
- ↑ Blade & Soul Revolution:
- ↑ See Yu-Gi-Oh! Duel Links § Reception
- ↑ Perfect World Mobile:
- ↑ Candy Crush Jelly Saga:
- ↑ Jikkyō Powerful Pro Yakyū (Japan)
- 2017 (January–October) – ¥17.2 billion[77] ($155 million)
- ↑ White Cat Project (Japan)
- 2017 (January–October) – ¥14.9 billion[77] ($134 million)
- ↑ BanG Dream! Girls Band Party! (Japan)
- ↑ One Piece: The Road of the Strong (China)[105]
- 2016–2018 – CN¥684.008 million ($103.32 million)
- January–June 2019 – CN¥72.208 million ($10.45 million)
References
- ↑ 1.0 1.1 1.2 Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. https://sensortower.com/blog/monster-strike-revenue.
- ↑ "Tencent Megahit 'Honor of Kings' Becomes World's Top Grossing Game". China Film Insider. June 15, 2017. https://chinafilminsider.com/tencent-megahit-honor-kings-becomes-worlds-top-grossing-game/.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Special Report: Evolution of Mobile Esports for the Mass Market. Niko Partners. August 2019. p. 19. https://nikopartners.com/wp-content/uploads/2019/08/Evolution-of-Mobile-Esports-for-the-Mass-Market.pdf. Retrieved 30 January 2021.
- ↑ 4.0 4.1 Chapple, Craig (9 January 2020). "Pokémon GO Has Best Year Ever in 2019". Sensor Tower. https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending.
- ↑ 5.0 5.1 Chapple, Craig (15 December 2020). "PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020". Sensor Tower. https://sensortower.com/blog/pubg-mobile-tops-billion-dollar-mobile-games-2020.
- ↑ Chapple, Craig (6 January 2021). "Call of Duty: Mobile Shoots Past $14 Million in First Week in China". Sensor Tower. https://sensortower.com/blog/call-of-duty-mobile-revenue-first-week-china.
- ↑ Chapple, Craig (16 December 2021). "Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021". Sensor Tower. https://sensortower.com/blog/billion-dollar-mobile-games-2021.
- ↑ 8.0 8.1 8.2 8.3 Chapple, Craig (13 May 2022). "PUBG Mobile Shoots Past $8 Billion in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/pubg-mobile-8-billion-revenue.
- ↑ "Top Grossing Mobile Games Worldwide for April 2022". Sensor Tower. May 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-april-2022.
- ↑ "Top Grossing Mobile Games Worldwide for May 2022". Sensor Tower. June 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-may-2022.
- ↑ Parrish, Ash (2022-06-07). "Honor of Kings to get a global release" (in en). https://www.theverge.com/2022/6/7/23158122/honor-of-kings-tencent-arena-of-valor-level-infinite.
- ↑ 12.0 12.1 12.2 Nelson, Randy (11 December 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. https://sensortower.com/blog/top-mobile-games-november-2018.
- ↑ 13.0 13.1 13.2 Nelson, Randy (17 January 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. https://sensortower.com/blog/top-mobile-games-december-2018.
- ↑ 14.0 14.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12–9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12. Retrieved 3 March 2022.
- ↑ Tsuji, Hideyuki (October 2022). "モンストが世界累計収益100億ドルを突破、2022年10月に入って国内ダウンロード成長量でも4位に上昇". Sensor Tower. https://sensortower.com/ja/blog/monster-strike-10b-dollars-revenue.
- ↑ Fragan, Jordan (6 December 2022). "PUBG Mobile hits $9B in lifetime consumer spending". Game Beat. https://venturebeat.com/games/pubg-mobile-9-billion-lifetime-spending-pubgm-sensor-tower/.
- ↑ "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018. https://www.pocketgamer.biz/asia/news/69335/monster-strike-puzzle-and-dragons-gross-7bn-usd-each/.
- ↑ 19.0 19.1 19.2 ""ファミ通モバイルゲーム白書2020"最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" (in ja). Famitsu (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2021. https://www.famitsu.com/news/202001/29191590.html. Retrieved 29 January 2021.
- ↑ "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" (in ja). PR Times (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2020. https://prtimes.jp/main/html/rd/p/000006749.000007006.html.
- ↑ "パズル&ドラゴンズ(パズドラ)" (in ja). https://appmedia.jp/app_review/5443561.
- ↑ "Historical currency converter with official exchange rates (24,156.02 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=24156.02&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ "Pokémon Go generated revenues of $950 million in 2016". VentureBeat. January 17, 2017. https://venturebeat.com/2017/01/17/pokemon-go-generated-revenues-of-950-million-in-2016/.
- ↑ "2017 Year in Review: Digital Games and Interactive Media". SuperData Research. January 25, 2018. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf.
- ↑ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". Nielsen Media Research. https://www.superdataresearch.com/market-data/market-brief-year-in-review/.
- ↑ "2019 Year In Review: Digital Games and Interactive Media". Nielsen Media Research. 2 January 2020. https://www.superdataresearch.com/2019-year-in-review/.
- ↑ 27.0 27.1 27.2 "Games and interactive media earnings rose 12% to $139.9B in 2020". Nielsen Company. 6 January 2021. https://www.superdataresearch.com/blog/2020-year-in-review.
- ↑ Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". https://www.pocketgamer.biz/news/69228/kings-candy-crush-saga-hits-391-billion-in-lifetime-revenues/.
- ↑ 29.0 29.1 29.2 Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". https://sensortower.com/blog/candy-crush-friends-saga-200-million-revenue.
- ↑ 30.0 30.1 30.2 Orr, Aaron (August 13, 2021). "Top 10 highest-grossing mobile games of all time". Pocket Gamer. https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/.
- ↑ Chapple, Craig (September 8, 2021). "Top Grossing Mobile Games Worldwide for August 2021". Sensor Tower. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-august-2021.
- ↑ Jordan, Jon (November 19, 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/.
- ↑ Astle, Aaron (7 December 2022). "Genshin Impact makes it to $4 billion revenue as PUBG Mobile reaches $9 billion". Pocket Gamer. https://www.pocketgamer.biz/news/80376/genshin-impact-makes-it-to-4-billion-revenue-as-pubg-mobile-reaches-9-billion/.
- ↑ Chan, Stephanie (22 December 2020). "2020 Year In Review: 10 Mobile Milestones". Sensor Tower. https://sensortower.com/blog/mobile-app-milestones-2020.
- ↑ 35.0 35.1 35.2 "4Q 2021 Earnings Release". NCSoft. February 15, 2022. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20220215/report/4Q21_PT_ENG.pdf.
- ↑ 36.0 36.1 36.2 Tsuji, Hideyoki (August 12, 2022). "ドラゴンボールZ ドッカンバトルの世界での総収益が35億ドルを突破、ドラゴンボール レジェンズと合わせてバンダイナムコエンターテインメントの2022年上半期モバイルゲーム総収益の45%を占める結果に". Sensor Tower. https://sensortower.com/ja/blog/dragonballz-dokkan-battle-over-3-billion-revenue.
- ↑ Chapple, Craig (October 25, 2019). "Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S.". https://sensortower.com/blog/coin-master-revenue-500-million.
- ↑ 38.0 38.1 Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". https://sensortower.com/blog/clash-royale-revenue-three-billion.
- ↑ 39.0 39.1 39.2 Chapple, Craig (August 24, 2021). "Gardenscapes Grows Past $3 Billion in Lifetime Player Spending". Sensor Tower. https://sensortower.com/blog/gardenscapes-three-billion-revenue.
- ↑ Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". https://variety.com/2018/gaming/news/game-of-war-revenue-1202915706/.
- ↑ 41.0 41.1 Chapple, Craig (April 14, 2021). "Season Pass Success Stories: Lords Mobile Revenue Doubled to $90 Million in January Following Introduction of Kingdom Labors". Sensor Tower. https://sensortower.com/blog/battle-pass-success-stories-2021.
- ↑ 42.0 42.1 42.2 Chapple, Craig (12 May 2020). "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". https://sensortower.com/blog/playrix-downloads-one-billion.
- ↑ Tsuji, Hideyoshi (November 2022). "累計収益22億ドルを突破したプロスピA、Konamiの国内モバイルゲーム全体収益の約60%にまで成長". Sensor Tower. https://sensortower.com/ja/blog/pbsa-7th-anniversary.
- ↑ 44.0 44.1 "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20180403000993.
- ↑ "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 21 May 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20190521000353.
- ↑ "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 14 November 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20191114002725.
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- ↑ "Call of Duty: Mobile Shoots Past $1.5 Billion in Lifetime Player Spending". Sensor Tower. February 2022. https://sensortower.com/blog/call-of-duty-mobile-shoots-past-usd1-5-billion-in-lifetime-player-spending/.
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- ↑ "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". 24 August 2018. https://sensortower.com/blog/summoners-war-revenue.
- ↑ "Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue". 20 December 2019. https://sensortower.com/blog/star-wars-mobile-game-revenue-one-billion.
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- ↑ Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018" (in en-US). https://www.dailyesports.gg/mobile-esports-games-grossed-over-15-billion-in-2018/.
- ↑ 68.0 68.1 68.2 Chapple, Craig (21 April 2021). "Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/mario-kart-tour-200-million-downloads.
- ↑ Chapple, Craig (6 July 2020). "Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary". Sensor Tower. https://sensortower.com/blog/pokemon-go-revenue-year-four.
- ↑ "ドラゴンクエストウォーク" (in ja). https://appmedia.jp/app_review/5443513.
- ↑ "Historical currency converter with official exchange rates (13,062.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=13062.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ Chapple, Craig (July 6, 2021). "Pokémon GO". Sensor Tower. https://sensortower.com/blog/pokemon-go-five-billion-revenue.
- ↑ "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". 2018-01-31. https://www.verdict.co.uk/mobile-video-game-sales/.
- ↑ "Introducing Boundless Entertainment, a Scopely Studio!" (in en-US). http://scopely.com/blog/introducing-boundless-entertainment-a-scopely-studio/.
- ↑ Chapple, Craig (August 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". https://sensortower.com/blog/toon-blast-revenue-1-billion.
- ↑ "Historical currency converter with official exchange rates (77,740 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=77740&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ 77.0 77.1 77.2 "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売" (in ja). Famitsu. 2017-12-08. https://www.famitsu.com/news/201712/08147606.html. Retrieved 2019-09-21.
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- ↑ 80.0 80.1 Takahashi, Dean (22 April 2019). "2 Funplus mobile games have generated more than $1.3 billion in revenue". VentureBeat. https://venturebeat.com/2019/04/22/2-funplus-mobile-games-have-generated-more-than-1-3-billion-in-revenue/.
- ↑ "Hearthstone Mobile Revenue Tops $660 Million Since Launch". 1 November 2018. https://sensortower.com/blog/hearthstone-mobile-revenue.
- ↑ "10周年を迎えたにゃんこ大戦争は2019年以降日本のモバイルRTSで独走、世界収益6億ドルに迫る". 1 December 2022. https://sensortower.com/ja/blog/the-battle-cats-10th-anniversary.
- ↑ "Historical currency converter with official exchange rates (53,987 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=54000&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ 84.0 84.1 "二次元アイドルモバイルゲーム売上分析". Mobile Index (IGAWorks). May 2018. http://www.mobileindex.com/report/Mobile%20Index_2D_Idol_Reprt_jp.pdf.
- ↑ "アイドルマスター シンデレラガールズ スターライトステージ" (in ja). https://appmedia.jp/app_review/5443153.
- ↑ "Final Fantasy XV: A New Empire Made $375 Million in 2018". 11 January 2019. https://sensortower.com/blog/final-fantasy-xv-a-new-empire-revenue-2018.
- ↑ "League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue" (in en). sensortower.com. 1 July 2022. https://sensortower.com/blog/league-of-legends-wild-rift-500-million-revenue.
- ↑ "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". 2019-02-18. https://www.onmsft.com/news/minecraft-just-had-its-best-year-on-mobile-with-over-110-million-in-revenue-in-2018.
- ↑ "Playtika Holding Corp. Reports Fourth Quarter 2020 Results". 2021-02-25. https://finance.yahoo.com/news/playtika-holding-corp-reports-fourth-123000715.html.
- ↑ 90.0 90.1 "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/.
- ↑ "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". 12 September 2018. https://sensortower.com/blog/8-ball-pool-revenue.
- ↑ "How Angry Birds broke the limits for mobile games". GamesIndustry.biz (Gamer Network). 11 December 2019. https://www.gamesindustry.biz/articles/2019-12-11-how-angry-birds-broke-the-limits-for-mobile-games.
- ↑ Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. https://www.pocketgamer.biz/asia/news/70463/mobile-accounts-for-a-third-of-black-desert-franchises-1-billion-sales/.
- ↑ "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/.
- ↑ Jordan, Jon (March 5, 2020). "Five years on, Big Huge Games' DomiNations generates $200 million". https://www.pocketgamer.biz/news/72745/big-huge-games-dominations-200-million/.
- ↑ Tsuji, Hideyuki (February 2023). "Blue Archive, Celebrating its 2nd Anniversary, Surpasses $200 Million in Global Revenue, Becoming Yostar's No. 2 Revenue Share After Arknights". https://sensortower.com/ja/blog/blue-archive-2nd-anniversary.
- ↑ Tsuji, Hideyuki (January 2023). "NIKKE, which achieved global revenue of more than $170 million in 2022, is in the top 3 in the Japan for 23 days". https://sensortower.com/ja/blog/nikke-2-months-after-release.
- ↑ Nelson, Randy (27 March 2019). "Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings". https://sensortower.com/blog/tencent-perfect-world-revenue-100-million.
- ↑ Chan, Julia (20 May 2019). "Top Grossing Apps Worldwide for April 2019". Sensor Tower. https://sensortower.com/blog/top-grossing-apps-worldwide-april-2019.
- ↑ "Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion". Sensor Tower. 8 January 2019. https://sensortower.com/blog/candy-crush-revenue-2018.
- ↑ Blacker, Adam (7 January 2021). "Worldwide & US Download Leaders 2020" (in en-us). Apptopia. https://blog.apptopia.com/worldwide-us-download-leaders-2020.
- ↑ 102.0 102.1 Yeh, Oliver (28 January 2019). "EA Sports Scores More Than $1 Billion from Free-to-Play Titles, Led by Madden". Sensor Tower. https://sensortower.com/blog/ea-sports-mobile-revenue-1-billion.
- ↑ "バンドリ! ガールズバンドパーティ!" (in ja). https://appmedia.jp/app_review/5443555.
- ↑ "Historical currency converter with official exchange rates (4,335.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=4335.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ "CMGE Technology Group Limited". Hong Kong Exchanges and Clearing (HKEX). October 19, 2019. pp. 196–7, 207. https://www1.hkexnews.hk/listedco/listconews/sehk/2019/1018/2019101800692.pdf.
- ↑ "ドラゴンクエストタクト(ドラクエタクト)" (in ja). https://appmedia.jp/app_review/5443516.
- ↑ "Historical currency converter with official exchange rates (11,544.49 JPY to USD)". 31 December 2021. https://fxtop.com/en/historical-currency-converter.php?A=11544.49&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
- ↑ Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". https://sensortower.com/blog/fallout-shelter-revenue-100-million.
- ↑ "Fallout Shelter reaches $100m lifetime revenue". https://www.gamesindustry.biz/articles/2019-06-19-fallout-shelter-reaches-usd100m-lifetime-revenue.
- ↑ "Top 10 Chinese Mobile Games Overseas in 2020". Pandaily. 12 January 2021. https://pandaily.com/top-10-chinese-mobile-games-overseas-in-2020/.