Software:Mario Strikers Charged
| Mario Strikers Charged | |
|---|---|
Packaging artwork used in America and Korea | |
| Developer(s) | Next Level Games |
| Publisher(s) | Nintendo |
| Director(s) | Mike Inglehart |
| Producer(s) | Justin Dowdeswell Ken Yeeloy Kensuke Tanabe |
| Designer(s) | Matt McTavish |
| Programmer(s) | David Catlin |
| Artist(s) | Kalvin Lyle Dave Chambers |
| Composer(s) | Mike Peacock Darren Radtke Chad York Scott McFadyen Davor Vulama |
| Series | Mario Strikers |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single player, multiplayer |
Mario Strikers Charged (released as Mario Strikers Charged Football in PAL regions)[lower-alpha 1] as is a 2007 sports video game developed by Next Level Games and published by Nintendo for the Wii. It is the sequel to Super Mario Strikers for the GameCube.
Mario Strikers Charged supported the Nintendo Wi-Fi Connection, which permitted players to participate in online matches and tournaments. The game, like its predecessor, received generally positive reviews from critics who praised the visual style, multiplayer, and addition of online play, though the game's single player offerings were criticized.
A sequel, Software:Mario Strikers: Battle League, was announced in a Nintendo Direct in February 2022, and was released on June 10, 2022 for the Nintendo Switch.[3]
Gameplay

The gameplay of Mario Strikers Charged is similar to that of the Super Mario Strikers with the player playing an exaggerated and arcade-like version of the game of football. A new element for the game is the powerful shot possible is the "Mega Strike", which only the captain can perform and accounts for a varying number of points ranging from three to six. In addition, sidekicks are able to perform a special shot—known as a "Skillshot"—that occurs if sufficiently charged and results in the character releasing a shot that is either able to paralyze or bypass the goalkeeper. Defensively, characters not in possession can hit others with or without the ball, although doing so to others without it will give the opposing team an item.
The power-up system returns from other Mario sports titles. The player can use these items—red shells, bananas, etc.—to impede the opponent and gain an advantage. Some power-ups aid the player by immobilising and hindering the opponent, while others grant temporary invulnerability and allow the user to score a goal more easily. A "Super Ability" item has been implemented into the game, which only the captain can use and grants unique abilities; notably, some like Mario and Luigi will grow to immense size, while others such as Donkey Kong will impede other characters in a large radius.
Strikers features multiple gameplay modes, such as the "Domination Mode," in which the player faces an opponent of the player's choosing. They can also adjust match settings to limit or expand the match time or number of goals which are necessary for victory. The player can also play through "Striker Challenges", where they select a session with certain obstructions, such as missing characters or a susceptible goalkeeper. If they are successful in passing, they are given further adjustments called "cheats", that can render shooting easier and turn off physical elements of the fields in the game. Training sessions appear in the form of "Strikers 101," where the player can practice individual aspects such as shooting and tackling. "Road to the Striker Cup" allows the player to compete in matches against the computer to gain rewards. The player can also partake in online matches with others around the world.[4][5]
Characters
Template:User-generated There are a total of twelve captains and eight sidekicks to choose from to form a five-player team, which consists of a captain, three sidekicks, and a goalie. All characters, except for the goalies, are separated into five categories: Balanced (balanced in all areas), Playmaker (speedy with good passing ability), Power (good shooting and defensive ability), Offensive (good shooting and passing ability), and Defensive (speedy with good defensive ability). A team may consist of any combination of different sidekicks (e.g. two Koopa Troopas and a Shy Guy). Kritters appear as goalies and can be controlled to stop the opponent's Mega Strike.
Captains:[6]
- Mario (balanced)
- Peach (playmaker)
- Donkey Kong (power)
- Waluigi (defensive)
- Luigi (balanced)
- Wario (offensive)
- Bowser (power)
- Yoshi (balanced)
- Daisy (defensive)
- Bowser Jr. (offensive, unlockable)
- Diddy Kong (playmaker, unlockable)
- Petey Piranha (power, unlockable)
Sidekicks:[6]
- Koopa Troopa (balanced)
- Toad (playmaker)
- Dry Bones (defensive)
- Boo (playmaker)
- Birdo (power)
- Hammer Bro. (offensive)
- Monty Mole (power)
- Shy Guy (balanced)
Goalies:
- Kritter
Crowd:[7]
- Toads, Birdos, Penguins, Ukikis, Piantas, Nokis, Paragoombas, Shy Guys...
Game modes
Road to the Strikers Cup
Road to the Strikers Cup is a standard-set tournament mode for up to 1-4 players. The players are challenged by CPU teams along the three cups: The Fire Cup, the Crystal Cup, and the Striker Cup. The gameplay gets difficult as the players progress through the cups. Extreme Mode is added in this game, and makes the game very difficult from the start. Unlike other Mario sports games, players must restart the cup from the beginning when they lose in the elimination round, rather than being given the option to replay the match that they lost in.
Domination Mode
This mode allows players to split into two teams. Up to four players can play, and the players can play 1 vs. 1, 2 vs. 2, 1 vs. 2, and 1 vs. 3 matches. The players can also cooperate up to four players against a CPU player.
Striker Challenges
Like the rest of the game modes, this mode is playable for up to 1-4 players. Every character has one challenge, amounting to 12 challenges in total. A lot of challenges require the player(s) to win such as the goalie not being able to catch the ball because of being weak to charged shots, or the opposing team leading by 5 points by the start of the match. The challenges are separated by difficulty and get more difficult as the player(s) progresses.
Nintendo WFC Mode
Players can access the Internet to play with friends online in their region. Matches are available for any combination of four players on two teams as long as at least one player controls each team with a maximum of two players per a Wii Console. Points earned in ranked matches are determined on their position for "Striker of the Day". Players earn 10 points for winning a match, plus one point for each goal they score, up to a maximum of 10. Players who lose a match are awarded one point for finishing the game, but will lose ten points if they do not by rage quitting.
In this mode, any captain is selectable, no matter if they are unlocked or not.
Development
Despite the potential for motion controls on the Wii, Next Level Games limited Charged's use of motion controls to a few actions after determining that many others could be more conveniently implemented with button presses.[8]
Reception
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Like its predecessor, the game received generally positive reviews from critics ("generally favorable reviews" according to video game review aggregator website Metacritic).[10] Still, the visual style, reminiscent of Kazuto Nakazawa was praised, as well as the multiplayer and improvements. However, some had little praise for its single-player offerings and noted shallow gameplay. Official Nintendo Magazine praised the pick-up and play feel of the game, giving the game a 91%.[24] Hyper's Rico Shavez commended the game for its "great net code" and being "immediately fun". However, he criticised it for its "lack of options, being shallow and its lightweight single player".[25]
As of March 31, 2008, 1.77 million copies of the game have been sold worldwide, with 240,000 being sold in Japan.[26] It received a "Gold" sales award from the ELSPA,[27] indicating sales of at least 200,000 copies in the United Kingdom.[28] By the end of 2019, the game sold 2.6 million units worldwide by CESA[29]
See also
References
- ↑ "Mario Strikers Charged Football". Nintendo of Australia. June 13, 2007. http://games.nintendo.com.au/title.php?id=1190.
- ↑ "NOA Release Dates Galore". Nintendo World Report. May 21, 2007. http://www.nintendoworldreport.com/pr/13483/noa-release-dates-galore.
- ↑ "Mario Strikers: Battle League Announced for Nintendo Switch" (in en). 2022-02-10. https://www.ign.com/articles/mario-strikers-battle-league-announced.
- ↑ "Mario Strikers Wi-Fi & Gameplay Video". Cubed3. April 23, 2007. http://www.cubed3.com/news/7364/1/nintendo-wii-media-mario-strikers-wi-fi-and-gameplay-video.html.
- ↑ Antoine Morcos (April 24, 2007). "Mario Strikers Charged joue online" (in fr). Gamekyo. https://www.gamekyo.com/news19998_mario-strikers-charged-joue-online.html.
- ↑ 6.0 6.1 "Mario Strikers Charged" (in en). 2022-02-10. https://www.mariowiki.com/Mario_Strikers_Charged.
- ↑ (in en) Mario Strikers Charged Football - Intro, 23 August 2013, https://www.youtube.com/watch?v=XBinxNwAN5s, retrieved 2022-02-25
- ↑ 8.0 8.1 Casamassina, Matt (July 27, 2007). "Mario Strikers Charged Review". http://www.ign.com/articles/2007/07/27/mario-strikers-charged-review.
- ↑ "Mario Strikers Charged for Wii". GameRankings. http://www.gamerankings.com/wii/935184-mario-strikers-charged/index.html.
- ↑ 10.0 10.1 "Mario Strikers Charged for Wii Reviews". https://www.metacritic.com/game/mario-strikers-charged/critic-reviews/?platform=wii.
- ↑ Edge staff (June 2007). "Mario Strikers Charged Football". Edge (176): 87.
- ↑ EGM staff (September 2007). "Mario Strikers Charged". Electronic Gaming Monthly (219): 80.
- ↑ Melville, Richard (May 18, 2007). "Mario Strikers: Charged Football". http://www.eurogamer.net/articles/mario-strikers-charged-football-review.
- ↑ Reeves, Ben (September 2007). "Mario Strikers Charged". Game Informer (173). http://www.gameinformer.com/NR/exeres/EAA4B855-89C6-4ED3-B6B1-B940DD28B54C.htm. Retrieved January 25, 2015.
- ↑ Long Haired Offender (July 30, 2007). "Review: Mario Strikers Charged". GamePro. http://www.gamepro.com/nintendo/wii/games/reviews/125890.shtml. Retrieved January 25, 2015.
- ↑ Damiano, Greg (August 15, 2007). "Mario Strikers Charged Review". GameRevolution. http://www.gamerevolution.com/review/mario-strikers-charged.
- ↑ Navarro, Alex (July 30, 2007). "Mario Strikers Charged Review". http://www.gamespot.com/reviews/mario-strikers-charged-review/1900-6175854/.
- ↑ McGarvey, Sterling (August 1, 2007). "GameSpy: Mario Strikers Charged". GameSpy. http://wii.gamespy.com/wii/super-mario-strikers-wii/810039p1.html.
- ↑ "Mario Strikers Charged (Review)". GameTrailers. July 30, 2007. http://gametrailers.com/gamereview.php?id=3153.
- ↑ Wales, Matt (May 21, 2007). "Mario Strikers Charged Football UK Review". http://www.ign.com/articles/2007/05/21/mario-strikers-charged-football-uk-review.
- ↑ "Mario Strikers Charged". Nintendo Power 219: 84. September 2007.
- ↑ "Mario Strikers Charged review". Nintendo World Report. http://www.nintendoworldreport.com/review/14191/mario-strikers-charged-wii.
- ↑ "Mario Strikers Charged for Wii review". 30 May 2007. http://www.nintendolife.com/reviews/wii/mario_strikers_charged.
- ↑ East, Tom (June 2007). "Mario Strikers Charged Football Review". Official Nintendo Magazine (Future plc): 72. http://www.officialnintendomagazine.co.uk/2290/reviews/mario-strikers-charged-football-review/. Retrieved 25 January 2015.
- ↑ Shavez, Rico (August 2007). "Mario Strikers: Charged Football". Hyper (Next Media) (166): 64. ISSN 1320-7458.
- ↑ "Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information" (PDF). Nintendo. 2008-04-25. p. 6. https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6.
- ↑ "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3943.
- ↑ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php.
- ↑ 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. ISBN 978-4-902346-42-8.
Notes
- ↑ known in Europe and Australia as Mario Strikers Charged Football and in Korea as Mario Power Soccer
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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