Software:Mario vs. Donkey Kong

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Short description: 2004 video game

Mario vs. Donkey Kong
North American box art
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Yukimi Shimura
Producer(s)Shigeki Yamashiro
Shigeru Miyamoto
Designer(s)Wing S. Cho
Programmer(s)Yoonjoon Lee
Artist(s)Kunitake Aoki
Composer(s)Lawrence Schwedler
SeriesMario vs. Donkey Kong
Platform(s)Game Boy Advance
Release
  • NA: May 24, 2004
  • AU: June 4, 2004
  • JP: June 10, 2004
  • EU: November 19, 2004
Genre(s)Puzzle-platform
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2004 puzzle-platform game developed by Nintendo Software Technology and published by Nintendo for the Game Boy Advance. The game is the spiritual successor to Donkey Kong, which was released in 1994 for the Game Boy.

The gameplay revolves around a combination of platform and puzzle elements. Players control Mario through small sets of challenge to find a key and rescue Mini-Marios from Donkey Kong.

Mario vs. Donkey Kong received positive reviews, particularly for its gameplay and graphics. It spawned a franchise of the same name with the first sequel, Mario vs. Donkey Kong 2: March of the Minis, was released on Nintendo DS in September 2006. A remake for the Nintendo Switch was released in February 2024.

Gameplay

Mario must unlock the door to progress in this screenshot taken in World 1, set at the Mario Toy Company.

In Mario vs. Donkey Kong, the player assumes the role of Mario, who is pursuing Donkey Kong through a toy factory in order to retrieve several stolen Mini-Mario toys. The game, a puzzle platform game, plays similarly to the Game Boy Donkey Kong game, giving Mario a vast set of different athletic moves, including a handstand, a sideways somersault, and a triple jump, all of which can be used to maneuver platforming stages in various different ways. There are several different environments, ranging from a lava environment to the classic construction site, and there are five different types; in the first, and most common, Mario has to pick up a key and take it to the locked door, and then find and pick up the Mini-Mario toy at the end of the level. The second type is where Mario must guide six Mini-Mario toys to the Toy Box, while protecting them from dangerous environments. The third type is the boss level, where Mario must fight Donkey Kong in order to proceed to the next world. The fourth type is the Plus Level, where Mario must activate one Mini-Mario in the level, which is holding a key, and take it to the door. The Plus levels are overall designed to be more difficult than the main levels. The fifth type of level is the Expert levels. The Expert levels can be accessed after beating the main worlds, and after collecting enough stars in the main and Plus levels. In the Expert levels, Mario must get the key and lead it to the door, much like the main levels, but the Expert levels are the hardest levels in the game. Getting through the door beats the level in Plus and Expert modes, rather than sending Mario to a second part.

Plot

Mario is the owner of Mario's Toy Company, a toy enterprise in which he sells a series of small wind-up toys called "Mini-Marios". After seeing a television advertisement for the Mini-Marios, Donkey Kong immediately falls in love with the toys and sets out to the toy store to get one for himself, only to find that they are sold out. Furious, Donkey Kong breaks into Mario's toy factory across the street and steals all of the Mini-Marios, prompting Mario to chase after Donkey Kong to get his toys back.

Mario travels in pursuit of Donkey Kong, rescuing the Mini-Marios and battling Donkey Kong several times along the way before retrieving all of the toys. Upon realizing that all the stolen toys are now gone, Donkey Kong kidnaps all of Mario's Toad workers and imprisons them on the tower of a big building. Mario climbs to the top of the tower, rescues the Toads, and battles Donkey Kong once more, after which Donkey Kong falls onto a truck containing a shipment of new Mini-Marios. Donkey Kong then promptly steals this set of toys as Mario pursues him once again to reclaim them.

Following another cat-and-mouse chase, Mario gets back all but six of the captured Mini-Marios, which Donkey Kong holds captive and guards with a large robot mech. Mario fights Donkey Kong one last time, destroying Donkey Kong's mech and finally getting back the rest of the toys. Upon noticing Donkey Kong upset, Mario decides to give Donkey Kong a free Mini-Mario toy. After finally getting what he has wanted all along, Donkey Kong, Mario, and the remaining Mini-Marios all rejoice together.

Development

The game is an evolution of Donkey Kong Plus, a title on display at E3 2002. During the show, Plus had a feature that allowed players to design and save their own levels on the GameCube, then copy them to the Game Boy Advance using a link cable. It was essentially an updated version of Donkey Kong '94, but the game had disappeared by the following year. It was replaced with the pre-rendered graphics and gameplay additions of Mario vs. Donkey Kong. The Create-a-Level feature was removed from this version but appears in its sequel. The level editor still exists within the game's programming and can be enabled through a modification.[1]

The game has hidden e-Reader support.[1][2] Nintendo held a competition in Japan in which cards were distributed to 1,000 winning participants. Five level cards were released by CoroCoro Comic, and another card was given away at the 20th World Hobby Fair.[3][4] The game can save up to 12 extra levels.[1]

Limited re-release

Mario vs. Donkey Kong, as well as nine other Game Boy Advance games, was available to Nintendo 3DS owners who purchased their systems before the August 11, 2011, price cut via Virtual Console as part of the ambassador program. This offer was available in all territories, and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut). Although the game was released on December 16 the same year, to Ambassador users, Nintendo never released it to the general public in paid form on Nintendo 3DS[5] unlike the Wii U version, which was later released in 2017.

Reception

Reception
Review scores
PublicationScore
GBANS
Destructoid7.5/10[8]
Edge7/10[10]
EGM7.33/10[11]
Eurogamer8/10[12]4/5[13]
Famitsu30/40[14]32/40[15]
Game Informer7.5/10[16]8/10[17]
GamePro4.5/5[18]
GameSpot8/10[19]7/10[20]
GameSpy3/5[21]
GameZone8.5/10[22]
IGN8.5/10[23]7/10[24]
Nintendo Life7/10[25]
Nintendo Power4.5/5[26]
Aggregate score
Metacritic81/100[lower-alpha 1][6]76/100[lower-alpha 2][7]

Mario vs. Donkey Kong received "generally favorable" reviews according to the video game review aggregator website Metacritic.[6][7] GameSpot named it the best Game Boy Advance game of May 2004.[28] It received a runner-up position in GameSpot's 2004 "Best Puzzle/Rhythm Game" award category across all platforms, losing to Katamari Damacy.[29] In March 2007, IGN listed it as #25 in their list of the top 25 Game boy Advance games of all time, calling it "a great game that fits the Game Boy Advance's pick-up-and-play environment since players could whip out the system, solve a puzzle, and put it away for later".[30] The game sold 1.37 million copies worldwide.[31]

Remake

Mario vs. Donkey Kong
Key art
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Vivek Melwani
Producer(s)Shinya Saito
Takao Nakano
Designer(s)Philip Brodsky
Artist(s)Brian McNeely
Erica Hanson
Marcos Gomes
Takashi Ogomori
Composer(s)James Phillipsen
Eric Pansulla
Ina Almacen
Lawrence Schwedler
David Kitay
SeriesMario vs. Donkey Kong
Platform(s)Nintendo Switch
ReleaseFebruary 16, 2024
Genre(s)Puzzle-platform
Mode(s)Single-player, multiplayer

A remake of Mario vs. Donkey Kong was released on the Nintendo Switch on February 16, 2024. It features enhanced graphics and local co-op multiplayer with Toad as the second player character.[32] Players can select between two "Play Styles", Casual and Classic. Casual removes the time limit, adds checkpoints to levels, and lets Mario take five hits before losing a life, while Classic is akin to the original game. Two new worlds have been added: Merry Mini-Land, taking place in an amusement park, and Slippery Summit, an icy mountain. These worlds also receive Plus counterparts, making for 30 new levels, and pushing the total beyond 130. After finishing the game, "Time Attack" becomes available, challenging players to beat each level as fast as they can.[33][34][35] This game was also the first Mario game to reuse Charles Martinet's voice as Mario after stepping away from the role in August 2023.

Reception

The Nintendo Switch remake also received "generally favorable" reviews, albeit lower than the original.[7]

Video Games Chronicle felt that the majority of the game is "far too easy", with the only truly satisfying challenge to be found in the Expert levels, of which the critic said there could have been more in the game.[27] Conversely, Destructoid said that the game was surprisingly "demanding" for a 2D Mario platformer, particularly the levels in which Mario must guide Mini-Mario toys to a Toy Box.[8]

Game Informer and GameSpot both praised the controls. The former said that "it's a blast to move from one side of the stage to another"[17] and the latter called the movement "natural" and "intuitive". While they said that it doesn't feel as good to play as other 2D Mario platformers, they acknowledged the need to make a moveset that can facilitate complex puzzles, and concluded that "it's a very well-made middle-ground".[20]

Digital Trends lamented the exclusion of the original's e-Reader levels, the majority of which were never made officially playable. The "Time Attack" feature was also criticized, which functionally replaces the high score system from the 2004 release; the reviewer considered it "an attempt to squeeze more replay value" out of a short game with a high price tag.[9] Eurogamer, on the other hand, praised the amount of content, calling it a "lovely package" that "unroll[s] before you".[13]

Sales

The remake performed well commercially, topping the UK physical video game charts.[36] As of March 2024, the game has sold 1.12 million copies, with 210,000 sold in Japan and 910,000 internationally.[37]

Notes

  1. Score based on 43 reviews
  2. Score based on 107 reviews

References

  1. 1.0 1.1 1.2 "Mario vs. Donkey Kong". The Cutting Room Floor. http://tcrf.net/Mario_vs._Donkey_Kong. Retrieved February 5, 2014. 
  2. [1]
  3. "Mario vs. Donkey Kong Card e+". http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm. Retrieved February 5, 2014. 
  4. "Undumped". e-Reader Encyclopedia. No-Intro. http://ereader.no-intro.org/info.php?set=Undumped. Retrieved February 5, 2014. 
  5. Newton, James (July 31, 2011). "FAQ: Nintendo Ambassador Program and Free eShop Games". NintendoLife. http://www.nintendolife.com/news/2011/07/faq_nintendo_ambassador_program_and_free_eshop_games. Retrieved August 12, 2013. 
  6. 6.0 6.1 "Mario vs. Donkey Kong (2004) Game Boy Advance Critic Reviews". Fandom. https://www.metacritic.com/game/mario-vs-donkey-kong-2004/critic-reviews/?platform=game-boy-advance. 
  7. 7.0 7.1 7.2 "Mario vs. Donkey Kong (2024) Nintendo Switch Critic Reviews". Fandom. https://www.metacritic.com/game/mario-vs-donkey-kong-2024/critic-reviews/?platform=nintendo-switch. 
  8. 8.0 8.1 Van Allen, Eric (February 14, 2024). "Review: Mario vs. Donkey Kong". GAMURS Group. https://www.destructoid.com/reviews/review-mario-vs-donkey-kong-nintendo-switch/. 
  9. 9.0 9.1 Colantonio, Giovanni (February 14, 2024). "Mario vs. Donkey Kong Review: the Nintendo Switch enters its filler era". Digital Trends. https://www.digitaltrends.com/gaming/mario-vs-donkey-kong-review/. 
  10. "Mario vs. Donkey Kong". Edge (139): 103. August 2004. 
  11. "Mario vs. Donkey Kong". Electronic Gaming Monthly (180): 108. July 2004. 
  12. Bramwell, Tom (November 11, 2004). "Mario vs. Donkey Kong". Eurogamer. http://www.eurogamer.net/articles/r_mariovsdk_gba. Retrieved October 19, 2015. 
  13. 13.0 13.1 Donlan, Christian (February 14, 2024). "Mario vs. Donkey Kong Review - the Switch's protracted farewell continues in style". https://www.eurogamer.net/mario-vs-donkey-kong-review. 
  14. "マリオVSドンキーコング". Famitsu (809). June 18, 2004. 
  15. "マリオvsドンキ". Famitsu (1837). February 14, 2024. 
  16. Mason, Lisa (June 2004). "Mario vs. Donkey Kong". Game Informer (134): 137. http://gameinformer.com/NR/exeres/D89B7EF5-5538-4C9D-9A07-3077005CC20E.htm?. Retrieved October 19, 2015. 
  17. 17.0 17.1 Harte, Charles (February 14, 2024). "Mario vs. Donkey Kong Review - The Rivalry Lives On". Game Informer. https://www.gameinformer.com/review/mario-vs-donkey-kong/the-rivalry-lives-on. 
  18. Dr. Chapstick (May 24, 2004). "Mario vs. Donkey Kong Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on March 8, 2005. https://web.archive.org/web/20050308184913/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/35683.shtml. Retrieved October 20, 2015. 
  19. Gerstmann, Jeff (May 24, 2004). "Mario vs. Donkey Kong Review". GameSpot. http://www.gamespot.com/reviews/mario-vs-donkey-kong-review/1900-6099114/. Retrieved October 19, 2015. 
  20. 20.0 20.1 Watts, Steve (February 14, 2024). "Mario vs. Donkey Kong Review - Silly Gorilla, Mini-Marios Are For Kids". GameSpot. https://www.gamespot.com/reviews/mario-vs-donkey-kong-review-silly-gorilla-mini-marios-are-for-kids/1900-6418181/. 
  21. Williams, Bryn (May 26, 2004). "GameSpy: Mario vs. Donkey Kong". GameSpy. Archived from the original on November 20, 2005. https://web.archive.org/web/20051120203505/http://gba.gamespy.com/gameboy-advance/mario-vs-donkey-kong/518844p1.html. Retrieved October 19, 2015. 
  22. Hollingshead, Anise (June 1, 2004). "Mario Vs Donkey Kong Review - Game Boy Advance". GameZone. Archived from the original on March 18, 2009. https://web.archive.org/web/20090318165921/http://gameboy.gamezone.com/gzreviews/r22322_GBA.htm. Retrieved October 20, 2015. 
  23. Harris, Craig (May 24, 2004). "Mario vs. Donkey Kong". IGN. http://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong. Retrieved October 19, 2015. 
  24. Ogilvie, Tristan (February 14, 2024). "Mario vs. Donkey Kong Review". IGN. https://www.ign.com/articles/mario-vs-donkey-kong-review. 
  25. O'Reilly, PJ (February 14, 2024). "Mario vs. Donkey Kong Review". Hookshot Media. https://www.nintendolife.com/reviews/nintendo-switch/mario-vs-donkey-kong. 
  26. "Mario vs. Donkey Kong". Nintendo Power 181: 119. July 2004. 
  27. 27.0 27.1 Robinson, Andy (February 14, 2024). "Review: Mario vs. Donkey Kong is a faithful revamp of the GBA original, to a fault". 1981 Media. https://www.videogameschronicle.com/review/mario-vs-donkey-kong/. 
  28. "GameSpot's Month in Review for May 2004". GameSpot. June 1, 2004. Archived from the original on August 3, 2004. https://web.archive.org/web/20040803034347/http://www.gamespot.com/features/6099556/index.html. 
  29. "Best and Worst of 2004". GameSpot. January 5, 2005. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/. 
  30. "Top 25 Game Boy Advance Games of All Time". March 17, 2007. http://www.ign.com/articles/top-25-game-boy-advance-games-of-all-time. 
  31. 2021CESAゲーム白書 (2021 CESA Games White Papers). Computer Entertainment Supplier's Association. 2021. ISBN 978-4-902346-43-5. 
  32. Mario vs. Donkey Kong - Nintendo Direct 9.14.2023. Nintendo of America. September 14, 2023. Archived from the original on September 14, 2023. Retrieved September 14, 2023.
  33. Mario vs. Donkey Kong — Overview Trailer — Nintendo Switch. Nintendo of America. January 31, 2024. Archived from the original on February 17, 2024. Retrieved February 17, 2024.
  34. "Mario vs. Donkey Kong - How to Get the Plus/Expert Levels, True Final Boss, and All Stars". WCCFTech. https://wccftech.com/how-to/mario-vs-donkey-kong-guide-plus-levels-expert-levels-true-final-boss-all-stars/. 
  35. Brian (11 January 2024). "Mario vs. Donkey Kong new details revealed, "Pieces of the Puzzle" trailer". Nintendo Everything. https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/. 
  36. Parijat, Shubhankar (20 February 2024). "Mario vs. Donkey Kong Debuts on Top of UK Charts, Skull and Bones Underwhelms" (in en-US). https://gamingbolt.com/mario-vs-donkey-kong-debuts-on-top-of-uk-charts-skull-and-bones-underwhelms. 
  37. "Fiscal Year Ended March 2024 Earnings Release/ Financial Results Briefing (Online) - Financial Results Explanatory Material". May 7, 2024. https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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