Software:Tom Clancy's Ghost Recon: Jungle Storm

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Tom Clancy's Ghost Recon: Jungle Storm
Developer(s)Red Storm Entertainment
Publisher(s)Ubisoft[lower-alpha 1]
Writer(s)Richard Dansky[1]
Composer(s)Bill Brown
SeriesTom Clancy's Ghost Recon
Platform(s)PlayStation 2, N-Gage, Mobile
ReleasePlayStation 2
N-Gage
Mobile
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon released for the PlayStation 2, Nokia N-Gage, and mobile phones. It contains the content of Tom Clancy's Ghost Recon along with eight new single-player missions set in Colombia and additional multiplayer maps.

Taking place just after Tom Clancy's Ghost Recon: Island Thunder, the Tom Clancy's Ghost Recon: Jungle Storm campaign is set in Bogotá, Colombia and was written by Richard Dansky.

Plot

The drug cartel that had aided and financed the FDG in their efforts in Cuba, the FARC, has initiated a number of terrorist attacks against the Colombian government who has allied themselves with the United States . After Colombia's call for help following an attack on a US embassy, the US responds by deploying the Ghosts to restore order and put the cartel out of business.

Once deployed, the Ghosts mobilize to face off with a newly formed militia group called the MFLC (Movimiento de las Fuerzas Libres Colombianas), which is basically the southern equivalent of the FARC.

The chaos caused by the MFLC is spreading into Ecuador and Peru, making the peacekeeping effort especially vital. Throughout the campaign, the Ghosts hunt down several of the MFLC's leaders, defend civilian centers spread throughout the region, free civilian prisoners, and cut off the flow of drugs in order to deny the MFLC financial backing. Although the Ghosts cause massive damage to the MFLC's war efforts, the MFLC and the FARC have connections to sleeper cells holed up in democratic Cuba. Unless they are told to hold back their use of force by their commanders in Colombia, they will cause widespread damage to Cuba and its populace.

To prevent this senseless act of violence, the Ghosts assault the last major MFLC campsite in the hills, which surrounds a large radio tower. With the help of United Nations peacekeepers and captured personnel at the tower, the Ghosts shut down the sleeper cells in Cuba, paving the way for them to strike at the heart of the MFLC and ending their rebellion permanently. The game goes into little detail as to what happens after the MFLC are defeated, but supposedly their defeat shuts down the rebellion put up by the other rebel factions and the FARC across Colombia.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings70.36%[6]
Metacritic70/100[7]
Review scores
PublicationScore
CVG78%[8]
EGM5.33/10[9]
Game Informer7.5/10[10]
GameProStarStarStarStar[11]
GameSpot6.3/10[12]
GameSpyStarStarStar[13]
GameZone7/10[14]
IGN6.5/10[15]
OPM (US)StarStarStarStar[16]
Maxim8/10[17]

Combined sales of Jungle Storm and Tom Clancy's Ghost Recon reached 1.1 million copies by the end of March 2004.[18]

Tom Clancy's Ghost Recon: Jungle Storm received mixed reviews. It has an aggregate score of 70.36% on GameRankings[6] and 70/100 on Metacritic.[7] It received a runner-up placement in GameSpot's 2004 "Best N-Gage Game" award category, losing to Colin McRae Rally 2005.[19]

The game went offline in 2011.[citation needed]

Notes

  1. N-Gage and mobile versions developed and published by Gameloft.

References

  1. "Tom Clancy's Ghost Recon: Jungle Storm PlayStation 2". https://www.youtube.com/watch?v=Tsqso4GQvQI. 
  2. Dunham, Jeremy (2004-03-10). "Junge Storm Voice Command Movie" (in en). https://www.ign.com/articles/2004/03/10/junge-storm-voice-command-movie. 
  3. "What's New?" (in en-gb). Eurogamer.net. 2004-03-12. https://www.eurogamer.net/whatsnew-120304. 
  4. "Tom Clancy's Ghost Recon: Jungle Storm - N-Gage - GameSpy". http://wireless.gamespy.com/n-gage/tom-clancys-ghost-recon-jungle-storm/. 
  5. "Gameloft - mobile games, download mobile games on your wireless phone". 2005-12-15. http://www.gameloft.com/corpo_press.php?date=2005&press1=342. 
  6. 6.0 6.1 "Tom Clancy's Ghost Recon: Jungle Storm for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/918798-tom-clancys-ghost-recon-jungle-storm/index.html. 
  7. 7.0 7.1 "Tom Clancy's Ghost Recon: Jungle Storm for PlayStation 2 Reviews". https://www.metacritic.com/game/tom-clancys-ghost-recon-jungle-storm/critic-reviews/?platform=playstation-2. 
  8. "Review: Ghost Recon: Jungle Storm (PS2)". Computer and Video Games. April 2004. 
  9. EGM staff (March 2004). "Tom Clancy's Ghost Recon: Jungle Storm (PS2)". Electronic Gaming Monthly (177): 118. 
  10. Biessener, Adam (March 2004). "Tom Clancy's Ghost Recon: Jungle Storm (PS2)". Game Informer (131): 106. http://www.gameinformer.com/NR/exeres/F52D4263-34CB-4A51-BDE4-A588470F3E67.htm. Retrieved August 3, 2014. 
  11. Four-Eyed Dragon (March 2004). "Tom Clancy's Ghost Recon: Jungle Storm Review for PS2 on GamePro.com". GamePro: 63. http://www.gamepro.com/sony/ps2/games/reviews/32875.shtml. Retrieved August 4, 2014. 
  12. Shoemaker, Brad (March 24, 2004). "Tom Clancy's Ghost Recon: Jungle Storm Review (PS2)". http://www.gamespot.com/reviews/tom-clancys-ghost-recon-jungle-storm-review/1900-6092201/. 
  13. Leeper, Justin (April 1, 2004). "GameSpy: Tom Clancy's Ghost Recon: Jungle Storm (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/tom-clancys-ghost-recon-jungle-storm/502677p1.html. 
  14. Valentino, Nick (March 31, 2004). "Tom Clancy's Ghost Recon: Jungle Storm - PS2 - Review". GameZone. http://www.gamezone.com/reviews/tom_clancy_s_ghost_recon_jungle_storm_ps2_review. 
  15. Lewis, Ed (March 17, 2004). "Tom Clancy's Ghost Recon: Jungle Storm (PS2)". http://www.ign.com/articles/2004/03/17/tom-clancys-ghost-recon-jungle-storm-2. 
  16. "Tom Clancy's Ghost Recon: Jungle Storm". Official U.S. PlayStation Magazine: 99. March 2004. 
  17. Porter, Alex (February 17, 2004). "Tom Clancy's Ghost Recon: Jungle Storm (PS2)". Maxim. http://maximonline.com/entertainment/reviews/review_games_6977.html. Retrieved November 14, 2014. 
  18. "Annual 2003/2004 Sales: €508 Million (+22.5% at Constant Exchange Rates); Free Cash Flow Revised Up to More Than €50 Million" (Press release). Ubisoft. April 29, 2004. Archived from the original on September 21, 2017.
  19. The GameSpot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. http://www.gamespot.com/gamespot/features/all/bestof2004/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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