Software:Tom Clancy's Rainbow Six: Vegas 2
| Tom Clancy's Rainbow Six: Vegas 2 | |
|---|---|
| Tom Clancy's Rainbow Six: Vegas 2 cover | |
| Developer(s) | Ubisoft Montreal[1] |
| Publisher(s) | Ubisoft |
| Director(s) | Maxime Béland |
| Composer(s) | Paul Haslinger |
| Series | Tom Clancy's Rainbow Six |
| Engine | Unreal Engine 3 Havok |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release | PlayStation 3, Xbox 360Microsoft Windows |
| Genre(s) | Tactical shooter, first-person shooter |
| Mode(s) | Single-player, multiplayer |
Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008. The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360[7] and on May 29, 2008, for the PlayStation 3.[8] This game is also available for Xbox One and Xbox Series X/S via backward compatibility.[9][10][11]
Logan Keller, the lead character from the previous game, had been removed in favour of having the player create their own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story. Co-op players assume the role of Bishops teammate Knight.
The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[12] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates can cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one's AI teammates using the Xbox 360, Xbox One, or PlayStation 3 headset, or a PC microphone.
Gameplay
Characters
Bishop is the main protagonist that the player controls throughout Rainbow Six: Vegas 2. Their appearance and gender vary depending on the player's choices. If co-op mode is enabled, Knight, whose appearance also varies based on player decision, accompanies Bishop on missions. Knight's role, however, is limited as merely a co-op player, and Knight is not present in the single player campaign's story. Playing as Knight also allows co-op achievements to be unlocked.
Single-player
Rainbow Six: Vegas 2 includes a single-player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.
Terrorist Hunt mode may be played in alone or with a pair of computer-controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which can have up to three players. Present in all game modes is a multi-dimensional advancement system.
The game enters a third-person perspective when the player takes cover behind a wall or piece of the environment. While in third-person mode, the player can shoot enemies blindly or aim using the reticle, without the ability to look directly into their weapons aiming sights, unless a scope is attached.
Multiplayer
The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of their face and make themselves the playable character. A camera can be used in the PC version to create a playable character. Ubisoft released downloadable content for Vegas 2, a fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.[13]
Co-op
Up to four players can play together in co-op. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop's teammate.
Advancement system
The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armour. Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used.[14] Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes.
Plot
In 2005, Bishop leads Rainbow operatives Logan Keller and Gabriel Nowak in a hostage rescue operation in the Pyrénées, where the hostage negotiator is killed due to Nowak’s impulsiveness. After securing the hostages, Bishop and Keller cover Nowak as he defuses a bomb, but he is injured during an ambush shortly afterward. Alpha Team, led by Domingo "Ding" Chavez, eventually arrives to support Bishop, and Nowak is safely extracted.
Five years later, Bishop assumes command of Bravo Team, consisting of Mike Walter and Jung Park to investigate the Las Vegas area after the National Security Agency suspects two coyotes, Miguel and Alvarez Cabreros, of smuggling chemical weapons from Mexico into Las Vegas. As Bishop's team rush to the warehouse containing the weapons, they are delayed by a hostage situation which Bishop declares to be of top priority. While rescuing the hostages, the team is alerted that a van possibly containing explosives has fled. Furthermore, Bishop learns that in addition to a chemical bomb, a conventional explosive device is also present. The team manages to locate the chemical weapons van, but find it empty. They frantically search the area but reach the target, a Las Vegas recreational center and sports complex, too late, and all civilians inside are killed.
Immediately afterward, Bishop learns that Miguel has escaped the area, and Bravo Team manages to corner and interrogate him in the Neon Boneyard. At first, Miguel denies any knowledge of the bomb, but after the team threatens him, he reveals the location of the second bomb at the Las Vegas Convention Center. Bishop then kills Miguel in self defense after goading him into drawing his weapon.
The team head to the convention center and rescue its chief of security, who reveals that a second bomb is located on a monorail headed towards the Las Vegas Hilton hotel. The team fights their way to the bomb and disables its timer, but they are unable to disable the bomb's remote detonation circuitry in a timely manner. Thinking quickly, Bishop suggests Bravo Team detonate the bomb themselves in an unpopulated area after sending it to a safe distance by activating the train. Afterwards, Bishop is contacted by an NSA agent, who reveals that the terrorists have set up in a Las Vegas penthouse and are preparing another attack.
As Bravo Team nears the penthouse, a sniper shoots at their helicopter and injures intelligence agent Sharon Judd, despite assurances by the NSA agent of a safe landing zone; the team then proceeds to clear the building. After rappelling from the penthouse to the casino below, Bishop learns that there is a third bomb being held in a theatre; the team assaults the area and successfully defuses the bomb, saving several hostages in the process. Bravo Team then fights their way to the roof for extraction, while Mike and Jung are reassigned to assist Logan following his team's ambush in Mexico.
On the roof, the masked NSA agent joins Bishop in the helicopter, revealing that Alvarez has been spotted at an airstrip in the desert. Bishop and the NSA agent enter the area at separate locations, and Bishop fights through an oil refinery and abandoned trainyard in order to get to the airstrip. After reaching a hangar in the airstrip, Bishop discovers the NSA agent speaking with Alvarez; the agent is revealed to be Nowak, who then kills Alvarez. Nowak insults Bishop and reveals that he was the true mastermind behind the events, before his forces ambush Bishop. Bishop is then knocked unconscious by an explosion, but is dragged to safety by Bravo Team's pilot and reports to Chavez who orders Bishop to stand down.
Bishop, Keller, and Bravo Team, all defying orders to stand down, follow Nowak to a Costa Rican villa. As Bravo Team storms the complex, Nowak taunts Bishop and reveals that he intends to sell information about Rainbow operatives on the black market. Bishop closes in and attempts to face Nowak alone; however, an attack helicopter and reinforcements arrive. Bishop manages to force the helicopter into radioing for assistance, allowing a friendly SAM battery to triangulate its location and shoot it down. As Bishop confronts Nowak, he gloats, claiming that he has outsmarted all of Rainbow and argues that Bishop should have let him fix his own mistakes, while Bishop tries to calm him down and offers Nowak a chance to turn himself in. However, Nowak draws his weapon, forcing Bishop to shoot him dead as the rest of Bravo Team inspect the area. Bishop is berated by Chavez at first for disobeying orders, but is then offered a position as deputy director of Rainbow HQ in Hereford, England.
Development
Limited edition
The limited edition for Tom Clancy's Rainbow Six: Vegas 2 was released on launch day. Differences between the regular and the limited edition include a collectible poker chip keychain, a bonus disc containing a strategy video, an interview with pro gamer FinestX, an MLG insider video containing hints and tips about the online modes, and a sneak peek into Tom Clancy's EndWar.[15]
Anti-piracy
In July 2008, Ubisoft released the 1.02 version update patch. In addition to adding new weapons and maps, the update also secretly installed a disc check anti-piracy countermeasure. This would check whether or not a legally purchased disc copy of the game was inserted in the PC's disc drive and prevent the game from loading if it detected no disc. While this was not an issue for players who purchased a physical copy, the anti-piracy update inadvertently also carried over to the digital copies sold through IGN's Direct2Drive service, locking them out of the game. These problems were rectified with update version 1.03, where it was discovered that Ubisoft's patch solving the problem was a No-CD crack taken from Reloaded, a pirated games group, and re-released as an official patch.[16][17]
Reception
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The game received generally positive reviews from critics. GameRankings and Metacritic gave it a score of 83.56% and 81 out of 100 for the PlayStation 3 version;[18][22] 82.77% and 82 out of 100 for the Xbox 360 version;[19][21] and 78.39% and 78 out of 100 for the PC version.[20][23]
In the April 2008 issue of Game Informer Tom Clancy's Rainbow Six: Vegas 2 was given a review of 9.25 out of 10.[26] IGN gave the Xbox 360 version an 8.4 out of 10[40] and the PlayStation 3 version an 8.2 for the original version,[42] and an 8.4 for its Limited Edition,[41] where the main criticism was that the game was too similar to the first, and citing slight frame-rate issues on the PS3 version. TeamXbox gave the game a score of 8.4 out of ten and said it was "definitely worth a look-see, but don’t expect much more excitement than the first time you plopped Lockdown into that fat, black console."[47]
References
- ↑ Geddes, Ryan (2007-11-20). "Rainbow Six: Vegas 2 Announced" (in en). https://www.ign.com/articles/2007/11/20/rainbow-six-vegas-2-announced.
- ↑ 2.0 2.1 "Rainbow Six Vegas 2 thermal vision trailer" (in en-gb). Eurogamer.net. 2008-03-14. https://www.eurogamer.net/rainbow-six-vegas-2-thermal-vision-trailer.
- ↑ "AU Shippin' Out March 17–21: No More Heroes" (in en-US). https://www.gamespot.com/articles/au-shippin-out-march-17-21-no-more-heroes/1100-6187876/.
- ↑ I. G. N. Staff (2008-03-18). "Tom Clancy's Rainbow Six Vegas 2 Now Available in Retail Stores" (in en). https://www.ign.com/articles/2008/03/18/tom-clancys-rainbow-six-vegas-2-now-available-in-retail-stores.
- ↑ "AU Shippin' Out April 14-April 18: The World Ends With You" (in en-US). https://www.gamespot.com/articles/au-shippin-out-april-14-april-18-the-world-ends-with-you/1100-6189141/.
- ↑ "Rainbow Six Vegas 2 Patch 1.01 Released" (in en). https://www.shacknews.com/article/52214/rainbow-six-vegas-2-patch.
- ↑ レインボーシックスベガス2 (Xbox360) (in Japanese)
- ↑ レインボーシックスベガス2 (PS3) (in Japanese)
- ↑ "Rainbow Six: Vegas 2 - wird für den deutschen Markt angepasst" (in de). GameStar. IDG Entertainment Media GmbH. March 14, 2008. http://www.gamestar.de/news/pc/action/taktik-shooter/1478459/rainbow_six_vegas_2.html.
- ↑ "IGN: Tom Clancy's Rainbow Six Vegas 2". Xbox360.ign.com. http://xbox360.ign.com/objects/142/14220053.html.
- ↑ "Team Rainbow Returns to Celebrate 10th Anniversary of Rainbow Six Franchise in Sin City in 2008". Ubisoft. 2007-11-20. http://www.ubi.com/US/News/Info.aspx?nId=4978.
- ↑ Ahearn, Nate. "IGN: Rainbow Six Vegas 2 Interview, Page 2". http://pc.ign.com/articles/842/842606p2.html.
- ↑ Burg, Dustin (2008-06-27). "Ubi gives fans Rainbow Six Vegas 2 Fan Pack DLC | Joystiq". Xbox360fanboy. http://www.xbox360fanboy.com/2008/06/27/ubi-gives-fans-rainbow-six-vegas-2-fan-pack-dlc/.
- ↑ Ahearn, Nate (2008-03-18). "Rainbow Six: Vegas 2 Review". http://ps3.ign.com/articles/860/860328p1.html.
- ↑ Rainbow Six: Vegas 2 Limited Edition Revealed GameSpy
- ↑ Walker, John (18 July 2008). "Ubisoft Having A Crack?". https://www.rockpapershotgun.com/2008/07/18/ubisoft-having-a-crack/.
- ↑ Good, Owen (19 July 2008). "Ubisoft Used Pirate Hack to Fix Rainbow Six Vegas 2". https://kotaku.com/ubisoft-used-pirate-hack-to-fix-rainbow-six-vegas-2-5026905?IR=T.
- ↑ 18.0 18.1 "Tom Clancy's Rainbow Six Vegas 2 for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/944072-tom-clancys-rainbow-six-vegas-2/index.html.
- ↑ 19.0 19.1 "Tom Clancy's Rainbow Six Vegas 2 for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/944073-tom-clancys-rainbow-six-vegas-2/index.html.
- ↑ 20.0 20.1 "Tom Clancy's Rainbow Six Vegas 2 for PC". GameRankings. http://www.gamerankings.com/pc/944074-tom-clancys-rainbow-six-vegas-2/index.html.
- ↑ 21.0 21.1 "Tom Clancy's Rainbow Six Vegas 2 for Xbox 360 Reviews". https://www.metacritic.com/game/tom-clancys-rainbow-six-vegas-2/critic-reviews/?platform=xbox-360.
- ↑ 22.0 22.1 "Tom Clancy's Rainbow Six Vegas 2 for PlayStation 3 Reviews". https://www.metacritic.com/game/tom-clancys-rainbow-six-vegas-2/critic-reviews/?platform=playstation-3.
- ↑ 23.0 23.1 "Tom Clancy's Rainbow Six Vegas 2 for PC Reviews". https://www.metacritic.com/game/tom-clancys-rainbow-six-vegas-2/critic-reviews/?platform=pc.
- ↑ Edge staff (April 2008). "Tom Clancy's Rainbow Six: Vegas 2 (PS3)". Edge (183): 90.
- ↑ Reed, Kristan (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 (X360)". http://www.eurogamer.net/articles/tom-clancys-rainbow-six-vegas-2-review.
- ↑ 26.0 26.1 Biessener, Adam (April 2008). "Rainbow Six Vegas 2". Game Informer (180): 80. http://www.gameinformer.com/Games/Review/200804/R08.0318.1651.06299.htm. Retrieved July 28, 2014.
- ↑ Lewis, Cameron (March 28, 2008). "What Happens In Vegas 2...Is Totally Awesome". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/170228.shtml. Retrieved July 29, 2014.
- ↑ Hurh, JP (March 25, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (X360)". Game Revolution. http://www.gamerevolution.com/review/rainbow-six-vegas-2.
- ↑ Hurh, JP (March 25, 2008). "Tom Clancy's Rainbow Six Vegas 3 - PS3". Game Revolution. http://www.gamerevolution.com/review/ps3/rainbow_six_vegas_2.
- ↑ Dodson, Joe (March 19, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review". http://www.gamespot.com/reviews/tom-clancys-rainbow-six-vegas-2-review/1900-6188101/.
- ↑ Dodson, Joe (April 29, 2008). "Rainbow Six Vegas 2 Review (PC)". http://www.gamespot.com/reviews/rainbow-six-vegas-2-review/1900-6190132/.
- ↑ Graziani, Gabe (March 17, 2008). "GameSpy: Rainbow Six: Vegas 2". GameSpy. http://xbox360.gamespy.com/xbox-360/tom-clancys-rainbow-six-vegas-2/860325p1.html.
- ↑ Graziani, Gabe (April 21, 2008). "GameSpy: Rainbow Six: Vegas 2 (PC)". GameSpy. http://pc.gamespy.com/pc/tom-clancys-rainbow-six-vegas-2/868341p1.html.
- ↑ "Tom Clancy's Rainbow Six Vegas 2 Review (X360, PS3)". GameTrailers. March 22, 2008. http://www.gametrailers.com/reviews/qn8o32/tom-clancy-s-rainbow-six-vegas-2-review.
- ↑ Hopper, Steven (March 17, 2008). "Tom Clancy's Rainbow Six Vegas 2 - 360 - Review". GameZone. http://www.gamezone.com/reviews/2008/03/17/tom_clancy_s_rainbow_six_vegas_2_360_review.
- ↑ Valentino, Nick (March 24, 2008). "Tom Clancy's Rainbow Six Vegas 2 - PS3 - Review". GameZone. http://www.gamezone.com/reviews/2008/03/24/tom_clancy_s_rainbow_six_vegas_2_ps3_review.
- ↑ David, Mike (April 23, 2008). "Tom Clancy's Rainbow Six Vegas 2 - PC - Review". GameZone. http://www.gamezone.com/reviews/2008/04/23/tom_clancy_s_rainbow_six_vegas_2_pc_review.
- ↑ Gerstmann, Jeff (March 27, 2008). "Tom Clancy's Rainbow Six: Vegas 2 Review (X360, PS3)". Giant Bomb. http://www.giantbomb.com/reviews/tom-clancys-rainbow-six-vegas-2-review/1900-14/.
- ↑ Mathew, Adam (March 19, 2008). "Rainbow Six Vegas 2 AU Review (X360)". http://www.ign.com/articles/2008/03/19/rainbow-six-vegas-2-au-review.
- ↑ 40.0 40.1 Ahearn, Nate (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (Xbox)". http://xbox360.ign.com/articles/860/860324p1.html.
- ↑ 41.0 41.1 Ahearn, Nate (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Limited Edition Review (PS3)". http://www.ign.com/articles/2008/03/18/tom-clancys-rainbow-six-vegas-2-limited-edition-review.
- ↑ 42.0 42.1 Ahearn, Nate (March 18, 2008). "Rainbow Six Vegas 2 Review (PS3)". http://www.ign.com/articles/2008/03/18/rainbow-six-vegas-2-review-2.
- ↑ Fogharty, James (March 20, 2008). "Rainbow Six Vegas 2 UK Review (X360)". http://www.ign.com/articles/2008/03/20/rainbow-six-vegas-2-uk-review.
- ↑ Onyett, Charles (April 21, 2008). "Rainbow Six: Vegas 2 Review (PC)". http://www.ign.com/articles/2008/04/21/rainbow-six-vegas-2-review.
- ↑ Curthoys, Paul (March 18, 2008). "Rainbow Six Vegas 2". Official Xbox Magazine. http://www.oxmonline.com/article/reviews/xbox-360/m-r/rainbow-six-vegas-2. Retrieved July 28, 2014.
- ↑ "Tom Clancy's Rainbow Six Vegas". PC Gamer: 54. July 2008.
- ↑ Nardozzi, Dale (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (Xbox 360)". TeamXbox. http://reviews.teamxbox.com/xbox-360/1488/Tom-Clancys-Rainbow-Six-Vegas-2/p1.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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